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ReaperWolf

Reaper User
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Everything posted by ReaperWolf

  1. For those following along... https://www.dndbeyond.com/posts/1439-ogl-1-0a-creative-commons
  2. Splendid, thank you. Hopefully we can lure in a few more takers and get our playtests off the ground. >>ReaperWolf
  3. <makes a note> Yup yup. We have other changes we'd like to work in if we do a Beta 3.0. >>ReaperWolf
  4. We are monitoring developments and plans are being discussed. >>ReaperWolf
  5. We're calling weapon knowledge Weapon Trainings and a PC is either Proficient or Non-Proficient with them. As for "skill checks" we're lumping all of these as Ability Checks which are based upon circumstances as well as the PC's class, folk, and Background details. Saving Throws are also Proficient or Non-Proficient which is determined during character creation with one Save coming from Class and the other 1 (2 for humans) determined by the Player during character creation. >>ReaperWolf
  6. Happy New Year! New year, new opportunities!! In previous years ReaperCon attendees have participated in playtests of DDRPG and it's time to open things up. Anybody interested in playtesting with yours truly over Discord and Roll20? The plan is still coming together but I'd like to run one 2-3 hour session a month to test both game system and setting. I'd need 3-6 willing players, no experience necessary but you will need a reliable network connection and a webcam/mic. The mic is more important. We'll use Discord for communication and Roll20 if we need a virtual tabletop. I generally set things up at my own gametable and push around the minis per the players dictates. Timing of sessions will be in the evening most likely on weekends but another night such as Thursday might work depending upon timezones. I live in Michigan. We'd devote a session to character creation and immediately transition into a very brief session zero and adventure intro. We have reams of content beggin' for playtest. If all works out there might even be opportunities to stream the sessions, provided you're comfortable with that. Most adventures will take 1-2 sessions to complete. I won't be focusing on campaign play at this time but there will be opportunities for more sessions and carrying PCs over from one arc to another. More on this as it develops. That's the pitch, whatcha think? >>ReaperWolf
  7. Heya and happy New Year!!! Just a reminder, we have a very friendly and fairly active Discord channel over on the Reaper General server - dd-rpg-discussion. We have several threads going one of which involving destroy water and the spells effects (if any) on targeted creatures from the elemental plane of water. Swing in and be heard, err... or rather read. >>ReaperWolf
  8. Wishing ya'll a safe and happy New Year. 2023 is gonna be the year of Dungeon Dwellers!!! >>ReaperWolf
  9. A 4th level fighter and rogue both have a Proficient Bonus of +4 and Non-Proficient Bonus of +1. Assuming a generous GM and/or a lucky Player, a primary Ability Mod of +4 from having an 18 in either Strength or Dexterity. I run grittier peasant to hero style games with "good" ability scores in the 12-15 range. A fighter using their weapon focus weapon could have a +11 bonus by 4th level assuming the fighter did nothing but focus on their one weapon. A rogue would have a +8 bonus before any situational mods such as their sneak attack bonus. The bonus won't always apply, multi-headed monsters and monsters lacking vital areas such as slimes and plants are immune to flanking. The only time a character would not use the proficient bonus is if they were using an unfamiliar weapon. >>ReaperWolf
  10. I'm pleased to announce our Beta 2.0 rules are available for download here: https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf The beta 1.0 was limited to character creation, this includes updated version of that information along with GM resources allowing ya'll to run and play DDRPG. There will probably be another beta release or two before we launch fully in 2023. As always I'm eager to see feedback here or on our DDRPG Discord server. Your not-so-humble servant, >>ReaperWolf
  11. Heya... Lessee here...checkin' your math. Not all characters will have a +3 or +4 Ability Mod. In point of fact those kinds of scores will be rare or at least they will be RAW. If you wanna run a beefier set of ability score ranges for your own games, have at it. As for myself, most players shoot for a +2 for their primary score and a few +1. I run grittier peasant hero home games. Rogues won't always have their flanking bonus. 5e made flanking rudimentary, pretty much always in fact. This won't always be the case so it's circumstantial. The fighter, on the other hand will always have their weapon focus ability. To avoid confusion I actually already removed the +4 sneak attack bonus from the Rogue's class features to avoid confusion. The GM will apply this on a case by case basis. In my own games flanking is a lot harder with some creatures such as ettins (with two heads), hydras, and for creatures like slimes who don't have vital areas. Proficiency is always added into attack rolls when wielding weapons you're trained to use. Not sure where you're inferring this is the case. Please advise after you've given the Beta rules a looksee: https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf >>ReaperWolf
  12. I'm pleased to report the DDRPG beta 2.0 is available for download. She ain't perfect but she's ready for play. You have player info and GM resources sufficient to give DDRPG a twirl. Have at it! https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf We're already hard at work hammering out an update to this update as we push forward to a 2023 release. I eagerly look forward to feedback shared on our DDRPG Discord Server or here in the DDRPG corner of the forums. >>ReaperWolf
  13. I'm pleased to report the DDRPG beta 2.0 is available for download. She ain't perfect but she's ready for play. You have player info and GM resources sufficient to give DDRPG a twirl. Have at it! https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf We're already hard at work hammering out an update to this update as we push forward to a 2023 release. I eagerly look forward to feedback shared on our DDRPG Discord Server or here in the DDRPG corner of the forums. >>ReaperWolf
  14. I agree. The adjusted 5e descriptions of the spells are being reviewed and you can expect changes before we go to print in the Spring. I have lots of ideas including a more flexible take on the spell designs. Stay tuned.
  15. It is that time again dearies, ReaperCon 2022 Recap!! After a harrowing week of 21 hours of scheduled demos I've returned home to Michigan for a few days of rest. Whatta ride! ReaperCon 2022 was an outstanding success not just for Reaper Miniatures but also for Dungeon Dwellers RPG. The convention was well-attended and organized. Huge shout-out to Ron and the rest of the gang who worked their fannies off to ensure ReaperCon is the DO NOT MISS event of 2022. Everything seemed to be running like a well-oiled machine and the fans were absolutely thrilled. Attendance seemed very good, I believe we mostly sold out but I don't have the figures. The meat & greet was very busy as was the awards ceremony. Vendors hall seemed full to me, I'd like to see a few more used game vendors next year. The venue still has room so I expect we'll continue to grow the next few years. I love the Embassy Suites as a venue, it's very clean, the staff bend over backwards, and I get gratis hotel breakfast which I absolutely adore! I arrived Wednesday AM and was picked up by the delightful Cheryl Storm. Huge shout out to her for providing transport! ❤️ My flights were thankfully uneventful. None of my stuff was damaged even though, as usual, TSA pawed over everything in the checked bags. I guess all the miniatures, dice, tokens, etc. are just too compelling to pass up. So in the weeks leading up to the event I prepped a ton of miniatures, adventures, and terrain. All of that had to be transported, I shipped two boxes and carried a bunch more in my checked luggage and carryons. Yes, you read that correctly terrain. This year we scheduled two courageous envoys to help me run DDRPG demos. In previous years I went it alone but this year I had help! Unfortunately one had to drop out a week before the con due to COVID but thankfully Chris Lewis stepped up and knocked his 14 hours of events out of the park. Big thanks to Chris for his expertise and energy, could not have done it without ya buddy! As for the terrain, it arrived 3 days late but undamaged. I guess I should be grateful. I went through 7-9 rolls of filament printing many, many ruined walls and features for the one hour side-trek table. The terrain was even painted adding a nice finished touch to Chris' well-attended demos. Naturally for all my prep I spent a few nights painting minis, it goes with the territory. Anywho day one I ran the first demo - the Ghostwalkers which I believe was the fan favorite this year. I think, @Ron? The next game was streamed and featured the Bonepanders, everybody's favorite profit-minded graverobbers. Good times were had as the PCs squared off with the double-dealing necromancer Lucrecious Lurche. The game was well received and the players had a blast verbally sparring with Lucrecious before he unleashed a skeletal giant upon the PCs. The necromancer was laid low but managed to sneak off but the PCs got the loot and their pound of flesh. In the following days I ran the Knights of Ottersmark and Thornforged companies. So much fun. The players, as always, were up for anything. Every session was a reminder of why I do what I do and how important DDRPG is to me. Along the way we got plenty of positive feedback and even some well presented criticism. Definitely food for thought as we move forward on the full release in the spring. I'm pleased to report our demos were packed to the gills. People were constantly swinging by looking for a seat and we accommodated as many as we could I ran quite a few 7 player tables, Chris had people lined up out the door forcing him to run 8, 9, and even 10 player tables. I'm certain if we had another two envoys we woulda still had full tables. Most gratifying. What we learned: people are hungry for DDRPG. Plenty of Pathfinder 2 and D&D 5e games going on but, at least to my weary ancient eyes, the number of tables run seemed a little down from previous years but I don't have any official numbers in front of me. Michael ran lots of his own games using the RAGE engine. Huge thanks to him!!! I do believe Dread Cthulhu made an appearance in one of the dungeondelves. Pity those PCs. 🙂 The miniature competition was intense this year. More people than ever are able to render beautiful pieces. Do yourselves a favor, attend RCon for the minis alone. Amazing stuff. I'm keen to participate next year. Oh and before I forget, this was my 10th anniversary attending ReaperCon! I first attended in 2011 more or less as a civilian but when I returned in 2012 I was wearing the Reaper colors writing and running all of the games. I've been doing the same ever since, except for the year we missed due to COVID. Well... that about does it. RCon was a blazing success. The staff were wonderful providing all the love and support necessary for me to do my thing. It was great rubbing elbows with the amazingly talented painters and sculptors. Ya'll inspire me! Many thanks to Ron for putting on a helluva show! I swear it's like he was everywhere at once. No idea how he does it but I'm pretty sure caffeine is involved. Tremendous thanks to Ed and Dave for their generosity and support without which there would be no ReaperCon. Lastly but not leastly (word?) a huge shout out to the fans. You are ReaperCon. You are family. The love for the hobby and Reaper is obvious in every face. It's an honor and privilege to have ya'll at our tables and we are humbled by your faith in us. Big things are a comin', and we're thrilled to have ya'll along for the ride. With the publication of the DDRPG beta 2.0 rules, you have what's needed to dive into the game. Play it. Send us feedback on the Discord server and the Reaper forums. DDRPG belongs to all of us! Soon, a more profound offering will be available as we unleash DDRPG upon the world. Keep an eye on the Reaper webpage, we have such sights to show you... That's all for now. I'm already back to the wordforge hammering out new stuff. Warmest regards, >>ReaperWolf aka Joseph C. Wolf Head Writer, Reaper Miniatures Inc.
  16. It is that time again dearies, ReaperCon 2022 Recap!! After a harrowing week of 21 hours of scheduled demos I've returned home to Michigan for a few days of rest. Whatta ride! ReaperCon 2022 was an outstanding success not just for Reaper Miniatures but also for Dungeon Dwellers RPG. The convention was well-attended and organized. Huge shout-out to Ron and the rest of the gang who worked their fannies off to ensure ReaperCon is the DO NOT MISS event of 2022. Everything seemed to be running like a well-oiled machine and the fans were absolutely thrilled. Attendance seemed very good, I believe we mostly sold out but I don't have the figures. The meat & greet was very busy as was the awards ceremony. Vendors hall seemed full to me, I'd like to see a few more used game vendors next year. The venue still has room so I expect we'll continue to grow the next few years. I love the Embassy Suites as a venue, it's very clean, the staff bend over backwards, and I get gratis hotel breakfast which I absolutely adore! I arrived Wednesday AM and was picked up by the delightful Cheryl Storm. Huge shout out to her for providing transport! ❤️ My flights were thankfully uneventful. None of my stuff was damaged even though, as usual, TSA pawed over everything in the checked bags. I guess all the miniatures, dice, tokens, etc. are just too compelling to pass up. So in the weeks leading up to the event I prepped a ton of miniatures, adventures, and terrain. All of that had to be transported, I shipped two boxes and carried a bunch more in my checked luggage and carryons. Yes, you read that correctly terrain. This year we scheduled two courageous envoys to help me run DDRPG demos. In previous years I went it alone but this year I had help! Unfortunately one had to drop out a week before the con due to COVID but thankfully Chris Lewis stepped up and knocked his 14 hours of events out of the park. Big thanks to Chris for his expertise and energy, could not have done it without ya buddy! As for the terrain, it arrived 3 days late but undamaged. I guess I should be grateful. I went through 7-9 rolls of filament printing many, many ruined walls and features for the one hour side-trek table. The terrain was even painted adding a nice finished touch to Chris' well-attended demos. Naturally for all my prep I spent a few nights painting minis, it goes with the territory. Anywho day one I ran the first demo - the Ghostwalkers which I believe was the fan favorite this year. I think, @Ron? The next game was streamed and featured the Bonepanders, everybody's favorite profit-minded graverobbers. Good times were had as the PCs squared off with the double-dealing necromancer Lucrecious Lurche. The game was well received and the players had a blast verbally sparring with Lucrecious before he unleashed a skeletal giant upon the PCs. The necromancer was laid low but managed to sneak off but the PCs got the loot and their pound of flesh. In the following days I ran the Knights of Ottersmark and Thornforged companies. So much fun. The players, as always, were up for anything. Every session was a reminder of why I do what I do and how important DDRPG is to me. Along the way we got plenty of positive feedback and even some well presented criticism. Definitely food for thought as we move forward on the full release in the spring. I'm pleased to report our demos were packed to the gills. People were constantly swinging by looking for a seat and we accommodated as many as we could I ran quite a few 7 player tables, Chris had people lined up out the door forcing him to run 8, 9, and even 10 player tables. I'm certain if we had another two envoys we woulda still had full tables. Most gratifying. What we learned: people are hungry for DDRPG. Plenty of Pathfinder 2 and D&D 5e games going on but, at least to my weary ancient eyes, the number of tables run seemed a little down from previous years but I don't have any official numbers in front of me. Michael ran lots of his own games using the RAGE engine. Huge thanks to him!!! I do believe Dread Cthulhu made an appearance in one of the dungeondelves. Pity those PCs. 🙂 The miniature competition was intense this year. More people than ever are able to render beautiful pieces. Do yourselves a favor, attend RCon for the minis alone. Amazing stuff. I'm keen to participate next year. Oh and before I forget, this was my 10th anniversary attending ReaperCon! I first attended in 2011 more or less as a civilian but when I returned in 2012 I was wearing the Reaper colors writing and running all of the games. I've been doing the same ever since, except for the year we missed due to COVID. Well... that about does it. RCon was a blazing success. The staff were wonderful providing all the love and support necessary for me to do my thing. It was great rubbing elbows with the amazingly talented painters and sculptors. Ya'll inspire me! Many thanks to Ron for putting on a helluva show! I swear it's like he was everywhere at once. No idea how he does it but I'm pretty sure caffeine is involved. Tremendous thanks to Ed and Dave for their generosity and support without which there would be no ReaperCon. Lastly but not leastly (word?) a huge shout out to the fans. You are ReaperCon. You are family. The love for the hobby and Reaper is obvious in every face. It's an honor and privilege to have ya'll at our tables and we are humbled by your faith in us. Big things are a comin', and we're thrilled to have ya'll along for the ride. With the publication of the DDRPG beta 2.0 rules, you have what's needed to dive into the game. Play it. Send us feedback on the Discord server and the Reaper forums. DDRPG belongs to all of us! Soon, a more profound offering will be available as we unleash DDRPG upon the world. Keep an eye on the Reaper webpage, we have such sights to show you... That's all for now. I'm already back to the wordforge hammering out new stuff. Warmest regards, >>ReaperWolf aka Joseph C. Wolf Head Writer, Reaper Miniatures Inc.
  17. So happy you enjoyed yourself. We are thrilled with the overwhelmingly positive response. We received a lotta feedback and we're considering everything and anything ya'll shared with us. DDRPG is very much a labor of love and we're eager to share more with ya'll in the coming months. Especially next month 😉 I'm working on the RC2023 post mortem and will post it tonight.
  18. Wow! Very kind of you to share this and thank you for the kind words. DDRPG is very much a labor of love and we're thrilled to read you found it both familiar and interesting. Thrilled! We're back to our respective forges hammering away to bring ya'll the next installment along with a few surprises in time with a certain rapidly approaching holiday. Thank you again, we couldn't be happier with the response. Warmest Regards, >>ReaperWolf
  19. After serious consideration we decided to remove the events from our schedule. Have an amazing week and I look forward to seeing ya'll!
  20. REAPER MINIATURES NEEDS YOU! One of our envoys can't make it this year and we could use some help running Dungeon Dwellers Rpg demos at ReaperCon 2022. The commitment is minimal, each event is 1 hour in duration (45 minutes of play) of roughly 2-3 encounters. Easy peasy. We have 14 hours of Dungeon Dwellers RPG events without a GM. We could really use your help and so could the fans. The schedule is relatively light: Thur-Sat 12-1 1-2 2-4 Break 4-5 5-6 Sun 10-11 11-12 Ideally we'll get one envoy to cover all 14 hours but if you can commit to two hour blocks that'll make me happy. We're providing all the minis, pregens, and terrain. IM me and we'll talk about it. >>ReaperWolf
  21. REAPER MINIATURES NEEDS YOU! One of our envoys can't make it this year and we could use some help running Dungeon Dwellers Rpg demos at ReaperCon 2022. The commitment is minimal, each event is 1 hour in duration (45 minutes of play) of roughly 2-3 encounters. Easy peasy. We have 14 hours of Dungeon Dwellers RPG events without a GM. We could really use your help and so could the fans. The schedule is relatively light: Thur-Sat 12-1 1-2 2-4 Break 4-5 5-6 Sun 10-11 11-12 Ideally we'll get one envoy to cover all 14 hours but if you can commit to two hour blocks that'll make me happy. We're providing all the minis, pregens, and terrain. IM me and we'll talk about it. >>ReaperWolf
  22. And why have 3 pages when you can have four? See attachment, updated sheet. DDRPG_Character_Sheet_v2.1.pdf
  23. Another updated sheet. Nothing groundbreaking but here ya go! DDRPG_Character_Sheet_v2.0.pdf
  24. I've updated the character sheet. See attachment. DDRPG_Character_Sheet_v2.0.pdf
  25. Frenzied ReaperCon prep is a go! Most of my events are sold out but swing by the table and I'll see what I can do. Sometimes I have too much fun and caffeine and I add +1 or +2 players. I'm nothing if not capricious. So swing by and say hi, ya never know. No-shows can and do happen. See ya'll there! Shot of my current workspace
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