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Mad Pat

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Everything posted by Mad Pat

  1. Another option that was discussed at one time was a MK 1 targeting system shot. Turn off your guidance and fire your indirect at a point in space and pray the target is there when it lands. Removed the issue with bubbles but increases the risk of drifting your shots.
  2. That's been my general experience as well; I'm particularly fond of drop infantry with both FiST and AT-23s for a really nasty one-two punch. Maybe too nasty--I'm strongly considering a one-strike-per-activation limit. In this particular case, however, it worked out fairly well; he caught my Emperors at the head of an alleyway, so while I could have run away with a couple of successful EXP checks it would have meant returning the Emperors to my deployment zone, which likely would have reduced their effectiveness even further than the loss of one of them. So THAT's how that was supposed to work I think that also means it would suffer range band penalties to the attack roll like a direct fire weapon? I'll have to give it some consideration--I was intending to rewrite the drift rules into the main rules text as part of a wider effort to reduce the number of rules subsystems which make no appearance outside the appendices, but it would preclude having the grenade launcher function that way as it would make drift an intrinsic part of IA. No need for drift, the concept of the no AOE grenade was also originally supposed to have a fixed distance. At scale a under slung grenade would drift but in the abstract of the game distances it wouldn't have been too much to add a short range drift.
  3. Another option that was discussed was a non guided shot. This would be the most viable shot for units where IA is a secondary weapon like the Dictator. 1. Pick a point in space on the board with in range. 2. Strait up Exp stat roll vs 10 minus range band modifiers, so EXP of 5 in the second band would be a 3 + d10 vs 10. 3. Beat the 10 round lands at the designated spot, continue on to normal damage procedures, if you miss roll for unmodified drift. This is a completly unaided shot, no TC, no FRS no nothing, just take your cursur pick a spot on the map and hope something is there when it lands. Because you aren't using any electronic aids for shooting you are also not restricted by electronic counter measures. In the small group of testing that I did this was a really nice option for the small IA packs on the initial turns of the game to help soften targets up on the way in. It also works because ammo is free might as well fire it.
  4. I've finally finished Commander Stryker from my Cygnar Battlegroup. Painted mainly with Reaper Master series paints as well as Games Workshop colors. I did a simple block paint with no high lights or shadows at the time of painting. I then used the Dark Tone Quick Shade by Army Painter to give it depth. All in all I'm pleased with the dipping process the only thing I missed is a small pool of the dip solution on the back of his coat. I saw the dipping solution pooling up on the front corner of his coat and the tip of his sword. I managed to soak that up while it was still wet with a handy paper towel. I missed it on the back. Now just a few more jacks to go.
  5. Just simply amazing. Was following your build process and the final product really shows allot of the work you put into it.
  6. Sorry didn't realize that Picasa was locking folks out. I've updated the original post to show the images directly.
  7. Hey gang, thought I would stop by and say high and show off what I've been working on. Primary Color is Reaper MSP 09011 Leaf Green The rest is a mixture of Reaper Pro Paints, Reaper Master Paints and GW Citadel Colors The cloak was my favorite and was done by simply trowing down about 5 layers of GW Sepia Wash over white primer. **Update, Now with more pictures!!, sorry didn't know some folks couldn't see the original links.
  8. I'll be there from time to time as well, if anyone wants to beat up on an old timer. Though some Thur nights I might be there playing one of those other games.
  9. Mad Pat

    DIY Light Bar

    Was sent this by a buddy who knows I do mini photography. This is simply amazing and pretty dam cost effective. You can pick up a umbrella and stand pretty cheap on amazon to attach this too The DIY Light bar
  10. It was a slow day due to being a Sunday afternoon and the Superbowl. We had a good battle going between the Crusaders and Reptus on the main tables, and I was able to walk some folks through the basics of the game and discuss options available in building armies. Look for another date in Late Feb or March, though with that other thing I do looming most events I'll be able to run will be week nights till summer.
  11. Thanks to everyone who showed up yesterday to check out the new store and play a little warlord.
  12. yep 3 to 2 is a better mix then what I've been doing but again I was going off what Jester told me ages ago.
  13. Don't forget we'll be running demos at this fantastic new store. The Gamers Realm opened their doors today and has a full stock of Warlord mini's and Reaper paints!
  14. I'm not sure the Windex approach has ever been published, unless its deep in the archives. Basically its two drops of paint to one drop of Windex, but that was Jester using a gravity feed. I use 2 parts paint to 1 part Windex measured by weight on a digital scale. Windex is also run through the airbrush after wards to clean it out, and works wonders. Amusingly Jester did some tests and affirms that it has to be actual store bought brand name Windex to work well, he tried several other brands and knock offs and the mix wasn't right.
  15. I go the JesterFoo method of using windex to cut my paint on a 2-1 basis. Other then a small instance of almost putting my airbrush through the wall a few weeks back, it works wonderfully! But that was a hardware issue
  16. Hey gang, we have a new store opening up first part of February and we've got a slot setup to run some Warlord!!! I will be up at the store from 12-4 giving introductory demos for folks interested in learning the game, and for you established players we should have plenty of space for pick up games! The Gamers Realm is located in Richardson at Coit and Beltline. The address and map can be found by following the link or visiting their website. TheGamersRealm.com Not only does this new store have tones of space for folks to play, but they are really excited about supporting the Reaper community!
  17. Please note there was a change to Airborne, in that it says Transports with the Air movement type.....this change was brought to you by Spartan and the concept of PLF's out of the back of APC's
  18. I agree about the quick play guide, but it was put together quickly.... If we were to do turn examples they would probably be appended onto the quick play guide but thats a good idea either way.
  19. We did allot of testing both with and without the rule. With out the rule we found that both the attacker and the defender got really frustrated at times with situations where there was just no chance. The auto 10 represents several different factors from luck, to random chance to switching off the scope and just using the force (ya i went there). I have grown frustrated with it at times but at other times I've seen it allow the underdog a vital moral boosting shot or even that winning hail mary. If your group has a house rule for no auto 10, or even one group i know has a auto fail on 1, thats great. The object is to have fun with the game. Just make sure your players remember that if they ever do get a chance to play in an official event that they will need to remember the auto hit on 10.
  20. I think that a stern talking to is a good representation of what it got.
  21. Psyro's are not forgotten but unfortunately not part of this discussion. While the bubble isn't going away it has been seriously looked at.
  22. Ya ya should have Tabasco, then we could have had the old timers group in the corner talking about in our day you had to pre buy your spells!
  23. I had a chance to play against and with a desert wind army this weekend. If you can keep the calvery moving the swift attack is a very very good tactic. The only thing that could improve upon it is if you could use your single attack in conjunction with your first strike thus negating their chance at hitting you back...granted..bit of cheese there but still would be cool.
  24. Ok gang, I know we've been working on these for awhile I'm going through the threads now for the 08 stuff and compiling the list of what we've got. If you've noticed something in the mean time post it in this thread.
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