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Posts posted by Werkrobotwerk

  1. 3 minutes ago, strawhat said:



    Why did they put rib bones in the horse's neck?


    It's a minor thing, but it really bothers me.  I mean, I'm not a Warma-Hordes player, but I would otherwise really love that model.


    I still (more than) kinda like it, and I'll likely pick it up...unless someone else puts out a mounted headless-horseman type.  

    because the horse has eaten an entire man's torso. his head is sticking out the horse's mouth, and his ribcage is stuck in it's neck. which is kind of which is... intensely meh.

    • Like 5
    • Haha 3

  2. 2 hours ago, ManvsMini said:

    Question for January 16th:

    Have you ever had a side job in addition to your regular work, or considered having one? What was it or would it be?

    There were times when I had up to 4 part time jobs at the same time. But that was when I had no full time job. It was also terrible. I would lose up to 3 hours a day to commuting, only get home in time to sleep, and then still not make enough to afford living expenses. 


    My current job has rules about reporting outside employment that pose a problem for most of the kinds of side jobs that would be worth doing right now. 

    • Like 7
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  3. 1 minute ago, TheAuldGrump said:

    Think I may have found something to wear for Megan's game....



    The Auld Grump

    My friend bill wears something similar to conventions.  

    10 minutes ago, WhiteWulfe said:

    I think it's more the descriptive pre-amble about the model itself, where things can be translated in a manner that may seem "off" for native English speakers, as our sentence structure is done very differently than Asian languages.  Either that or the cheaper (or older) kits where less effort is put into the instructions. 

    Oh I know, a previous job I had involved taking translated scripts and preparing subtitles from them. Needing to send things back to the translator with notes like, "this does not make sense in english" was pretty common. 

    • Like 7

  4. 47 minutes ago, WhiteWulfe said:

    This sounds more like a ploy the Chinese companies would use, since their translations are... 


    Well, let's just say I'm glad Tamiya gets someone who knows English very well to write the English side of their instructions.


    But I playfully say Chinese companies mainly because so many of the kit companies are there, and more importantly there are some that put out revision after revision (my current favourite, Trumpeter, does this a lot) 

    I just built a Chinese kit last week. It had very good ikea style wordless instructions.

    • Like 6

  5. I had started this meaning to use it for the reapercon quad color clash. But I took too long and then decided it need another 3 colors. So technically it's 7 color. Mint green vampire mist, dungeon grey, some old hd blue who's label fell off, carbon grey, shadowed stone, golden glow. 






    • Like 22

  6. 53 minutes ago, ManvsMini said:



    The ironic thing is that tonight is still cheesy leftovers... yes, either lasagna or enchiladas. I don't mind eating leftovers, it's just cheese that many days in a row has been known to cause digestive issues.



    It's pizza with a loaf of French or Italian bread for the crust (I prefer Italian, it's a bit wider and flatter so you can fit toppings on more easily). For when you want pizza, but don't want to order, don't have a frozen one, or don't have the tools, time or energy to make your own dough. Slice the loaf of bread lengthwise, toast it in the oven just a bit so your sauce doesn't soak through, put the sauce, cheese and toppings on, then back into the oven until it's all melty and hot and voila! Just don't burn your bread.


    • Like 4

  7. 17 hours ago, ManvsMini said:

    Question for January 12th:

    How many starter boxes/armies do you have for games you never got to play? Estimates are ok if you don't feel like digging through your hoard. Or do you just like painting and never actually intended to play a game?


    rail raiders, once I read through it, it turned out to be a mess

    zombicide invader, I bought this for the minis, undecided if I'll ever use it as a game

    siege of the citadel, covid happened, hope to play it in the future

    wander, hope to play post covid

    Necron army warhammer 40k 9th ed. I played 8th ed, but well "covid"

    assorted minis built for this is not a test, was supposed to start playing it the week after covid started.

    battletech kickstarter minis COOOOOOVVVVIIIIIIDDDDDD

    relic knights speed circuit. Game died before I finished building it


    not including the ones that were bought without any intent ever to play

    • Like 9
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  8. 1 hour ago, Dilvish the Deliverer said:

    Sure, but it's kinda long.  This is D&D 5e, about how Continual Flame interacts with Darkness.  Player's question is at the bottom of the email chain, my thoughts above.  Spoilered for length/people who don't care.


      Reveal hidden contents
    On Sun, Jan 10, 2021 at 10:23 AM jeffrey higgins  wrote:
    So, I decided to review the information in the books to come up with a good answer to this.
    First, the Continual Flame Spell.  First of all, the duration of the spell is listed as until dispelled.  Second, it does not state that the spell can be up cast.  Not to say that you couldn't (Warlocks cast all spells in the highest available, and you can always cast a lower level spell from a higher level slot) but it the description doesn't explicitly confer a mechanical advantage to casting from a higher slot.  However, per Casting A Spell At A Higher Level on pg 201 of the PHB, "When a spell caster casts a spell using a spell slot a of a higher level than the spell, the assumes the higher level for that casting".  So it could be inferred that a Continual Flame spell cast from a 3rd level slot would not be dispelled by Darkness.
    As to Continual Flame effectively creating a magical item I would say no.  It is specifically a spell and thus affected by Darkness.  A magical item that create light (in and of itself, not via a spell it allows you to cast) may have used Continual Flame as part of the creation process (or something completely different) and thus would not be "dispelled" by Darkness.  More on Darkness below.  

    Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.

    If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

    If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

    So darkness doesn't care if a spell is a "light" spell or not.  Just if it over laps the area of light created by a spell of second level or lower.  So, RAW, it would dispel Light (cantrip), Continual Flame (2nd) and even Faerie Fire (1st level).  Pretty useful, and something I didn't notice until just now.  However, there is another thing that I have realized.  "And nonmagical light can't illuminate it".  The corollary is that magical light can illuminate it.  Of course, if that magical light is created by a spell, of 2nd level of lower, then that spell is dispelled.  If the light was created by a magical item, such as a glowing sword or an Everbright Lantern (which produces light comparable to a Continual Flame spell, but isn't the spell), then it would follow that it would illuminate the area within a darkness spell.  Again, something I have not noticed before.
    This shows the difference between Continual Flame and a magical item producing light.  While Continual Flame does have a steep (at low levels) material cost, it is still less expensive than a magical item, and take less time to cast than the time it takes to create a magical item.
    So I'm inclined to leave thing stand as they are.  Continual Flame has the 50gp material cost, is dispelled by Darkness unless it is cast from a higher level (3rd or greater) spell slot.  Darkness with dispel any 2nd level or lower spell with that creates light.  Darkness does not inherently suppress magical light created by non-spell sources.
    Note: I am particularly pleased with the realization of how the Darkness spell interacts with non-spell magical light as that fixes the broken-ness of the Darkness/Devils Sight combination.  It also make magical items that shed light more useful.
    Note 2:  That is not to say that there couldn't be an effect that couldn't suppress the light of a magical object.  It just wouldn't be the Darkness spell specifically.
    That is my thoughts on the matter, how about the rest of you?
    On Sunday, January 10, 2021, 02:44:48 AM EST, Ron > wrote:
    Does Continual Flame produce a magic item effectively, or is it really destroyed if any of the light it casts intersects a Darkness spells' area of effect? Other question would be 'is Continual Flame a light spell because it produces an effect that emits light?'
    That seems insanely costly for a spell that has a high material component cost (50gp worth of ruby dust), versus one that doesn't...
    On other other hand, there's upcasting, which seems to clearly make it count as a 3rd level spell or higher, where Darkness is explicitly written to only affect 2nd or lower level spells.
    Thoughts and/or rulings?


    ETA: other spells affected by Darkness

      Hide contents
    These spells would also be dispelled (unless cast with a higher level spell slot) due to having an "area of light"
    Dancing Lights
    Produce Flame
    Faerie Fire
    Continual Flame
    Flaming Sphere
    Moon Beam
    Guiding Bolt?- not "an area of light" so I'm thinking not, but you could argue the fact that the target is glittering with dim light.



    I don't know about 5E, but it might matter how you make magical items. in previous editions some magic items were spell equivalent so if an effect negates the equivalent spell it also negates the magic item


    • Like 3

  9. 8 hours ago, MoonglowMinis said:

    Anyone have any useful leads on a set of elves in tribal garb?  I'm specifically looking for elves that would fit in a jungle, tropic, or coastal setting.  Not looking for heavy armor.  If there's some gender diversity in the set that's even more ideal.

    I could kit bash if needed, but trying to avoid that.  Also looking for things that would fit well in scale with Reaper Bones' offerings.

    Have I made this easy enough for you all?

    hordes circle of oroboros. they'll be a bit big

    • Like 2

  10. 21 hours ago, ManvsMini said:

    Question for January 7th:

    Hogwarts, Aretuza, Scholomance, Brakebills College for Magical Pedagogy: all are names of some well-known magic schools in fiction. What name would you give to a school for magical study?

    that burning hole in the ground school for wizards who only bothered to learn fireball

    • Thanks 1
    • Haha 6

  11. 22 hours ago, ManvsMini said:

    Question for January 6th:

    Have you ever been to a school reunion? Is it awkward seeing all the people you graduated with again? If you are from outside the US, do they do these reunions or anything similar in your country?

    ha ha ha NO.

    With maybe a half dozen exceptions for high school and a dozen for college most of the people I graduated I never want to see again. For many of the people from high school the nicest they'd ever get from me is pretending we've never met.

    • Like 7
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