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ChaoticBlues

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  1. For 10,000 years and more, empires have risen under the aegis of those that have gone before, rising to heights undreamed of, but all will come to ashes in the end! A truly epic adventure saga, Aegis of Empires, is here for 5th Edition DnD, Pathfinder RPG (1st Edition), and Pathfinder Second Edition! This spectacular 600-page fantasy-horror adventure path can be played in any world but is specifically designed for the incredibly detailed Lost Lands Setting (which project lead Greg Vaughan spent nearly a decade perfecting with the classic adventures of Necromancer Games and Frog God Games). Your heroes must trek across the Kingdoms of Foere, Reme, the Vast, and beyond to uncover the clues of an ancient mystery, a lost prince, an expedition to the ends of the earth, and a silent apocalypse stealthily creeping to overwhelm the land, from the start of their careers up to 17th level! This spectacular saga from the powerful pens of Alistair J. Rigg, Jeff Swank, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, and Greg Vaughan includes a 48-page Player's Guide to introduce the history and lore of the region, compatible with all three game systems, and then follows it up with six additional adventures and their appendices full of new magic, monsters, equipment, player handouts, and more: Book 1: The Book in the Old House – by Alistair J. Rigg – Help a young knight rid his ancestral manor of its haunts and discover the beginnings of a deeper mystery going much further back in time. Book 2: The Ebon Soul – by Jeff Swank – Heroes face an ancient vampire’s curse and must deal with the consequences and troubles of a forgotten empire’s underworld that proves to be very much alive and well. Book 3: When Comes the Moon – by Matt Goodall – The mountain outpost of a religious order from a bygone era starts to look like the setting for a werewolf hunt, but memories of older times continue to have ramifications in the present day as the hunters become the hunted on the mountain peaks. Book 4: Legend of the Burning Star – by Steve Helt – Seek an ancient meteor crater holding riches in sky metals, but past expeditions seeking it came to naught…until a never-before-seen journal surfaces and puts the players on that path once again. Book 5: Race for Shataakh-Uulm – by Tom Knauss – Heroes traverse a haunted and desolate land to claim the meteorite’s riches before others jump their claim and discover the unspeakable fate of the original explorers. Book 6: Knight Fall in Old Curgantium – by Anthony Pryor – The quest comes full circle to the capital of the Hyperborean Empire, ruined in ancient holocaust yet whose menace threatens to arise once more and bring calamity to the empires that have arisen in its place as destiny turns to doom! The above covers feature some of the fantastic interior artwork in each adventure, but we've also commissioned sensational new cover images from some of our favorite artists as our first set of stretch goals below! Within these pages you'll find savage adventuring action and tantalizing treasures for your favorite system, with each chapter steeped in the lore of the Lost Lands! As if our versions for DnD 5E and the 1st Edition of the Pathfinder RPG were not enough, Aegis of Empires represents an especially exciting opportunity for fans of Pathfinder Second Edition, as this is the very first third-party PF2E project with this kind of epic size and scope, designed by the same company that partnered with Paizo, Inc. to create their massive upcoming Kingmaker Anniversary Edition Adventure Path, Companion Guide, Pathfinder RPG Bestiary, and the Kingmaker 5E Bestiary! Chock full of amazing artwork and beautiful maps, this adventure saga brings home the towering cities of Foere and Reme, the sweeping vistas of the Kingdom of the Vast, and journeys through back alleys and sewers, soaring mountains and rolling plains, and of course the occasional creepy dungeon and mysterious monastery! This is a classic fantasy saga blending elements of cosmic horror and deep lore in a rich and evocative setting. I can confidently say this compendium won’t be shy sitting on your shelf next to the very best adventure path sags and mega-modules like Slumbering Tsar! We hope you’re as excited to see this project come to fruition as we are, and we appreciate your support joining the project, sharing and commenting on social media, and spreading the word to make this book truly Legendary! Click here for link.
  2. One more reason to start looking into a 3D printer...
  3. The Grand Duchy of Reme awaits! Starting in 2002 Necromancer Games began populating its Lost Lands campaign setting one adventure at a time. The Grand Duchy of Reme is the region home to classic adventures released by Necromancer Games for D20/3.x and Frog God Games for Pathfinder, Swords & Wizardry and Fifth Edition. More than 10 adventures have brought life to the Grand Duchy of Reme. The Lost Lands Campaign Sourcebook funded in January is expected to be over 700 pages and all of them are full of information. By necessity each region was described broadly, but there are still a wealth of history, politics and other details to be explored, experience and expanded in the Grand Duchy of Reme. The Grand Duchy of Reme is a system neutral hardcover volume designed to be useful for campaigns independent of system preference. Specific details that affect the characters in the Lost Lands there are System Encounter Books. These companion volumes are softcover (or PDF), that contain reference stats for use with the Region book along with detailed encounter tables for the region. Additionally, 3 classic adventures previously unavailable for Pathfinder, Swords & Wizardry, and Fifth Edition are back. These are offered as either softcover add-ons in backerkit or as free stretch goals in PDF (see reward sidebar). Mock-up of Grand Duchy of Reme. Final release will differ slightly The city of Reme itself is ancient, with world-spanning trade — the eternal citadel of the Loreclans, where the ashes of legendary barbarian kings reside. This land lies near the slow collapse of the nearby Empire of Foere, and the rise of Bard’s Gate to the East. The Rhemish watch these events with cold eyes rather than concern, for they live in vast regions that devour invaders. Their land is eternal; their people can be forced back to the plains, but in the plains they can abide for as long as need be. They are — as a people — the ultimate hunters. The fall of Foere is like the fall of an antelope upon the plains; the rise of Bard’s Gate is little more than the stepping-up of jackals before the body. The Grand Duchy of Reme simply waits and watches — for Reme is the dwelling-place of the world’s wolves. Reme is a unique fantasy civilization whose structure is determined by the one overriding fact of its geography — the country is a vast, grassland plain. The realm is dominated by the culture of the ancient Loreclans: the urbanized and settled ones, and the nomadic clans of the interior. The Loreclans owe a certain fealty to the Dukes of Reme, who are the final arbiters of the ancient law of the plains, but between the Loreclans and the Dukes there are also the mysterious Pashtars: arbiters, judges, and mediators who roam the plains where their service takes them. The city of Reme, of course, is one of the wonders of the world of the Lost Lands, home of powerful spell-casters and perhaps the greatest mercantile and war fleets of the Crescent Sea. It is also, however, steeped in the culture of the vast plains of the interior. It is a place where assumptions are dangerous, for it is no standard fantasy environment — it is a culture that will be entirely new and foreign to your players, a place to truly explore as well as adventure. https://www.kickstarter.com/projects/froggodgames/the-lost-lands-grand-duchy-of-reme/description
  4. About The Origins of the Lost Lands For almost 20 years, glimpses into the world of the Lost Lands have been revealed in the publications of Frog God Games and Necromancer Games. The Lost Lands contain locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands. These publications offered hints of the sweeping scope, deep history, and epic grandeur of the Lost Lands. But only hints. For well over a decade, a Lost Lands campaign world has been our customers' most requested project... ...and the time of the Lost Lands has now arrived! The Primary Reward Over 42 years in the making, this is the definitive guide to the world of the Lost Lands! This massive volume includes the history of the Lost Lands, a wealth of detailed maps, cultural information about its nations and peoples, and a huge gazetteer containing descriptions of the world's countries, cities, waterways and geography. For the first time, readers can explore the length and breadth of the great continent of Akados, including regions never before described, and far Libynos, home of the Desert Kingdoms and many ancient cultures alien to the folk of Akados. The book weighs in at approximately 700 pages in full color, with maps by award-winning cartographers and beautiful, original artwork to place you directly into the world itself in all its glory and terror. Entirely system-neutral, the guide can be used with any game system you choose. The Lost Lands are the setting for a tremendous array of over 150 individual adventures and sourcebooks already published by Frog God Games and Necromancer Games, many providing statistics in multiple game systems. All of this material is available to provide an almost inexhaustible resource of ready-made adventures and epic quests! Future Frog God Games products set in the Lost Lands will be built into the ever-growing canon finally revealed in this volume. About 4000 example pages of Lost Lands Adventures Pictured Above A small sample of some of these already-existing adventures include Rappan Athuk, Sword of Air, Slumbering Tsar, Bard's Gate, Necropolis, Cyclopean Deeps, The Borderland Provinces, The Blight, and Cults of the Sundered Kingdoms. Authors of adventures which have, over two decades, explored the Lost Lands include Clark Peterson, Ed Greenwood, Bill Webb, Gary Gygax, Matt Finch, Jim Ward, Morten Braten, Jeff Harkness, John Stater, Bill Kenower, Nate Paul, Dennis Sustare, and Alex Kammer. The authors of the guide to the Lost Lands include Bill Webb, Greg Vaughan, Matt Finch, Vicki Potter, Pat Lawinger, Anthony Pryor, Rhiannon Louve, Mark Greenberg, Ken Spencer, Casey Christofferson, and Thom Wilson. Shipping International shipping on a book this size may be quite expensive. If you are a non-US customer, please read the shipping information below. We anticipate shipping to be $80 to $100 for most countries, and could even be more. Shipping for the tapestries (and only the tapestries) is calculated into their price for Canada, the UK, the EU, and Australia. The Lost Lands
  5. The City that Dripped Blood An Adventure for Fifth Edition and Swords & Wizardry! Frog God Games is proud to announce The City that Dripped Blood, the first in a four part series centered in and around the city Temelpa. This mid-level adventure is written by D & D Legend Steve Winter, whose credits include over 30 years of best selling games, adventures, and supplements for some of the most popular RPG companies in the industry. He has played a part in many of the most beloved titles from Star Frontiers to the Fifth Edition rule books. He was a contributor most recently to the Frog God Games' Quests of Doom 4 series. Steve's incredible legacy and experience in the RPG world makes The City that Dripped Blood a perfect Indiegogo project debut title. Overview Temelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within. Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society. They will soon be embroiled in the affairs of a twisted caste system built on servitude and cannibalism and headed by an inter-dimensional vampiric overlord. This open-ended adventure allows the GM to unleash an array of unique monsters, factional power struggles, and intriguing plots upon the characters as they fight and scheme to stay alive, entrapped in a hostile city where they are viewed as useful pawns or a tasty exotic meal. Can the characters hold out until the siege is broken and escape with their lives? Will they champion the cause of the downtrodden and upend the social order? Or will they be the main course for the next cannibalistic feast? Welcome to the City! The Adventure The City That Dripped Blood - available in either Fifth Edition or Swords & Wizardry versions, is an adventure for mid-level characters inside you will find- New creatures and new variants NPC Cultists and unusual citizens are spread across various districts and factions. All under the shadow of the two ziggurats which stand menacing guard over the decrepit. desert city where the player characters begin. Options for and potential hooks are provided, but the design lends itself to modifications, GM tailored for their ongoing campaigns. The Tiny Print Run Why Indiegogo? Frog God Games is testing a new approach with the launch of this project- almost the inverse of how we design our crowdfunding projects on Kickstarter. We call it the 'Tiny Print Run'. Thus, Indiegogo projects by Frog God Games will- Be short in duration Be limited to a single title Have options priced between $5-$30 Have simple fulfillment process that does not use Backerkit Since 2012 our crowdfunding approach has been extravagant in every way. Ambitious with massive page counts, plus numerous add-on options and stretch goals. All supporting a primary title itself as many as 990 pages. This has resulted in Kickstarter's with memorable pledge rewards that include top-quality hardcover books with sometimes dozens of stretch goal bonuses and add-on extras. These are awesome AND they are expensive. Is Frog God Games giving up on Kickstarter? No. Far from it, in fact these smaller projects are happening in response to the feedback we have heard from both fans and 'almost' fans alike. We hear the request for less expensive options for our projects and products all the time. A second frequent desire expressed to us, whether at conventions, on social media or in email, is for a larger selection of smaller, faster-paced adventures that can be completed in 2-3 sessions and not necessitate a full two year campaign. Additionally, Frog God Games has grown in both sales and audience awareness. This opportunity will give us the additional resources to invest in the very best books in all of our formats. Thus we have launched the first of, what we hope are frequent, 'Tiny Print Run' campaigns on Indiegogo. Project Reward With the wishes of the fans in mind, this and future Indiegogo projects will fund standalone projects that are both affordable and fun. This project, as well future Tiny Print Run projects, is narrowly focused. This meansThe City that Dripped Blood will only have two reward options- 1. A softcover, full-color copy of The City that Dripped Blood which is at least 24 pages long and includes the PDF version or 2. The City that Dripped Blood in PDF There will be no paid add-on options and all additional funds raised focus on making the highest quality module the funding can buy. Supporters will select a rules system when they make the reward selection. For City that Dripped Blood that is a choice between Fifth Edition or Swords & Wizardry (other systems or system agnostic content is possible with future projects). As of the project launch The City that Dripped Blood manuscript is complete for Fifth Edition. It is currently being edited and converted to Swords & Wizardry. The module will be published, what is unknown is how much we raise to improve this release for everyone. What more supporters will mean for the project The level of quality we want to bring to The City of Dripped Blood is, at a minimum, similar softcover releases from larger companies. An example of this is a Wizards of the Coast Adventurer's League softcover. We have the potential to do even better and that is what 18 days will be focused on. The best way surpass our quality goal for every supporter (PDF only and/or Print and PDF) is- Commission more art from top artists Create more cartography pieces/offer more mapping resources Create PDF player handouts like creature cards or treasure maps Other options that are cutting edge and unique which only funding makes possible The first and most important is to invest in top-quality, custom color art beginning with the cover. At Frog God we have a dedicated gentleman named Casey Christofferson whose job it is to procure great art. His only constraint is his budget, which is were supporters like you come in. The biggest milestone will be upgrading from a planned half-page illustration to a full-page color cover by a top artist similar to the examples above. After we have enough funding for the cover we will add additional internal art pieces (possibly full page). Softcover Specific Goals The best paper we can afford. Glossy durable pages that showcase the art as it deserves. A thick, glossy cover stock Maps/charts/tables reprinted on the interior covers for reference (duplex cover printing) Signed copies and a few really special options if the funding really takes off NOTE ON AVAILABILITY: The softcover is likely to be a single print run. The number of units we print will be determined by how many supporters choose the The City of Dripped Blood softcover. We have no plans to offer the softcover for general sale after this project ends, so this is the best way to guarantee a copy for yourself in print. Shipping and Distribution Shipping is simple for those who select the a softcover copy of The City of Dripped Blood. Softcover Shipping $5 shipping fee will be added upon checkout for supporters in the United States. $15 shipping fee will be added upon checkout for supporters in the European Union, Australia, New Zealand and Canada. The PDF that comes with the softcover option will be fulfilled as outlined below. PDF Distribution The digital copies will be fulfilled using the Frog God Games Website. There will be no pledge manager so once the book or PDF is ready we will fulfill using contact information from Indiegogo. Link to project!
  6. Well I'm in. Looks like I'm getting the S&W version this time around.
  7. We can only hope. Although, I'd expect Icebound, or an updated ToH, to be KS'ed first to gauge interest.
  8. I've been ruining Northland Saga for over a year now, and the book still looks nearly new. This despite, playing (almost) once a week, and some admittedly casual abuse from use. Heck, my copy of the PF Tome of Horrors Complete looks equally as good, despite getting it way back when it was first published. It's seen even more usage over the years. I can't say the same for my copy of the PF Core book, It shows far more damage even though it's not even half as thick as either book. Books from Frog God may not be indestructible, but they come awfully close to it.
  9. I love the ships, and I'd use them, but I just can't afford to in on this one. Esp since I'd want several.
  10. For my self, I'm in it for the PF update book. Although I am wondering how hard it'd be to convert 5ed to pathfinder form some of the stretch goal adventurers. Also I'd like an Art book. I don't normal go for Art books, I'd make an exception in this case. I asked, but their answer was "we'll see"
  11. Link Ladies and Gentlemen, Boys and Girls! Gamers of all ages! Going down? Frog God Games is proud to present Rappan Athuk, THE DUNGEON OF GRAVES! The Granddaddy of all Megadungeons is back for Fifth Edition! Mock-up hardcover with actual cover design. Characters will test their mettle against puzzles, tricks, and traps a-plenty; test their grit and steel against monsters and foes lurking around every corner; and at the end of it all awaits the Big Daddy himself, Orcus. These are truly adventures worth winning. — “I once killed a man, just to watch him die” – a Man in Black — “Hold my goblet” – Orcus Interior mockup with actual pages from Rappan Athuk for Fifth Edition. Rappan Athuk is back for Fifth Edition. Not just back though, it is reloaded with all kinds of new extras including: All new, full color artwork Three new levels of the Dungeon itself Three new Wilderness locations, including a three-level castle A new three-level satellite dungeon A sea-cave of terrible shark-men! A Kickstarter exclusive level released from the Vault of Tsathogga! Updated color maps, available as separate PSD files for online play, are included for all levels Scores of NPCs and Monsters, dozens of Magic Items and Spells, and the legendary Dung Monster await you! Art comparison between 2012 and new edition. Weighing in at over 500 pages, Rappan Athuk for Fifth Edition is an instant classic in the Mega-Dungeon genre, featuring 100+ keyed and color mapped areas with over 56 dungeon levels, several satellite dungeons (almost 20 additional levels!), the village of Zelkor's Ferry, 22 wilderness areas (ways to die before you ever reach the dungeon) and seemingly countless groups of bandits and monsters that prey on those fortunate enough to escape the halls and caves of Rappan Athuk with treasure in hand! With decades of playtesting and use in campaigns across the globe, the Dungeon of Graves can be a foundation of any campaign or eviscerated into pieces and blended into any campaign! Map comparison between the two editions. Once upon a time, there was an idea—an idea formulated by Gary Gygax and Dave Arneson in 1974 and published in a little paperback book called Underworld Adventures. The idea was simple: it is a lot of fun to go into a dungeon and kill evil monsters. Why is the dungeon there? No one knows. Why do the monsters usually fight rather than talk? We aren’t really sure. Why are there 16 trolls in a cave with a jug of alchemy? No one cares. What do all the monsters eat? We don’t know that either (although “adventurer” probably tops the list). And we don’t have to know these things. This isn’t an ecology experiment, it’s a dungeon—the quintessential setting for pure swords and sorcery adventuring. This adventure pays homage to that original idea. True, there are opportunities for role playing, but most of this module is dedicated to “roll playing.” Hopefully, while exploring the halls of Rappan Athuk, you will recall the thrill of discovery, the terror in your heart when you fought your first skeleton, the joy of rolling your first natural 20, and the despair you felt when that 1 came up for your poison save. This module, Rappan Athuk—The Dungeon of Graves, is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the 5th Edition Roleplaying Game. Very difficult, it should strike fear into the hearts of the most stalwart adventurers. It offers an abundance of traps, tricks, and monsters. We hope that you find this module as fun and exciting as those thousands of players who have ventured into (and not as often out of) the endless caverns and mazes of Rappan Athuk—The Dungeon of Graves. Rappan Athuk is a difficult dungeon. Even the upper dungeon levels should not be attempted by a party of less than six mid-level characters. Only truly veteran players should attempt this dungeon with lower level characters. In light of this, we added the satellite dungeons, including Bill's very first work (from 1977), Tunnels of Terror! This 9-area dungeon was used as the introduction to his campaign and led his players to Rappan Athuk through play.
  12. It is time to set a course for adventure in your 5th Edition and Pathfinder RPG games with a spectacular set of pirate plunder and aquatic adventure on the seven seas and exotic ports of call with the Pirate Campaign Compendium from Legendary Games! Whether you want to run interludes across the ocean or along the coastal plain or to undertake a full-on nautical campaign, from pure aquatic fantasy to historical high seas adventure, from sea serpents to booming broadsides, you'll find a wealth of amazing accessories in the Pirate Campaign Compendium! The base version of the book comprises a compilation of Legendary Games' full line of Pirate-Plug-Ins for Pathfinder and 5E. You'll find FIVE complete adventures ranging from 4th level to 14th level, including the smuggling run gone wrong in Spices and Flesh, the mad captain's hidden harbor in Tarin's Crown, the fast-paced high-seas heist of Raid on the Emperor's Hand, the seething rage of an ancient mystic secret of the seas in Scourge of the Steaming Isle, and an all-out assault on the stronghold of the pirate king in Fort Scurvy! Dozens of maritime magical items in Treasury of the Fleet, including personal items like the hurricane harpoon and sea lord's tricorne as well as magic items for your ship. A selection of sinister sea monsters in an ever-growing bestiary of the briny blue! A Pirate Codex of 30 nautical stock NPCs from 1st to 16th level, ready to drop into any encounter at a moment's notice. A pair of fully developed ship crews to use as allies or adversaries in Cutthroats and Crew. Eight richly detailed and ready-to-play pregenerated PCs in Nautical Heroes, each with detailed histories and backgrounds and advancement notes, perfect as followers, rivals, or even replacement PCs! That's already over 200 pages of piratical delights for you, but that's just the beginning! With stretch goals, we'll be adding new nautical class options like aquatic archetypes, feats, and spells, more monsters, and even more surprises as we collect stretch goals along the way, where you get to help decide what goes in the final book! With your support, this book easily could pass 300 pages and beyond! Plus, we'll have a Pirates and Plunder chapter where YOU have the chance to bring a whole pirate world to life with characters and pirate captains and crews of your own, even designing a personal pirate flag, figurehead, or even a treasure map! Click here to download Chapter Ten Sample Pages: PCC 10p3 and PCC 10p9 Click here to download Chapter Seven Sample Pages: PCC 7p14 Link:
  13. I find this one very tempting, esp since I'm playing a Viking flavoured campain. I'll have to hit the remind button, and then see what I can afford.
  14. I finally broke down and pledged for two. Currently I'm eye-balling the Forsaken Sea, and Barren Wilderness. Oddly enough, they should be the right size for my dinning room table.
  15. Me too. The only thing holding me back is that I really wanted the 1.25" mats, but 1" mats won't kill me. It's a hard choice either way.
  16. While I'm tempted, all I want are the city tiles. I think I'll have to wait for the retail launch.
  17. Any time. I'm in this for the table top Tokens my self. However, if they get the cards unlocked I may go for that as well.
  18. http://kck.st/2AXamrg About Reborn Frog God Games' wants to unleash the next iteration of its iconic Tome of Horrors series for 5th Edition (Swords & Wizardry & Pathfinder fans see More Details Section below). Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition will include a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books. The Evolution of Horrors A another victim of PC homicide described in earlier Tome of Horrors releases. The Tome of Horrors series was first launched by Necromancer Games in 2001 for the 3rd edition d20 rules. Since then, The Tome of Horrors line has spawned 4 classic volumes, two shelf breaking compendiums, and numerous softcover supplements. Black & White Illustration from an earlier release of the Tome of Horrors. They have detailed beasts, demons, humanoids, elementals, dragons, devils, fey, extraplanar, undead, and even more for three different rule systems- 3.0/3.5 compatible editions The Pathfinder Role-Playing Game System (including Starfinder Compatible Creatures, many of which work well as extra-planar new 5th Edition creatures!) Swords & Wizardry, Frog God Games' classically influenced fantasy rules. Above books responsible for rivers of imaginary blood and tears. We want to bring these monstrosities to 5th Edition with full color illustrations by top artists who have reimagined the entire catalog of creatures. Our eventual plan is to create a series of books encompassing the 2011 list of monsters, the TOH 4 list of monsters, and hundreds of others that we have included in books along the way, and will continue to add over time (both unique to these volumes and used in our other products). This release is the first step along that path. Redesigned The Tome of Horrors series of books have always been some of Frog God Games/Necromancer Games top-selling books. In fact, our single largest sales day ever had us selling out of 2500 of these books in 3 hours! New color art from Tome of Horrors To bring the Tome books to Fifth Edition they will need conversion and formatting upgrades in addition to other necessary changes to existing content. That process has been going on for awhile. What will the new Tome of Horrors contain? The original three volumes of The Tome of Horrors were combined and expanded into The Tome of Horrors Complete, released in 2011, which was bursting with monsters (over 700 pages of them). Yet it soon proved not to be complete enough for us (or for you). The siren call of more creatures was answered with the Tome of Horrors 4, adding another 280+ unusual and deadly monsters for your campaigns. These combined would be a titanic cyclopedia of creatures. What about the creatures from the Necromancer archives? Yes, those are awesome. The creatures from your newest releases like the Blight or Bard's Gate, how about those? Those are dark and disturbing, we couldn't leave those out. So this is a Tome of Horrors Complete for 5th edition with new material added? Alas, no. It would one be a hell of a book, the kind we would want to make. It would come with one hell of a price tag, a price much higher than even The Slumbering Tsar Saga or The Blight. Even if everyone could afford it, it would break shelves, wallets, and backs. Most importantly, it is not possible. Physically the printer cannot produce a book that size without prohibitively costly custom work with which we have no production experience. Then what are you funding? The first in a series of incredible books, a full color, high-quality core reference for Frog God Games’ 5e future releases, Tome of Horrors. A huge majority of project pledge reward levels consists of 2 principle products. The eponymous book itself and/or a set of the Tokens of Horrors set. The actual combination and the formats of each is determined by your pledge level selection. The Rewards Mock-up only, final design will change Tome of Horrors Hardcover: The printed version of Tome of Horrors. These are available as either the standard retail release or as a special high quality leather bound collector's edition. Every copy of any Frog God title comes with the matching PDF, Kickstarter rewards are no exception. Page mock-up by layout frog Charles Wright A Note from the CEO— All Frog God Games hardcovers are stitched into 16 page packets, the packets are sewn together, and then all the packets are sewn to a cloth backing, creating a book block that is glued to its cover. This is what we mean when we say "library binding." So, what does this mean to you? Well first, you will note that our books cost a little more than others. That being said, after a myriad of book-binding issues both recently and dating back to 2nd Edition, there is nothing we hate to see more than someone investing in an expensive game book and having it fall apart on them after only a short period of regular use. We feel strongly that book production quality is king. After all, you guys spend a lot of money on your books! Second, if a Frog God hardcover book ever falls apart (we have tested this with baseball bats and very rough use, by the way), we will replace it at no cost assuming we still have one in stock. Yes, that means if you call me in ten years, and your book binding has failed you (failed us really) through regular use (please no bulldozer roll overs), just email me and if the book is still in stock, we will mail you a new copy for free. Nothing I can do for you if they are all sold out though (but email me anyway and I'll hook you up in some way). It costs us a lot of money to do this, and our margins are somewhat lower than they could be as a result. Frog God Games stands behind our product (and sometimes on top of it when we need a ladder), and believe that the improved quality and durability of our work is well worth it. Tabletop & Virtual Tokens Prototype of printed round tokens Printed tokens are dual-sided and are delivered on punch-out boards which are shrink wrapped at the point of manufacture. These will be printed similar to the tokens that Kobold Press released with the Tome of Beasts (here). VTT tokens are a set of unaltered individual creature files with transparent backgrounds and a set of round digital tokens with a rear image behind the monster illustrations. Both sets are sized at 170x170 pixels in PNG format. They will be packaged in a compressed file for reward distribution. Example of Starfinder tokens available now Reward Levels $20—Virtual Tokens of Horrors only $25—Tome of Horrors PDF only $40—Tome of Horrors PDF and Virtual Tokens of Horrors. $50— Library bound and stitched full color Tome of Horrors hardcover and PDF. $65— Library bound and stitched full color Tome of Horrors, hardcover and PDF, and the Virtual Tokens of Horrors. $80— Library bound and stitched full color Tome of Horrors, hardcover and pdf, and Tabletop Tokens of Horrors PLUS extra VTT Tokens created for this Kickstarter available only for pledge levels $80 and above. $95— Library bound and stitched full color Tome of Horrors hardcover and PDF, and both the Virtual and Tabletop Tokens of Horrors PLUS extra VTT Tokens created for this Kickstarter available only for pledge levels $80 and above AND a PDF of 5th Edition bonus creatures of same. $275— Library bound and stitched full color Tome of Horrors, hardcover and PDF, and Virtual and Table-top Tokens of Horrors, and limited-edition leather Tome of Horrors PLUS extra VTT Tokens created for this Kickstarter available only for pledge levels $80 and above AND a PDF of 5th Edition bonus creatures of same. $1600--Temple Gamehole— Library bound and stitched full color Tome of Horrors hardcover and PDF, and both the Virtual and Tabletop Tokens of Horrors, and limited-edition leather Tome of Horrors! This also includes a trip with the Frogs to Gamehole Con 2018 in November 2018 (see premium pledge levels). PLUS extra VTT Tokens created for this Kickstarter available only for pledge levels $80 and above AND a PDF of 5th Edition bonus creatures of same. $1600--Temple Dallas— Library bound and stitched full color Tome of Horrors, hardcover and PDF, and Virtual and Table-top Tokens of Horrors, and limited-edition leather Tome of Horrors! This also includes a trip with the Frogs to North Texas RPG Con 2018 in June 2018 (see premium pledge levels). PLUS extra VTT Tokens created for this Kickstarter available only for pledge levels $80 and above AND a PDF of 5th Edition bonus creatures of same.
  19. Yes, but we can agree that it's a start. Aww crud, it looks like we broke Kickstarter again.
  20. Silly OneBoot, you always need pack animals. Look freaken awesome though don't it. The artist deserves kudos for that one. OC he/she deserves kudos for all the artwork I've seen so far.
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