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Deadeye_Jake

Bones Supporter
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About Deadeye_Jake

  • Birthday 10/28/1969

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  • Gender
    Male
  • Location
    Houston, TX area

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  1. I thought there was a transparent (translucent, maybe colored) weapon sprue? Looking through the on-line store I do not see such a thing. Is there such a thing...or did I hallucinate it from licking my paintbrushes? =-Jake
  2. Excellent! That is really nice and gives me hope for the future of Warlord.
  3. Count me in!! I really want to kick the spaceship tires!
  4. I played this in the final Beta stages at Owlcon in Houston this year and really had a blast. I give it a "thumbs up"! I am concerned that the $$ funding amount seems pretty high, but what do I know about finance? Doc, I have played Car Wars and find that Battle Roads has a much more realistic feel. The scale is larger and the available actions are much more constrained, as is appropriate to drivers without super computers and 4-wheel steering like Car Wars. The only thing I am sad to see was the Beta had pegs for the control panels instead of plastic cubes....I'm thinking kit-bashed lite-brite pegs! The 3D prints look a little rougher than the injection molded cars we were playing with in the Beta. =-Jake
  5. Nice! I had a million of these guys "back in the day" (before my divestment of all things GW). Seems like they mass produced this particular pose, even had it as a freebie stuck to their trade mag, as I recall. =-Jake
  6. I knew about the plastic monsters but I didn't know which came first, the chicken or the egg. The info on githyanki (one of my favorite D&D races/backgrounds) was completely unknown to me. Love it! =-Jake
  7. Yep, I'm pretty sure his designs were used for all the Roborally bots as well as some of the interior artwork for the original game (early 90's as I recall). Although he was doing What's New with Phil and Dixie in the early 80's for Dragon magazine. Aww, the good ol' days! =-Jake
  8. YAY! Bones III!!!

  9. Yep, I was "disturbed" when I logged back in and it looked like my pledge was gone... still processing
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