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Mad Pat

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Everything posted by Mad Pat

  1. I disallowed the Faction Abilities at RAC because of the size of the armies involved. At that stage of the Beta rules a single CAV platoon of 1300 points would have been a disadvantage for some faction abilities and not for others. With the ReaperCon game being 3000 points that allows for more force flexibility thus allowing you to fully use and explore your faction abilities. We will need to wait for LadyStorms official answer but I thought I would explain why they weren't allowed at the RAC. Mad Pat
  2. While I don't think its been discussed yet I would think that the Crusader has to declair his deployment for summoned units before the delay. I see a the delay choices being made right before the models are set on the table via the deployment phase, thus the units would be built and set. again, I haven't heard anything offical on that subject. Just common sense thoughts. Mad Pat
  3. I'm afraid not, the ESM is for the platoon they are part of. Thus you will need to add a ESM unit to each of your platoons. Though check around in the JOR1 and JOR2 you'll find some pretty nice main line CAV's with ESM Mad Pat
  4. By the CAV1 rules your ESM CAV could be included in any of the CAV platoons but the Platoon may not go over a total of 4 units. Thus you would have a platoon with 3 mainline CAV's and a ESM scout. And what I think PreFunk was trying to say was check out the CAV2 rules, we think you'll like them. The books you currently own will still be a valuable source of reference information. CAV2 is what most of us will be playing going forward, but we'll still be more then happy to answer your CAV1 questions. Mad Pat
  5. for any of you DFW folks we will be testing this list at JASCO next Thur night. Mad Pat
  6. Reaper Games Night! Come Wed March 1st for Reaper Games night. Starts: 7:00 PM We will have both Warlord and CAV 2 on hand to play and demo. If you've never played either game and would like to learn how here is your chance. Both games will be available for Demo as well as games for each for those players already familiar with the rules. For those players already experience in CAV and Warlord bring along army lists of sizes 750, 1000, 1500 points for Warlord army or 1500, 2000 points for CAV2. We will try to play in the main gaming area next door to the main shop GameWyze 3825 Spring Creek Pkwy Suite 201 Plano, TX 75023 Demo Information
  7. Ahhh man I'm gona miss you actually fielding knights... Sorry guys I've got no more weekends till June except for the one i've got off for ReaperCon. Mad Pat
  8. Yes its big enough, because remember while you may be inside the first range band for most missle boats they are quickly going to be inside the first range band for all that pretty direct fire storming across the board at them. Mad Pat
  9. That's what I'm seeing as well, Jason used his available forces to their maximum effect first turn, that's what they were developed to do. If you were using the Canyon table (which is awesome by the way) that just screams to have some indirect capacity in your force. I'm really still not seeing a issue with the rules as written, though the numbers would have been less you would have still had the potential to do as much damage to as many units. Granted as you say with out those extra numbers from FRS and Barrage you would have had a much harder time doing so. But then again indirecting the hell out of everything when its bunched up in the deployment zone its a perfectly valid tactic. Just ask the Elves in Warlord. Mad Pat
  10. Scan for fire has been changed, to be replaced by the Accurize action. Mostly same mechanics to gain a +2 bonus beyond first range band. Scan for targets has been rolled into a simple Scan action And to answer the follow up questions 1.5 Beta were the last beta rules but they were still beta and things have changed since. You'll like the changes trust me. second question, Rifle and Mechanized Infantry Platoons may no longer contain a unit with a Indirect attack. A new platoon type of Mortar Platoon as a secondary platoon, is a unit with infantry mortar teams and available transports if desired. Remember folks things can change right up until the point you have a E-book or Hard copy in hand, and to answer that question, No I don't know when that will be. Mad Pat
  11. I've missed more times then I can remember with indirect. With out bonuses like FRS and Barrage indirect is useless beyond the first range band due to the RAV of most models using indirect and range modifiers. To take your suggestions into account I really would need to see a play by play of what went on, I've never really seen the results your talking about. With two rolls per indirect attack one for drift and one for damage, you have more of a chance to NOT damage your targets. Mad Pat
  12. Please post some examples so we can see. I can't tell you anything with out seeing the image in question. Mad Pat
  13. fading in and out of the mists as he does and plundering where he chooses, he does not have a homeland marker at this time. Mad Pat
  14. Remember its not Dry Brushing its Non-Wet Blending. Mad Pat
  15. ya ya ya that's what editors are for. Gezz everyone is a critic Mad Pat
  16. The Machine gun SA was a arbitrary SA built to add coaxial and pintle mount MG's to vehicles. If you'll look for "shredder" teams those are your MG teams. "Shredder" is anti Soft target, and "Hunter" is anti hard target. Mad Pat
  17. The datacards and rules set that your looking at were before those points were put in. The final release will have all those points for you. You will also find some minior tweeks to the org system to better reflect battle field roles. Mad Pat
  18. Soon I know Kit has been working on it, but Kit also has allot on his plate. Mad Pat
  19. yes but remember when painting metallic dragons you have to master the non metallic metal horizon chrome method for each scale on the chrome dragon... made Anne cringe when I suggested that...it was a glorious moment. Mad Pat
  20. that would take quite a bit, each system has their cool points and down sides. I would tell you though that Warlord is a great game system that's easy to learn but hard to master, but fun to play on all levels from basic game to major conflict. Cost wise its very affordable to get into, but just like any other game you can spend allot of money if you want to, but the cool part is you don't have too. I've had players of Warhammer, Warmachine, Confrontation and many other fantasy skirmish style games enjoy warlord for its ease of play but flexibility. Mad Pat
  21. Nope first was the Froggy one, and good old Storminator was the first to post about it yesterday. Razig was a bit more of a sublist Mad Pat
  22. I will bring you hotwings to the shop around 6:30 or 7 next Fri if you show these nice folks the Reapervision Dragon! Mad Pat
  23. Priceless was him running around the shop on Sat at the Tournament showing it off as the Only truly official data card. Mad Pat
  24. There is a small staff of folks who do the approvals and take care of the fan posted mini's and the like. I would imagine its just a case of being busy. There is not set turn around but I wouldn't imagine it would take much longer. Mad Pat
  25. god now there is a reaper commercial. gamer walking up to the rack, picking up the last faction book, and exclaiming "Sweet I got the last one" as a blur knocks him and the rack off screen and the book falls into the hand of a larger gamer, who walks to the front of the store telling the clerk "hey someone fell on your display!" humm where did I put that DV cam. Mad Pat
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