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Jordan Peacock

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Jordan Peacock last won the day on September 24 2018

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About Jordan Peacock

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    Wasteland Kit-basher
  • Birthday 12/10/1970

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    Orlando, Florida, USA
  • Interests
    Sculpting, kitbashing, scenery/terrain, painting.

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  1. I love how lively and colorful that diorama looks, even though it's mostly brown, grey, and green. (I'm not sure what color the roof is. It looks like it's some sort of verdigris, but looks more blue than green in the photo?) I particularly like the cobblestone walkway, where the stones are *different colors*, rather than just being one uniform shade (which, unfortunately, is how I so often treat "cobbles" and "fieldstone" when I'm in a rush). Also, nice touches with the fallen leaves, and the "green marble" tombstone!
  2. That sphinx looks gloriously statuesque. I feel like you couldn't go wrong by printing up TWO of them, painting them up as "stone" but with lots of golden trim accents, and using them to flank the processional staircase before a grand temple. Or, of course, that would make one *impressive* "boss fight" monster (or else a Sphinx for some sort of riddle/puzzle encounter where you *really* don't want to let the barbarian have his way and just start fighting rather than spending a few more minutes puzzling over the proper solution).
  3. That Space Winnebago ROCKS! :D Somehow I could see this, with a slightly different paint job (and more gratuitous bolted-on "bitz") working as some sort of an Orky contraption.
  4. That mausoleum looks NIIIIICE! I like the copper-plate-with-verdigris treatment of the roof.
  5. I guess my first thought would be ... how to handle the need for translucent neon green tubing to get that "Necron" look? I wonder if there are any suppliers of neon green acrylic rods in some standard diameter that I could get and cut to length to use as inserts for trim elements. (Those tall vertical "windows" on the 3D model look like they're practically begging to have some glowing green neon columns as decorative elements there. :) )
  6. My project went on hiatus for a bit, as other concerns occupied my "free time," but this week I managed to get in some more work on the third play set to be converted over to a Fallout-themed terrain piece. This was originally a "Flo's V8 Cafe" from Pixar Cars, except that the lovely signage was largely missing -- so I opted to do a bit of "rebranding." (Otherwise, I would be happy to leave this as "Flo's V8 Cafe" and just imagine that in this universe, Flo was serving food to human clientele.) In the Fallout universe, there *are* gas stations to be found, but the pre-bomb history was that due to the "Resource Wars," gas prices got to be prohibitively expensive, and at times gas simply wasn't available as petroleum was desperately needed for other purposes. Eventually, advancements were made in alternative sources of power, resulting in cars powered by electricity or "micro-fusion." In Fallout 2, you could use a "Highwayman" car as a means of fast-travel from point-to-point, powered by batteries. In Fallout 3 and onward, most car wrecks you encounter have unstable nuclear reactors that will go up in big mushroom-cloud fireballs if the car gets hit a few too many times by stray bullets. In Fallout 1 or 2, you might see the occasional gas station, with stratospheric pricing of gas on their signs. In Fallout 3 and onward, you might see "Poseidon Energy" and "Red Rocket" stations that serve coolant for your car's fusion reactor instead. I figure at some point, there really ought to be some place that serves BOTH ... and also provides service for electric vehicles such as the Highwayman. So, I tried putting together some price boards in Photoshop, using sample pricing from the Fallout games, and then making up some prices of my own for electric recharging (by the MWh) and hydrogen fuel (even though there's no canon mention of such vehicles ... but I "needed" a sixth entry on the sign for symmetry's sake). For the 3D "Poseidon Energy" logo on the street-corner sign, I used one of those plastic "globes" that used to adorn the caps of Safari Ltd "Toob" toy sets in JoAnn Fabric and other craft stores, and used a couple of plastic Reaper bases to make a large frame around it to hold the "Poseidon Energy" wording around the central logo image. The globe can still be rotated -- barely -- but it's a pretty tight fit. The pole is a wooden chopstick. For the "VEND-O-MART" signage for the central building, I used some 1/2" high letterboard letters, plus a couple of snips of plastic sprue. The "Gotta-Go" pay lavatory off to one side is made from a couple of mis-printed PLA filament cockpit pieces for an unrelated sci-fi vehicle 3D-print kit. I just put them together and used a piece of "raft" for a roof. The sign up top is made from another couple of Reaper 45mm diameter plastic bases. (It's an odd diameter of base that I bought by accident a while back.) Miniatures in the scene include "Rex, Futuristic Hero" on the "Boss Hoss" converted bike, "Candy, Anime Heroine" in the Vend-O-Mart entrance, and "Agatha Fox, Female Spy" with a "Wolf" familiar on the street as an intrepid Bostonian reporter and a smart dog, respectively. The streets are, as before, Secret Weapon Miniatures "Tablescapes" terrain tiles.
  7. Ah, I love orreries! I'm never quite sure about the mechanical particulars, but the fun thing about working them into fantasy settings is that you can basically go crazy with it, and that's fine, because nobody's going to check your math (as long as, that is, it's a generic fantasy setting for which someone hasn't published some fact book about how the cosmos specifically works). That's some gorgeous work, and inspiring ingenuity! I'm guessing the moon armatures are just bent rounded-top push pins?
  8. Next up: Ramone's House of Body Art ... now the "Bomber Wing" Restaurant. This could also end up being the "Chick-a-Boom" or the "A-Pork-a-Lyptic BBQ" or any number of other locations, as I tried to keep the building itself fairly generic, while the sign can be removed, and the chicken mascots atop the entrances are on their own bases. The sign was made from an inverted orange-juice container lid, a random cap (origin unknown) from some sort of fixture, a couple of cash register paper spool cores, a couple of cheap wooden chopsticks (to serve as a core inside those cash register spools), some foam illustration board (for the main body of the sign, layered), laminated scrap thin cardboard (for the "trim" around the edges of the sign), scrap PLA rafts (for the circles forming the background of the "BOMBER" part of the sign), 40mm round-lip bases (for the "light rings" behind the letters), fridge magnets (for "B O M B E R"), letterboard letters ("W I N G"), and a bit of putty for gap-filler. Alas, Ramone's is missing the "RAMONE'S" vertical light-up sign post, or I would most assuredly make sure that "Ramone" had SOME sort of business (whether or not it's a body art place is another matter), but all such accessories were missing. I had a couple of plastic chickens from two "Down on the Farm Toob" packs from Safari Ltd, so I decided to turn them into mascots to make it abundantly clear that the "wings" referred to in the restaurant name are from CHICKENS (or at least they were before the Apocalypse). I used a bit of putty to give them jackets, caps, and big silly goggles. The crew out front includes one of Reaper's "Anime Heroines" (Candy, I think?) given more of a skirt, a HorrorClix "Mrs. Cleaver" with a head-swap or two, and lastly a figure from Warlord Games' "Zombie Babes" set with a bit of re-working to make her a passable "ghoul" (I like to imagine she's "Flo," and she's been working here at the Bomber Wing for the past 220+ years or so, since well before the Great War). We've also got Rex, Post-Apocalyptic Hero, up on the rooftop. (He'd normally be on his bike, but since he's already in a seated position, I decided to have him be the lookout.) The barricades are a mix of Secret Weapon Miniatures "Scrap Yard Barricade" pieces, a Modiphius 3D-printed "Coupe," and some other 3D-printed barricades.
  9. A while ago, I picked up a box of some stripped-down Pixar Cars play sets featuring locations from the first Cars movie -- nice little roadside attractions and businesses with that distilled "Route 66 Americana" styling that typified the fictitious town of "Radiator Springs" in the movie ... but with the weird twist that these buildings are inhabited by CARS in that world. As it so happens, those die-cast toy cars are around 1:50 scale, and that's at least in the general ballpark for use with 32mm scale miniatures, such as those I use for Fallout: Wasteland Warfare (or for my games where I'm going for a Fallout theme but not necessarily using the F:WW rules). And, as for those extra-wide doorways to allow those 1:50 scale toy cars through, they actually look about right for double doorways for mere humans (at this miniature scale), if I should take the trouble to actually add those doors ... and, as it so happens, those extra-wide doorways work pretty nicely for miniature placement. The other nice perk is that since these are TOYS, they're considerably more sturdy than, say, those brittle O-scale Plasticville kits I've picked up. (And, incidentally, they've got a lot more detail.) Also, the base plates just happen to be the same thickness as my Secret Weapon Miniatures "Tablescapes" tiles ("Rolling Hills" and "Scrap Yard" themes pictured, with some customization), so they line up fairly nicely -- if not perfectly. (The THICKNESS is right, but the dimensions don't round off nicely to 12" by 12" squares, or some evenly divisible portion thereof.) I started off with "Lizzie's Curio Shop" (AKA "Radiator Springs Curio Shop"). Unfortunately, it's missing the big and gaudy Curio Shop sign, the rickety-looking yard fence, and those other bits and details I could have made use of ... but I figure that's a large part of why I got it so cheaply. That left a big slot in the roof where it was supposed to fit through. The biggest part was making a replacement for that sign. I started by using a couple of pieces of PLA "raft" saved for me by a friend with a 3D printer: for many of his PLA prints, there's a "raft" at the bottom, holding the "scaffolding" for any models requiring support (i.e., without flat bottoms). Normally, he'd discard those, but once I saw one and thought the texture looked like corrugated tin (at a small scale), so ever since he's been saving them for me to trim off the edges and use for "scrap shacks" and "scrap barricades" and such. I built a frame and supports out of craft wood "popsicle sticks," and doubled them up, which worked out to be the thickness of the roof-slot, so that supported it fairly well. For the letters, I had a cache of fridge magnets I'd picked up from assorted trips to Goodwill. I deliberately mixed up styles, to try to give the impression of something cobbled together from signage of other roadside establishments. For the "light bulbs," I used the rounded-tip Dremel head to grind a few divots into the surface of some of the letters, then used those as anchor points to nestle in a few "friendship bracelet" tiny beads with some Tacky Glue. For the "P O S T" letters at the bottom, I used some letter-board letters I got from the craft store; here I felt I could get away with keeping them in the same style, since I could imagine that those letters might all be acquired from a single sign (whether they were originally in the order of "POST" or "STOP" or "TOPS" or "SPO(r)T" or something else) without stretching plausibility too much. The sign is removable for transport or storage, or I can theoretically replace it, should I fashion some other sign (and thus re-purpose the same building as a "saloon" or "cafe" or "workshop" or whatever for a campaign). The "pumps" out front are from a Plasticville O-scale service station kit; the base was cracked, so I glued it together and went ahead and glued it down to cover up where some "gas pumps" were missing from the original toy. The "pumps" are pressure-held, so they can be removed for transport/storage to minimize the chance of bits breaking off. Other decorations are mostly "scatter terrain" and not permanent bits, so they can be swapped out as needed. Other toys in my conversion queue would be "Flo's Diner," "Ramone's Body Art Shop," and "Luigi's Tires." There are several later ones that came out that would work great as roadside retro-futuristic (or at least retro) buildings as well, but most of those I only see being sold as collector items (or at the very least, singly, at such a price that once shipping and handling is added, it's no longer a steal for purposes of chopping it up to make terrain).
  10. One of the local comic/game store mini-franchises in the Orlando, Florida area would be Coliseum of Comics, and once upon a time they had quite the collection of Reaper minis. And then, they had a big, ridiculous clearance sale on their entire Reaper stock (at which point I sort of went overboard buying a bunch, and for a long time the pewter minis from that collection comprised the bulk of my "box o' shame"), and carried minis no more (unless of course, they were of the randomly-boxed collectible kind). Toward the end, when they were clearly desperate to get rid of the leftovers, they had bins full of minis that all had $1 stickers on them, regardless of the size or weight of the contents. By that point, I was going back and filling up on them with little regard as to what I was getting or what I was going to do with it. Well, one of the figures I got in that crazy "leftovers" run was #02712 "Eyebeast" (sculpt by Julie Guthrie) on sale ... but there was a catch: Normally, this figure would be in three parts, and have a nice full set of teeth and be "suspended" on a few dangling tentacles above its base. I got three parts, all right, but those consisted of the head top, the back of the head ... and ANOTHER back of the head. No base, no bottom tentacles, no lower jaw. Well, this was a closeout, and I didn't even discover this promptly, so there was no going back to the store. And, besides, it was still, in my estimation, a pretty good deal. I'm sure if I complained to Reaper, they'd fix things, but considering how ridiculously little I paid for it, that felt like it would be a cheat on my part. I just opted to try to work with what I had. It's only recently, however, that I got the opportunity and inclination to actually finish it up. I used the extra back-of-the-head piece to make a lower body/jaw. Unwisely, perhaps, I used Apoxie Sculpt to make teeth -- the "green stuff" or "brown stuff" would be better, but I need to replenish my supply of that. I also used that putty to make some "chin horns" (to cover up an odd joining surface that would be there otherwise), and to gap fill where the pieces didn't QUITE mesh right. Oh yeah, and to make a tongue, too. I didn't bother with trying to recreate the tentacles the "Eyebeast" would have otherwise been "floating" on. Rather, I just pin-drilled a hole in the (now) bottom, used some wire, and pinned it to a Secret Weapon Miniatures "Shattered Ritual" base. (After all, a Behol-- er, I mean, and EYEBEAST shouldn't be a trivial encounter, and as such it deserves a fancy base.) For a quick and lazy backdrop, I grabbed a Hirst Arts Castlemolds dice tower I've had around here since sometime in the early '00s (back when the "fieldstone" molds were still fairly new and I was going overboard with lots of Hydrocal scenery), and did some quick "ding-and-dent" touch-up work. I figured that the "toothy" look of it would complement the Eyebeast nicely.
  11. At the risk of thread necromancy, I just thought I'd note that the Tabletop Crafter's Guild (on Facebook) just posted for their monthly "Guild Build" a challenge to make something out of plastic disposable wine glasses. I immediately thought of your wonderful construction here, and posted a link to this forum for inspiration. :)
  12. Those were 3D-printed by a friend with an Anycubic Photon printer (using UV-reactive resin). The model is the "Modular Mirelurk" by "Grey_0815" (on Thingiverse: https://www.thingiverse.com/thing:3838303 ). The main body is printed off as a solid, single piece, but the claws are all separate "plug-in" pieces, which allows for some slight variation in the "pose" for each one. For the bases, I used Reaper 40mm round bases, but built them up with some epoxy putty (which I texture-stamped, and stuck some "debris" into), because the Mirelurk models stand on very spindly, tapered legs, so there's nothing I can realistically drill into in order to pin them to a base; my workaround was to put some putty on the base that the tips could sink into just a bit, and get a better "anchor" point. The giant mutant "starfish" on one base is a plastic bead. The "bottles" are little pieces of resin sprue leftover from Fallout: Wasteland Warfare figure sprues (and which just happen to look -- to my eyes, at least -- like bottles). The partially-buried tires were made by using "plastic clay" to make temporary press-molds off of some spare plastic WW2 model kit tires. I used the same approach to make the "burrowing" mirelurks: plastic clay to make a "press-mold" off the upper shell, then a bit of epoxy putty to make a "cast" from that. The resulting shapes tend to be warped (especially noticeable with anything with large, flat/machined surfaces) and have various flaws -- and it only has the strength of relatively brittle putty -- so thicker, sturdier shapes such as tires and the mirelurk shells are doable, but there's no way I'd try that stunt to replicate an entire mirelurk, claws and all.
  13. I've got several Secret Weapon Miniatures "Tablescapes" tiles to represent my post-apocalyptic wasteland outdoors environs for Fallout-themed games, but while I have a lot I can do with the existing themes ("Urban Streets," "Rolling Fields," and "Scrap Yard," primarily), one thing I wasn't sure I could really do very well would be to set up a water-side scene -- either at the edge of a river, lake, or ocean. As it so happens, I have a stack of 12"x12" (or roughly thereabouts -- the measurements are a bit off) pre-cut acrylic tiles: smooth on one side, with a rippled texture on the other. I spray-painted the rippled side with primer -- brown on the land-side, white on the water-side, and grey for the transition. I then went in and painted in a blue-green watery area (darkening to a grey-blue at the tile corners), and beige beach. The tiles don't perfectly match up with the Tablescapes tiles, either dimension-wise, or in terms of thickness (and contours), but I figured this would be close enough to get the idea across. I did a lot of "spackle-brushing" to add a hint of texture, to break up large areas of solid color, and to chop up the transitions for what I hoped would be a more "organic" look. For additional visual interest, I used plastic clay to make impression stamps on a few items -- some tires (leftover bits from 1:48 scale WW2 model kits), a skeleton to have in the sand, etc. -- and then epoxy putty to make "casts" from them, and to blend them in with the surrounding area. The fence and lifeguard chair are made from scrap wood, and aren't permanently glued in place. (For one thing, I'd prefer to keep any permanent elements fairly shallow, so they're less likely to be broken off, and I can still stack the tiles to some extent. To the other, I wanted to have expressly "ocean/beach" elements to be something that's *optional* and not permanently baked into the terrain.) Just for the sake of it, I made a couple of "beach-goer" feral ghouls out of parts from a "Zombie Babes" plastic sprue, and used some epoxy putty to make a "ducky" flotation device. I suppose that, in-universe, these would be unlucky former vacationers who'd been at the beach when the bombs dropped, and succumbed to rad poisoning and ghoulification before they had so much as a chance to change out of their bathing suits (or even the "ducky" swimming toy) into something more appropriate for surviving in the post-apocalypse. Now, as feral ghouls, they meander around the beach, vaguely drawn by anything remotely familiar to their dimly-recalled memories of Pre-War times ... but violently accosting any relatively-still-normal human wastelanders who might make the mistake of intruding upon their domain. I made a mostly-sunken boat by bending some craft sticks and cutting them at an angle so it might look like the boat is mostly submerged and coming out of the water at an angle on the beach. As it descends into the "water," any submerged details are just hinted at with a few strokes of paint. I also made some dirty, tangled net with some poly mesh from a small toy bag (and used some more of it to drape over a mirelurk shell or two). Since this seemed to go well enough, I think I might paint up a couple more "beach" tiles, and perhaps one that's entirely "deep water," so I have some options for swapping out. For the others, I think I'll go JUST with the paint, and skip any 3D decorative elements, so that they're a little more flexibly generic (and so that they take up less space when stacking).
  14. Re: Informational Plaques: I suppose you could stick little pieces of cardstock somewhere on the outside frames (or make a little "table tent" like item to perch on top), and add some squiggly lines that presumably represent some sort of label. Another idea, for adapting them for a more modern time period without altering the original models, would be to make some standing pedestals with a big, shiny, red, candy-like button (the sort of thing where you push the button and you hear an automated playback -- although I suppose that's already out of date, and has likely since been replaced by auto-tour headsets or "scan image with your smartphone to read more" squares).
  15. Brilliant! I especially admire those display cases, but it all looks amazing. What sort of setting/time-period do you intend to use this for?
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