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Posts posted by odinsgrandson
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I'd like to share some of the vehicles that I've painted for Simulacrum Protocol (from Seedy Tea Publishing).
For this group, the challenge was largely how to make the 'black' faction look super awesome. So I painted them using a deep grey that I could shade with a bit of red and highlight with some blue. I think the contrast is really working here to make them feel interesting.
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Thanks. I was really happy with how these two turned out.
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18 minutes ago, malefactus said:
Nothing here either.
I've changed the image link. I hope they're working now (I'm not really sure why they wouldn't have worked before though).-
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Thanks.
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Well, here they are. Happy Valentine's Day, and gain +1 population.
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On 1/29/2021 at 2:33 AM, WhiteWulfe said:
Pics don't appear to be showing?
I'm having the same problem now. I wonder what is up with that.
Here is a link to where I posted both of them elsewhere:
Garden Ninja Studios-
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4 hours ago, ferret said:
Yes, a great job. I especially liked the eyes. It took a lot of skill to do those eyelids, but they really add a lot to the look of their faces.
Yeah, I've painted these minis before, and those are some extremely tiny faces. They look great.
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I love those fairy girls. I'm so glad that I was able to get a set of them before Thunderbolt Mountain stopped making them. But I didn't get any of the unicorn pegasus ones.
Part of me kind of hopes that Dark Sword takes them up as a sort of legacy line.-
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Here are a couple great characters for Modiphius' Fallout miniatures game that I got to paint up.
The first one is the Nukacola girl- sort of a pinup girl used in advertising for the brand, so she's wearing more makeup than most Fallout characters.
The second is the alien. If you don't recognize him from the game, that probably means that you didn't explore his location yet.
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And here are some more
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I tend to disagree with people who don't like scenery on their miniature bases, but there are plenty of people who get all clear acrylic bases just for that reason. I rather find that matching base styles across a force adds quite a lot to them, and that is something that is often lost on the vehicles (the rhino here was part of a Movie Marines force where each marine had a fairly elaborate 40mm base with wreckage).
In the wargaming context, I find that I prefer working with bases as this makes measuring things easier, but adding a base definitely changes the footprint of the mini (still legal for GW games, since they only require that you not decrease the mini's footprint). Again, that's something that plenty of gamers disagree with me on.
I do like your point about making the treads uneven. If I ever make the Razorback for this force, I'll find some reference photos and go with that.-
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While it is standard for most miniatures to be set on bases, for some reason, that doesn’t always apply to vehicles.
Probably, gaming bases are seen as a necessity to allow troopers to stand up, so vehicles with treads or wheels that can exist without basing get a pass.
But I have found that adding an uneven base to a vehicle can really add to the dynamic appearance. It isn’t something I’ll always do for gaming vehicles, but I do like it.
Here are a few examples. These bases were made with a lot of different elements- a lot of green stuff and apoxie sculpt as well as realistic water and water effect and some scraps of plastic bits for debris. Two of these are 120mm bases that I actually used old CDs to make
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I've been painting up a lot of Starcadia Quest.
It only seems fitting to start out with the Star Wars characters. For most of my Starcadia Quest, I went with a Borderlands style- with lots of black lining against bright colors and even black hard edging to create that Borderlandish look. I plan to convert a few Starcadians into Borderlands characters as well.
Also, it just seemed right to start out with the Star Wars inspired characters.
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15 hours ago, Kuroneko said:
Those are all gorgeous!
I hope you get commission from these companies, because the amount of games that I've bought because you did a stellar paint job on them is fairly significant
Lol, I'm glad I would be of help.
I'd give the game a very positive review as well. The sense of exploration is really cool. In our last game, we actually managed to take down the cat (which was epic- you're definitely supposed to run away from that fight).-
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Here are the rest of the Aftermath miniatures- all of the antagonist crews
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17 hours ago, Werkrobotwerk said:
neat looking, what's that tank at the back for? the one that is kind of dragging
I like to imagine it is filled with something extremely volatile, and is positioned there to encourage the driver not to run over any rocks.
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For whatever reason, today just seems like a good day to post another post apocalypse heavily damaged vehicle. Don't know that I can say for sure why.
Here is the Locust from Seedy Tea Publishing's Simulacrum Protocol line. Freehanding the insignia was really interesting. I really love the design from the game.
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Wear and tear is usually a welcome addition to most vehicle models. After all, tank armor is made to take a few hits.
One of the things to keep in mind when painting something like that is the story it tells. Where and how you place it tells of how the damage happened. Rusty areas are older than shining metal showing through- moreso if there are streaks of rust leading down. A combination of rust and metal shows that this is a place where the rust layer gets scrapped off.
This vehicle is from Seedy Tea Publishing‘s Simulacrum Protocol line.
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I've got a bunch of minis to post from my Cthulhu: Death May Die set. Here are the first ones- I'll be back to update as I get more pics.
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Here are a couple rhinos for the Grey Knights chapter. Painting silver in this style was a lot of fun, and I'll be posting other units for the force as I pull the pictures from my memory card.
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On 10/8/2020 at 12:46 PM, Mckenna35 said:
Wow! These are freaking great. It's fun looking at the figures and identifying bits and bobs on them. It took me a moment looking at the one rat to recognize that you'd painted a Coke Logo on the chest plate.
Really nice work on these.
Thanks. I'm so glad that you can recognize a diet coke can.
The artwork for him in the game used a Campbell's soup can. I decided that I really wanted the can to be white so that the rust runoff would show up really well.-
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Aftermath is a dungeon crawler board game that is the heir to both Mice and Mystics and Stuffed Fables.
The game takes place in a post apocalyptic world where rodents have formed colonies to scrounge resources for survival, cobbling together the things they need.
For the set, I went with a lot of textures and a lot of wear and tear. Nothing these mice have is brand new, and I really wanted to express that.
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Evil has many faces, even when it is kind of cute. Here are some of the generals working under the Dark Consul. They represent the highest caliber of evil in Super Dungeon Explore. This is a set of bosses for Super Dungeon Explore that I painted for a client.
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19 hours ago, TaleSpinner said:
This may just be the best thing I have seen online to date in 2020. I mean, it is a fairly low bar admittedly; but I love it all the same.
No, that's a very high compliment, considering how much more time many of us have spent online this year.
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'Black' Vehicles in red and blue.
in Show Off: Painting
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Thanks.
This is one of the cleaner factions in the setting. On the other end of the range, I've painted vehicles with basically all rust.