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  1. So I wanted to start posting some of the armies that we have been running in our small group and maybe restart some of these Faction forums at least. So with that in mind here is the army I ran last week in a 1600 point vs. 2 800 point armies. I will post about the results and the tactics used soon. Troop 1 (547 pts) King Thorgram Grimsteel Mithril Armor Margara Firetongue Familiar Ivar Silverfist Familiar Halberdier x 3 Kneebreaker x 4 Piercer x 2 Troop 2 (160 pts) Gargram Heavyhand Armor of Courage Klaus Copperthumb Magic Ranged Weapon Halberdier x 3 Troop 3 (168 pts) Tohil Steadyhand Gilam, Rune Spelunker Familiar Halberdier x 3 Troop 4 (142 pts) Tohil Steadyhand Kara Foehunter Halberdier x 3 Troop 5 (105 pts) Griffon Troop 6 (105 pts) Griffon Troop 7 (105 pts) Griffon Troop 8 (105 pts) Griffon Troop 9 (163 pts) Statue of the Mountain All Father Luck Stone 1600 pts Models: 31DTs: 82Cards: 8+1 So the two armies opposite me were a Necropolis army with Judas, and a Nefsokar centered around a mass of Dervishes and some of their cheap spell casters. I will preface this with the fact that Dice and matchups favored my Dwarf army. The Bats and Flying Elites were countered by either the Fire Hammer spell by my spell casters for the elites or the Crypt bats being destroyed by the Griffons. Judas got shot out of the sky by the ranged, and Magic forces on my army which was again helped by good rolls with the Fire Hammer spell, while the dervishes attacked but mostly did not do overwhelming damage to much that was healed by Ivar later. Over all this showcased the strength of Dwarf spells and the Harassing nature of the Griffon with its Shock special helping them crush the crypt bats and pull Judas off from moving closer to my casters or archers. They are great as flying bubbles of doom as they can charge long distances and choose whom they are attacking with the 4 troops were very good at controlling the tempo of the battle with either ranged damage or Magic while Gargram clogged up the middle for a little bit before being attacked by some dervishes and failing his Tough roll but taking a couple with him over two turns. Overall the Dwarves have some advantages with several of their soldiers being good at melee and having decent DV/MD along with. The Griffons are crazy fast with very solid stats and if you can pick on some solder units can harass quite efficiently using their ability to shock their opponents as a way to gain a little bit more survivability.
  2. Yeah I have never had a problem with the initiative system in the game and in fact we have used it in other games to good effect as well.
  3. I would of course I have been off the site for almost a year and missed this entirely. Yes I would be interested in trying to develop this faction, the ones I play Warlord with would probably be a bit interested in that as well. Sorry to leave you hanging for so long.
  4. I like Emperors in general and this one is a bit fun. Too bad it is illegal. You have AC/20s spread across the arms and torsos and yet still have Lower Arm and Medium Laser slots in the arms. This is not allowed in the construction builds of battletech because the weapon crit slots have to take up every arm slot if they are being spread across like that, and cannot have hand or lower arm actuators in the arms either. An easily remedied situation as the AC/20 goes into the arm on each side it loses the lower arm, and moves the Med Lasers to the respective torso. Also the Engine, and Gyro placements are incorrect but just for visualizing the mech it should be fine. The design itself is fairly close to the 6S version of the chassis with dual LB-20 X AC, same armor, and 3 Medium Pulse lasers across the torso's, and 1 Medium laser in the head.
  5. I went in just for the books in that first Kickstarter this year because I just didn't need more stuff in my house. That is what I buy Mini's for...... Oh look now there is the a Mini Kickstarter. The man just knows where my wallet is.
  6. To be honest the factions you mentioned are not really a good fit for what you are saying. While Nefsokar has a lot of spell casters they are more of a mix of the wizard and holy undead faction above, along with a strong standard human component that makes them really a mish-mash of ideas. I like Nefsokar by the way and run them a lot although I try not to run the Cavalry army of doom too much as it feels cheap. The good Elf factions suck, and are probably the worst overall factions for real depth in the game. I would like to revamp the elves as well but probably never will because they are also pretty boring. I wish Eawod was better to be honest, because all the other archers of that faction suck. The Dark Elves are a very fun faction though that do a lot of fun things very right so I could see the elves being reworked and hopefully being separated from the Nature army that has much more personality than they do. Being Holy Dead is quite a bit different than the standard undead that Warlord already has. Think more like say Mulan with the Ancestor spirits that actually worked tried to help, and the Stone and clay ancestor spirit that Eddie Murphy shattered, along with the Terra Cotta Army. Now think of the Ancestor spirits being linked to a peasant warrior and when they die so does the spirit. Mix in Dragons, and even Spirit Animals like from Kung Fu Panda or Sun Wukong (The Monkey King) and it feels a bit different than Zombie swarms, Skeletal minions and Vampires. As for Reptus I love them. I also like Dinosaurs and think Dinosaur people as a distinct group separate from the Dragonmen of Reptus would be quite fun. The water faction would be hard and to be honest may not even be fun to run but the Karkarions, Sea Trolls, Water Goblins, Sea Serpents, and Dragon Turtles that could be part of it. I just always thought there could be more factions and sub factions than there were. Sad we will never really see that.
  7. To be honest I have always felt there was some good expansions that were not realized in Warlord. Factions like: 1. An Underwater faction, with Mermen, Selkies, Sea Trolls, Sea creatures/monsters, 2. A Wizard faction, with Spellcasters, some spirits and elementals as soldiers, along with Spellblade knights, and Golem suits. 3. A Druid faction, with druids and rangers using their animal companions, Several Tree Monsters, Owlbear and wolf riders, Harpies and centaurs 4. A Holy Undead/Ancestor Protectors faction with Undead that are good aligned with Spirit beasts, armed Peasants, and stone guardians 5. A Dinosaur lizardman faction with all the usuals but with Dinosaur themes, such as Dino riders, Dino beasts, maybe with ancient versions of fantasy races. will continue later
  8. I can accept that. Thanks for the info.
  9. Yeah while the lighthouse art is awesome and I may buy it I would have to say most of these aweful "fan" add ons for the last few years are trash. I don't know what a flumph is and do not care. It's inclusion is from what seems to be a bunch of people having a tantrum somewhere I guess? That is not a good reason to incorporate things. I feel a headache coming on. Anyway I like the gods and adventurers from hair but that terrain is just as bad as I feared it would be. The scarab people are interesting though leaving me more intrigued by this set than I thought. The dungeon denizens is essentially a fan favorites expansion which means it is a mix of oddball stuff and some interesting things. Sadly it is a hard no from me. Other than the bathalian and wyverns I either already have a pile of these or just would toss it in a box of junk for my daughter to destroy.
  10. Now that is the sort of thing that is unique to Reaper Kickstarters. Let's hope a lot of people jump in seeing that light house.
  11. I really am looking forward to seen them!
  12. That may be the case but it also means they will have to be prepared to take the hit on this Kickstarter, and what it could mean for all the follow ons. After all if they have a substantially smaller turnout this time it could weaken future KS's as well. Reputation matters. Reaper has garnered a reputation for Large Unique sets and individual figures. If they begin a regression they may keep shrinking afterword. It is often just how things work in any industry.
  13. I am of the opinion that the core sets were not that great since the price increase. While there is quite a few figures many of them are useless trash enemies for a campaign and waiting two years for junk I can have printed in the mall on demand is just not really all that interesting. I don't think the very plain mini's this years core set has is all that interesting as pretty much the standard mage, fighter, rogue, cleric has been one of the most commonly made mini ideas of the last few decades. I also think it being post-covid has essentially nothing to do with the success of this Kickstarter, as most places that sold the figures individually from other sources are now out of business. In fact the other myriad list of reasons this Kickstarter is flagging are much more of an issue; *The extended time of fulfillment. (Understandable) *The increased cost (Understandable) *The lack of large figures (very sad, this is one place where I get those large figures) *The lack of wave shipping. (Understandable yet mishandled) The things I do not like about this are few yet important to me: *I love really big neat things, *I want more unique figures like the Were-Bear, not things like giant ants which are often able to be found as childrens toys, *I do not like the big $50 sets with so much large bits of Terrain, this makes it seem like an expensive encounter without the personality of one, or of a small collection of playable mini's and terrain that is possibly not as useful as the small encounter sets from previous Bones launches. *I want more races like the Were-Bear, the two-headed troll, the salamander people. Those are just plain new and fantastic. More zombies, skeletons, humans, elves, dwarves (my favorite by the way) are just not going to cut it anymore. *Going from the last one more cultures with figures from that culture like the olympus expansion from Bones 5. That was fantastic. Anyway. I think we all just want more and better options, not just more of the same we have already gotten.
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