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Jordan Peacock

Bones Supporter
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Jordan Peacock last won the day on September 24 2018

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About Jordan Peacock

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    Wasteland Kit-basher
  • Birthday 12/10/1970

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    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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  1. Thanks to Rackham's Confrontation, Privateer Press's Iron Kingdoms / Warmachine / Hordes, WizKids HorrorClix, and then assorted Reaper Warlord and Dark Heaven minis, I've got 3 APC boxes (foam-lined big keyboard box) dedicated just to bipedal wolfy types. And this guy isn't even counted in that, because I put him in with my post-apocalyptic Fallout-themed collection. :D (Yeah, I know, no wolfoids in Fallout canon ... but early concept art drafts of the deathclaw -- AKA "hairy deathclaw" -- looked awfully werewolfish ... so there's that?) Anyway, this is stuff I'm pretty sure I posted somewhere else before, but just to stick to theme here (since it's suddenly relevant again).... Reaper Bones #77170 "Clay Golem" is a *great* base for either superhero/supervillain conversions (as BigBadMcStrongMuscleGuy type), or in this case a passable proxy for a Super Mutant (once I stick on a few more pieces of 40K space-orks bitz as "scrap metal junk armor" and give him a weapon). The stop-sign axe is actually another Reaper-made piece, from the post-apocalyptic weapons pack from the "Deadlands Hell on Earth Reloaded" Kickstarter from several years ago. In a similar vein, here's Reaper Bones #77169 "Flesh Golem," with even more Orky bitz, transforming him into a super mutant with a BIG gun. (Yeah, I suppose with that face, he looks more "ghoul"-like, but I'm of a mind that when you have "mutant" in the name, there's some room for variation.) Oh, and another fantasy trope that translates well into post-apocalyptic scenes? SKELETONS! Just snip off those shields and swords (unless, of course, you rust them up and make them look like they're made out of scrap iron and hubcaps) and they can be skeletons of pre-war victims or post-apocalyptic raiders/wastelanders used to decorate bits of scatter terrain. Because nothing quite says "apocalypse" like skeletons left sprawled all over the place. (The funny thing is how trope-riffic it is that in Fallout 4 you have some post-apocalyptic folks setting up shop in, say, an old diner, but they can't even bother to remove the skeletons still sitting in the booths.) In the above picture, I'm using a bunch of old, old Warhammer Fantasy "Skeleton Army Regiment" figures of plastic that's gone brittle over the years (so they're too fragile to actually field as an undead *army* with any expectation of staying together -- and the parts are too thin to pin). I've also made use of lots of Bones Skeletons for the same purpose (since they're more readily available). Reaper #77259 "Fly Demon" is a great proxy for a Fallout "bloat fly," once I trim off those silly little spindly arms and legs so it just passes for a giant fly. Before official "Super Mutant" and "Super Mutant Hound" miniatures came out from Modiphius, my proxy for a super mutant hound was #77038 "Hell Hound." I still put it out on the table to represent a big, nasty, mutant dog -- because nothing quite says "mutant" like random SPIKES sticking out of it, right? In fact, a great many conventional dungeon monsters could just be passed off as B-movie horror creature-feature types. This one is my favorite "fantasy-to-post-apoc" conversion, I think: Reaper #77047 "Goldar the Barbarian." My Bones figure had an axe that was all bendy and resistant to straightening out via the hot-water-to-icy-water treatment, so I just chopped it off and replaced it with another Orky 40K "bit." I completed the look by using bits of cardstock and paper to give him "scrap metal armor," and a bit for some more modern-looking belt pouches, and topped it off with a rusty stop-sign attached to the base (using some pewter "sprue" with the spiky bits shaved off to serve as the sign post). Another conversion from around the same time: Reaper #77149 "Damien, Hellborn Wizard," converted into a post-apocalyptic mutant ganger type. I mean, the bare chest and open jacket just screamed retro '80s "cyber-street-punk" to me, and his staff was suffering those same wibbly-wobbly Bones plastic problems as the barbarian's axe, so I did a weapon swap (another Warhammer 40K bit) to match the genre change. I repeated the "metal sprue for sign post + cardstock stop sign" base motif. Reaper Legends #03383 "Vampire Spawn" has two figures (male and female) in garb that isn't necessarily medieval/fantasy, per se (although maybe just a touch "goth," depending on how I paint it). So, it was a fairly simple matter to just base them on some "industrial" type bases to force them into modern day (or perhaps some retro-future post-apocalyptic setting) so I can use them for some sort of undead horror, a mutant gang, or maybe some "vampire wannabe" body-sculpt posers for a cyberpunk setting.
  2. Awesome! Hurrah for Rageclaw Warrior! (#14031) I also used that one as the basis for a post-apocalyptic conversion, of sorts. I call this fellow "Junkyard Dawg." I converted him with some bits of putty, and some Warhammer 40K space-orc "bitz" (the power-axe and shoulder-pad bits). 40K "bitz" are great for that sort of thing. I'm not sure where a giant mutant wolf-man of his size could find a suitably-sized John Deere cap in the Apocalypse (I made this one out of putty), but it was just a silly notion that popped into my head while converting the figure.
  3. I immediately read them as barnacles. They look great!
  4. Nice! I love gnarled twisty fantasy trees for tabletop terrain! Mostly, I've just got a bunch of "Woodland Scenics" plastic trees, with or without flocking, but those are thin and not particularly "fantastic." These trees, however, really strike me as the sort of thing I'd expect yonder DARK FANTASY FOREST to be full of. :)
  5. Interesting! Seeing the texture of the cut sections, I can't help but think whether expanding foam would be useful for forming sections of "coral reef" for use in underwater scenes, by shaving off the outer layer and exposing the interior foam structure.
  6. I could really see a Necron-esque dice tower come out of this. :D It's too bad that the Necrons don't really seem to be into statuary (at least not from any of the art I've seen). I feel like a lot of fun could be had with playing up the "techno-Egyptian-esque" look by having some "cyber-statuary" elements in nooks within the structures, or as stand-alone elements. For instance, those four vertical "slots" on each side of the monolith-esque structure in the first picture make me think of the four seated colossal statues of Ramses II at Abu Simbel (or, closer to the actual structure shown, the standing statues in the alcoves flanking the entrance of Nefartari's temple). I suppose having a bunch of "cyber-skeleton" figures standing in the Nefartari temple style (hands to sides, body straight up, face forward, one foot slightly before the other) would be too overtly Necron, but perhaps some sort of "cyber-animal-skull head" feature would be the sort of thing that might visually fit the Necron aesthetic, but still be distinctly different. Of course, that'd be a lot harder to model ... but at least it would be entirely appropriate to copy the same model in exactly the same pose, given the inspiration material. :)
  7. I love how lively and colorful that diorama looks, even though it's mostly brown, grey, and green. (I'm not sure what color the roof is. It looks like it's some sort of verdigris, but looks more blue than green in the photo?) I particularly like the cobblestone walkway, where the stones are *different colors*, rather than just being one uniform shade (which, unfortunately, is how I so often treat "cobbles" and "fieldstone" when I'm in a rush). Also, nice touches with the fallen leaves, and the "green marble" tombstone!
  8. That sphinx looks gloriously statuesque. I feel like you couldn't go wrong by printing up TWO of them, painting them up as "stone" but with lots of golden trim accents, and using them to flank the processional staircase before a grand temple. Or, of course, that would make one *impressive* "boss fight" monster (or else a Sphinx for some sort of riddle/puzzle encounter where you *really* don't want to let the barbarian have his way and just start fighting rather than spending a few more minutes puzzling over the proper solution).
  9. That Space Winnebago ROCKS! :D Somehow I could see this, with a slightly different paint job (and more gratuitous bolted-on "bitz") working as some sort of an Orky contraption.
  10. That mausoleum looks NIIIIICE! I like the copper-plate-with-verdigris treatment of the roof.
  11. I guess my first thought would be ... how to handle the need for translucent neon green tubing to get that "Necron" look? I wonder if there are any suppliers of neon green acrylic rods in some standard diameter that I could get and cut to length to use as inserts for trim elements. (Those tall vertical "windows" on the 3D model look like they're practically begging to have some glowing green neon columns as decorative elements there. :) )
  12. My project went on hiatus for a bit, as other concerns occupied my "free time," but this week I managed to get in some more work on the third play set to be converted over to a Fallout-themed terrain piece. This was originally a "Flo's V8 Cafe" from Pixar Cars, except that the lovely signage was largely missing -- so I opted to do a bit of "rebranding." (Otherwise, I would be happy to leave this as "Flo's V8 Cafe" and just imagine that in this universe, Flo was serving food to human clientele.) In the Fallout universe, there *are* gas stations to be found, but the pre-bomb history was that due to the "Resource Wars," gas prices got to be prohibitively expensive, and at times gas simply wasn't available as petroleum was desperately needed for other purposes. Eventually, advancements were made in alternative sources of power, resulting in cars powered by electricity or "micro-fusion." In Fallout 2, you could use a "Highwayman" car as a means of fast-travel from point-to-point, powered by batteries. In Fallout 3 and onward, most car wrecks you encounter have unstable nuclear reactors that will go up in big mushroom-cloud fireballs if the car gets hit a few too many times by stray bullets. In Fallout 1 or 2, you might see the occasional gas station, with stratospheric pricing of gas on their signs. In Fallout 3 and onward, you might see "Poseidon Energy" and "Red Rocket" stations that serve coolant for your car's fusion reactor instead. I figure at some point, there really ought to be some place that serves BOTH ... and also provides service for electric vehicles such as the Highwayman. So, I tried putting together some price boards in Photoshop, using sample pricing from the Fallout games, and then making up some prices of my own for electric recharging (by the MWh) and hydrogen fuel (even though there's no canon mention of such vehicles ... but I "needed" a sixth entry on the sign for symmetry's sake). For the 3D "Poseidon Energy" logo on the street-corner sign, I used one of those plastic "globes" that used to adorn the caps of Safari Ltd "Toob" toy sets in JoAnn Fabric and other craft stores, and used a couple of plastic Reaper bases to make a large frame around it to hold the "Poseidon Energy" wording around the central logo image. The globe can still be rotated -- barely -- but it's a pretty tight fit. The pole is a wooden chopstick. For the "VEND-O-MART" signage for the central building, I used some 1/2" high letterboard letters, plus a couple of snips of plastic sprue. The "Gotta-Go" pay lavatory off to one side is made from a couple of mis-printed PLA filament cockpit pieces for an unrelated sci-fi vehicle 3D-print kit. I just put them together and used a piece of "raft" for a roof. The sign up top is made from another couple of Reaper 45mm diameter plastic bases. (It's an odd diameter of base that I bought by accident a while back.) Miniatures in the scene include "Rex, Futuristic Hero" on the "Boss Hoss" converted bike, "Candy, Anime Heroine" in the Vend-O-Mart entrance, and "Agatha Fox, Female Spy" with a "Wolf" familiar on the street as an intrepid Bostonian reporter and a smart dog, respectively. The streets are, as before, Secret Weapon Miniatures "Tablescapes" terrain tiles.
  13. Ah, I love orreries! I'm never quite sure about the mechanical particulars, but the fun thing about working them into fantasy settings is that you can basically go crazy with it, and that's fine, because nobody's going to check your math (as long as, that is, it's a generic fantasy setting for which someone hasn't published some fact book about how the cosmos specifically works). That's some gorgeous work, and inspiring ingenuity! I'm guessing the moon armatures are just bent rounded-top push pins?
  14. Next up: Ramone's House of Body Art ... now the "Bomber Wing" Restaurant. This could also end up being the "Chick-a-Boom" or the "A-Pork-a-Lyptic BBQ" or any number of other locations, as I tried to keep the building itself fairly generic, while the sign can be removed, and the chicken mascots atop the entrances are on their own bases. The sign was made from an inverted orange-juice container lid, a random cap (origin unknown) from some sort of fixture, a couple of cash register paper spool cores, a couple of cheap wooden chopsticks (to serve as a core inside those cash register spools), some foam illustration board (for the main body of the sign, layered), laminated scrap thin cardboard (for the "trim" around the edges of the sign), scrap PLA rafts (for the circles forming the background of the "BOMBER" part of the sign), 40mm round-lip bases (for the "light rings" behind the letters), fridge magnets (for "B O M B E R"), letterboard letters ("W I N G"), and a bit of putty for gap-filler. Alas, Ramone's is missing the "RAMONE'S" vertical light-up sign post, or I would most assuredly make sure that "Ramone" had SOME sort of business (whether or not it's a body art place is another matter), but all such accessories were missing. I had a couple of plastic chickens from two "Down on the Farm Toob" packs from Safari Ltd, so I decided to turn them into mascots to make it abundantly clear that the "wings" referred to in the restaurant name are from CHICKENS (or at least they were before the Apocalypse). I used a bit of putty to give them jackets, caps, and big silly goggles. The crew out front includes one of Reaper's "Anime Heroines" (Candy, I think?) given more of a skirt, a HorrorClix "Mrs. Cleaver" with a head-swap or two, and lastly a figure from Warlord Games' "Zombie Babes" set with a bit of re-working to make her a passable "ghoul" (I like to imagine she's "Flo," and she's been working here at the Bomber Wing for the past 220+ years or so, since well before the Great War). We've also got Rex, Post-Apocalyptic Hero, up on the rooftop. (He'd normally be on his bike, but since he's already in a seated position, I decided to have him be the lookout.) The barricades are a mix of Secret Weapon Miniatures "Scrap Yard Barricade" pieces, a Modiphius 3D-printed "Coupe," and some other 3D-printed barricades.
  15. A while ago, I picked up a box of some stripped-down Pixar Cars play sets featuring locations from the first Cars movie -- nice little roadside attractions and businesses with that distilled "Route 66 Americana" styling that typified the fictitious town of "Radiator Springs" in the movie ... but with the weird twist that these buildings are inhabited by CARS in that world. As it so happens, those die-cast toy cars are around 1:50 scale, and that's at least in the general ballpark for use with 32mm scale miniatures, such as those I use for Fallout: Wasteland Warfare (or for my games where I'm going for a Fallout theme but not necessarily using the F:WW rules). And, as for those extra-wide doorways to allow those 1:50 scale toy cars through, they actually look about right for double doorways for mere humans (at this miniature scale), if I should take the trouble to actually add those doors ... and, as it so happens, those extra-wide doorways work pretty nicely for miniature placement. The other nice perk is that since these are TOYS, they're considerably more sturdy than, say, those brittle O-scale Plasticville kits I've picked up. (And, incidentally, they've got a lot more detail.) Also, the base plates just happen to be the same thickness as my Secret Weapon Miniatures "Tablescapes" tiles ("Rolling Hills" and "Scrap Yard" themes pictured, with some customization), so they line up fairly nicely -- if not perfectly. (The THICKNESS is right, but the dimensions don't round off nicely to 12" by 12" squares, or some evenly divisible portion thereof.) I started off with "Lizzie's Curio Shop" (AKA "Radiator Springs Curio Shop"). Unfortunately, it's missing the big and gaudy Curio Shop sign, the rickety-looking yard fence, and those other bits and details I could have made use of ... but I figure that's a large part of why I got it so cheaply. That left a big slot in the roof where it was supposed to fit through. The biggest part was making a replacement for that sign. I started by using a couple of pieces of PLA "raft" saved for me by a friend with a 3D printer: for many of his PLA prints, there's a "raft" at the bottom, holding the "scaffolding" for any models requiring support (i.e., without flat bottoms). Normally, he'd discard those, but once I saw one and thought the texture looked like corrugated tin (at a small scale), so ever since he's been saving them for me to trim off the edges and use for "scrap shacks" and "scrap barricades" and such. I built a frame and supports out of craft wood "popsicle sticks," and doubled them up, which worked out to be the thickness of the roof-slot, so that supported it fairly well. For the letters, I had a cache of fridge magnets I'd picked up from assorted trips to Goodwill. I deliberately mixed up styles, to try to give the impression of something cobbled together from signage of other roadside establishments. For the "light bulbs," I used the rounded-tip Dremel head to grind a few divots into the surface of some of the letters, then used those as anchor points to nestle in a few "friendship bracelet" tiny beads with some Tacky Glue. For the "P O S T" letters at the bottom, I used some letter-board letters I got from the craft store; here I felt I could get away with keeping them in the same style, since I could imagine that those letters might all be acquired from a single sign (whether they were originally in the order of "POST" or "STOP" or "TOPS" or "SPO(r)T" or something else) without stretching plausibility too much. The sign is removable for transport or storage, or I can theoretically replace it, should I fashion some other sign (and thus re-purpose the same building as a "saloon" or "cafe" or "workshop" or whatever for a campaign). The "pumps" out front are from a Plasticville O-scale service station kit; the base was cracked, so I glued it together and went ahead and glued it down to cover up where some "gas pumps" were missing from the original toy. The "pumps" are pressure-held, so they can be removed for transport/storage to minimize the chance of bits breaking off. Other decorations are mostly "scatter terrain" and not permanent bits, so they can be swapped out as needed. Other toys in my conversion queue would be "Flo's Diner," "Ramone's Body Art Shop," and "Luigi's Tires." There are several later ones that came out that would work great as roadside retro-futuristic (or at least retro) buildings as well, but most of those I only see being sold as collector items (or at the very least, singly, at such a price that once shipping and handling is added, it's no longer a steal for purposes of chopping it up to make terrain).
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