Jump to content

Mad Pat

  • Posts

  • Joined

  • Last visited

Everything posted by Mad Pat

  1. if you realy wana be a jerk with that monster, replace all 4 gauss weapons with LB10x's. Then pull out the dice for the "hail storm" course all your fellow players will hate you when you have to take 20 min to allocate damage. The critical and head hit potential is fantastic though. yes i've seen the hail storm mech, 4 lbx and nothing else.
  2. Right but I think were gona loose that to some extent if i'm correct and please someone who has played warlord correct me you get two actions total. move/move, shoot/move, move/shoot, shoot/do nothing, etc, etc.
  3. Just give me a few stands of infantry and some demo charge and we'll make it a really nice bunker with a jacuzzi. interesting mini. Patrick "Mad Pat" Haughton Dallas Texas
  4. I don't think were gona get three actions, I think its two total actions both of which can be used to move if desired, or one can be used to shoot. I think thats how it goes in warlord so it should be the same in theory to AICOM Patrick "Mad Pat" Haughton Dallas, Texas
  5. There is nothing official on the game yet, its still in We really wana make this and will soon stage. Cool mini's either way, I hope they make some more and just start marketing them as modern/future minis. Patrick "Mad Pat" Haughton Dallas Texas
  6. Well warlord folks correct me on this , but I think you get two actions, and only one of those can be a attack.. but you can do two movements each at half your avalble movement. but ya you could prep a grenade as a move action, and then throw it as a attack option, or move, move or shoot, move..yada yada yada Patrick "Mad Pat" Haughton Dallas Texas
  7. With appropriate to hit modifiers built in I don't see why it wouldn't be possible to have a skirmish level game with standard grunt rifles with ranges past 8ft thus, see it shoot at it. I think personally that would make for quite a significant change over most games of its type. If we go with the theory that most long arms will have line of sight range, and scale the smaller weapons down to reasonable ranges, I think it would be pretty cool. Your idea of range modifiers that could be over come by skill level works pretty well also. Add in modifiers for bracing and other shooting techniques and it wouldn't be that complicated, yet still have a pretty good game. now....since its all gona use the RAGE system...lets take our squad of 5 grunts and go ork hunting *Grin* Patrick "Mad Pat" Haughton Dallas Texas
  8. Ok so lets say we give a range of LOS for 99% of the weapons on the table, at what point to we add or subtract numbers from the attack bonus? It would deffently set the game apart. How then do we also put range limits on such things as side arms, CQB weapons, shotguns? as for Grenades, soo say 50yrd for a good middle ground range for throw grenades, that gives us a middle ground between the 75yrd super soldier and my girlfriends grenade performance at Basic (hey at least she didn't drop it like on girl) Patrick "Mad Pat" Haughton Dallas Texas
  9. you can add weapons, thats how you get Inf with AT-23's woohoo. As for pods, i think last I heard was if they have a power value you can add items to it. Patrick "Mad Pat" Haughton Dallas Texas
  10. Ok Spartan, the m16 shoots at 250+ correct. what is your first sighting range increment? That's usually the range most game systems place in mind for their ranges in the game. I mean sure we can make all sorts of charts and distance ratings to allow us to shoot at anything on the table. Which would be kinda cool.. but where do we draw the line for ease of use. its easier to play and state this weapon has a "in game" combat effective range of "blah" I think the main weapons we'll see are G11's, FA-45, would be cool to see AT-23's and mortars. I do kinda like the idea of grenades being very short range Indirect attacks..be kinda a cool element. how many inches do you guys think a grunt could throw a grenade accurately? Patrick "Mad Pat" Haughton Dallas Texas
  11. I think it sucks....because its not a CAV no really good work man, i'll have to see how mine looks when i'm done with it, but I dont' have high hopes because its not a CAV. Patrick "Mad Pat" Haughton Dallas Texas
  12. I know they've been working on them pretty hard and being very very picky on the quality of the paint, which says good things to me. I also know they won't do away with Pro paints, so you'll have two price points at which to buy you paints. Pro paints for your everyday game mini's and Master Paints for your show piece units.. should be cool. Patrick "Mad Pat" Haughton Dallas Texas
  13. The only problem I see at this point with different weapon types and styles is that in the CAV universe we have now everyone pretty much has access to the same type of weapons just different models that do things a touch differently. a PBG is still a PBG Now that said, if AICOM is being built from the RAGE system, the standard grunt is going to be close to uniform across the the system with changes in special abilities and small racial bumps. As for Infantry types, I would love to see Heavy's and standard infantry, not sure if were gona get exo suits or not but that might be cool. I could see grenades being represented as a very short range inf attack with a high soft number for frags? Patrick "Mad Pat" Haughton Dallas Texas
  14. I really like this, it could be allot of fun to try out here. Thanks for the idea. Patrick "Mad Pat" Haughotn Dallas Texas
  15. Hey guys while I don't know what else is going on, I was talking to ReaperBryan the other day and we were talking about Turtles game. He said Turtle was pretty busy but it should only be temporary. I'm trying to convence Bryan to get the stuff from Turtle to run a game here for us to try. Patrick "Mad Pat" Haughton Dallas Texas
  16. hey guys for some other fun toys for modern, like cyber wear and near future gear check out Burning Crome by Living room games, its a d20 modern cyberpunkish game. Good stuff. though..i know most of the guys who made it and even quite a few of the folks in the photos. Patrick "Mad Pat" Haughton Dallas Texas
  17. Mad Pat

    AICOM Grunt 2

    hehe ya my girlfriend can wield two swords, but I refuse to teach her pistols because its the only advantage I have left!!! but ya I wouldn't mind that mini to add to my modern mini collection. Patrick "Mad Pat" Haughton Dallas Texas
  18. Mad Pat


    Ya we've gota work real hard on bringing the Warmaster back to the US, dam limeys keep getting it. Thats, ok by hook or by crook i will be there next year, and we'll let the boys in Sir Hawkins have a go, or mabey i'll just field the OpForce 92nd Black Lighting Training Cadre to have a go. Ohh and Spartin if you had been at ReaperCon you would have seen how much we like Grunts, we threw tons of them out to defend the city of New Memphis. Patrick "Mad Pat" Haughton Dallas Texas
  19. Mad Pat


    Nice Leech, though you really want to see the look on your opponents face, 5000 points of infantry and transports!!! soviet infantry style, throw enough grunts at them and something's gona die!!! Patrick "Mad Pat" Haughton
  20. If you can find a Hobbytown usa near you they should have them, they are the only folks i know that carry the Tamiya paints. Patrick "Mad Pat" Haughton
  21. Custom would be built from the ground up using the rules in JOR1. Modding your CAV by swapping out gear on it isn't custom but modding... Patrick "Mad Pat" Haughton Dallas Texas
  22. right because we are limited currently to four units per section, its very hard to build logical crunchy units in cav. As was said before i'll group like units, light fast movers should be together, flight groups should be four of the same aircraft, or perhaps 2 ground support fighters with a pair of air support for back up. as for inf and transports, if i have a chance, i'll actually group a entire section of like transports together in one section and then several small groups of infantry and then run a taxi service. All that means is you have to be a bit more cafefull about which section gets activated in which order but it works well. Patrick "Mad Pat" Haughton Dallas Texas
  23. Its worth the download time, guys. Ohh and it will run on a mac, of course you have to have windows running on it as well, but for those of you big time mac users its not that big a problem to run that little os in a background window. *smile* Hey Brian i'll bring you guys a CD tommorow with the install if you want just drop me a note. Patrick "Mad Pat" Haughton
  24. Its not mac friendly, its not even mac cordual.. mabey someday but it will probably have to be coded from scratch to use the same datasets and update system. Patrick "Mad Pat" Haughton US2002021130
  25. Mad Pat


    I'm not sure when the new CAV's are gona be in the store. As for the T-Bird, I've seen the master model but not the production models yet so its in process but not full production, but that was last week. things might have changed. by the way its BIG and SEXY. Patrick "Mad Pat" Haughton Dallas Texas
  • Create New...