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Bones Supporter
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About morari

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  • Birthday August 4

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    Love, destruction, and other synthetic delusions of the Electric Head.

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  1. I'm definitely looking forward to this! I backed their last Kickstarter and was quite pleased with all of the unique creatures I acquired from it. :)
  2. I like the idea of an all-in-one portable dice tower. That said, I'm a little concerned that the "class" and "deities" icons look to be taken directly from WotC. Are they being licensed for this project or are they royalty free icons that WotC used originally?
  3. Oh wow, I never noticed the chain icon either. That's awesome! I have dozens of saved characters made up too, so it's not for a lack of trying. I've not pulled the trigger on the grey plastic yet, but was generally pretty impressed with the one I have in their "ultra detail" translucent. It required very little clean up, and the details really popped once it was primed. I'm sure thinner areas are more prone to breakage, but I've never had any issues on mine... even having dropped it once. I fee like for the price point, the service is almost exclusively aimed at players. It allows them to
  4. I'll definitely be grabbing a few of the older sculpts, with a keen eye toward any new ones yet to be revealed. I've really enjoyed the pieces I've gotten from a few of their past campaigns, as the sculpts are always so fun and full of personality. I'm still waiting to have the time to paint my Oni Troll up like Omega Red. :P
  5. I'm backing this one. I've already been eyeing some of the previous Dragonlock dungeon tiles that are up on Drive-Thru RPG. I may be getting ahead of myself, though. I just got my 3D printer a few weeks ago and am still in the "setup" phase, really. Fine tuning settings and what-not for optimal prints. I didn't expect it to be an out-of-the-box experience by any means, but yikes!
  6. 13th Age. It combines the best aspects of 3rd and 4th Edition, with a smattering of more indie-centric mechanics to inspire actual roleplay and collaborative storytelling. It still feels like D&D, while also presenting refreshing takes on tired tropes. The bestiary itself is a treasure trove of interesting ideas. I also love how purposefully vague the entire setting is, to the point that the designers themselves provide contradictory sidebars. Nothing gets the creative juices flowing like small nuggets of various concepts--much more so than huge paragraphs of written-in-stone canon. I
  7. I received mine Friday. They all look awesome! I can't wait to get them all put together, at least. It may be a while before any get painted though, since I already have about "20" mini sitting up on the shelf from various Reaper Kickstarters at this point. I really, really love the details on the Thunderbird in particular... even if I did break one of its toes off. :(
  8. I've been getting pretty heavily into 13th Age this year. It's such a great system! I just pledged in the "Gods & Icons" Kickstarter a few weeks back... Oh well, I guess I'm in for this, too. Those dwarven tower coins will work nicely with all of the "Best Damn Coins" that I already have. :)
  9. I find this sad and shocking I know, I know! They're super cute sculpts, but just don't do anything for me when it comes to gaming paraphernalia. If that was what I was looking for, then I actually prefer the general style of the Bonesylvanians, and I skipped them for similar reasons of function over fashion. These chibis will simply never see the gaming table, so they'd only end up being decorative collectibles for me. I do really like my Legion of Justice and Caeke peeps though... so go figure. :P
  10. I'm finally all locked in, I think! It only took two additional orders past my initial pledge. I may have one of just about everything, plus some extra cemetery fences. The only stuff that was really of no personal interest were the Mouslings and the Black Stars. I also skipped the remade giants and the Sledgehammer for practical reasons, despite really being on the fence about it. For me, I kept the budget down a bit by cutting out almost all of the dragons. I love dragons, and there are certainly some nice ones available, but I already have sooo many from the first two Kickstarters tha
  11. I saw the update about the new material. They have sooo many new parts and accessories now, too. The price hasn't changed too much, either. I ordered a mini in the old "Ultra Detail Plastic" last November and have been pretty please with it. The figures can certainly be fragile, but really only if you drop them. And the details are certainly good enough for tabletop quality paint jobs... maybe even more if you're an experienced painter and spend the time to fully prep them. The company seemed to have pretty good customer service, too. They promptly fixed a mistake I made with the order, an
  12. Y'know, docks could be pretty interesting. I have some home-made pieces that are fairly modular, but they're essentially fancy popsicle sticks at the end of the day. We do a lot of set pieces in and around ships though, so...
  13. The photos look cool, but I really wish that we would see more compatibility between sets and pieces. I backed the first two campaigns pretty heavily, but skipped out on the third because of this. I don't want slightly different stonework for my cities and castles, I just want cool new pieces to turn my preexisting dungeon walls into those things. In my mind, the third campaign could have just introduced some streets, windows, and roofs to have accomplished what I wanted. I fear that the castle will end up the same way. The initial dungeon tiles are still the most versatile and I'm already usi
  14. It seems like "use power if bloodied" would be the most straight forward application, and probably wouldn't hurt balance much. I imagine you could tie power recharges to the Escalation Die as well, which might be an easier way of handling them than default 4e anyway. Certainly you'd also want to look at upping the defenses on monsters to account for the early encounter pacing of the Escalation Die.
  15. Thanks for the overview videos, Bryan! Really good stuff there. We've been toying with adding the Escalation Die to our 4e game. A lot of the concepts from 13th Age sound fantastic, though. The character background and personality being so heavily integrated into the rules themselves would certainly help par down the mandatory character questionnaire that seems to kick off every campaign we run. I've really been tempted to switch everything over, but really have a hard time letting my 4e books go to waste, especially when we've seemingly used so little of them so far.
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