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I like Emperors in general and this one is a bit fun. Too bad it is illegal. You have AC/20s spread across the arms and torsos and yet still have Lower Arm and Medium Laser slots in the arms. This is not allowed in the construction builds of battletech because the weapon crit slots have to take up every arm slot if they are being spread across like that, and cannot have hand or lower arm actuators in the arms either. An easily remedied situation as the AC/20 goes into the arm on each side it loses the lower arm, and moves the Med Lasers to the respective torso. Also the Engine, and Gyro placements are incorrect but just for visualizing the mech it should be fine. The design itself is fairly close to the 6S version of the chassis with dual LB-20 X AC, same armor, and 3 Medium Pulse lasers across the torso's, and 1 Medium laser in the head.
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100% agree. This year has been expensive.
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I went in just for the books in that first Kickstarter this year because I just didn't need more stuff in my house. That is what I buy Mini's for...... Oh look now there is the a Mini Kickstarter. The man just knows where my wallet is.
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Pictures or it didn't happen.
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dark dwarves, were they evetually going to be a faction?
Looter replied to The Steve's topic in Warlord Factions & Tactics
To be honest the factions you mentioned are not really a good fit for what you are saying. While Nefsokar has a lot of spell casters they are more of a mix of the wizard and holy undead faction above, along with a strong standard human component that makes them really a mish-mash of ideas. I like Nefsokar by the way and run them a lot although I try not to run the Cavalry army of doom too much as it feels cheap. The good Elf factions suck, and are probably the worst overall factions for real depth in the game. I would like to revamp the elves as well but probably never will because they are also pretty boring. I wish Eawod was better to be honest, because all the other archers of that faction suck. The Dark Elves are a very fun faction though that do a lot of fun things very right so I could see the elves being reworked and hopefully being separated from the Nature army that has much more personality than they do. Being Holy Dead is quite a bit different than the standard undead that Warlord already has. Think more like say Mulan with the Ancestor spirits that actually worked tried to help, and the Stone and clay ancestor spirit that Eddie Murphy shattered, along with the Terra Cotta Army. Now think of the Ancestor spirits being linked to a peasant warrior and when they die so does the spirit. Mix in Dragons, and even Spirit Animals like from Kung Fu Panda or Sun Wukong (The Monkey King) and it feels a bit different than Zombie swarms, Skeletal minions and Vampires. As for Reptus I love them. I also like Dinosaurs and think Dinosaur people as a distinct group separate from the Dragonmen of Reptus would be quite fun. The water faction would be hard and to be honest may not even be fun to run but the Karkarions, Sea Trolls, Water Goblins, Sea Serpents, and Dragon Turtles that could be part of it. I just always thought there could be more factions and sub factions than there were. Sad we will never really see that. -
dark dwarves, were they evetually going to be a faction?
Looter replied to The Steve's topic in Warlord Factions & Tactics
To be honest I have always felt there was some good expansions that were not realized in Warlord. Factions like: 1. An Underwater faction, with Mermen, Selkies, Sea Trolls, Sea creatures/monsters, 2. A Wizard faction, with Spellcasters, some spirits and elementals as soldiers, along with Spellblade knights, and Golem suits. 3. A Druid faction, with druids and rangers using their animal companions, Several Tree Monsters, Owlbear and wolf riders, Harpies and centaurs 4. A Holy Undead/Ancestor Protectors faction with Undead that are good aligned with Spirit beasts, armed Peasants, and stone guardians 5. A Dinosaur lizardman faction with all the usuals but with Dinosaur themes, such as Dino riders, Dino beasts, maybe with ancient versions of fantasy races. will continue later -
I can accept that. Thanks for the info.
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Yeah while the lighthouse art is awesome and I may buy it I would have to say most of these aweful "fan" add ons for the last few years are trash. I don't know what a flumph is and do not care. It's inclusion is from what seems to be a bunch of people having a tantrum somewhere I guess? That is not a good reason to incorporate things. I feel a headache coming on. Anyway I like the gods and adventurers from hair but that terrain is just as bad as I feared it would be. The scarab people are interesting though leaving me more intrigued by this set than I thought. The dungeon denizens is essentially a fan favorites expansion which means it is a mix of oddball stuff and some interesting things. Sadly it is a hard no from me. Other than the bathalian and wyverns I either already have a pile of these or just would toss it in a box of junk for my daughter to destroy.
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Now that is the sort of thing that is unique to Reaper Kickstarters. Let's hope a lot of people jump in seeing that light house.
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I really am looking forward to seen them!
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That may be the case but it also means they will have to be prepared to take the hit on this Kickstarter, and what it could mean for all the follow ons. After all if they have a substantially smaller turnout this time it could weaken future KS's as well. Reputation matters. Reaper has garnered a reputation for Large Unique sets and individual figures. If they begin a regression they may keep shrinking afterword. It is often just how things work in any industry.
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I am of the opinion that the core sets were not that great since the price increase. While there is quite a few figures many of them are useless trash enemies for a campaign and waiting two years for junk I can have printed in the mall on demand is just not really all that interesting. I don't think the very plain mini's this years core set has is all that interesting as pretty much the standard mage, fighter, rogue, cleric has been one of the most commonly made mini ideas of the last few decades. I also think it being post-covid has essentially nothing to do with the success of this Kickstarter, as most places that sold the figures individually from other sources are now out of business. In fact the other myriad list of reasons this Kickstarter is flagging are much more of an issue; *The extended time of fulfillment. (Understandable) *The increased cost (Understandable) *The lack of large figures (very sad, this is one place where I get those large figures) *The lack of wave shipping. (Understandable yet mishandled) The things I do not like about this are few yet important to me: *I love really big neat things, *I want more unique figures like the Were-Bear, not things like giant ants which are often able to be found as childrens toys, *I do not like the big $50 sets with so much large bits of Terrain, this makes it seem like an expensive encounter without the personality of one, or of a small collection of playable mini's and terrain that is possibly not as useful as the small encounter sets from previous Bones launches. *I want more races like the Were-Bear, the two-headed troll, the salamander people. Those are just plain new and fantastic. More zombies, skeletons, humans, elves, dwarves (my favorite by the way) are just not going to cut it anymore. *Going from the last one more cultures with figures from that culture like the olympus expansion from Bones 5. That was fantastic. Anyway. I think we all just want more and better options, not just more of the same we have already gotten.
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So is anyone else worried that with just over a week left we are still below day 2 of Bones V? I am kind of blown away by that.
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All of your examples above are of correct ways skulls are used throughout various cultures. The undead sarcophagus is not a correct use. It is like if Dracula had made statues of his coffin with a skull on it to represent himself. Yes he is undead. Yes he uses a coffin. Is he ideally represented by a coffin? No. Using the Egyptian theme gives you a very nice setting that has Gods, Undead, Monsters, and enormous monuments that all work toward a goal. If that goal is that the Pharaohs were undead that is cool but having all of the art showing them as undead seems a bit spot on loosing the factor Horror actually plays on that. I mean can you imagine how weird it would be to be an egyptologist and finding a sarcophagus with a skeleton on the exterior, containing a mummy with a skull death mask, that when taken off shows that yes there is a dead person there. A little too obvious to me. Now imagine discovering a sarcophagus with the image of Horus on the exterior, then a Death mask with the same on top of a skeleton. Same end result of a skeleton, but now you have the mystery of why the face of a god on the outside. Having the outside being the same representation as the inside is pretty much someone playing Captain Obvious a little too hard. Everybody knows what you will typically find in a sarcophagus, there is no mystery in that.