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Super Jag

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Everything posted by Super Jag

  1. Yes indeed... makes for some interestingly flexible tactics. To take it a bit further, since that "waiting for the opportunity to coup de grace" would have been that model's FIRST action (a non-combat action), could he then use his SECOND action to make it's combat action still?
  2. An interesting but questionable statement came up the other day by a couple of gun enthusiasts. I'll try and quote them as best as possible... "No one who grew up learning how to handle a gun/rifle has committed a violent crime with a gun/rifle." The emphasis, as it was later explained, is that children who grow up around guns and LEARN TO RESPECT their potential DO NOT go around using them on other people. Supposedly the violent crimes with guns are being committed by people who DID NOT grow up with proper gun education. While it makes sense, it does make me raise an eyebrow of speculation. I will likely research it a bit... but for now am curious if anyone has any background on this discussion.
  3. Well Airhead, this is obviously not official, but if you "declared" it then I don't see why not. If the target model didn't get stunned by the time you got around to the looter then it stands to reason you've lost that action but were still a legitimate defensive strike target because of the base to base proximity.
  4. Something else I briefly considered as an alternative: Offensive attacks = d10 Defensive fire = d8 Hmmm... gotta go give this some more thought beyond 2 seconds of brainpower.
  5. Interesting point Papabees on the 2d6... do you think that would result in too many dice? I say that because supposedly the new R.A.G.E. (system in Warlord and soon to be CAV format) was partly done to minimize the "complexity" of excessive dice rolling. You're right on the money with the problem of rolling one dice though. Too much of a chance of rolling a 1 or 10 (or 8). I'm not a statistical mathematician but I've heard before that 2d6 has preferable odds for gaming than d12, etc.
  6. If there's been one concern above all else regarding CAV (in our area) it's been the fact that with a d10 system, the differential or "high-low split" can be a significant factor. So, we've been discussing using d8's in place of the d10's. Has anyone out there already tried this yet? If so, please offer your feedback. If not, please offer your hypothesis. Our current speculation is that it will decrease the chances of MASSIVE damage that occurs in a single dice roll. The flip side is that less damage per hit would occur (1-2 points) and might lead to slightly longer games. However, the objective we believe is to get damage to occur more steadily and we think this would be the end result (while still allowing for some criticals... albeit not too often). Anyways, we are going to experiment with the d8 and I'll try to post some feedback in the near future. Any help we can get from others is appreciated.
  7. Aha!!! I'm glad you mentioned that because it brings to mind the possibility that a model(s) could in some way finish off a stunned opponent during the same phase. Also, apparently a model could loot/coup de grace during it's first action (because it's technically a non-combat action) and then use it's second action to engage another model in combat... correct???
  8. Okay... so basically if I choose to leave a defeated/stunned opponent (who happens to have Tough) then it's okay to do so. HOWEVER, if I do I run the risk of that model maybe getting back up and coming after my troops later, eh? Hmmm, best to finish them off asap... but it's good to know the options, just in case.
  9. Let's say my 3 models (X,Y,Z) are attacking opponent (A) who had Tough special ability... My first model X manages to exceed the total damage tracks that opponent A can withstand. Because Y & Z declared attacks, their attacks are just lost, right? Or, do their remaining attacks somehow have a chance in this same action phase to "coup de grace" opponent A since my first model "stunned" him? I think I know the answer... just want some verification. I'm thinking that A is just stunned and in a subsequent phase X,Y or Z could just loot & coup de grace him and then move elsewhere.
  10. If an attacking model has defeated an opponent, but the opponent has toughness and becomes stunned (for the time being), could the attacking model leave that combat? Is that still or no longer considered "valid" base to base contact? Also, this goes to the "Breaker" special ability. Is stunning a model good enough to make that side step away from the stunned/potentially dead opponent?
  11. The generic card alteration chart on page 140 seems to indicate that those upgrades are for "generic" data cards so that players can tweak "unnofficial" generic forces. Are these upgrades also meant to be available for "FACTION" troops/models too? What if I wanted to upgrade the Ivy Crown Archers (Crusaders) BOWS to LONGBOWS? What if I wanted to add shields (+1 DV bonus) to Skeletal Warriors? (this might be considered improved shields since the models actually do have shields)
  12. Someone correct me if I'm wrong here... my understanding is that he can get any spells up to and including grade 3. If he got a grade 3 spell it would count as 3 points against his total spell capacity of 10 thus leaving him 7 spell points for more spells. E.G.: Dispel (grade 3) = 3 spell points Fire Storm (grade 3) = 3 spell points 4 x Ice Shards (grade 1) = 4 spell points Total spell points = 10
  13. Thus far in my limited experience with Warlord, there have ONLY been the following models that ended up having "automatic" success: a. Dragon b. Warlords w/ multiple supporters c. Really good models w/ support attacking very damaged opponents. So, it's not a common occurence, but has come up a handful of times. Like I said, just something new and different to get used to. It's all good...
  14. Okay... well according to the other thread (thanks Jeneki for the link)... Once MVA and DV are other factors are determined, if a model only needs to roll a 1 then it's basically ALWAYS going to be a success. I can see the pro's and con's to it and am fine with it. It's just different than anything I've seen before and wanted to make sure it is what it appeared to be. Thanks.
  15. 1. Where do I get my hands on a "blank" generic data card (so I can fill in changes/additions to existing units)? Or, do I just create my own on an excel program or something? 2. Is there an army builder already available for Warlord and if so, where do I get it?
  16. I've noticed that there are some instances when an attacking model ends up with a MAV that is either: (1) one less than opponent DV; (2) equal to opponent DV; 3 greater than opponent DV. Essentially these all mean that any dice roll of one or more is a success!!! Is this correct? How could the attacker possibly fail? I realize there's a perfect 10 dice roll success factor. I've not seen anything saying there's a perfect 1 dice roll failure.
  17. Hey Reaper Peeps... I'm trying to download the Casket Works #13 & #12 and that just doesn't seem to work. The other issues do however download. Any idea what's going on here? All I want is the article on Razig's undead skeletons/force for the Warlord game... and I've been trying unsuccessfully to track one down. PLEASE HELP...
  18. Does each model have to use his/her own discipline value when required to discipline check or do they get to use a leader's discipline value? I may be confusing this with other games... but I keep thinking that a leader of a troop would confer his own discipline value to troops within his range of control. If I'm reading the book correctly then discipline checking is all about the individual making the test and he gains no bonuses other than perhaps a purchased troop standard.
  19. So... where then are the points cost tables for special abilities that are NOT listed on page 140? There are only a handful of special abilities listed that can be added. Or, did you (ReaperMatt) mean that we could just use special abilities or stunts not listed on page 140 as long as other players agreed to it, and not worry about adding the costs?
  20. Forgive me if I missed it (only had the book 1/2 week). I see that for generic data cards that customizations can be made via the alteration costs chart. Is it also possible to purchase any of the special abilities and/or stunts, etc?
  21. Yeah... that's the type of giant that I meant, thanks.
  22. Okay Warlorders... Does the "generic" data card for BEHEMOTH represent a GIANT??? Also... there are so many great Reaper models that I'll definitely use in non sponsored gaming that I'm curious what "generic" data cards would best represent those models (e.g.: Spider Centaur = Large Creature... perhaps with generic alterations as per the cost listing on page 40)??? If you don't mind sharing then please give your model to data card representations. PLEASE DO NOT TAKE THIS THREAD INTO A DEBATE ABOUT OFFICIAL/UNOFFICIAL PROXIES AND SUCH...
  23. I guess the question for me is... WHICH CANDIDATE IS THE LESSER OF TWO EVILS? Yeah... I'm fed up with these guys
  24. The forces may seem balanced with regards to points, but the COMPOSITIONS of the forces are considerably different. I'm not surprised at the end result. Just because points are equal, that doesn't necessarily translate into "balanced" gaming. There are too many variables that affect the outcome. Consider the strengths and weaknesses of your initial forces... Crusaders: Tough but lack range and numbers Reven: Tough, HAD range and numbers Anyway you slice it, the Reven were favored to win, and the only variables that realistically affect that are (A) inititial distance between forces which limits/enhances archery (B) amount of terrain which limits/enhances archery and movement © dice rolling luck (D) player's ability to use good tactics. Play more games before worrying whether something is out of whack, and try playing forces that are more "balanced" as opposed to just "equal points." Scientific problem solving... start with everything as balanced as possible. Test that scenario multiple times, check the results. Then, make ONE variable change, play more games, check the results... Again, make ONE more variable change... and so on, and so on. This way you have a clear way of determining what the problem is.
  25. Just read that earlier today and was honestly bummed out. I was going to post a thread on this and am glad some others already have brought it up. It's a shame when someone so unique that has brought great laughs to so many has come to the end of his life. Rodney... if you can read this somehow... you'll be sorely missed. BTW, your Rover Dangerfield cartoon movie was a great icebreaker in developing what is now a very happy marriage to my wife. Thanks for the laughs...
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