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Wanderingchild

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About Wanderingchild

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    Mostly Harmless
  • Birthday February 4

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    Aleighiam

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  • Gender
    Female
  • Location
    New York
  1. Yuko walks up to the burnt tree and closely examines some of the ashes. Seeming content with what she sees, she walkes over to her camel, rumages through her bags, and pulls out some sake. A ferret crawls out from one of her long sleeves just as she opens the bottle, takes a drink and strikes up a conversation with what appears to be the wind. After a few more sips of sake, she pulls a red handkercheif from her obi and folds it into a butterfly. She mutters a few words, blows into the handkercheif, and it flys off into the distance. The ferret seems to look delighted. The announcement is made, and Yuko packs up her things to walk over to the main tent.
  2. A tall and elegant young woman walks up to the fire. With a cheerful smile she snaps her fingers and says “Maru, fetch some water, please.” (OOC: Unseen servant) Yuko-san is dressed in a full-length black gown with long flowing sleeves, decorated with hundreds of detailed shimmering butterflies. Teal beads encrust the silver sash around her wait. Her long black hair is wrapped around a large intricate hairpiece, also dripping strands of teal beads. A large, decorated necklace wraps itself around her shoulders and frames her face. In one hand she carries a tall staff, and in the other, a long smoking pipe.
  3. Here's my character: Yuko Female human witch1 CG Medium humanoid (human) 5’8”, 135 lbs, black hair, red eyes, 30 years old Init +2; Senses Perception +6 Languages Tien, Taldane, Osirian, Draconic, Celestial AC 12, touch 12, flat-footed 10 (+2 Dex) hp 10 (1d6+1+3) Fort +1, Ref +4, Will +5 Speed 30 ft. Melee quarterstaff +0 (1d6) Special fortune Spells Prepared (CL 1st, ranged touch +2, concentration +5): 1st- sleep, unseen servant 0- dancing lights, detect magic, guidance Str 11, Dex 15, Con 12, Int 19, Wis 16, Cha 13 Base Atk +0; CMB +0; CMD 12 Feats World Traveler (Sense Motive), Magical Aptitude Skills Fly +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (planes) +8, Perception +6, Sense Motive +12, Spellcraft +10, Use Magic Device +7; -2 Perception and Sense Motive if familiar is more than 5 ft away Gear quarterstaff, spell component pouch, handkerchief, backpack [pipe, bottle of sake, three courtier’s outfits, assorted jewelry (value 50 gp)] (30/38 lbs) Wealth 32 gp, 3 sp Eye for Talent: +2 racial bonus to Sense Motive, and familiar gets +2 to one ability score (replaces feat). Fortune: use a standard action to grant an ally good luck; for one round, they may roll two dice and keep the better on any one attack roll, skill check, saving throw, or ability check. May only be used 1/creature/day. Ffured (Ferret) N Tiny magical beast Init +2; Senses Perception +1, low-light vision, scent AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size) hp 5 (1 HD) Fort +2, Ref +4, Will +3 Special improved evasion Speed 20 ft., climb 20 ft. Melee bite +4 (1 plus attach) Space 2.5 ft; Reach 0 ft. Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5 Base Atk +0; CMD 6 (10 vs. trip) SQ alertness, share spells, empathic link, patron (?) Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; may always take 10 on Climb Attach: automatically grapples a foe when bite hits; deals automatic bite damage each round. Spells Known: 1st- cure light wounds, dancing lantern, hypnotism, identify, obscuring mist, sleep, unseen servant (Moru) 0- bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue Description: Tien; to be added Backstory: to be added None of the given patrons fit, so Vil-hatarn and I drafted an alternate patron spell list--would this be okay to use? Wishes Patron 2nd: sanctuary 4th: owl’s wisdom 6th: heroism 8th: remove curse 10th: dream 12th: heroism (greater) 14th: limited wish 16th: protection from spells 18th: wish
  4. "Let's get moving, I don't want to think about what would happen to Gizmo if I was captured"
  5. Mika figures it would probably be a good idea to get a bite to eat while in town, especially since Felix was beginning to seem hungry, and it would be good to continue to have no incidents with him. Mika and Felix enter the inn with more than a few nervous eyes falling on Felix. Mika settles into a chair at a small table in the far corner of the room. She makes sure Felix is comfortable, and that he will stay put, before she goes to take some food.
  6. "I suppose I could take a look... I haven't had a new set of clothes in a very long time." "I was trained by the mystic of my tribe, so yes, you could say that." Mika smiled just a little. "This is Felix. You could pet him."
  7. "I'm sorry...festival? I'm only here to purchase supplies for my travels." This was slightly unsettling for Mika to hear. A festival would mean people, and Felix was still learning to be comfortable around people... but perhaps it would be a good learning experience.
  8. As the pounding on the door begins, Gizmo leaps up growling and runs to Pierpont's side. "I suppose there isn't an option any more. Let's get out of here! My alchemical skills may prove to be of use."
  9. Pierpont begins to become uneasy with the atmosphere in the room. Gizmo notices and sits up, keeping a closer eye on everyone.
  10. "Well, Gizmo and I like to move around a lot. We've been here for about 15 years now- a long time for us. I had a shop that was doing quite well, but it got closed down because I was asked to start making poisons... and I don't really like to do that. I'm an apothecary, you see, and I prefer to use my skills to heal rather than harm."
  11. "Hi Vil! His name is Gizmo, he gives me rides and keeps me safe."
  12. For many years, Pierpont had worked happily as an apothecary; she was even successful enough to have opened her own shop. In the past year, that all changed, starting when a noble approached her about crafting poisons. Wanting no part in the plots of nobles, she refused; though she felt no immediate repercussions, three months ago she received notice that the taxes on her shop were doubling. The taxes had hardly been low to begin with, and she was forced out of business, closing the shop for the last time just last week. Last to arrive is a female gnome, dressed all in green and red with a heavy-looking satchel at her side, and a warm smile on her face. Other than a mace hanging from her belt, she does not appear to be armed. She is accompanied by a large wolf-like dog, who at a motion lies down near the door. “Hallo! I hope I’m not late…my names are Pierpont. Both of them.”
  13. Hi everyone :) Pierpont Pierpont Female gnome alchemist1 CG Small humanoid (gnome) 3’0”, 40 lbs, chestnut hair, green eyes, 45 years old Init +3; Senses Perception +7, low-light vision AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dexterity, +1 size) CMD 12 hp 10(1d8+1+1) Fort +3, Ref +5, Will +1 Special +2 save vs. illusions, +4 AC vs. giants Speed 20 ft. Ranged Bomb +5 touch (1d6+3, 4 splash (DC 14 Reflex half); 20 ft.) Ranged Acid Flask +5 touch (1d6+3, 4 splash; 10 ft.)) Ranged Javelin +4 (1d4; 30 ft.) Melee Heavy Mace +1 (1d6) CMB -1 Special +1 attack vs. goblinoid or reptilian humanoids Extracts Known (CL 1st): 1st (2/day)-Disguise Self, Endure Elements, Expeditious Retreat, Jump, Reduce Person Prepared: Reduce Person Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 10 Feats Caretaker, Throw Anything, Nimble Moves Skills Craft (alchemy) +10, Handle Animal +1, Heal +6, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +7, Profession (apothecary) +5, Ride +3, Stealth +7 Languages Gnome, Sylvan, Elvish, Chelaxian, Draconic, Goblin Class Features bomb 1d6 (4/day) Gear leather armor, heavy mace, 3 javelins, 6 acid flasks, 2 sunrods, research journal, inkpen and ink, 4 gp (25 lbs; 29=light load) Mutagen: Takes one hour to brew; can only have one at a time. When consumed, grants +2 natural armor and +4 to one physical ability score, as well as -2 to a corresponding mental ability score, for 10 minutes/level. Default: Dexterity (-2 Wisdom). +4 AC, +2 to ranged attacks, +2 Initiative, +2 Reflex, -1 Will. Gizmo N Medium Animal Init +2; Senses Perception +8; low-light vision, scent AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) CMD 15 (19 vs. trip) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 Speed 40 ft. Melee bite +3 (1d6+3 plus trip) CMB +3 Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Feats Skill Focus (Perception) Skills Acrobatics +6, Perception +8, Survival +1; +4 Acrobatics when jumping, +4 Survival when scent tracking Tricks come, defend, down, heel, perform, stay Gear military saddle, saddlebags (20 lbs; 85 with Pierpont; 100=light load) Pierpont wears a bright green tunic adorned with little silver bells, unusual green boots which curl up at the toe, red leggings and a once-pointy red hat which now flops over at the middle. Her eyes are an iridescent green, and her chestnut hair is long and curly. She carries a small leather satchel, which contains a variety of herbs and alchemical reagents; she also usually keeps a few backup ingredients hidden in her hat. Several javelins are slung across her back, and a large mace hangs at her belt. She is accompanied everywhere by her large wolf-like dog, Gizmo, who has one brown and one blue eye.
  14. I like the Chieftains a lot too- It's a great color scheme, and I like their bases a lot too. Nice job :)
  15. The cloak is very pretty! i like it :)
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