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  1. I cracked one, too. And the 80mm inserts don't fit at well into the bases at all. The aesthetic elements are great, but I'm not happy with the quality of the physical design on these.
  2. That was my first thought. There are so many D&D clones out there, and so many 'old school' throwbacks that another one really doesn't excite me. When I saw it offered, I expected to find something built off of RAGE, and set in their own world. I mean, think of all of the Reaper-specific races and beasties that are tied to their world! (disclaimer of bias - I ran a Savage Worlds campaign set there, with a party that included a dwarf, a barbarian, a Koborlas outcast, and a pacifistic Reptus.) And to be honest, I lived through "old school" when it was all current. I started playing D&D in '82, and started DMing in '89. I've also got shelves with so many RPG systems that I could entertain a small army. While I have great memories of old school games, and while there are elements of them that are lacking in modern games, there are also some elements from modern games that most old school throwbacks lack, things that I find are important. Things like robust non-combat options and mechanics that encourage and reward roleplaying and character/player narrative, and promote non-optimal play (like rewarding weaknesses and flaws.) Or character advancement that involves tough decisions and trade-offs (as opposed to systems where you make every meaningful decision about your character during creation.) Without that, you just get an RPG-inspired skirmish game. This isn't meant as a criticism of the system, just feedback on why it doesn't personally appeal to me (and would probably be waved off by most of the people I've played with, except maybe as a one-shot with beer.)
  3. Actually, I was able to dig up enough old emails to get access to 3 and 4, which helped. 2 I know. I still can't find 1, nor can I access 5. I also found the pledge manager for CAV, but it only showed the core set, and I know I added some bits on - was that handled elsewhere?
  4. I'm trying to do a visual inventory of my miniatures (mostly just a record of what I have so I can find things without searching through piles of boxes.) I've backed all of the Kickstarters, including CAV and Base Boss. If I could access my old pledges, I could just grab the campaign images off of Kickstarter and use those, which would save literally dozens of hours. Is there any way to look at the previous campaigns' pledge managers to see what I got?
  5. I've seen the full checklists, but was wondering if there is a parts list for the ship anywhere. I've got multiples to inventory. /edit - I got the answer on Discord while I was posting. There is one on the way.
  6. I've been looking all over for hours, and there is one thing I can't find a decent miniature for: Prisoners. Shackled, or chained to a wall, or otherwise bound. There's plenty of surprisingly buxom, surprisingly nude bound women, and there are quite a few BDSM minis, but I'm looking for prisoners for actual RPGs, not fetishes.
  7. Sometimes, it is the simplest things you have the hardest time finding. There are two that I'm going nuts looking for: ~A wolf. Not a warg, not a winter wolf, just a plain old medium-base wolf. You actually have one, but it is only available as part of a set (60181: Adowyn & Leryn (Iconic Hunter & Wolf), and with the Boneyard AFK, there aren't really any other options. ~A small humanoid flier. I regularly need mephits, I regularly need imps, and I regularly need quasits. They're similar enough that a generic piece could fit any of the three with the right paint job, but absolutely nobody seems to make them (except WizKids for a gazillion dollars on Ebay.)
  8. This one just occurred to me. Take the concept you employed with the brain-in-a-jar and give us a 1950s style sci-fi pulp astronaut or two with bubble helmets.
  9. There are RPG bases in the Kickstarter. You should be able to compare part numbers from the store with the numbers from the image on the KS page.
  10. It got deleted. To be fair, though, it was really only one person here (and two or three on the KS comment section) that were taking the stance that questioning Reaper was heresy and nobody had the right to do so - although in much less polite terms. It is hard to do without starting a flame war, but I'll try. The problem is that concerns and questions have been going unanswered, either in official updates or in creator comments. The Base Boss example, as was brought up earlier, was an extreme case, as was them giving an update that essentially said, 'we can't meet the deadline' and then going dead silent for six weeks with no new information. Again, just extreme examples. Different project, same people, but background that is still relevant. Read on. The big blow up in B3 was when the shipping and update schedule, which had been detailed, had obviously changed significantly and nobody could find out what had happened or how it affected them. Did they just skip an update? Did the schedule completely change? Was it another big delay? People had no idea. People were patient, though. They asked, but didn't get upset, when the expected update was a few days late (by Reaper's own estimates it would likely have been Tuesday or Wednesday.) It was when it slipped into the weekend without even a friendly heads-up in the comments by Reaper that people began to feel that they weren't being treated they way they expected Reaper to treat them. Remember, a lot of these same people had just had Reaper completely ignoring them for months in another project. That hurts trust. It only really blew up when people started dismissing their concerns as invalid and condescendingly blowing them off. And when ReaperBryan came in and gave a couple of sentences (yes it has changed, yes we're working on zone 3, we'll have specifics on Monday and Tuesday), it disappeared. That was all people were asking for - basic communication.
  11. The connection between Base Boss and Bones 3 is that it is the same company doing the same thing that people have been talking about in Bones 3. The connection is that it is a directly related example.
  12. @Reaperbryan - thank you. That's the kind of thing we were looking for. To be fair, the last we heard, 1 was on a palettes and 2 was on queue.
  13. Yeah, I've already decided I'm out, as this is going nowhere. But I will leave this last thought: As a customer who feels he is being treated unfairly (I *still* can't find out what I am getting from Base Boss, months later,) what other recourse is there?
  14. There is no indication that they see anything posted to Kickstarter. I've seen simple questions asked repeatedly there that have gone unanswered for *months.*
  15. In case it wasn't clear, I'm also 100% confident we'll get our stuff, and 100% fine with the delay, and 100% fine with Reaper folks taking a rest. The only thing I've criticized is that Reaper has failed to keep us informed as to what has changed (when it is obvious something has), and what that means. It isn't unreasonable to expect given the amount of money (and, in some cases, reputation) people have invested in this.
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