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Darkmeer

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Everything posted by Darkmeer

  1. One of my dear friends broke her ankle recently. She's been basically immobile and has other anxiety and allergic reactions to people (perfumes, pets, etc.). I am one of the few people she can be around, so I went and visited with her. Yes, my wife is fully aware of this friendship and visit. I believe that no good deed goes unpunished. I don't care about the punishment, I do good stuff anyways. The hard path is the best path.
  2. Okay, I'm looking for a trio of intimidating minis wielding two-handed flails. I'm looking for two female and three male minis. This shouldn't be hard, but they need to be fully armored. THAT is where the difficulty is coming in, because there don't seem to be many fully armored human minis that are that way. I can find all sorts of old GW marauders with ultra buff chests, but no armor! I'm not against some conversion, but I really want armor to start. I am aware of the Privateer Press minis, but I'm avoiding Steampunk (and I've already used THAT heavy flail for one conversion already). Thoughts? Help? Thank you all in advance!
  3. Perception 1d20+3 = 10+3 =13 If possible, Sturgis will be scanning for any dangers he can see that they may face deeper in this place, although something tells me we're about to meet one.
  4. Sturgis will cast Comprehend Languages if he has time, otherwise his perception check is simply 1d20+3= 8+3=11
  5. Things are better than they were. Oddly, I am relieved about the job. The stress and anxiety was awful. Knowing I don't have to walk into that tomorrow makes me feel sooo much better. Thank you OneBoot! I greatly appreciate it. Focusing too much on work made me miserable. I have a lot of painting and sculpting to get back to whilst searching for employment.
  6. Welp, my silence on the forums is temporarily over. But my job search begins. Lost my job (not unexpectedly) today. As I stand, I am good. I am not unhappy about the loss, I am just frustrated at the uncertainty. Life moves on. In other news, I have some sculpting and painting to catch up on :)
  7. Thank you all. I'm looking into all your suggestions. It's all very appreciated!
  8. Sturgis shares the information he finds. "I believe we should leave them be. Let us move without disturbing them."
  9. Knowledge Religion: 19+6 = 25 Knowledge History: 15+6= 21 Sturgis looks for any historical or religious significance to the scene before them.
  10. So, I'm beginning a Warhammer Fantasy Roleplaying Game Campaign since the Humble Bundle came out and we all now have the books. I'm looking for ideas and inspiration for a basic Warhammer Fantasy adventure that feels setting specific that I can use to jump start a campaign. I plan on this being my winter campaign this year, but I have out googled myself, and I just can't come up with something that I really like. I have the entire line thanks to the bundle, I even found some fan made "missing" material (elves). So, does anyone have any good suggestions/ideas that you've used to jump start a campaign?
  11. "I think that our quarry may not be on this level, but ensuring that is our safest bet to not be ambushed."
  12. Well then, Sturgis is going to suggest we go north of the 7. "Well, did the Tengu investigate north of the tunnel that they made, or were they just unlucky enough to find us?"
  13. "That seems a wise course of action, especially given our current situation."
  14. While there are no pictures of them, I finally finished my first commission. 13 Tabletop+ Stormtroopers from the Imperial Assault game. I will say, painting that many Imperial White soldiers drove me more mad than usual (yes, I used a lot of photo references). Soooo... after that. I'd like to get back to painting something simple. My sixth Minotaur, and perhaps something else this month into October. We will see. My life has been an absolute plane crashing into a trainwreck lately, so if I succeed at any of this I will be happy.
  15. Sturgis will agree on this, and he'll be using detect magic on anything they find, including the Ranseur and the half plate.
  16. No worries there Dilvish. I've been having trouble being online as much as I'd like. I'm glad for the pace of this game, as I can still keep up with everyone. I'm happy in my current role. I'm also glad that I've not really had to draw a weapon, I've been able to focus on full defense and spellcasting. I'll likely end up going that direction more as the game goes on. I'll likely not be taking a feat for the armor proficiency, I should focus on what Sturgis is good at.
  17. Sturgis will step up and cast burning hands defensively. Concentration check: 19+1 = 20 (definitely made it thank you d20 Dice Bag!) 1d4 Fire Damage: 3 damage dc 14 reflex save for half. "Have at thee, foul creature! We had no quarrel, and would have otherwise left you in peace!" Sturgis will angle the gone so that it goes towards the wall, it will scorch the heck out of the wall and probably give a nice warm sensation to Janalyth, but not actually touch him. It will be an L-shaped cone not the V-shaped cone to avoid the party.
  18. Sturgis holds 5' back and remains total defense in the event his partners are injured.
  19. Then Sturgis will take a total defense, but I thought since he stepped back he couldn't get that.
  20. Sturgis steps back and takes a defensive stance (fighting defensively effectively, since he cannot take a full round action to go "full defense").
  21. pcktlnt: If you got the expansions, check them for their dice. There have been missing parts of the pledges, and that's causing a bit of frustration from a number of backers. I simply wanted the game and the minis to paint. I'm fairly happy (less so about more dice, mwahahahaha!). I was pretty relaxed. Others are... really angry. Holy carp. The kickstarter page is full of angry people on the comments. I put my 2 coppers in and left it at that (and noted what I was personally missing). No hate mail.
  22. "Everyone BACK AWAY." Sturgis proclaims quickly. (hopefully a free/instant type of action.)
  23. Knowledge: Religion: 1d20+6 = 16+6 = 22 (figuring out the creature as it appears undead) "We have no quarrel with you, and we are not thieves. We come seeking to find thieves from elsewhere."
  24. "Ma'alik, that room dealt with Wrath. Plying the secrets of Wrath will likely end in injury. I will follow, but I believe we will find nothing but trouble there." He looks to Janalyth and Greyson. "If we need an escape route, it is likely the Tengu used that tunnel. I agree with you that we should investigate that before heading to the main hall. What say you, Greyson?" If we end up in the "Wrath" room first, Sturgis will take a full defense before they open the door.
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