Ok time for a ReaperCon recap!! It was great...
Really thinking about going the PreCheck route to avoid annoying travel speedbumps. If you fly a lot, consider it. At a cost of $85 for five years that's like $17 a year. Worth it!
The flight to DFW was uneventful. I hired a driver in a Lincoln Towncar. At 4 AM I'm in no condition to drive.
The flight was full so it was a little cramped , thankfully I had an aisle seat but it didn't recline. 27D not the way to go on United, live & learn!
ReaperCon is always a blur, this year more so than previous years. I can't explain why. Good grief, one minute I'm climbing aboard the Reaper Miniatures van at DFW on Wednesday, the next minute I'm checking out of the hotel a week later.
I felt like I'd been zapped by a MiB neuralizer.
This years venue was the Embassy Suites and the attached Denton Convention Center. Wow, a major step up from the previous years spot which was in a strip mall. Rumor has it the strip mall site was also host to roller derby and monthly gun shows. HUGE step up. Downright posh!
The Embassy Suites was brand spankin' new and it showed. Very modern, kinda industrial and a bit chilly in terms of the design aesthetics, but very chic. The hotel had a living wall water feature and open atrium so I was diggin' it.
I found the spot for my games and was thrilled with the location. It was centrally located behind the stairs to the 2nd floor and only a brisk 2 min jog to the elevators and my suite. This allowed me to easily go back and forth, take breaks and naps, and freshen up between game blocks.
The first night I flew solo which is good 'cuz I sleep poorly the first night. I did get a roomie (from Frog God Games) for three nights, and then flew solo for another two days. The suite was spacious and comfy. A definite oasis and refuge from the rigors of the con. They even had a small box fan I could borrow so I actually got a few good nights sleep. Such a luxury.
So my games were WELL attended. Make that VERY WELL attended! One only had 5 players but the rest of my games were over capacity with +1 or even +2 players bringing my three hour events to 7 or even 8 players. Each faction/band event only ran once unlike previous years when I ran each faction event twice. My Saturday night Hillsedge Province & Barrowgate sandbox game actually had 9 players. Kinda challenging to keep 9 players entertained in D&D 5e. Not something I could easily do with characters above level 3 but definitely good times. Players had a ball exploring Dreadmere and the new chunk of the setting on the other side of the Adonian continent.
So in this year Dreadmere games I opted to make everybody hate the Bloodwolves. I opted to make the Bloodwolves enemies of all five factions. I resurrected the previously ousted factions giving fans the opportunity to reprise their roles as Disciples of Cthon and Bonehenge Covenant members. They didn't go extinct, they just went underground either figuratively or literally. Turf shifts constantly in Dreadmere, one minute you're top dog the next you're face down in the muck at the bottom of the pile.
Some attendees were a little disappointed by my choice not allowing Bloodwolves to be playable this year but they took it in stride. ReaperCon fans are adaptable an very gracious. They're one of the reasons ReaperCon is my favorite convention. Take heart my lovelies, next year the Bloodwolves will have their own storylines and will be playable bringing the number of playable factions/bands to 6. I've been talking with Ronald and we've got big plans.
Next year is gonna be HUGE for Dreadmere and ReaperCon 2019. We're talking podcasts, live streams, you name it.
Each Dreadmere event centered around the Crowsfeast (Halloween) masquerade ball hosted on by the Bloodwolves in the Greenboughs Theater as a show of power and prestige. The PCs as members of the various outlaw bands crashed the Bloodwolves' shindig and perpetrating some major shenanigans. Each of the adventures had a different goal: kidnap, steal, implicate, assassinate, etc. There were also a few side-quests and goals which could be discovered along the way.
The Disciples of Cthon, down but not out, snooped around and caught wind of a Disciple artifact was on site, they reacquired it and used it to resurrect their leader - the monstrous Red Herald.
So players got to play the larger arc of the dance macabre from multiple angles through the eyes of the various faction members. It was a gas and the inherent continuity made running later games easier and easier. Many of the players played through all the events so lots of friendly familiar faces. At times they got to witness what other factions were up to but the limited 3 hour time meant no interference preventing narrative paradox.
I'm so grateful for such great players and fans of Reaper's Dark Heaven Legends setting. They really are the best!
Ultimately the Bloodwolves were with egg on their faces as the suffered one reversal after another resulting from the PCs' mischief. It was glorious. No PC fatalities to report, it's very hard to kill PCs in D&D 5e unless you overspec the opposition which I'm careful not to do.
As I watched fans wandering the convention, I was so proud to see them wearing t-shirts with the Dreadmere logo. Lots of excited chatter about the setting so next year there should be something juicy for them in the swag bags...
So a huge shout out to Reaper Miniatures for hosting an outstanding event and being such generous patrons.
Thanks to the artists Alison, Gene, Izzy, Wiebe, Chris, Rhonda, Erin, Michael P. and so many more for inspiring me. So much fun and too little time with such outstandingly talented people.
I ran 27 hours on the clock but I did manage to sneak in a few off the clock games totaling another 8 or 9 hours. I ran one FATE Core playtest of one of my original settings (to be named later). Monday night I ran a 9 player game of OneDice fantasy. Good times, ya'll were crazy!
So that's the long and short of it. Last year it took me months to do my recap so even though it's been a few weeks (to let the dust settle) that's not so bad.
Special thanks goes out to Ron Hawkins and Adrienne Hawkins for killing it! Without your love and dedication ReaperCon wouldn't be THE convention of the YEAR. So much work goes into the event I can't imagine. Thank you so much for all you do!
Till next year!