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Posts posted by Greenie

  1. And yes, Greenie was right in that I didn't expect the Stone Spirit to go down that quickly.

    My problem lately has been being TOO cautious with my earth elemental types. Burrow just feels so warm and safe!


    I wonder if it would have been more effective to keep him closer in to the main body, and popped him up on the surface right after the crazy goblins rushed in... that way you've got the big nasty that's making Goblin Paste for you, but he can't necessarily devote an entire troop to ripping it down all at once.


    Now, see, there you go getting all logic-y on me and stuff. :rolleyes: I definitely considered that, but I wanted to try something new. I was also trying to count on the Fearsome aspect as well and the Goblins relatively low DIS to help out in that regard. That led to a :zombie: Spirit. :lol:


    Wild Bill :blues:

    Well..I DID have like 6 guys fail their discipline checks to make into b2b if that makes you feel better.... :lol: Honestly, I was expecting the Spirit to make paste out of the skeeters. They put 80% of the wounds on your priest...

  2. Here is my list. Same as last week since I wanted to see how it would do against an army that would not deny the Support Bonus.


    Troop 1

    Gronkelfibbets and Mazak

    Armor of Command

    Goblin Warrior x25

    Skralla the Black



    Troop 2

    Dantral, Half Orc

    Armor of Command

    Goblin Warrior x20




    Troop 3

    Goblin Skeeter x6


    Totem of Battle


    57 models, 3 Init, No spy No tact. 999pts.


    And it really did pay off. As stated before in the topic we did 2 battles, timed, and winner vs. winner/ runner up vs. runner up in the final round. I don't say looser since we all had a blast. And all I won was was the right to say "I'm going to Disney Land!".

    Battle 1


    I faced off against the really brave and courageous merc army of Not Sure. He boldly charged out to face the goblin horde - which was perfect for me since I could save both Gonda's from casting burst of speed - for Bless and other great things. Every single goblin died when his minotaurs and Okurans even sneezed at them - but viscous and cleave don't really matter much when they are 1 damage track models. He definitely over killed 90% of those that died. I know that Not Sure's favorite moment was the Warlord to Warlord battle royale but for me, honestly it was the swarm just eating those poor Minotaurs alive. The first time I played this list we were testing Korbolas and they had no support bonus. This list is built around having that. It is just gratifying to charge in a 9 point model and he hits with 2 attacks at a MAV of 6!!!! (2 base +1 for totem +1 for Bless +2 for support because I would have 5 in b2b). That was my highlight of the match for me. And since I have faced off against Warwicks minotaurs before and struggled to kill them it was very satisfying. Eh..I'm easy...


    Battle 2


    So here it was....Dwarves vs. Reven...the battle to end all battles. One winner....one looser. The fluff match of all fluff matches....Aggressive play style against aggressive play style....



    And what does Wild Bill do? He was a coward using some weird thing called Tack - Teeks? WTF?


    They camp....on top of a hill......the Spirit was suicidal and 2 warriors swapped places with 2 others to heal...and the was his movement....THE WHOLE GAME. What a let down.


    Actually it was genious on Wild Bills part since it made me do all the work. I decided to use G&M's warlord ability for the first time and rush attack some blessed goblins. In hind sight I should have just moved up slowly and charged and attacked. They have DV8....cutting their attacks in 1/2 only let his stuff live longer as I neutered half my attack power. My highlight of the match was the suicidal Stone Spirit. I know the Wild Bill was thinking it would last for a turn or two with me whacking at it but it went down in one melee...with something like 11 wounds. It was awesome. It reminded me of the 3rd matrix movie when the swarm of drones just wash over those armored suits...awesome. Actually, the whole game was a highlight I felt until the bottom of 3 when I kill 4 or 5 of his guys and he makes all the tough checks....what a let down.

  3. It says in page 145 of the rule book, "When Wild bill faces Warwick the Outcast Doctrine gives the Dragon turtle tough/9". its true look it up! But when playing Greenie he has Tough/0


    Ok, the dragon turtle's race is "beast" so he would not be effected by this doctrine. It would also not add anything to an existing tough model. That is a different ability like:






    QFT - We had this discussion on the way home. Score one for the Freshman!!!!

  4. I like it. I wonder why they bumped you into showoff?



    lol no clue. I can't paint as well as 80% of the folks that post here (though I look and drool) and I was unaware that 3 clicks of a mouse was considered "art". But hey, thanks for the comment!

  5. Man...I was all set to do a double burst of speed on my two berzerker troops and what does the little midget with a book three times as big as he is do? Frickin fireball...hitting 9 models!!! At caster power 3 no less (I dispelled for 3)....When that happened all I could say was "bleep" and try and pull it out of my behind. Nearly did....IF I could have made more than a single tough check....IF I could have remembered all those Discipline checks he SHOULD have been taking from Varug's WA....Still a great game.


    And...as a side note, we DID play like the DFW boys and had 2 hills for terrain. Thats it....I think I started to hyperventilate. You should have seen Wild Bill...


    My list:


    Varaug w/ Bonesplitter


    Bull Orc Berzerker x 4


    Narg Bloodtusk w/ Magic Weapon

    Bull Orc Berzerker x4



    Harpy x3

    Fire Keg


    Goblin Skeeters x4


    Goblin Skeeters x4


    Greka, Shaman


    Albatros Amulet


    1000pts. 6 troops, tac and spy.



    Also, there was a nice little spy battle that didn't work at ALL..(for the good guys - me)


    And the Griffon roaring.....at a bunch of fearless models..... :B):


    Great game had.

  6. I don't see why not as blowthrough doesn't target a model more a "direction". The rules for stealth say that it can not be "targeted" by an attack more than 12" away. Now if your within the 12" I am 90% sure your hosed either way.


    I am sure someone with more experience will post soon - but that's my interpretation.

  7. how do you know you got a 2nd? :unsure:


    Long story...


    I ordered the book after it had "sold out". I found a web vendor who claimed to have some in stock, and I wrote to them and asked if they actually had the book in their hands and was told "yes", so I paid for it.


    And then I got told a couple days later it was "out of stock" and they'd have it for me after Reaper got it reprinted. I waited, what was it, about two weeks? They shipped it to me a couple days after you guys announced you had it on the loading dock.


    So I am pretty sure it was the 2nd printing.



    Ditto for what happened to me except it was my FLGS that ordered it through their distributors. Mine has started something new this past weekend and the laminate on the cover has really started to peal off. 3/4 of an inch so far. But I do read through it at lunch every day AND it has been raining every other day for weeks now...

  8. id rather have a $20 dollar book that might need to be laminated that a $50 book



    ::cough cough The Unmentionable Company's Codex cough cough::


    I still have my 3rd Ed. IG and Daemonhunters codex's and they have seen YEARS of continuous play and are still in great shape. I think my IG Codex was only $15 when it first came out, and the newer ones are $25. I still gave it a 4 star because the rules are some of the best I've seen for speedy play. Poor binding or no its still a good game.

  9. You could give Logan Battlefury the Hammer of the Mountain God and he's got Mighty and Cleave.


    Varaug is the same with the Bonesplitter, but he also has enrage frenzy. So, he can kill an entire troop in a round. He's a bad dad. I think he goes MAV 9, MA 6, DV 1, but you figure he's getting 12-18 wounds. Death becomes him.


    Oh yeah...With Bonesplitter, Frenzy, and Enrage he has 6 attacks at a 10 with Mighty and Cleave. Hes my new hero.

  10. To take down Judas i would of had all of troop 2 swift attack and frenzy, this would give you:

    2 attacks at mav 5(needs 8s)


    10 attacks at mav 4(needs 9s)

    if you can do 2 points of ranged damage before it will lower his mav.





    That pretty much sums up how to take out big bad Necro's. Warwick has a two troop all vamp list and this is the only way to kill anything in his army. And concentrate your attacks. With the ability to feed off of defeated models vampires need to be killed outright. If you just wound them and then they activate they will go for the weakest guy, kill it, and then heal themselves.


    One thing thats a bit misleading - First Strike can not be combined with Frenzy. So pick your poison.

  11. Great stuff there!! Sounds like it was a blast and looked like fun was had by all. Only thing..the pics are soo small. Even when you click the direct pic link. What were your rules for the walls? I am also working on a siege scenario. I doubt it will have all the bells and whistles you guys use but hopefully it should be fun.

  12. Well, I did send it in all by itself on my left and thats why the Giant died so quickly and bloodily. Warwick did roll the Fearsome check but with Crimson Knights high DIS it didn't play into the matchup at all. Even as tough as the Knight's are I chalk that one up to a rookie move. I DID however finally remember to use Enrage with Frenzy on Vaurug. 6 attacks at a 10 and since I gave him Bonesplitter each hit was Mighty with Cleave!!! He managed to kill Vandrian, Athak and a knight all in one activation. And with Tenacious, the other half of the doctrine he got to reroll his tough 3 check and lived!


    Still, all in all, a great game. And yes, Warwick can sweat. Just tell him you have 6 attacks at a 10 with mighty comming at his beloved vamps....

  13. Ok. So after taking everyone's advice to heart tell me what you all think of this:


    Crusaders - 998 points


    Troop 1

    Duke Gerard

    Armor of Courage

    Magic Weapon

    Marcus Gideon, Undead Hunter

    Halbarad, Priest of Aurellius

    Auricus, Pegasus Rider

    Battle Nun x 3

    Templar Knight x 3

    Justicar x 2

    War Dog x 2


    Troop 2

    Sir Conlan, Lightbringer

    Book of Tactics

    Templar Knight x 3

    Templar Ironspine x 3


    Troop 3

    Celestial Lion


    3 Troops 2 tacticians 0 spy's


    Using the awesome advice about Bless and Divine Vigor I tried to make a list that would incorporate as much as I could. Using the Paladin's of Light Doctrine I still have healing in each troop. Also I was thinking to keep the Lion as a summons and pop it right behind the enemy as a free action once we get into the thick of it. Please pick apart and tell me what you think. Don't be gentle I can take it....

  14. Wow, thanks a ton for that Mr. Ripley. I appreciate the time and effort you put into thinking all that through even though you are a stuntie fan. That really shows a willingness to help.


    Edit: Oh, and thank you kindly for the complament Humansquish. I try my best to always give the reasons for saying what I say and thinkng why I think. And patience is a virtue....or the sign of a former NCO. :B):

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