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Black Lightning 2

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Everything posted by Black Lightning 2

  1. Well... After having this mini for what? 2-3 years! I found her in storage and then decided to finally paint her up as a birthday present for my wife. Thought I'd share the results of this labor with you. Enjoy! Cheers!
  2. The stuff they make T-Gel out of perhaps? T-Gel is what they use in Breeders. You could come up with something, you know.
  3. Nadin... Those Landships are 1/3500 scale. So, unless you want to move grains of sand around as gears, I don't think they'll be compatible with HG TAC. Heck, I'm not sure if I really want a Resin Dropship... Those things'll be huge and heavy. The Hercules is just fine as far as I'm concerned. As far as DPE goes... I say, "Three cheers for Marc and the gang!" I really hope they do well. HG really deserves to a shot at the big screen, and maybe this will get the ball pointed in the right direction.
  4. That doesn't compute... How can we say Imperator won't do well because there's BFG (with their $30 Tau Cruisers), while we're doing Warlord when there's... Mordheim, WHFB, Warmachine, Confrontation, D&D, Mageknight, Mageknight 2, LoTR, LoTR plastic, ect, ect, ect. Granted, the customer demographic is quite a bit more diverse in Fantasy than in Space Combat, but, who are we kidding here?
  5. I'm not sure if it resolved itself earlier... But: Is the overdrive function a part of the Gkw-14 weapon system (like the BL Dictator)? Or, is the Overdrive an integril part of the '70 chassis? It's my humble opinion that the overdrive function should either be a part of the weapon or the chassis... Not, a pod in and of itself. 'Else everybody and their Grandma's dog will be Overdriving their stuff. As far as all them numbers are concerned... I think we're looking too much into it. Instead of simply glossing it as "cheese", look for way to defeat it. The '70 Dictator, like the Rhino before it, and the StarHawk VI after it, is just another threat to be dealt with on the battlefield. To coin a phrase, "Evolve, or die."
  6. If I'm running along and I get shot in the leg... I'm going down like a sack of potatoes. I don't think this rule is problematic. Stuff gets damaged in combat and if that damage prevents you from getting to cover, then, sorry... SOL. You did explain to them how much that beast costs to field, right? 455 points is a lot of tabletop space that this guy is taking up. Heck, for that many points, I can field 2 Whisper Missiles and still have some points left over. And, while they may be absolute studs on the table, they still suk against soft targets... So, Tsuisekis will own them. I also want to point out the weakness of the '70 Dictator, and other Dictators for that matter. Once they start taking damage, it becomes much easier to hit them, as their ECM degrades immediately. Soften them up with IF attacks from your fire support elements, then finish them with Mantis's, Starhawks and Gladiators (you do know that a Gladiator with TL is virtually the same as an Overdriven '70 without TL, but without the point of damage). Cheers!
  7. Speak for yourself... I have TWO incomplete armies right now. My TundraWolves need Thunderbirds and StarHawk VIs, and my Sabre Kill Team needs Emperors. It's hard to paint these guys when there's these giant holes in their ranks. As far as source books are concerned... Rules Of Engagement. That's the only book that I know that's outstanding. COG's not necessarily a book, but, it would be nice to have a honest to goodness tournament system to promote competitive play.
  8. You're missing my point. I don't necessarily have a problem with delays. As I said, it happens. I do very much so have a problem with communication... Or, in this case, the lack thereof. Post on the website what's going on, what's the problem, and how it's getting fixed and nobody will have room complain. I don't remember anybody saying anything about new processes or the move or whatever. Perhaps this was discussed in a private forum that many of us don't have access to. It's irrelivant. You can't expect the customers to troll through the forums looking for news about their favorite games. That's not the way business should be done.
  9. Now wait a minute... Don't go blasting the guy for a very valid concern. There has been absolutely NO official communication regarding what happened and when we can even hope to expect a next release. The last release we got was both late and sported a near 25% cost increase. You can say "Reaper Move" all you want. It's done nothing to slow down the releases from Warlord, Dark Haven and the rest... Why is it impacting CAV so much? Bobby, like many of the players that I interact with, are customers. They have made a huge investment into this game in time, emotion and, above all, money. They deserve to know what's going on with their game. They deserve to hear some kind of news... And not this garbage like "When we know, you'll know." Production delays happen. It's just a fact of matters. But, how do you explain the lack of communication? How hard is it to spend a total of five minutes to post up on the website that they're having trouble with the masters, the move and such and such and they're experiencing some uncontrollable delays? Customers don't need to be patient. Bobby has every right in the world to complain about this inexcusable release delay. Yes, you heard me, inexcusable. It's inexcusable because nobody's saying anything about it, nobody's coping to it and nobody's being accountable for it.
  10. Didn't that cheesey SST cartoon have PAs in it? Roughneck Chronicles or something like that. I saw like one episode and it was kind of lame, but the 3D looked OK. Having not read the book, all I go by is the movie. And, I really liked it. Sure, I wish they had PAs, Tanks, Combat Robots, but I can see the point of omiting them in favor of the "pretty" bugs. There's some nice looking PAs on www.trooperpx.com... This website was introduced to me via the TMP forums on this topic. Personally, I'm looking forward to it. But, it also puts the squeeze on Reaper when it comes to AICOM. If they wait around too long on this project, there may not be a lot of market left for them to use... Of course, that's a big, fat IF AICOM ever comes out... I'm still waiting for the Starhawk VI, which is now 2 months late and no sign of being released anytime soon.
  11. I wouldn't necessarily call it "Command Distance" anyway. It's called Cohesion. And, it has more to do with troop moral than with talking to each other. Hypothetical situation: You in the middle of Normandy, France during the initial D-Day invasion. You've got machine guns mowing down everybody in sight, artillery to the point you can't even see straight. It's a big, fat, hairy furball and you're right in the middle of it. Suddenly, you can't find the rest of your unit. They just vanished. Now, what do you do? Maybe you guys have tougher nerves than I do, but, I'd f-ing freak out! I feel that cohesion is a very good game mechanic because that's what it is, unit cohesion. And, if you don't like that, then you probably aren't going to want to play many historical games...
  12. Presuming, of course, it ever get's released...
  13. Hey... There he is. Spandex Man. I was wondering where he went.
  14. Then, you'll want to have a look at the JoR1. This book comes with a color section depicting several CAVs and Vehicles in color patterns used by the various factions in CAV. This will give you an idea to strive towards. For me, the accuracy is in the consistancy in the army. If my CAV are painted one way, the aircraft and armor should also match that style appropriately. This may sound easy and a no-brainer. But, it gets hard when the army grows with each new release and purchase. Enjoy!
  15. Black Lightning 2

    SOC

    I'm not saying it's a bad idea. I'm just saying adding new rules for a vehicle is bad mojo. 'Cause it get's confusing to play with and against it. But, then, that's just it... Dude asked me for my opinion. There it is. Please, don't take it as a slam on you, KAMUT, I like your effort. But, I think it'd be a better piece of work if we stuck with the design rules that have been presented to us.
  16. Black Lightning 2

    SOC

    OK... I took a look at this and, it's ok... The biggest problem I have with this is that you are introducing a whole slew of new and complex rulesets that aren't all that necessary. I don't understand the different poses (crawling, prone, whatever), and I don't see how these would add to the vehicles characteristics in the game. Why not just give the vehicle a better armor score to emulate its inherent ability to make use of cover? And, what's with the Super Bowie Knife? +5AV!?! Are you kidding me? And, why can't a non-SOC get DF against this? If I got a guass cannon and some clown comes up on me with a knife, I'm gonna go "Say Hello to my little friend!" Heh, nobody brings a knife to a gunfight anyway. It would be better to give the vehicle a great ACA/DCA score to emulate the use of hands and specific close combat weaponry. How did you price this stuff? How do we know the Octurro Weapon System is point costed correctly, I don't know how to do variable fire weapons, the rules for costing them isn't in the JoR. And, the hull down bonuses you get from being prone or crawling. Are these costed out as armor upgrades? How many "Quark" Points did you use? You only get three and those ACA scores seem pretty high. Really, this thing is essentially a Psyro with additional rules that I feel don't belong. I dunno... Personally, I would have liked it better if you had stuck with the design rules in the JoR... And, not tried to add stuff to it.
  17. Lanse... Dude, your article rocked hard! If I were to change anything on that it would have been the sword... That model is much too cool looking for such a whimpy sword. Great Job! Have you scared the begeezus out of your RPG Group with this bad boy, yet?
  18. Pardon me while I Hijack this thread. If you're interested, I did a quick and dirty HG Conversion to CAV. I posted it to the old CAVHQ Yahoo group a long time ago. Enjoy: <snip> Here's my 'best guess' as to what a Heavy Gear would be like in the CAV universe. I extrapolated these numbers from the new JoR design rules and from my knowledge of Heavy Gear and the Hunter (what it can do, what it was designed to do). Here are the stats and I'll explain how I came up with these numbers as best I can. HACS-01MG-MP Hunter General Purpose Heavy Gear CAV (Gear) Hard Target 2 Damage Tracks 91 Points MM 20 / 18 / 7 4pwr (Cost 23pts) RP - / 3 / 4 ACA +3 / +1 / -1 (Cost 1pt) DCA +5 / +4 / +3 (Cost 2pts) ARM +2 / +1 / 0 (Cost 6pts) PWR 10 / 8 / 5 (Cost 12pts) TL +2 / +1 / +1 (Cost 6pts) ECM +3 / +2 / 0 (Cost 5pts) Weapon Type Riley M222 Light AutoCannon Range- 24 AoE- - PWR- 4 (Cost 17pts) +2/+4 | +2/+3 | +1/+1 RP-109 Pepperbox Rocket Pod Range- 18 AoE- - PWR- 1 (Cost 19pts) +3/+1 | +3/+1 | +3/+1 A Gear is really nothing more than a 1-man Infantry Fighting vehicle. Thus, by design, it will have the best aspects of an armored vehicle (Armor and Weapons), and the best aspects of an Infantry Soldier (versatility and Close Assault skills). ... To greater emulate the Gear's Infantry Fighting style, I shifted points from the ECM stat and added them to the Gear's ACA stat (boosting it from a +2/0/-1 to what you see above). I believe that what we see above is as close a representation of a Heavy Gear in CAV as possible. <snip> There was a problem with the Repair ability of the Gear. But I liken that to the pilots ability to reroute to secondary systems as opposed to nanobots fixing the combat damage. Just something for fun...
  19. What? There's a difference!?! Oh, crap... And, I just ordered several Miniatures thinking these were the shiznit. Now, I see that there's two styles. Dang it... There's a nice little $21 (shipping) lesson for me. To be perfectly honest... I don't know a Kolinsky Sable from a Q-Tip. I just heard the Series 7's were pimp and I saw that they were on sale. Heck, my best brushes are a set of Citadels that have been with me for coming on 3 years now. As a Mecha-Painter, I don't need awesome brushes as most of my work is Dry Brushing. So, these will be my first high-end brushes.
  20. Hey Gang... Just thought you'd like to know. I learned that Dick Blick is having a sale on W&N Series 7 Brushes. They're all around 60% off. This might be a nice opportunity for anyone interested to give these brushes a run to see what all the hype is about. Click the link to go to their online store: Dick Blick Art Materials Cheers!
  21. Yeah, one of the things I kept telling the people I demoed with is to "keep moving." Mobile targets tend to survive a whole lot longer in this game. When you stop, you suddenly become the cherry shot for the bad guy. I dunno... One one hand I can say the game mechanics are realistic. But on the other, either you miss, or you pretty much torch your target. And, there's a LOT of missing going on. Players tend to get discouraged with a game where all they really do is miss, or die. Another sore spot is the horrible ranges these weapons have. A Medium Autocannon has an extreme range of 24" (however, at that range, you ain't hitting the broadside of a barn). Generally, your weapons are effective at the medium range bands or less, that means around 6". That's pretty pathetic when you think about it and it makes battles on any table larger than 3'x3' a long drawn out game of move-move-move-move-miss-miss-miss-die-die-die-die. For those of us that are used to the racing around, reach-out-and-touch-somebody style of CAV, they'll be real dissapointed with HG... Heck, even Battletech had better ranged weapons generaly available.
  22. I stand corrected... The standing water is probably in the South (thus the reason for the submersible Gears). Yeah... HG is a really cool game. Try as I might though, I couldn't get anyone local to play it... I'd get guys in the convention circuit to play, but, in the FLGS circuit... No Go. Shame really.
  23. Here's how it works... Terra Nova has no standing water... The whole planet is one big land mass (the water sources are subterranean). Two temperate zones, North and South, seperated by a large equitorial desert region, The Bad Lands. These landships are the Terra Novan equivalent to a normal surface navy. These bad boys are quite impressive.
  24. You mean the Emperor? It's a Koda Works Super Chassis, designed to compete against the KDM Rhino... Pretty sweet looking rig. There's no word on when it will release, but I should expect to see it around the middle of next year. Cheers!
  25. And... Just how much is the 'Hawk VI or the Tiger going to be now??? I perfectly understand a need to raise prices to cover production costs... But, 25%? If it was 10%, I'd be more OK with it. I just hope these cost increases are not as a result of cost coverage for the FUBARs that Reaper has been having as of late with these releases. One might think that $2-3 extra is not that much. But, I wasn't planning to get just one Rev... In fact, my Malvernis Army has three such CAVs in the HQ section. That means instead of paying the usual $36 ($11.99 x 3), I'm paying $42 ($13.99 x 3). And, that's just one of my armies. I have other armies that would want one of these... Not to mention the higher priced aircraft and tanks. It adds up. And, now I must rethink my material needs.
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