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kamovdown

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Everything posted by kamovdown

  1. Come on guys. Enough with the joke about a playing table the size of a warehouse. All tabletop games are just that, tabletop. Models are always out of scale, it is unavoidable. It also misses the point. It is the timescale that is stuffed. 4 seconds. 4 SECONDS per turn. This would be suitable for, say, combat rounds WITHIN an attack phase WITHIN an overall gameturn. Yes it matters. The rules need a complete rewrite for 4 second turns to make sense. Much easier, however, to simply change the rule. Come on, its a major flaw. You are not entitled to use the term REALISTIC anywhere near CAV, without changing it. enough said. Back the lego.
  2. Thanks to everyone who replied. Amidst the confusion and sarcasm there were some good intelligent views. Appreciated. The summary seems to be that CAV chooses gameplay over realism. No problem with that. StarTrek for example will always choose to go with a good story rather than good science. Entertainment. But this also means the game is completely abstract. Like Chess - no-one is going to pretend Chess is a realistic depiction of medievil combat - but gee, it can look really nice when you have a beautifully crafted board and exquisite pieces. So, CAV is not a simulation. Um... so does that mean there doesn't have to be any logic or realism? Yes and no. In science fiction in general, things can be invented. But within those rules, things DO have to make sense. You can have jump gates, but your invented universe must adhere to the internal rules you have made up. The CAV universe has 30ft tall mechs that can run 100KPH. Now that takes some suspension of disbelief. OK, I am happy to go along with it. Because it is a fun concept. I am similarly happy accept cybertanks in the Ogre universe. But within that set of assumptions, the internal logic should be consistent. ... anyway, CAV is a wonderful kids game. Simplistic is good. I play Dirtside II and Harpoon myself. But I use CAV with my under 10 year old boys. We build Mech's out of Lego (Lego has some marvelous sets for making Mechs. In the same way that any resemblance betweeen BattleTech and CAV is purely coincidental). And as for scale differences, well, my boys couldn't care less.
  3. For a wargame, scale is everything. Thats how you know how far something can move, how many shots you get, what actions you can take. Change the ground scale, and everything changes. Change the timescale and everything changes. Everything. CAV is masquerading as a simulation. But without meaningful scale, it is just a bit of fluff. An elaborate exercise to encourage teenagers to buy expensive models. The solution is to loosely define turns as being several minutes long. Moving, scouting, watching, waiting etc take up most of combat. Actual shooting would only occur for a few seconds, or split seconds. And assume that units don't actually hose down everything with a stream of metal, but only actually fire once they have a target lock. That way you avoid the annoying issue of ammo supply (the main rationale I suppose for saying turns were so short). See, same rules. Same play balance. But it helps you play the game. After all, while playing any tabletop game, you constantly have to apply a bit of common sense to resolve some rules issue. And finally, if the turns really are 4 seconds long, why the heck are there human pilots at all?! Human reaction times are way too slow for that time frame. For example, Phalanx anti-missile weapons systems act in time frames where each fraction of a second means the difference between success and failure - humans are way too slow and not involved. Its all automated. Even the most intense aerial dogfight will still last minutes (sure the actual firing will be over in seconds). I've gotta say to Ed Pugh - why'd you do it. Please change it. Or did you think no-one would notice?
  4. A typical CAV moves at about 1000 miles per hour! Ridiculous I hope I hear you say. Work it out. Time is 4 seconds per turn. Ground scale is about 1 inch represents 100 metres (yards if you prefer). Either the rules are stuffed, and a CAV would barely be able to move 1inch on the tabletop, or to move 20 inches that works out to almost 2000Kilometres per hour. ANYONE HAVE AN EXPLANATION?
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