Jump to content

successorlord

Members
  • Content Count

    86
  • Joined

  • Last visited

Everything posted by successorlord

  1. It also got a stern talking to... but then it just started mouthing off about being a core mechanic of the RAGE system. What was the nature of your problem with it? Somewhere there is a remenant of a memory that the auto 10 rule was only effect within the first few range bands. It might have been back in 1.5 beta. My playing group has always used some version of "No Auto-10" and we find the game much more enjoyable because of it. A minimum of a 10% chance of a damaging hit regardless of the relative weapon/armor involved is just not realistic. Initially we had just said that
  2. Is anything being done about the 10 always hits rule?
  3. I am looking for a medieval mass-combat rules that are not a GW product or a clone. I am not talking about Warlord, but something with full units of infantry, cavalry, etc... Any suggestions? Preferably products still in print... Anyone know if Reaper has any plans in this direction? I have heard of one or two but don't have access to a hard copy for review. Has anyone read/played: "Skull Cleaver" from Computer Strategies Pty Ltd "Fantasy Rules 2nd Edition" by Chipco
  4. Ordering by phone is good. Any chance the Boneyard pages could come back up without prices just for reference so we can know we're ordering the right pieces?
  5. Caught up on your sleep yet?
  6. [good natured taunting] Ok, your houseparty is over. When are we going to see the finalized rules and cards? [/good natured taunting]
  7. Thank you Chrome and Pat, I understand your desire for personal privacy but quick, general updates like this keep everything in perspective and squelch conspiracy theories nicely. I look forward to the final RC08 and Cards, but it's hardly world shaking.
  8. It would serve as a deterrant for IA fire, even at 1. Granted the Opportunity Cost equasion is not generally in your favor though.
  9. All good points, though I would point out that the Ashigaru, Talon, and Ryoshi also serve a dual role as an ECM unit. This both justifies their cost and makes it occasionally difficult to 'spare' an action to call in a FiST strike. I like the Talon in my FS section. It has an IA tube to lend in, can ECM, EST, and/or FiST and usually isn't overly worried about moving.
  10. Playing Terrans you always need lots of FiSTers. Your opponent will quickly figure out they're relatively easy to kill and doing so will deprive you of your Doctrine. The problem is that to benefit from them you have to expose the FiSTer and that usually drastically shortens their lifespan. The clarification that you can FiST at any point along your move, helps though.
  11. I found out my Archer was a little person, and went through the steps to finding out how to exchange him, but in the end decided to keep him. I'll get him a big brother eventually, but for now I actually like it.
  12. Mattyfoe loves hunting my recon/jamming units. I tend to favor the Ashigaru (Terran) and the Ryoshi (Open Mkt) as they have a higher DV. The Puma is my softest, regularly fielded jammer an it reliably suffers for it. The best advice I can give you is to keep a tight screen in front of your jammer to limit his lines of fire, and as far as IA, it's a tough one to counter. The jammer itself is your best cover, but if your opponent is that effective get some shots on his IA.
  13. 1) Yes, the 10% free counts toward the 20% limit. basically what this means is in a 4000 point game a Terran Army is actually getting 4400 points to spend. Page Ref? How about the fifth post in this very thread. Go ahead scroll up I'll wait. ... Most of your questions have already be answered by Chrome. I saw that but that's not what's said in the rules. Specifically nothing is said to the question in the rules and I hoped to see an official clarification. I read the same text and get the exact opposite read. I am often interpreting things differently then the designe
  14. 1) Yes, the 10% free counts toward the 20% limit. basically what this means is in a 4000 point game a Terran Army is actually getting 4400 points to spend. Page Ref?
  15. I was looking at the Doctrines and a couple more questions came up: 1) The Terran doctrines give you +10% points to purchase varied strikes, but the 20% limit for total strikes hold. Are the free points calculated in when determing the 20% limit or is that off the origional game value (ex. In a 4,000 point game do Terrans have an 800 pt strike ceiling or an 880 point strike ceiling)? 2) The Malvernis doctrine for the HoK attack is a "...variation of the Salvo Strike...". Does the Malv player get to choose which weapons to include/omit from this attack or must he fire all weapons?
  16. I'm still curious about Flamers and ECM pods. Flamers are effected, normally, by ECM pods? Is the entire Flamer template effected when any part of it contacts an ECM bubble? Other questions I had come up: 1) There had been some talk in another thread about Target Point Rolls and the common usage that they did not have to be on a model. Having gone through the rules text it's pretty vague either way. Will this be clarified? 2) Models in B2B lend their support for Close Combat. Do models riding in a transport count if their transport is in B2B? Does it only count if it is a g
  17. Thanks. I was aware of the pic over at Mil-Net, but after seeing your comment on the Ritt Eagle I hoped there was an easy sub for the Condor as well. I also didn't see any size info/scale references on those pics, about how big should a Condor be, or is there no way to tell?
  18. What's the best Reaper produced figure to proxy a Condor transport?
  19. It makes perfect sense, I was just veryifying that it was intentional and not a missed typo. I actually like the idea of the big initial buy-in with a lower improvment cost, but it was unpresidented (as far as I could tell) within the Upgrades so I wanted to double check it. Will any of the existing upgrades be modified to this new cost paradigm?
  20. Were the upgrade costs of EST & ECM pods meant to be regressive or was that a typo? I can understand the logic for either situation, I just wanted to clarify.
  21. But the little Jumpies will get blasted when they come within 6" of an AA unit!
  22. I am a CBT player and don't feel any shame, but the major draw for CAV was the relative parity of all the different Unit types which other games (not only CBT) specifically take the other way. That still exists in smaller games, so CAV still has an appeal. My problem is that I started playing CAV at 4,000 - 5,000 points so that was my baseline. Now I'm trying to adapt to smaller games. Honestly, I can see a lot of appeal in games of 2,500 - 4,000, but I'm used to having the problem of running out of figures to field my force, not how to cram it down to a lower point level. It's just a
  23. This does beg the question, though... If you are in CC with an infantry stand directly to your front, on the next turn you make your EXP check and move out. If you move directly through the Infantry do they now get a free attack? It seems to me that since you have just made a check to leave CC then they wouldn't in this case, but I'd like to hear the official answer.
×
×
  • Create New...