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Arkhein

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Posts posted by Arkhein

  1. Thanks everyone for the replies. Yes Arkhein, that is the game I'm talking about. There's just so much jumbled information about mini sizes that it makes it hard to compare. Some places say the CR board game (and therefore the D&D miniatures line) are 28mm, others 30mm. Then there's the whole 28mm to eye-level or top of head thing so I'm really not sure.

     

    Reapers are "heroic" 25mm and from my understanding that is measured to eye-level so I'd wager it's 28mm-30mm to the head. I'm just looking at replacing the player's minis at this point and probably not all at once so that's why I wanted to make sure everyone (original minis and reaper replacements) are all similar in size.

     

    crpGeek,

     

    When I started into minis, I was worried abut scale and read up on it and just got more worried. But after buying minis, I mix my WotC figures and Reaper figures a liberally on the gaming table with no problem. Humans have a natural variation in size anyway - and monsters - well - the rule of cool outweighs the rule of measurement. I feel that finding suitable metal replacements will be easier than you think.

     

    Now the batch of Halo ActionClix minis I just bought look like giants next to the Reaper minis (dangit,) but that is another problem entirely . . .

     

    - Ark

    • Like 1
  2. As stated in an earlier post, I went to Zombie Walk Dallas 2010 and had a good time. I dressed as an upstanding radioactive zombie in a bright orange jumpsuit.

     

    ---> Fine Upstanding Zombie (http://www.facebook.com/photo.php?fbid=168855299796395&set=t.105390279501156)

     

    The image link above is important for identification purposes, as you will see soon.

     

    Today I was sent video of the Walk. I was featured at the end. The very, very end.

     

    ---> Video (http://www.youplusdallas.com/stories/deep-ellum-zombie-walk)

     

    I've always been described as a bit high strung. I don't know what those people are talking about.

     

    Shawn

  3. Just got back from Zombie Walk Dallas and it was a blast. There were hundreds of people there - perhaps not the 4000+ they were shooting for, but certainly enough people to disrupt traffic for a bit. The flash mob zombie attacks were fun. I recommend it to anyone who like to dress up and groan a lot. :)

     

    Shawn

  4. I've noticed that zombies and Reaper seem to go hand and hand, so when I heard about the Zombie Walk that there may be people on these boards who are interested. Zombie Walk Dallas is happening on Saturday, October 16th. Apparently lots of people dress up like zombies and stagger around Deep Ellum, and somehow I've been convinced by friends that this would be a good use of my Saturday. How could I argue?

     

    If you are in the DFW area and enjoy staggering and scaring people, then more information about the event is available at www.zombiewalkdallas.com .

     

    (I think other cities hold this kind of thing too.)

     

    Shawn

  5. I had the good fortune of knowing Merlon. He was a great guy and has a wonderful family. We played D&D together for two years and he was one of the most fun players a DM could have. Merlon introduced me to Reaper, and convinced me (rightly so) that ReaperCon was a great use of four days. I will miss him greatly.

     

    Shawn

  6. As for an entrance to a 'realm of time,' how about . . .

     

    A big whirling sand vortex in the middle of the desert. Just jump in (and survive) and you fall through what is actually a gigantic hour glass that deposits you in that realm. How to exit? Simple - just reverse time and get sucked up into the vortex.

     

    :)

     

    Ark

  7. While a character from a non-technological period would be ok, the character would have to be able to use futuristic technology and speak the language.

     

    And it needs to correspond to a Chronoscope mini, because that's part of the whole point.

     

    Thanks for the information. I'll take L. T. Froschmeister for the win . . .

     

    Doktor Froschmeister

    Seasoned, 20 XP

    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d4

    Skills: Intimidation d6, Investigation d6, Knowledge(Chronography) d6, Knowledge(Engineering) d6, Notice d6, Repair d8, Shooting d8, Taunt d8, Weird Science d8

    Pace: 5, Parry: 2, Charisma: -2, Toughness: 4, Power Points: 15

    Hindrances: Elderly, Bad Eyes (Minor), Ugly

    Edges: Arcane Background, Gadgeteer, New Power, Power Points, Strong Willed

    Powers: Bolt, Entangle

    Equipment: $50, Normal Clothing ($20), Tool Kit ($100), Handheld Computer ($250), Flak Jacket +2/+4 ($80)

     

    Doktor Froschmeister is a ancient, hideously scarred, almost blind, gimpy engineer with an obsessive desire to control the flow of time (for obvious reasons.) For most of his life, he has been working to perfect his "ChronoVerser," a device designed to reverse human aging. It does not, however, do that. The ChronoReverser's only real value is as a weapon to 1) rapidly increase aging in a very localized area via the OldenFlabiMacher setting (Weird Science: Bolt) or 2) slow down time in a region via the TimeGeHaltenator setting (Weird Science: Entangle.) He's not the best of field agents - working and sleeping in the lab most of the time - but take what you can get in an emergency.

     

    (Specifics subject to the GM smacking me upside the head and making me change something.)

     

    Ark

  8. Hey Froggy,

     

    In creating a character for this, any hints as to time era, tech level, geographical coordinates - etc? Are all the Time agents futuristic kinda people - or would Genghis Khan, Abraham Lincoln, and Og the cave boy be potential Agents - assuming some wacky back story?

     

    Thanks,

    Ark

  9. Okay, so no chanting at ReaperCon . . . :)

     

    On another, strangely coincidental note - I was at Half Price Books and saw a Reaper title I'd never heard of - Dark Haven Legends: The Eldest Son. I picked it up because it looked cool and had great art (I'm a sucker for that.) It was published back in 2001 under that whole d20 3rd Edition D&D open thing. While I haven't read all o it, it appears like a really interesting adventure - full of intrigue and npc machinations and combat with spiders and skeletons. The back even has lists of suggests Reaper minis to use for and npcs, monsters, and pregen pcs (imagine that :) )

     

    I was surprised to stumble on it - and it really seems quite cool. I'm thinking of translating it into 4th edition of Savage Worlds or something for the group that I play with.

     

    - Ark

  10. In addition to warlord, we have a full slate of RPG events going on the entire show, with a dozen or so different hosts, and a half a dozen systems. There's always a new reaper board game . . .

     

    Thanks for the information, Reaperbryan. I guess I was thinking I might have to entertain myself, but it sounds like that won't be a problem. Lots of cool stuff going on.

     

    I've been to the facility in Denton. I don't live too far away and prefer to see things before I buy them, so being close has been handy.

     

    Any advice on what I should bring? I'm assuming a Warlord book and army, brushes and paint, and some dice. Anything else?

    You might want to read this other thread which covers a lot of the same questions . . .

     

    Thanks for the links Inarah, they were mighty helpful. Somic, eh? It's been years since I've had a Frito Pie. That sounds pretty good right now.

     

    The classes sound great. Right now, I can do a wash, but that is about it. I'd love to learn how to do that non metalic metalic thing. And sculpting would be cool too. I can make 25mm unrecognizable blobs out of FIMO and Miliput these days, but I'd like to get better.

    I've attended once, in 2008 with a friend of mine. It was very relaxed . . .

     

    Thanks SkeletonTodd. Laid back is good. I've never heard any other con described as relaxing. :)

     

    I'll try to avoid spilling paint, but that's probably just asking for it.

    Well, if last year was anything to go on . . .

     

    Hmm, wench auction. Alas . . . I will have no wench to auction. But do that take nine year old boys who never stop talking? :)

     

    These events you describe sound an awful lot like some sort of Sadomasochistic Special Olympics. I'm in.

     

    :)

     

    Shawn

  11. Howdy Ya'll,

     

    I'm considering going to Reapercon, but am not sure quite what to expect in a gaming convention. Besides a lot of Warlord playing, miniature painting, and mass purchasing of metal, (which all sounds fine to me,) what goes on at the con? I've never been to a gaming convention, so I am a bit unsure as to what wallowing in geekiness for four days looks like. Perhaps I've been looking in the wrong place for information.

     

    I am relatively new to Warlord (still haven't worked up to an 1,000 point game yet) and am looking forward to it. But I was wondering if other games are played - after all - it's four days long.

     

    I enjoy GMing RPGs, and am wondering if that kind of thing goes on too. My thoughts go to running one-shots in Taltos using Savage Worlds, with plots like a band of Mercenaries infiltrating a Necropolis Warren/Dungeon, to scenario in which a forced alliance of Reven and Darkspawn players must find a desecrate the Crusaders well hidden Avatar of Celestial Justice. Other ideas include non-Reaper related things, such as a Savage Worlds mini-quest in the Percy Jackson and the Olympians realm (books not movies) entitled "After all that Searching we Finally Discover the Legendary Phoenix at a Luby's Early Bird Special . . . In Phoenix." But that is how my mind works when I start thinking about things like this. :)

     

    So, what should I expect at Reapercon, and what would it take to organize games there?

     

    Thanks,

    Shawn

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