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Mad Pat

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Everything posted by Mad Pat

  1. You can have a solid round that would be of a shredder type weapon, it would just simply be high explosive fragmentation as opposed to a penetrating round. So no worries there, but yes Adon does have issues with soft units, I was on the receiving end of that fun the other night. Aircraft would be awesome, bit hard for us to scratch build
  2. Just take out the word Emperor and replace it with the word Rach and your good to go!
  3. When I said that the concept of DV generated 4 opinions i was referencing how to value that number. should the offensive power of a unit cost the same as its defensive power? How many points should units pay for one point of DV? Its not as strait forward as saying add the pips together, that would be a battletech concept. You have to take into account the units DT level as well as its DV level. Remember that DV is more then just the armor bolted on the frame. Now back to our discussion on Adon, with the concept that they are long range shooters with superior electronics but moderate level of protection, what kind of holes need to be filled?
  4. Crome's statement is far from bogus. All and I repeat All of the potential doctrine benefits were developed around a theory of adding value to a model or group of models. That statement comes from not only a knowledge of the development process and mindset but an experience level with the game as well. Time and time again the Adon ability to disperse their formations has proven an advantage against units who can not preform the same open formations. The scenarios you outline seem to be based on a simple face to face strait line movement engagement, with little or no regard to use of terrain, strategic maneuvering or combined asset deployment. When properly deployed the Adon ability to disperse their formations, maneuver for shots and "dance" outside of their opponents effective ranges all the while having better numbers for their attacks can be quite decisive. This is inversely true for the Rach's ability to close the gap to the "fist fight" ranges where their weapons become most effective. Costs are always being looked at, the issue comes around to how folks value each item. For example the Cost of DV generated 4 different opinions on its value both game wise and how it should be weighed out in the overall point structure in one meeting alone. As for which Adon abilities your concerned with I'm honestly at a loss. Outside of their factional doctrines they have the same abilities as all the other units, If your discussing electronic warfare then use they most certainly will cost an action to preform as there must be a cost in time, and effort as well as points for gaining the types of bonuses given. I haven't heard many concerns with setups but if you would start a new thread in the general rules area describing your concerns I'd be interested in seeing them. The setup system is fairly strait forward and in line with most major game systems.
  5. One of the primary benefits of the larger bubble is being able to avoid the "Huddle" around your Elint unit. Thus your less prone to the standard strike tactics deployed to counter electronic support units. Adon's benefit is range, on average 12 inches over the other factions. I wouldn't expect to see their armor values increase
  6. Actually their armor is on par with the Rach who don't have the cool range to offset the lower DV's. The Dragonfly is actually in scale. You just have to see the cockpit design to fully understand it. The pilot is not sitting down like a traditional aircraft. Its a single seater and his seat looks more like a speed bike. He flies the aircraft almost laying prone. The aircraft it self is nothing more then a ridged skin ultralight. Its a cool aircraft but you've got to be nuts to fly it into a warzone.
  7. What type of units do the Ritterlich need, what kind of holes are you guys having to fill in with open units?
  8. What type of units do the adon forces need, what kind of holes are you guys having to fill in with open units?
  9. What type of units do the terrans need, what kind of holes are you guys having to fill in with open units?
  10. What type of units do the malvie's need, what kind of holes are you guys having to fill in with open units?
  11. What type of units do the templars need, what kind of holes are you guys having to fill in with open units?
  12. The prince is one of my babies so it would have been me.
  13. Well the Mil-Net crew has no control over the missing sculpts but trust me it comes up almost every time I talk to Ed. What we can offer you is fun varients and modifications.
  14. So i'll pose the question here, how many of you guys just bought bits to add to Kahn kits, or cannibalized kits you had sitting around. We know the unit has been popular but the numbers don't show it.
  15. Glad you guys like the moguls, would you be interested in more units?
  16. Still doesn't mean you want to fire it off in a closed space just because you can, because remember what uncle sam says you can do and what you really want to subject yourself two are often not the same. My view would be this. The SA was actually meant really to be for anti infantry protection. I would say no to heavy weapons as its gun ports not gun hatches (but that could be a new SA down the line) I would say no to defensive fire from units within the apc as they don't have full situation awareness. I would say yes to defensive fire against the APC if the infantry inside decide to poke the bear with a stick, as the AI's usually don't care if it was some poor dumb private who fired his rifle out a view slit or a crew served weapon the just know that that large target over there tried to hurt it.
  17. thats a call above my pay grade sir, I'd love to have it set up for open gaming a Rcon, but we barely get enough folks paying open games as it is with all the classes going on. And there just really isn't space in the Asylum for it.
  18. Those are basic layouts, most game stores or individual players don't have access to playing area's larger then 4*6 on average. We really want to encourage folks to play with bigger forces on bigger boards every chance they have. Our design guide was to make the game playable in a small fashion on a kitchen table, thus a small 1500 point game on a 4*4 or smaller is completely doable. Does it show case what CAV is all about or let you play with ALL the toys, no. But that first time you get to drop a 5000 point or bigger force on a good sized board and go to town you really see how things can come together, how different aspects of the game can be stacked together and unfold into the perfect plan, and then of course watch that plan completely collapse in front of your eyes because your opponent got to bring all the toys too! One of the best Sat mornings I've had playing this game was at StubbDog's house playing on his table so big it filled the garage, and had a area cut out of the center on one side so we could get to the middle. Four of us were on that board and had tons of room to play and maneuver.
  19. I will actually be putting in some time at the Hobby Annex in Dallas, just some time in the morning.
  20. After speaking with the other CAV oriented BL, and several of our players I am going to unfortunately call the CAV Tourney for the 5th. Or should I say at this point the BL team will not be sponsoring an event. I highly recommend folks get in some open gaming at the shop, and prepare them selfs for .....wait for it.... SOON DAY! 2/2/2008 we will be hosting a very special event, hopefully simultaneously with several other stores all across the country if not the globe!!!!! Again my apologies with the holidays it just didn't fall together, and you deserve better then an event just slapped together at the last min.
  21. I'm not sure but I think the HobbyTown there near the mall might have been.
  22. For those of you in the DFW area, one of the the Reaper friendly LGS posted this in their news letter. GameWyze Plano Dec 8 - All Nighter Dec 9 - Federation Commander Event Dec 21 - Christmas All-Nighter with presents
  23. Let me get with the powers that be at the shop and make sure all the ducks are in a row and then I'll announce things like force size and time limits and the like.
  24. well we would probably have to run some demos and open gaming for the gang who hasn't played before. We generally try to only put folks in the tourney's who've had at least some prior exposure, unless everyone playing in the tourney has the same level. I'm sure we can put something together but we won't be able to run with everyone playing in the same event.
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