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Not Sure

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Everything posted by Not Sure

  1. Each player can "corral" the models that they get VP for into their pile and any neutral kills can be placed in a common pile to be forgotten. It definitely makes more sense to not give someone else VP for your hard work.
  2. Wild Bill came up with a similar scenario a few years ago. First, the invading army had to make it across two parallel bridges before sacking the town. Of course, you send in a band of flier models and you could easily set the buildings on fire without retribution (i.e. land on the roof or an upper floor).
  3. We definitely need a rematch. Koborlas did okay, but after seeing other army lists and tactics in action, I feel that I could do a lot better. Rangers and/or fast models and models with DR will basically survive the day. Ranged and magic attacks are also your friend - was jealous of Warwick's fire wizzy. If you bring a bunch of fliers (or burrowers), then you get to choose if/when/where you engage, as well. Lots of choices to make.
  4. You made yourself an easy target for Wild Bill. Your aggressiveness actually cost you the game. ;-p As Warwick stated, lots of chaos going on. I had Frostfang Hunters (part of Troop 1) poised to strike whomever was to be my enemy in Turn 1, but Warwick and Wild Bill got the initiatives in their favor. Troop 1 was intended to be offensive, but ended up playing a defensive role and vice versa for Troop 2. Such is the chaos of the battlefield. We all made a lot of Tough checks, too, which was good and bad. If I had managed to kill Wild Bill's Giant Eagle, I still would have been about 50 points shy of his score. Anyway, here was my army list for 999 pts: Troop 1 Kashia, Ghostmane Mother Book of Tactics Frostfang Hunter x 6 Rageclaw Line Breaker x 4 Troop 2 Feral Hunter x 6 Ironhide x 5 (I probably should not have been able to bring these for the soldiers based on current Warlord rules, but without the SN book in front of us, we decided to let it slide this time) One thing that I forgot to implement early on was Kashia's Spy ability. It probably would not have made a difference, in hindsight. I never got to use her ability to change spell points into improved dice rolls, either, because she was constantly having to mass cure her troop (from fire attacks) and Troop 1 never went on the offensive, except for the archers. Also, the Ironhide armor did not help with the Tough checks at all. I easily made the first tough checks for three of the Feral Hunters without needing the armor and the 2nd time around when the armor was sorely needed, I failed the tough checks. Murphy was in full force last night.
  5. Talk all the smack that you want, now. You say that you're not afraid, but you will be... you will be...
  6. Yeah, with two Reach guys you would get the buddy bonus with minimum retribution.
  7. Interesting ruling on the defensive strikes. I guess everyone will start fielding this combo from now on.
  8. MWAHAHAHAHAHAHAAAAAA!!!! "Always in motion is the future." I'm glad that we rooted our your devious plan. I came up with the idea based on a drinking contest where one guy had to drink 7 large glasses of beer and the other guy only had to drink 7 shot glasses of beer. They weren't allowed to touch each other's glasses, but there was no rule against placing the larger glass over the smaller glass. So, the guy with the larger glass placed his first empty over one of the full shot glasses and won on a technicality.
  9. One dirty trick that can be pulled is that you send out a bunch of Rangers and surround the other totems. Other players can't do squat about it. You then kill your totem at your leisure and start chasing your new enemy around the board.
  10. You charge in the Swift Attack models, first, and then charge in the Reach models right behind them. Do all combat rolls and then the Swift Attack models disengage. The Reach models are left in perfect position for the next time, assuming that the target models haven't moved. If the targets do move, then it's just a matter of moving the Swift Attack and Reach models as necessary (assuming all are within range) on the next activation.
  11. Even if the Swift Attack model is directly between the target and the Reach model and in B2B with both at the time of the Swift Attack?
  12. Is it possible for a model with SA Reach to use Reach on a target, if the friendly "intervening models" (in the same troop) use Swift Attack on the same target? My thought is that the swift attacks and reach attacks are happening at the same time. So, at the beginning of an activation, the Swift Attack models charge in and attack a target, the Reach model, which is already in position (or could even charge into Reach position) makes a simultaneous attack, and then the Swift Attack models retreat to half their MOV. My apologies if this has been addressed in the past.
  13. Makes sense to me. I think I finally came up with a pretty brutal list for this scenario and all for 1000 points. I'm pretty proud of myself. MWAHAHAHAHAHAHAHAHAHAAAA!!
  14. I created a Spray template in MS Word. On a blank page I added a 0.5" horizontal line and a 2.5" horizontal line. Then, I created a 6" vertical line to properly space them. Lastly, I drew diagonal lines to connect the ends of the two horizontal lines and then removed the 6" vertical. I printed it on yellow paper and glued it to thicker construction paper. I have a different question about SA Spray. Does it affect friendly models caught in the blast? I would say yes.
  15. Yeah. Lots of possible outcomes and strategies depending on what approach your opponents take. It reminds me of the three-way gunfight at the end of The Good, The Bad, and The Ugly.
  16. Work on the space station game, first.
  17. I fielded Danithal with 8 guardsmen and 4 archers. Then, I had 3 troops of Deathseekers (7 ea.), two solo eagles, and the solo unicorn (aka My Little Pony... or should I say "Pwny", since it got seriously played and owned). For whatever stupid reason, I opened up Turn 1 with the eagles Swift Attacking the middle statue. With the statues having DR/2, that was a serious waste of effort with each eagle suffering a wound. They faired much better against the Dragon Turtle in Turn 2 with the Tough Check super extravaganza going on. I should have landed them and allowed them to do 3 attacks each. With the Savage SA, I could have done some serious damage to it. Two Deathseeker troops tangled with one statue, the snakes, and the Dragon Turtle. The other Deathseeker troop attacked another statue with Briarkiss's unit following up with a counter-attack. I thought that with 7 guys surrounding the statues that I could have taken them out in one turn and then concentrated on player models, but the statues were really tough to take out. I'm wondering just how effective a 1K army would have been against them. Anyway, Danithal's unit tangled it up with Briarkiss with a starting salvo of Chain Lighting against his Crimson Knights (4 out of 5 models damaged) and a volley of arrows against his mage (name escapes me). Arrows and My Little Pwny were not enough to take out the mage. I had to disengage Arnise, the Deathseeker sergeant from the statue to finish the mage off - after the Pwny got turned into glue and dog food. The remaining Deathseekers that hadn't been wasted by Crimson Knights and chattel still couldn't finish off the statue, but they got very close. Fun scenario overall. I had fun with the Elves, but it would have been interesting to see how my 1500pt Nefsokar list would have fared.
  18. The battle was definitely a blast. I thought my army was going to become a Reptus sandwich, with Reptus supplying the meat, but flying Brood did make a huge difference. The Gaan-Hor unit engaging the Piercers early on, also made a difference. I was saving Judas for last, when I could get 4 Brood in b2b with him and wipe him off the map in one mighty blow, but the rematch sounded like a lot of fun. Last night we mixed it up with a 3,000 pt red dragon on an 8" base. He had Reptus dragon helpers (1,000 pts), as well. We fired about 130 arrows so far into that SOB and not one hit - only played through Turn 2. Most damage has come from melee and magic strikes against the beast. William and Jason decided that shooting the dragon would be too easy. So, they decided that if you roll a 10 the first time (you have to 10 hunt with his stats), you have to re-roll another 10 to see if you get the hit. It's calculated to be a 1 in 100 chance to do just one wound. So, Warwick's and my Merc/Reven allied army are getting it's collecting arse handed to it. The dragon's 15" long, 2" wide flame attacks have been the most brutal.
  19. Here's my list. I played Greenie for the first round and Warwick for the 2nd round. Troop 1 Orba Sinhan w/ Armor of Courage Okuran x 5 Mercenary Spearman x 3 Mercenary Crossbowman x 2 Leisynn, Wizard of Chaos Tallis, Cleric of Ishnar Standard Troop 2 Minotaur x 6 Standardith Battle Totem Luck Stone 19 soldiers + totem for 999 points. I used the Scoundrel's Luck Doctrine. The first game I had my rear-end handed to me. Greenie came at me with a 57-model Reven swarm, including Gronkle-Fibbitz (sp?) and two other clerics. He also had 6 archers, which I stupidly walked into their field of fire at the beginning of turn 1. I had the initiative and moved both troops into position about mid-board. On Greenie's initiatives he opened fire with arrows on two minotaurs and then torched them with one of the clerics with a wall of fire. The next few turns were a blur as his goblin swarm descended upon me. I tried to burn some of his guys in G-F's troop, but we mistakenly allowed G-F to block the spell, even though he wasn't targeted. The most memorable fight is the end of turn 4 when Orba squared off against G-F and 3 goblins. Orba and G-F killed each other and then both passed Tough checks. Pretty cool ending. By the end of game I had my totem, Tallis, Orba, and at least one Minotaur. There might have been one or two other models that Greenie didn't have time to destroy. I don't remember the scores, but he definitely had more points left on the board. For game 2 I went up against Warwick's vampire/gargoyle army w Judas in the lead. He also brought the Grave Horror. Turn 1 we basically got into positions and squared off. I had troop 1 in the middle with three Minotaurs flanking each side. Warwick had Judas and the gargoyles airborne and the Grave Horror was burrowed. I lost initiative at the beginning of turn 2 and Warwick swooped in the gargoyles behind my main troop and engaged both wizards and a few other soldiers. He and I both thought it was already the beginning of the end. He took out Leisynn and heavily wounded Tallis. A few spear men took the big dirt nap, too. I got the next initiative and moved three Minotaurs around back. I engaged one gargoyle and took it out. Next initiative card is mine, again. I shot another gargoyle with the two bowmen. Orba took out the one that I shot. I then maneuvered Okurans and Spearmen to mop up the rest. All but one gargoyle fell by the end of Turn 2. By this point we realized how powerful Orba's ability is to give everyone Vengeful in his troop plus Orba, the Okurans, and the Minotaurs have cleave, AND I had the battle totem. Defensive strikes were pretty lethal. Then, you add in Focus and buddy bonuses. I was regularly rolling 3's to hit and 6's to cleave. Back to the battle.... Warwick decides to engage the Okuran with his Knights at this point, seeing how lethal these cheap soldiers are. Then, he brings in the grave horror to engage a few more on my right flank. End of turn 2. By turn 3 it's your typical battlefield of chaos with friendly and enemy troops intermingled and no clear lines defined. I moved the other three Minotaurs in on a Rush Attack on the Grave Horror and another minotaur engaged Judas. I used Tallis to heal two wounded minotaur that were still engaged with the grave Horror - gargoyle took out the third one. Several other skirmishes occurred, but the highlight of the game was taking out Judas with Orba, who already had several wounds from the Minotaur. Warwick commented that he had never seen Judas killed off so fast in a game before. We made it to the end of Turn 4 before time ran out. I had about 462 points left and Warwick had around 330-ish. It wasn't a stomping and if we had gone through turn 5, he might have succeeded. I decided to leave the Knights alone and focus on the Grave Horror and Judas. He still had 5 healthy Knights left. I think it would have been a blood bath with not many soldiers left on the board by the end of the game.
  20. In hindsight, I should have fully engaged your guys and let WB and Warwick go at it. WB really did take a pounding, because he had easier troops to go after. It was basically 2 on 1 and then there's me picking at your flanks at will.
  21. I maybe lost 6 models last night which amounted to less than 250 points, including a musician. Without the DR, the troops that I fielded are your everyday 2-track grunts with one or two MA. Without DR, WB and I would have been hosed for sure. Warwick and Greenie had better field positions than WB and I had, because of the way turn 1 initiatives went. We were forced to move early and it was very haphazard. I even held back half of my force in preparation for a flanking maneuvering by Greenie's cav troop. I guess what is the most surprising to me is how cheap the Nefsokar guys are compared with how tough they are. WB had 3 models left. I had similar guys, but with DR/1 added on and it made all of the difference. Yet, for 750 points I was able to field 17 models, of which 16 had DR. Fatima managed to stay out of harm's way the whole game and I used her to bless the Troop 1 every turn. Add in group bonuses and my guys would basically hack & slash anything in their path with no retribution. I even forgot to use Ammat's Magic Weapon and group/blessing bonuses a few times and it still didn't make much of a difference. I just steamrolled in whatever direction that I pointed Troop 1 and the Avatars. Here was my army list: Troop 1 Ammat Magic Weapon Fatima Ammat Devourer x 4 Daughter of Sekhmet x 4 Musician Troop 2 Avatar of Sekhmet Troop 3 Chosen of Sekhmet Daughter of Sekhmet x 4 Musician Troop 4 Avatar of Sekhmet
  22. Thanks, Gus. I'm curious to see what you guys have done with it since I rewrote the data cards moons ago.
  23. His facial expressions would round it all off.
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