I’ve got to say being new to Warlord, but having played my fare share of table top games I find this thread an interesting read.
Being a teacher, every day I have students explain to me how when they forgot something or did something wrong it’s “Not their fault”. People don’t like to be wrong… ever. And when they are they love to blame it on something else.
I think that the primarily problem I have playing some times go’s far beyond the game mechanics and comes back to the attitude of the players. I was playing a game with a friend this weekend (not at reaper con, not even warlord) that wanted to quit because “The last 3 hours haven’t been fun at all, just frustrating.” What that really meant was “You don’t agree with every one of my interpretations of the rules.”
At the end of the game, even though he had won, he was still poopy pants and said he would never play again.
I think with any of these games it’s about finding the right players that will enjoy the game for the experience rather than the victory.
I find the “this game is broken” idea ridiculous. I used to love playing Street Fighter 3 3rd strike. There are some strong characters and some weak ones. I used to love playing one of the perceived weakest characters in the game because since she was considered weak and uncommon people didn’t always know the best way to play against her. Since the dawn of time strategy have been about understanding your weakness and find out how to hide them or make them advantages.
I guess all I’m saying is if you aren’t having fun playing it might be worth finding new players before finding a new game.