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  1. That's it, thank you! I somehow missed that they'd thrown in that extra figure.
  2. Hopefully someone can ID this figure without a picture. I have a Reaper figure that I'd like to identify, but I can't figure out where it came from. My failure to turn it up in search makes me think it might be one of the past KS power-ups that didn't get a picture on the campaign page. It's a wolf/bear/lion-headed figure, bare chest, poofy Arabian-style pants. Necklace of fangs. He has a decanter or brazier and a dagger at his waist. Big beast feet. For some reason his thumbs are on the wrong side of each hand. He's in kind of a fight-ready stance. Is this guy available in the Reaper catalog? Where did he come from?
  3. What is that white spear-holder in the back -- is it a Reaper figure?
  4. On the topic of mini height, a couple of minis I'm considering list the height as >2". Even accounting for the crusader's sword, that seems excessive. The cleric definitely shouldn't be that big. Does anyone have these who can confirm they're in line with the usual Reaper scale? https://www.reapermini.com/search/30083 https://www.reapermini.com/search/07066
  5. Effingcool Miniatures has one I just came across today called Cyborg Zeek
  6. Was Sleight of Hand the lockpick skill in 3E or something? I see people in 5E forums all the time who think this is this case, but it isn't. I guess I could see the DM allowing it, but I think it's clear the intention was to use tool proficiency for it. (I jumped from 1e to 5e, with a little bit of 4E and Pathfinder). I'm pretty sure I still screw this up a lot, until pasting these I didn't realize it applied to traps, too. DMG p. 103, Locked Doors. Characters who don't have the key to a locked door can pick the lock with a successful Dexterity check (doing so requires thieves' tools and proficiency in their use). PHB p. 95, (Rogue) PROFICIENCIES Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools PHB p. 154, Thieves' Tools: "Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks" PHB P 315, (Index): pick locks. See thieves' tools (sends you to p 154 above) PHB p. 177, Sleight of Hand. Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket. (nothing about lock picking) PHB p. 177, Other Dexterity Checks. The DM might call for a Dexterity check when you try to accomplish tasks like the following: Control a heavily laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed object (as an aside, WTH?!? on most of these -- they map pretty closely with existing proficiencies or actual skills that are tied to different abilities than dex)
  7. I painted a pair of the smaller black oozes to look that way. Since they are already dark translucent plastic, I just lightly painted red, yellow, green, and purple along the various raised bits (the smaller oozes are more "ropey"), but not painting them the entire length or going for full coverage, and letting the other colors sometimes break up the pattern. Then I brushed on gloss varnish. I can't tell now, but I might have used metallic paints. They were definitely brighter colors. They are a completely different effect to Chris Palmer's, but they give you the effect of reflected color and look decent from tabletop distances. For the dragon you might just paint it randomly like your oil slick, then drybrush it over with black until it's mostly covered? Maybe paint it glossy black and glaze it with your brighter colors?
  8. They already make a Yeenoghu. It could probably use some updating, but it is spot-on for the illustration in the 1st edition Monster Manual 2(?). https://www.reapermini.com/search/gnoll/latest/02704
  9. That show has waited a long time for a second season. https://www.imdb.com/title/tt2933118
  10. What little bit of saddle there is is on the Roderick portion. All 4 points of Glitter's harness come together at a point just before the wings. There's a little nub there that fits into a pocket in the bottom of Roderick (you can see it in haldir's pic if you look close). You could easily file it off and not notice, assuming you don't have a problem with the harness otherwise. 5 pieces: Glitter, Roderick, Rod's arm+lance, wing 1, wing 2. As a caution, I have had metal minis in the past that were different when recreated in Bones. I don't remember any examples off the top of my head, though. It honestly wouldn't shock me if the rider and mount were one piece, or if the lance wasn't separate from the rider this time.
  11. I fully agree with those 1st 4 bullets -- especially the fey. Check these: gorgon https://www.reapermini.com/search/bull/latest/77256 sphinx https://www.reapermini.com/search/sphinx/latest/77576
  12. How big are the scions? Did they explain why there are only 3? Is there another that's already currently being produced?
  13. The dice that belong to the core set are loose, separate from the core box in their own plastic box. When they realized they were going to run out of dice, they started only including the dice that were add-on purchases. So if you only had the core set dice and didn't get them, they owe you one. I don't believe they have said if/what their plan is to get them ordered and out to people. All my paints were full and actually had lids on them (unlike my holiday paint purchase). No clue what the grey caps are meant to indicate, if anything, but Lotus Orange, Orchid Purple, Oxide Brown, Oxide Red, and Oxide Yellow (NOT Ochre Yellow) all had grey caps for me. The rest were white
  14. Yeah. I misjudged where and which direction some of them should be, but even after finding homes for the rest I still wasn't able to get one of them to squeeze into the boat. I think it's going to need to be trimmed. I didn't work on it too long, though. If you got the Brinewind Extras, did your cart come with the lantern and cargo? I would assume it was just for show in the picture, but the little sailboat was actually filled with all the stuff in the picture.
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