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RayRangel

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  1. Get him to call Reaper sales dept. and whomever does hobby distributing in your area. The hard truth is that gaming consumers rarely know as much as we think we do about the business end. We know what WE would like to see and we have a subjective FEEL for what other gamer's might like. However, the distributors and the direct sales guys know the hard facts about what sells and what doesn't. They know how to help the retailer stock and market for the long haul, not just for today or tomorrow, it is, after all, in everyone's best interest to see the retailer succeed. That's not to say my opinion, and yours, as a consumer is not important. It's just that this is sort of like voting. You vote for the products that you would like to see stocked with your dollars, special orders, and requests. You also vote by actively playing games in the store, offering to demo for the publisher and game store; BUT, your votes go in to the ballot box with everyone else's including the card players and the girls bying plushy dragons. Besides, I'll be honest. I'm a fickle gamer! I buy, paint, and play on a whim. Warlord is holding my interest right now. Six months from now, if Reaper were to spring a hard Scifi skirmish game based on R.A.G.E. (my dream is that someone will sculpt figures in 1960's style space suits so that I can have a Lunar battle between the USA and CCCP in craters and a moon base!) I'd be all in. Then what would happen to the poor retailer that I advised to get all that stuff that I thought I was going to get for Warlord? I'd be all kinds of guilt ridden if the he stocked based on my advice.
  2. Ok, so I read the errata on the Reaper web site. It is explicit. A defender does *not* have to turn to put flat on flat and gets to make a defensive strike. It's clear that opting not to so means that that model will not be able to attack unless it consumes a move action in its activation.
  3. Thanks. The box set is the big one, but I got it heavily discounted so getting the outdated fluff book doesn't botther me and might have helpful pretty pictures. As fot the paint...well can one ever have too much paint? It sounds like I should also hunt down the smaller starter army too. The Crusader small starter whould be good too as it contains different models than the Warlord starter box. The problem with using Acacia for the Ivy Crown leader is that she's a Sergeant who can command only 3-5 models including herself. That means she can only have four archers under her. Ivy Crown Archers have the "Indirect Shot" SA -- I assume this is the same as "volley" in the rules since "Indirect Shot" is not listed as an SA in the book (there's probably an errata that covers this somewhere, but like I said, I new to this game). Acacia can't command enough archers (5 minimum) to volley. So...to get enough archers on the field, I have to use a Captain and pay the leadership cost. I don't have a problem with paying the points, There just isn't an appropriate Ivy Crown Captain model. Maybe I need to get an appropriate Dark Heaven proxy and sub the Ivy Crown shield from the Crusader weapon sprue. Do the proxy rules make that legal for "official" play?
  4. Being completely new to the game, I have a coule questions about movement in to contact. Basically, does the bases have to align, flat to flat, with each other (defender to attacker except when joining combats, then attacker to defender)? It sure doesn't seem to say this in the rules, as the words, "...attacking Model having any flat portion of its base..." and then, "...Defending Model may rotate in place..." The illustration and the photographs seem to infer that legal contact to initiate melee is Attacker's flat side to any point on the defender, but then one or the other must rotate to present a flat side to an opponent. Am I right in assuming that in a many attacking one situation, that each attacking model strikes the defender, in turn, each getting the bonus for the others supporting while the defender gets a single defensive strike? In a one attacking many situation, the attacker picks one model as the one attacked for each of its #MA and gets a single strike on that one which gets a single defending strike. All models are locked in melee (unless the choose to flee), though, and will fight in defending player's bound. Example: A Celestail Lion (#MA=4) charges into the middle of the opposing player's troop and manages to contact three of the unlucky grunts. The undamaged lion proceeeds to gnaw on all three. In turn each defendering Model gets a defensive strike. In the next bound the three defending Models, in essence, become the attackers and each strike the lion with a +2. The lion, now the defender, would only get to defend against one, except it has the Warmaster ablitity which allows it #MA defensive strikes. Each Model attacking the lion receives one defensive strike except one unlucking individual who gets the left-over defensive strike. How does one adjudicate a flying figure landing in a crowded area? My common sense tells me that all models that were under the base ofthe landing model simply move out of the way, but end in leagal contact (see above) and then play proceeds normally. Do flying models get charge bonuses? Most of this would appear to be simple common sense or resolved during the game with good sportsmanship. However, when playing pick-up games with strangers, it's good to have some knowledge of how others are playing and what "official" ruling have been made. Thanks for any advice you may offer.
  5. I'm new to this game and I have some questions that might have already been asked, but I wasn't around to get the answers. Is the miniature line still expanding? As I try to put together a Crusader army, I'm running into some apparent disconnects. The leaders and the knights go together really well, The Mother Superior, Majeda, and Battle Nunns all hang together nicely. But where is the captain for the Ivy Crown archer and skirmisher soldiers? What is the rationale for the nine figure packs? Am I missing something? Wouldn't three figure packs make more sense given the leader characteristics? What am I supposed to do with the leftovers? I suppose I could convert some of them into standard bearers and musicians. I've invested in Nefsokar (I found an OOP army box for sale). I haven't been able to find out what's in it. But since I don't have any Nefsokar models, I'm sure I'll make good use of whatever is in there. (Can anyone tell me what's in the box? How effective are bows in the game?
  6. Well hi, Mike! Fancy meeting you here. I played the original Warlord © 1988 at the first Millennium ten years ago. It was a historical battle using those rules somewhat stripped down for simplicity sake. They impressed me than as a simple, straight forward, system. When Reaper published their Warlord, I didn't make the connection until, one day, when I was searching the net for the owner of the copyright to the 1988 rules the trail led to Reader. Sure enough, Reaper owns the ©. When I finally picked up Warlord this past week while popping into Brookhurst and read them through, the gensis is obvious. The new rules are modern, cleaner, and simpler than the original (which was a histoircal set with optional fantasy stuff). I haven't had a chance to try them out on the game table yet, but they look quite playable. The armies looked well balanced as well. I plan to press my son, who is visiting this week and not a gamer, into play test service using the boxed set troops.
  7. Since I'm off work this week, I've had the time to do some painting with new paints on new toys. Have a look at what I'm doing. go to: X-Ray's Vision
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