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Jordan Peacock

Bones Supporter
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Jordan Peacock last won the day on September 24 2018

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About Jordan Peacock

  • Rank
    Wasteland Kit-basher
  • Birthday 12/10/1970

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  • Website URL
    http://greywolf.critter.net

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  • Gender
    Male
  • Location
    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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  1. Thanks for the tip! I was wary of experimenting too much with dipping the piece in anything, since it's plastic underneath and I've had bad luck with turning plastic icky if I'm not careful. (Granted, it's usually the softer sorts of plastic that give me such trouble, but I really really didn't want to ruin this one. ;) ) I'll have to try that sometime with some piece that's a little more expendable sometime.
  2. Okay, this isn't really my idea, as another Fallout: Wasteland Warfare gamer picked up an earlier version of this toy and converted it for some tabletop terrain. I happened to see this in my local Walmart -- two copies, even! -- so I decided to pick it up and give it a go. Normally, Hot Wheels cars -- sedans and pickups, at least -- are somewhere in the neighborhood of 20mm. (Trying to assign scale to Hot Wheels is tricky, since you've got VW bugs, buses, fire trucks, ambulances, scooters, motorcycles, golf carts, bumper cars, airplanes, copters, and all sorts of other things that end up being THE SAME SIZE in the pack, and if they have wheels, with the SAME SIZE WHEELS.) So, they are great for Gaslands, but generally not so great for skirmish-scale (25, 28, 32, 34mm) games. As was pointed out to me, however, the camper is about plausibly-sized for one of the mini-campers that can be found in various campgrounds in the Mojave in Fallout: New Vegas, and the "toony" proportions of the rig make it look as if a 32mm scale driver (but JUST A DRIVER -- not a passenger) could fit in that cab. AND, one-driver-only trucks are precedented in the Fallout universe, thanks to the Pick-R-Up truck in Fallout 4. So, I decided to pick a couple up and try converting them. Thankfully, modern Hot Wheels are often mostly plastic, not so much die-cast metal as they used to be, so it's fairly easy to drill out those support posts that keep the toy components held together. In this case, it's only the shell of the front rig that's die-cast metal, with all the rest being plastic. Unfortunately, there's a bunch of chrome, which seems to be a bit more stubborn when it comes to holding spray primer. The two tiny seats inside the rig cab make it clear that this truck is supposed to be 20mm scale, despite the "toon" proportions. Also, there's a solid metal support pole inside the rig. For those reasons, I opted to leave in the tinted plastic "windshield" piece (and grunge it up a bit) rather than replacing it with "broken" blister plastic or removing it entirely. I don't need any interior details to be seen that badly after all. The interior of the "camper" oddly enough has a suit stretched out that might be closer to 25 or 28mm scale. (These are toys. "Scale" is not a primary concern, obviously.) I might go back and paint that up as a Vault Suit or some-such. To "transform" the cabs, I base-coated most of the pieces (except for the windshield inserts) grey. I left one of the trucks the default green, but I used a scrub pad to grind down the painted-on flourishes to make it look as plain as possible, and then started splotching it with Graphite Grey, then Burnt Sienna and Zinc Grey, and drizzled on some "whatever-color-it-is-at-the-bottom-of-my-paintbrush-water-dish-that-needs-emptying" for extra grunge. The license plates are printed paper elements. For the green truck, I used a Tehnolog/Robogear/Platformer construction set panel to turn it into a flatbed truck, with some epoxy putty as gap-filler and to give it more support. For the white "U-Muvit" truck, I used an empty pill bottle, with a 25mm round plastic base to fill the top (I sawed off the screw-on cap area), another Tehnolog panel for the doors on the back, and some epoxy putty for gap-filler. Last but not least, we have the campers! I used some epoxy to fill in the holes on each side of the hinging mechanism (the toy is made so that the camper opens up "funny car style" to put a little racer vehicle in the back), and removed the two tires, replacing them with an "axle" of wire, and a couple of bits of scrap to make bare, sans-tire wheel hubs. The grill is just a random tab cut off of a broken toy in my "bits box" that I thought looked vaguely grill-like, with some cross-stitch plastic grid for the grill surfaces (I drilled some holes to insert the pegs on one side of the grid section to anchor it), on a piece of resin sprue and a 25mm round MDF disc. The picnic table is made from broken Hirst Arts Castlemolds castings on a 50mm plastic square base. In the background is that Reaper Tree of Despair I so like putting into the background of my post-apoc scenes. It has a lot more character than, say, Woodland Scenics tree trunks. :D
  3. Amazing! I love that he's driving a toy Jeep (KOBOLD-SIZED!) -- also really nice job with the customization to make all the "kobold loot" -- especially the golf club & bag! (Okay, the DUCK is awesome, too.)
  4. That's sad to hear. I actually (vaguely!) remember a time in the mid-'90s (?) when a lot of the new pewter minis coming out had this disturbing tinny crunchy noise whenever trying to bend pieces back into shape (things were always mangled whenever they came out of the box, and any thin bits of foam seemed to be more symbolic than anything). I think that was before I learned how to pin things properly, though, so I can't recall how hard that metal was to drill. I wonder if it would be possible to salvage something like this with a lot of pinning, and by representing the dragon's breath as a solid piece? (I'd suggest the lightning, too, but I figure it would be hard enough to represent it at all in the first place -- let alone making it sturdy enough to serve as any kind of *support*. It would probably just be a couple of thin wires bent and painted bluish-white, with some "forced light" blue effects on the wizard's hand -- and, a bit more of a challenge, the dragon's chest (which is already so BRIGHT I'm not sure it would work).
  5. Brilliant conversion! I might have to reconsider this figure. :D
  6. Wow! I think this set was the first "miniatures diorama" set I recall ever seeing. I loved the illustration it was depicting in 3D, too. (Found a thumbnail on a Google image search.) Totally wanted to play a centaur knight, but of course that simply wasn't an option back then. (Not really sure it's an option in most systems now, either.) I imagine pinning that dragon properly has to be a real challenge when assembling this set. How much of a challenge was it to put this together? (I've only seen this -- once upon a time -- still in the box on a shelf. I never saw the actual breakdown of parts, let alone actually attempting to paint it myself.)
  7. I've also been using bits and pieces of the Pixar play sets for other sets. Some of the sets flip or pop open to reveal interior space in a very toy-ish abstract way -- Luigi's has a short stretch of ROAD on what would be the ceiling, the 66 shop has some weird pop-up stuff, and so on. Sometimes this yields extra "props" I can use with other sets ... though in the condition I GOT these play sets, any easily removable bits are likely *missing*, just leaving me with anything that I have to do a little bit of "surgery" to in order to remove. Flo's V8 Cafe (which I turned into the Poseidon Energy Power Center some time ago) had it so you could flip up the air filter/roof top to reveal some sort of special hang-out spot for a single car, with an icebox (for cold oil?), and a big semi-flat radio unit (jukebox equivalent?). Well, I basically took all the bits out of that area and glued the "air filter" roof in place, and now I've been finding other uses for those pieces. In the above picture, on the "CONELRAD" poster on the upper left, I took the big plastic radio piece and stuck it to the top of the billboard, in order to make a sort of "3D pop element." 3D pop elements for billboards are a pretty common sight along I-4 in Florida, especially getting close to the theme parks. That minimizes my options for what other billboard inserts I might replace the "CONELRAD" card with (preferably something advertising a radio station), but I'm okay with that. I've got a few other billboard frames by now anyway. The "VALU-STAR" convenience store on the right is another typical Plasticville building (in this case, a gas station -- the one I got the "gas pumps" from for the Trader Post up at the top of this thread -- that I modified to turn the garage doors into display windows). The sign is made out of PLA "rafts" left over from some 3D-printing, a core of foam, and some laser-cut wooden letters from the craft store, on a chopstick pole. Also, there's a guest-star appearance by that big Reaper Tree of Despair (44131), which is great for another post-apoc dead tree that's sturdy enough that it's not going to fall over when someone bumps the table.
  8. Finally, I got around to the last one of these playsets I picked up (4 out of 4) to transform into a post-apocalyptic ruin / outpost. This used to be "Luigi's Casa Della Tires." And even in the Fallout universe ... I suppose it still IS! That is, unlike the "V8 Cafe" that merged a gas station and diner into the SAME THING for a clientele consisting exclusively of anthropomorphic cars, the primary purpose of Luigi's Casa Della Tires (providing tires for cars) still makes sense whether those cars are anthropomorphic or not, and whether they're powered by combustion engines or microfusion reactors. Sadly, this was missing the front awning and "tower o' tires" pieces. I replaced the "tower o' tires" with a custom "Casa Della Tires" sign (made with Oyumaru -- forming a push-mold of the logo on the front entrance, then using epoxy putty to make a couple of "casts" to form a double-sided sign, mounted atop a dowel). For the front entrance, I used a Reaper Bones "Starship Door" (#80052) painted up to look like some cobbled-together rusty scrap -- in order to have an entrance befitting of a human entrant rather than a place for an entire CAR to drive in. One of the wall segments on the far side (visible behind the pole supporting the sign out front) is a plastic terrain/barrier piece from the "Vor" miniatures game from I-don't-know-how-long ago. This is an O-scale Lionel billboard piece, but I replaced one of the stock cardboard inserts with a design by Herckeim (Ducos Guillaume) reimagining the "Captain Cosmos" posters from Fallout 3 with a much more dynamic scene. (https://www.deviantart.com/herckeim/art/Captain-Cosmos-Billboard-823463029) The guardrail in the foreground is from the inside of the "Luigi's Casa Della Tires" playset: the roof/ceiling flips up and out to make a sort of mini "playset-within-a-playset" that looks like a very short and windy section of road flanked by guardrails, with some pylons. I popped out the guardrails and plugged those into some holes I drilled into the Tablescapes terrain tile I used for a section of curving road. (They aren't glued in place; I can easily pop them out again for transportation/storage.) Also, there's a bit of a closeup view of some of the sections of scrap wall that I decided to paint. (My rule of thumb is that if there were any large flat, featureless sections of wall, then I probably ought to paint them to break up all the rust and grime.)
  9. Thanks to Rackham's Confrontation, Privateer Press's Iron Kingdoms / Warmachine / Hordes, WizKids HorrorClix, and then assorted Reaper Warlord and Dark Heaven minis, I've got 3 APC boxes (foam-lined big keyboard box) dedicated just to bipedal wolfy types. And this guy isn't even counted in that, because I put him in with my post-apocalyptic Fallout-themed collection. :D (Yeah, I know, no wolfoids in Fallout canon ... but early concept art drafts of the deathclaw -- AKA "hairy deathclaw" -- looked awfully werewolfish ... so there's that?) Anyway, this is stuff I'm pretty sure I posted somewhere else before, but just to stick to theme here (since it's suddenly relevant again).... Reaper Bones #77170 "Clay Golem" is a *great* base for either superhero/supervillain conversions (as BigBadMcStrongMuscleGuy type), or in this case a passable proxy for a Super Mutant (once I stick on a few more pieces of 40K space-orks bitz as "scrap metal junk armor" and give him a weapon). The stop-sign axe is actually another Reaper-made piece, from the post-apocalyptic weapons pack from the "Deadlands Hell on Earth Reloaded" Kickstarter from several years ago. In a similar vein, here's Reaper Bones #77169 "Flesh Golem," with even more Orky bitz, transforming him into a super mutant with a BIG gun. (Yeah, I suppose with that face, he looks more "ghoul"-like, but I'm of a mind that when you have "mutant" in the name, there's some room for variation.) Oh, and another fantasy trope that translates well into post-apocalyptic scenes? SKELETONS! Just snip off those shields and swords (unless, of course, you rust them up and make them look like they're made out of scrap iron and hubcaps) and they can be skeletons of pre-war victims or post-apocalyptic raiders/wastelanders used to decorate bits of scatter terrain. Because nothing quite says "apocalypse" like skeletons left sprawled all over the place. (The funny thing is how trope-riffic it is that in Fallout 4 you have some post-apocalyptic folks setting up shop in, say, an old diner, but they can't even bother to remove the skeletons still sitting in the booths.) In the above picture, I'm using a bunch of old, old Warhammer Fantasy "Skeleton Army Regiment" figures of plastic that's gone brittle over the years (so they're too fragile to actually field as an undead *army* with any expectation of staying together -- and the parts are too thin to pin). I've also made use of lots of Bones Skeletons for the same purpose (since they're more readily available). Reaper #77259 "Fly Demon" is a great proxy for a Fallout "bloat fly," once I trim off those silly little spindly arms and legs so it just passes for a giant fly. Before official "Super Mutant" and "Super Mutant Hound" miniatures came out from Modiphius, my proxy for a super mutant hound was #77038 "Hell Hound." I still put it out on the table to represent a big, nasty, mutant dog -- because nothing quite says "mutant" like random SPIKES sticking out of it, right? In fact, a great many conventional dungeon monsters could just be passed off as B-movie horror creature-feature types. This one is my favorite "fantasy-to-post-apoc" conversion, I think: Reaper #77047 "Goldar the Barbarian." My Bones figure had an axe that was all bendy and resistant to straightening out via the hot-water-to-icy-water treatment, so I just chopped it off and replaced it with another Orky 40K "bit." I completed the look by using bits of cardstock and paper to give him "scrap metal armor," and a bit for some more modern-looking belt pouches, and topped it off with a rusty stop-sign attached to the base (using some pewter "sprue" with the spiky bits shaved off to serve as the sign post). Another conversion from around the same time: Reaper #77149 "Damien, Hellborn Wizard," converted into a post-apocalyptic mutant ganger type. I mean, the bare chest and open jacket just screamed retro '80s "cyber-street-punk" to me, and his staff was suffering those same wibbly-wobbly Bones plastic problems as the barbarian's axe, so I did a weapon swap (another Warhammer 40K bit) to match the genre change. I repeated the "metal sprue for sign post + cardstock stop sign" base motif. Reaper Legends #03383 "Vampire Spawn" has two figures (male and female) in garb that isn't necessarily medieval/fantasy, per se (although maybe just a touch "goth," depending on how I paint it). So, it was a fairly simple matter to just base them on some "industrial" type bases to force them into modern day (or perhaps some retro-future post-apocalyptic setting) so I can use them for some sort of undead horror, a mutant gang, or maybe some "vampire wannabe" body-sculpt posers for a cyberpunk setting.
  10. Awesome! Hurrah for Rageclaw Warrior! (#14031) I also used that one as the basis for a post-apocalyptic conversion, of sorts. I call this fellow "Junkyard Dawg." I converted him with some bits of putty, and some Warhammer 40K space-orc "bitz" (the power-axe and shoulder-pad bits). 40K "bitz" are great for that sort of thing. I'm not sure where a giant mutant wolf-man of his size could find a suitably-sized John Deere cap in the Apocalypse (I made this one out of putty), but it was just a silly notion that popped into my head while converting the figure.
  11. I immediately read them as barnacles. They look great!
  12. Nice! I love gnarled twisty fantasy trees for tabletop terrain! Mostly, I've just got a bunch of "Woodland Scenics" plastic trees, with or without flocking, but those are thin and not particularly "fantastic." These trees, however, really strike me as the sort of thing I'd expect yonder DARK FANTASY FOREST to be full of. :)
  13. Interesting! Seeing the texture of the cut sections, I can't help but think whether expanding foam would be useful for forming sections of "coral reef" for use in underwater scenes, by shaving off the outer layer and exposing the interior foam structure.
  14. I could really see a Necron-esque dice tower come out of this. :D It's too bad that the Necrons don't really seem to be into statuary (at least not from any of the art I've seen). I feel like a lot of fun could be had with playing up the "techno-Egyptian-esque" look by having some "cyber-statuary" elements in nooks within the structures, or as stand-alone elements. For instance, those four vertical "slots" on each side of the monolith-esque structure in the first picture make me think of the four seated colossal statues of Ramses II at Abu Simbel (or, closer to the actual structure shown, the standing statues in the alcoves flanking the entrance of Nefartari's temple). I suppose having a bunch of "cyber-skeleton" figures standing in the Nefartari temple style (hands to sides, body straight up, face forward, one foot slightly before the other) would be too overtly Necron, but perhaps some sort of "cyber-animal-skull head" feature would be the sort of thing that might visually fit the Necron aesthetic, but still be distinctly different. Of course, that'd be a lot harder to model ... but at least it would be entirely appropriate to copy the same model in exactly the same pose, given the inspiration material. :)
  15. I love how lively and colorful that diorama looks, even though it's mostly brown, grey, and green. (I'm not sure what color the roof is. It looks like it's some sort of verdigris, but looks more blue than green in the photo?) I particularly like the cobblestone walkway, where the stones are *different colors*, rather than just being one uniform shade (which, unfortunately, is how I so often treat "cobbles" and "fieldstone" when I'm in a rush). Also, nice touches with the fallen leaves, and the "green marble" tombstone!
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