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Karyn Fire

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Instigator (4/8)



  1. Catching the Monk off guard, Karyn slides her blade into his side... Attack=18, Damage=6 (3+3 sneak attack).
  2. I missed you saying it was OK to use real dice, that works for me. I should be able to find one or two twenty siders around here... edit: if an 18 misses, I'm in big trouble.
  3. Can you believe I'm getting "Internal Server Errors" at Invisible Castle??? I swear they hate me...
  4. Karyn steps forward and bluffs a high swing, but pulls back to stab at Tsuto instead (Feint, Deception=15)... Opposed by a Sense Motive check (he gets to add his BAB to his roll), if he fails he is flat footed against my next attack (if I can make one next round). I'm assuming he was 10' (or more) away from me, which means I had to take a move action to get to him (if not, then let me know so I can attack).
  5. An Asian named character is a Monk? Who would have thunk it... Since you're asking, here's the Tanglefoot Bag wording from the SRD... Unless he makes the Reflex save (with the Dexterity penalty), he can't move. Since fists are bludgeoning weapons, he has to make a Strength check to break free. Although it makes it easier for me if he moves up to me...
  6. Seeing Jal go down to the swift moving assailant, Karyn steps up (5 foot step) and pulls out her Tanglefoot Bag to try to slow him down somewhat... "Internal Server Error" at IC. If you want to roll for me that's a Touch Attack at a +4. I think I should be within 10' after he moved up, but if not then a -2 plus whatever low light penalty there is...
  7. And then sees an arrow hit him square on... "Дерьмо!"Crap! Initiative: 12 Karyn is a bit taken aback by the deadly accuracy of the arrow.
  8. "Nothing but footprints, but that doesn't mean that they aren't waiting to ambush us like they did to Tiketi." Karyn is preoccupied trying to figure out a solution, when suddenly Jal takes off down the hallway. "I think now is a good time to take out your weapon," she says to Velderian as she takes off after Jal... Perception: 22
  9. Oh crap... Oh crap... Karyn quickly glances down both passageways before trying to assess Tiketi's state (Perception: 21 and 6). If Tiketi is no longer with us, she will move up against the wall to shield herself from the hallways while trying to motion vigorously to Jal to get avoid standing in the hallway were he could be spotted... If he is, she will drag his body out of the hallway and still motion to Jal to get over to her.
  10. "Well", Karyn hesitates, "Just tell the Cleric to be ready with his healing spells." Karyn slowly moves down the stairs (Stealth: 18)...
  11. "Well, there's one way to find out. I just hope my blade is more trustworthy down there than it was in the furnace room..." Karyn takes a quick listen at the top of the stairs (Perception: 7). "Sounds clear, you got my back Jal?" Karyn says as she heads down the steps...
  12. Frustrated by her inability to kill the goblin herself, Karyn turns to run after her friends, stopping at the back-up by the doors (105)...
  13. Karyn stabs at the Goblin. Even though they have the nasty little bugger surrounded she is distracted by the Tiketi and Taurel running out of the room (attack: 12)... "What are you doing! Wait for us!"
  14. Honestly, Savage Worlds is the only RPG that sells at all in my store, so I never bothered to order any Pathfinder (and I only gave away 2 of the PF Bestiaries on Free RPG Day). How different would Karyn be from her current incarnation? [b]Name:[/b] Karyn Fire Female Human Rogue [b]S:[/b] 10 - (8 +2 Human stat increase) [b]D:[/b] 18 +4 (15 +3 haldir stat increase) [b]C:[/b] 14 +2 [b]I:[/b] 13 +1 [b]W:[/b] 10 - [b]CH:[/b]12 +1 [b]AC:[/b] 17 (+3 armor, +4 Dex), FF 13, T 14 [b]HP:[/b] 11 [b]Saves:[/b] base + ability + feat [b]F:[/b] 2 = 0 + 2 [b]R:[/b] 7 = 2 + 4 + 1 [b]W:[/b] 0 = 0 + 0 [b]Feats:[/b] Bonus: City Born, Riddleport (+2 Bluff, +1 Ref saves) 1st Level: Combat Expertise Bonus Human: Improved Feint [b]Skills:[/b] total = train + ability + misc Acrobatics: 8 = 4 + 4 Deception: 5 = 4 + 1 Diplomacy: 5 = 4 + 1 Disable Device: 5 = 4 + 1 Disguise: 5 = 4 + 1 Escape Artist: 8 = 4 + 4 Knowledge (nature): 5 = 4 + 1 (Human bonus skill) Perception: 4 = 4 + 0 Stealth: 8 = 4 + 4 Survival: 4 = 4 + 0 Theft: 8 = 4 + 4 Armor: MW Studded Leather Weapons: Rapier Dagger x2 Shortbow Arrows (19) Gear: Bedroll Acid flask Tanglefoot Bag 21 GP and 19 SP
  15. Karyn looks about, "Do we want to save this one for questioning or give chase to his friend?" Readies action to attack if the Goblin tries to run... (IC was down, so he gets a pass on being attacked right now)
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