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ReaperWolf

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Everything posted by ReaperWolf

  1. Yup, regen is countered the same way as Abraxus' regen. As for their traits, go with the 3.x version. The goal is to present easily ported content so anybody and everybody can use these adventures easily in your d20 powered games regardless of edition. Blood Demons are demons, Tanar'ri is not really a term used nowadays. Stick with demons, devils, and yugaloths but all three are fiends. Glad you're enjoying 'em.
  2. Be patient... Yup, indeed there is two facing pages in one of the Dreadmere con books. Rest assured, you'll be seeing more of Dreadmere soon.
  3. If you played in any of my ReaperCon 2021 events please PM me. As promised there's a thing we need to resolve. >>ReaperWolf
  4. And lest we forget, as I clearly did, a big thank you to all the players who braved the perilous waters of this years events. Please PM me if you played in ANY of my ReaperCon 2021 events as we still have unfinished business... >>ReaperWolf
  5. Postmortem time!! I made it safely back to Michigan after a not unpleasant couple of flights. I'm thankful the nasty weather blew itself out so the delay was only 45 minutes in Detroit. Still, the water in the basement was kinda unfortunate. Ok, so ReaperCon was a rousing success. All the events were well-attended and the attendees seemed happy. By all accounts customer satisfaction was very high. People were required to wear masks in the hotel and in the convention areas and for the most part everybody complied. Wearing a mask for 3+ hours running games was a drag but oh well. Attendance was very good with most days selling out. As for myself, all seven of my six player events were sold out before the con. We had a few no-shows but there were always a few alternates lurking near my table and these wise folks got a seat as a reward for their diligence. Six of the seven events were directly tied to this years narrative arc. Captain Barty the Redd had a mad on and sought an apocalypse dishing artifact known as the Pearl of Night. The perilous yarn played out over the course of 18 real hours with the players first learning about Barty's plan on the Grimmaw Archipelago then later foiling Barty's plan to release a plague on Brinewind, finally culminating in the players acquiring the Pearl of Night but then losing it to Barty when the old rotter bushwacks 'em on the godsforsaken nameless island inhabited by Lovecraftian monstrosities. The adventure wrapped up with the PCs unleashing the Pearl (a house sized sphere of annihilation) on Barty's fleet while the Brinewind fleet assaulted Barty's rotters. Blood and thunder!!! We had a grand ol' time but Barty's revenge has cost the Savage Coast dearly. Whole settlements have been wiped out, the sea is tinged blood red, and nearly a quarter of Brinewind has burned from riots and withering off-shore cannonfire. Worse yet, Brinewind has suffered a tragic loss: The Shoalguard Lighthouse was utterly and completely destroyed when a derelict galleon smashed into the island before its powder stores detonated. The resulting explosion annihilated the structure to the foundation. In the end Barty's ship was smashed to flinders, Barty was killed and his decapitated corpse was tossed to a titanic kraken: the Mother of Hydras Maersaluth took her wayward son into the crushing dark depths. Rest assured this isn't the last you'll hear of Brinewind and the Savage Coast. We've produced two Landlubber's Guides the first Brinewind the second Savage Coast. A third is in the works comprised of all the stuff we couldn't fit into Savage Coast. Tentatively titled Wylot's Addendum, the third and final guide is penned by the perpetually bellicose bookworm Albor Wylot, Chronicler Third Class. It along with the other Landlubber's Guides should be available soon. No formal announcement on next years plan has been made but res assured, we're already talking about it and I'm crazy excited to share it with ya'll. If you loved Dreadmere and the Savage Coast you're gonna love what's coming next. Big shout out to all the Reaperfolks: Ron, Adrienne, Ed, Dave, Michael, John O, and so many many others who put on a helluva show. An even bigger shout out to the fans without whom ReaperCon wouldn't exist. So many great players over the weekend. Ya'll make the hardwork totally worth it! Stay safe! >>ReaperWolf
  6. Thanks for the interest! ReaperCons of years past featured Dreadmere gaming four years in a row. Savage Coast/Brinewind were featured for the past two years. There are two Landlubber's Guides and I'm working on the supplemental Wylot's Addendum. Next years setting is to be announced. We have tons in the works so stay tuned. >>ReaperWolf
  7. Well with 15 days to go I'm neck deep in ReaperCon 2021 prep. As always there's plenty to do, draft the adventures, pregens, assemble and paint minis. Then there's the organizing and packing of stuff. As I think about my events, I'm thinking about our safety. Not just mine but all of us. Running games for Reaper is always an honor and I'd hate for all the fun to be diminished by someone taking ill when it could have been prevented. So in accordance with the rules at the hotel and convention center I'll be masking, observing social distancing, and using hand sanitizer. I'll be working with the hotel staff to setup a large space so we can observe social distancing. I want everybody to have a fun and safe time at my table.
  8. As always I reserve the right to seat a 7th or even 8th person. Never hurts to swing by to see if someone dropped out or I'm in a generous mood. 😉 2 seats left for my Garden of the Skygods adventure. >>ReaperWolf
  9. A quick update. My events are filling up FAST. Such an outpouring of support warms my dark little heart. 😉 There are three seats left for Skygods. You don't wanna miss this one! It's an old fashioned brutal ruincrawl in the middle of a steaming jungle. Hostile natives, dinosaurs, ancient traps and treasures. There's one seat remaining for Pearl of Night. This is the conclusion of the Barty vengeance arc against Brinewind. It's the whole ball of wax adventure determining the fate of our favorite port of call. As always I reserve the right to seat +1 or +2 people at the table so swing by and I'll see if I can seat ya. See ya in three weeks! >>ReaperWolf
  10. Hey hey! Six weeks to go till the big event. I've submitted all seven of my three hour events. They should be ticketable very soon. As in previous years all seven events are themed so get ready to buckle your swashes 'cuz they don't call it the Savage Coast for nothin'. The events are tied to this years big narrative arc. Barty has been busy and he'll stop at nothing to see Brinewind burn to the ground. Time for blood and thunder!! >>ReaperWolf
  11. I posted my recap on the RMI forums. No disasters, it was smooth sailing thanks to Ron and Adrienne. Big props to Dallas for making sure I had what I needed including lunch breaks. >>ReaperWolf
  12. And Stonegraves too. ;) >>ReaperWolf
  13. <Cross-posted to my Facebook feed> It's time... ReaperCon 2019 recap... I always take a week (or two!) to come down and recover. ReaperCon takes a lot out of me and this year was no different. Par for the course, I am in the neighborhood of fifty, however this time around I caught the edge of the con crud, which sucked. Hard. It took me out of work for a day and sucked the wind outa my sails forcing me to sleep. A lot. Nasty frickin’ germ, let me tell ya. I wasn't the only one, a few others came down with the plague. Thankfully this is the first year I caught the crud, hopefully it's the last. So... ReaperCon 2019 simply put was a roaring success. The biggest one yet, bar none. What started out as a gathering of fans at the Reaper warehouse has grown into a legit convention with guests, dense clusters of gaming tables, and a dealers room. No it's not Gen Con, hell it's not Origins either and I'm ok with that. In spite of all of the growth, it's still an intimate affair populated with some of the nicest people on the planet. It bears mentioning this was my 8th ReaperCon. My first was 2011. I'd just come off a five day vacation on St. George Island Florida. I slept exactly one night in my own bed and then jumped on a plane for Denton TX. Yeesh, I was worn out when I arrived. ReaperRon urged me to just bring myself so I didn't schedule any games and I just brought my dice figuring I'd drop into whatever piqued my interest. We played upstairs above the warehouse floor. Space was tight, the room was usually reserved for wargaming and mini painting by the staff and fans. Very humble. The first night was the meat & greet, with BBQ provided by a local who knew his way around ribs, slaw, and brisket. ReaperRon made his outstanding banana pudding. Do not tell him I raved about it, he's gotta big enough head about the confection already although it's been a few years since we've seen a pan of it at the con which saddens me… Next year I’ve been asked to whip up a few pans of my famous Rice Crispie squares. Challenge accepted! The following year (2012) I started running my own events. I don’t attend cons to PLAY, I attend to Gamemaster. Needless to say, we kinda hit a nerve with the fans and Reaper has had its hooks in me ever since. This year I ran 21 hours of games on schedule covering 7 different dungeons in Stonegraves, a horror-hive megadungeon created by Murkillor the Wraith King to test out his fiendish creations. It's not a nice place. Prior to the con, seating for my events was 75% full within hours of the events going live on the website and over the next two weeks they were sold out. It’s a good indication that we’ve got some hardcore gaming fans. Except for the first session, I ran with +1 players so seven player tables and always with 2-4 other players eager to sit in. I'm a ham by nature (some would say attention whore) so we always had a few fans watching on. Others wandered by to gawk at the massive Chessex MondoMat ReaperRon got for my events. It is glorious to draw massive dungeonscapes. These were official Dreadmere 5th edition events and this was the last year of Dreadmere. Yeah, let that sink in. We ran 4 years of Dreadmere rpg events, unprecedented. In previous years we always had a different theme, but Dreadmere has really fired the imaginations of the fans. Intensely gratifying that. And humbling. I love that ya'll love what we created. But do not despair, Dreadmere isn’t going away. Far from it… Dreadmere lives on and I’m eager to share it with a MUCH larger audience sometime very very soon... My adventures were brutal by design. Stonegraves doesn't care about "fair encounters" and CRs. If you wander down the wrong corridor or open the wrong door, you might find yourself standing face to face with something WAY outside of your CR. Smart players learned to run, hide, and fight hard. Treasure was ample whether it be the alicorn from a dead mad unicorn, magical rings, potions, or glowing swords. Stonegraves is filled to bursting with loot so I kept the goods flowing in proportion to the peril. And there was plenty of peril to go around. Each adventure started off with the outlaw band approaching one of Stonegraves known entrances. Seven bands seven entrances. Funny that when I designed Stonegraves, 7 just jumped out at me when I was running a playtest, I just liked the number. Each entrance had a different theme and the threats beyond the doorway matched the themes. An enormous bronze griffin harassed one band, another group of outlaws was confronted by a trio of skeletal centaurs, another dealt with plant horrors in the crumbling ruins of a great domed garden. Nasty business, the players won’t soon forget their brief forays into the Wraith King’s lair. As usual the players were a joy to have at the table. D&D 5e was the game but we played with a few house rules. The players had the option to ignore the house rules but they also gave up the joss points. Nobody opted to reject the house rules and everybody had a ball, me especially. I like to make any system my own and I’m grateful for the players’ flexibility. Many of the players mentioned they were playing in other campaigns with my house rules. High honors, I was delighted to hear this. As I mentioned ReaperCon has begun attracting guests. In years past we had Sean Reynolds and Monte Cook, this year we had Alyssa Faden. She was joined by hubby Jack Cull and I was thrilled to have ‘em both at the table on multiple occasions! Such delightful nerds and oh what terrors did we enjoy together. Alyssa is best known for her cartography. I’ve drooled over her work for years so I was so happy to finally have her and Jack at the table. Hoping they return next year to get their seadog swaggers on. Unfortunately I didn’t run much after hours. I had planned to run Mercenaries, Spies & Private Eyes and/or Tunnels & Trolls Deluxe, maybe some FATE Core but I caught the crud early and by days end I was pretty wiped out. Thankfully I managed to muster the necessary oomph to run a Cryptworld (formerly known as Chill) for many of the artists on Monday night. Thanks to ya’ll for a truly outstanding kids on bikes style adventure at Twin Pines Summer Camp. We will revisit this setting in future ReaperCons. Now to get all mushy. I’m grateful to Reaper for their continued and generous patronage. It’s such an honor to represent them both as author and gamemaster. I love running wearing the Reaper tabard especially the blue Hall of Fame shirt. Such a tremendous honor! At the heart of Reaper is a family, a very large ever-growing family of nerds whose passion, generosity, and kindness is without bounds. I’m so happy to be part of the Reaper family. ReaperCon wouldn’t be possible were it not for Ed and David Pugh’s leadership. Thanks guys!! But what is a ship without a navigator, bowsun, and pilot? Those roles are ably filled by Reaper’s power couple Ron and Adrienne. The amount of work they put in before, during, and after the con is staggering. Thanks and much love to you both. So there ya have it. Yes, lots happened I didn’t mention. No reason to bog this down further with my ramblings. Come next year and see for yourself! Suffice to say, ReaperCon is my con and I eagerly look forward to it every year. Much love to the Reaper folks, the artists, the fans, and everybody who makes ReaperCon so special. >>ReaperWolf
  14. Sadly, neither was I. Too much going on and I caught the edge of the crud so I retreated to my room after my on-schedule games. Will post recaps this weekend. Suffice to say, my events were full to bursting and everybody was awesomesauce. >>ReaperWolf
  15. Hey! I've reserved my evenings Fri, Sat, and Sunday after 8 PM for some awesome afterhours gaming. Bringing: Tunnels & Trolls Mercenaries, Spies, & Private Eyes >>ReaperWolf
  16. The last of the pregens are coming together and the pile of to be painted minis is getting smaller by the hour. This year I pulled out all the stops and sculpted some vargouilles. <maniacal cackle> Brace yourselves, the Wraith King Murkillor doesn't recognize the notion of the "fair encounter". :P >>ReaperWolf
  17. I'll be done with the pregens (all 42 of them!!!) in an hour or so. As usual I'm not messing with gear and spells, players can sort that out themselves while we play. Three nights to go and I'm off. So many minis to paint... >>ReaperWolf
  18. Well... I'm sad to report we lost Rick Loomis today. For the past many decades Rick Loomis ran Flying Buffalo, makers of Tunnels & Trolls, Nuclear War, and countless other titles. I wasn't a friend to Rick, not any more than any other game nerd going to Origins, or Gen Con, or any of the many many cons Rick attended. That man knew how to work. He attended pretty much every convention I went to, even some of the more obscure like DunDraCon. I missed him at KublaCon a few years back but that didn't prevent me from purchasing a few of the Citybooks from his sister (I think). The last purchase I made directly from Rick was the Aftermath 2nd printing book published by FGU at DunDraCon 4-5 years ago. Rick clearly carried what he liked so even though Flying Buffalo published Tunnels & Trolls, Mercenaries, Spies, & Private Eyes he always had a few odds and ends at conventions. I loved picking through the disorganized piles he had at whatever tiny corner booth he managed to wrangle at the convention. He was always a little grumpy, not in a bad way, but more like in a grizzled grandparent who wasn't afraid to sort you out if you got out of line. I liked that and I liked him. Rick's contributions to the game industry cannot be overstated. Rick was part of that golden age of tabletop adventure gaming when we transitioned from wargame simulations to interactive collaborative narratives. He will be missed. In light of Rick's passing, I'll bring Tunnels & Trolls Deluxe and Mercenaries, Spies and Private Eyes to ReaperCon for after hours gaming in the man's honor. RIP dude, your works live on and we are grateful to you for all you did. >>ReaperWolf p.s. Roll some dice for Rick this weekend, I'm sure he'd like that.
  19. I'll be bringing a few games to run "after hours" outside of the official RC 2019 Dreadmere events. Definitely want to bring Timewatch and Ashen Stars, would be a nice breather from all the high fantasy I'm running this year. >>ReaperWolf
  20. 7 dungeonscapes to design, more work on the Dreadmere manuscript, and a ton of minis to paint. Pretty much every waking moment when not at work... >>ReaperWolf
  21. Me too man, gonna be the best year yet... The Hand of Light members are able to channel their will, faith, and zealotry into a white hot flame surrounding their chosen weapon. This provides light as a torch but also radiant damage based upon the degree of evil in the target. The more evil, the more damage. Even a lawful good person feels a sting as the flame touches them but according to rumor the truly virtuous will feel no damage whatsoever. The Lightbringers have yet to encounter anyone of that level of purity. The light also grants some of the protections associated with the spell protection from evil. Members embrace the Adonian pantheon specifically Aurellius, Aegnir, and and Laris. Time to go a dungeoncrawlin'!!! >>ReaperWolf
  22. This year promises to be extraordinarily fun. This is year four of Dreadmere. The setting has grown and changed over the years due in part to the illustrators, sculptors, and the fans. The Big Reek (as the Dwarf's call it) is a real labor of love. We now have seven playable outlaw bands and while some have been knocked out of the top four slots, the Bonehenge Covenant and Disciples of Cthon aren't going anywhere. As in previous years, we're premiering a new outlaw band. All of the heat from previous years due in part from the Wraith King Murkillor's malevolent machinations has prompted the Hand of Light aka the Lightbringers aka the Stewards of the White Flame to step from the shadows to take their place among the factions vying for control of Dreadmere. This all means 7 different but related three-hour adventures, 42 pregenerated characters, and a metric butt-ton of miniatures. This year we'll actually have painted figs to push around the giant mondomat I ordered especially for the con. The bands are headed for Stonegraves, Murkillor's ruined fortress. The megadungeon below is a skunkworks for Murkillor, it's a nightmare hive of twisting corridors and chambers, deadly traps, fiendish monsters, and piles of loot for the brave and lucky. For those familiar with Greyhawk and the Forgotten Realms, Stonegraves is our Castle Greyhawk and Yawning Portal. Stay tuned for updates. >>ReaperWolf
  23. My events are submitted and approved but I have a LOT of work to do on this years events. 7 outlaw bands, on adventure each all centered around Murkillor's mega-dungeon lair Stonegraves. A lot to do... >>ReaperWolf
  24. The official Dreadmere ReaperCon 2019 RPG events have been submitted, accepted, and posted to GrowTix. Have at it and remember, seating is limited although I reserve the right to add +1 or +2 on a whim. >>ReaperWolf
  25. The official Dreadmere ReaperCon 2019 RPG events have been submitted, accepted, and posted to GrowTix. Have at it and remember, seating is limited although I reserve the right to add +1 or +2 on a whim. >>ReaperWolf
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