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ferret

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Everything posted by ferret

  1. The coin chart in part four has some errors regarding the value of ep. For example, it shows a sp is worth 1/2 ep but an ep is worth 5 sp. Sometimes the chart uses a 1:2 ration between ep and sp and sometimes it uses a !:5 ratio. I think 1:5 is the correct ratio
  2. I may be outside the norm, but I like painting noncharacter minis for others. I don't have much chance to play in-person RPGs since I live in a rural area so I really don't need painted minis for myself. Painting minis for someone that will use them gives me more motivation than just painting minis I know will be put aside and never enjoyed once the painting is complete. I never paint Warhammer minis for anyone since people seems to have very rigid ideas of how they should be painted and often seem to think Citadel paints are the only acceptable media. I don't often paint a mini for a players PC because I don't want take the time to paint to a level I think would be appropriate for a main character, On the other hand, I am delighted when someone asks me to paint something like a band of orcs or a bugbear to a tabletop standard. I have even been known to paint large number of figures for a boardgames. I usually give someone a figure or two before agreeing to paint anything for them so they can see the level to which I am willing to paint (Unfortunately, some people have unrealistic expectations from looking at professionally painted figures on the internet).
  3. I use a brush that is a blend of natural and synthetic fibers. it is a slightly stiffer than the sable watercolor brushes I use for most of my painting.
  4. Like you, I use Testors Glosscote and Testors Dullcote brush-on for sealing. The brush-ons work well for me. However, people should use a very light touch when applying them. The solvents in the lacquers can soften acrylic paint enough that it will smear if it is brushed more than very lightly. After I messed up details on the first min by "normal" brushing , I have had no such issues if the lacquer is very lightly brushed on. I don't use an airbrush simply because I am lazy and it is a a bit of a bother to clean an airbrush after spraying lacquer. Just doesn't seem worth it since I usually seal only a few minis at a time.
  5. Initially, I was very tempted to add the paints to my pledge. But then I thought about how much paints have evolved since I started with the old Reaper Pro paints and how many changes there have been to the Reaper paint lines in just the last few years. I have second thoughts about buying paints with an estimated delivery date two years in the future since there may be even more changes. Reaper and others could be adding new paint lines which I might prefer within those two years. So I will likely pass on the paints
  6. While I do not disagree with the other responses, it is difficult to be certain about the condition of paint without actually seeing it. I have had old paints the vortex mixer could not mix. However, after vigorously stirring them with a thin metal rod to break up the clumps then trying the vortex again, some ( but certainly not all) of the paints were restored to a usable condition. May not work for your paints, but nothing to lose by trying it before you trash them.
  7. Thanks for the information!
  8. Are videos of the classes at the Reaper Virtual Expo available anywhere? I missed a few I was interested in due the schedule conflicts and would love watching a video of them
  9. Since Gustav has a slightly higher base speed than that at which the party is moving, he will scout slightly ahead looking for signs of others in the area to lessen the chance of surprise. After three hours of travel, Gustav will begin looking for a place to camp for the night. Hopefully he can find a rock outcrop or other area where dredgers will be unable to tunnel.
  10. Gustav rolls 19 for fortitude check (no modifiers). Ii the party continues, his constitution check is 9 +4 = 13. "Shall we push on until dusk then camp for the night?" OOC: I don't recall Gustav activating the environmental protection on his armor but if he did so during the night patrol, the power would be near depletion. He has a spare battery., but I don't know if that could be used to replenish the power on armor.
  11. Gustav has 30 speed. (Sorry for the delay but did not realize I need to reply since others posted slower speed).
  12. Gustav hastens toward the bridge with the rest of the party. Once across the river, he will examine the ground looking for tracks or other signs that anyone, especially any party of evacuees, has passed through the area recently. Survival check 19+7-2=24
  13. Gustav is waiting for the party to decide to head toward the Fort Galant or Reos City. He leans toward Reos City in hopes of catching up with one of the groups of evacuees to get a little NPC interaction but I realize the module may push us to the Fort and another fight.
  14. "It looks like the defensive line is collapsing faster than anyone expected. After we make it across the river should we continue to Fort Gallant or head toward Reos City to get closer to the evacuees so we can provide them some protection?" Gustav scans the surrounding area looking for any useful equipment or any sign of enemy movement. Perception check 2+7-2 (shaken)=7 OOC: are we near the end of the duration of the shaken condition?
  15. My only concern with the proposed plan is it would require a Forced March which carries a risk of nonlethal damage and fatigue. I think Doc's movement rate is only 25 feet so it would take over 9 hours to go 24 miles and we have already walked at least an hour to reach our current position. Of course, the terrain and dust cloud may affect how long it will take. However, I assume we could heal the nonlethal damage with healing potions and the fatigued condition isn't a very big handicap. So while I would prefer keeping an eye out for a place to rest along the way, I am OK with the plan
  16. "I have no serious injuries but need a short rest to recover my breath. Having a dredger latch on to me was not an enjoyable experience." Gustav will rest for 10 minutes and use a resolve point to restore his stamina points.
  17. Right! Game can wait until you are feeling better so you can enjoy it.
  18. @haldircould you recheck the damage on the dredger attached to Gustav. I think Gustav previously did 3 then Ratticus and Pip did 7 and Gustav did 2 this turn for a total of 12.
  19. Gustav yells at the attached dredger (#3) in Shirren: "Let go of me, Gnat Brain, or I will have to hurt you!" Gustav continues to flail at the dredger with his tactical baton. But, it seems an attached creature is easy to hit but the angle makes it difficult to do any damage. Trick attack 18+14-2=30 Regular attack 19+3-2=20 Trick attack damage = 1 Attack damage = 1
  20. A shaken Gustav flails at the creature attached to him with his tactical baton but his blows have little effect. Trick attack 11+14-2=23 Attack 16+3-2=17 Trick attack damage 1 Attack damage 2
  21. Thanks! I missed or forgot that was in the original post.
  22. Sorry, what was your question? BTW I have given Gustav an "attitude adjustment" as I had previously offered to do and have ceased making any comments in the OOC relating to Vith. Hopefully, that alleviates your concerns with perceived "hostility" and make the game more enjoyable for you.
  23. I have a couple of questions regarding application of the concealment rules to an attached dredger 1. The rules say an adjacent target of a melee attack has concealment if its space is entirely within the concealing effect. So am I correct in thinking the attached dredger has the advantage of concealment in spite of being attached to the attacker? 2. The rules also say certain situations provide more or less of a miss chance than typical concealment as determined by the GM. I assume I should roll the d% as normal and the GM will apply the result the result to whatever miss chance he determines is appropriate without revealing whether there is an adjustment because the target is attached. Correct?
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