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The Dread Polack

Bones Supporter
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Everything posted by The Dread Polack

  1. I use my Samsung Galaxy S3 phone's camera. I made a simple light box a while back using a cardboard box and tracing paper. I took photos of all my currently painted minis and they looked great. There were slight differences from one session to another. One session what whiter, while the other was yellower. One session was brighter, the other darker. At one point, I took several pics with the exposure turned all the way up, which looked fine. The last set I took was a little washed out, with the edges blurry. Just the previous day, I snapped a simple pic on my desk that was sharper. I need to play around a bit with the box and my camera settings to figure out what the difference is. I realize after reading this that I had 2 lamps with the same "Reveal" bulbs, but my flourescent magnifying lamp was also turned on just above it. Maybe that's what did it. Also, my camera software app recently updated and that could have changed the way it works. Also, I think I might stop using the light box, as it might not be necessary.
  2. I will be losing my job in a couple months, so I'll have lots of time to try this out. Also, I have a sleep disorder which means the part of my brain that has any idea how long I've been awake is missing :P On the plus side, I can stay up for days without getting more tired. On the down side, I *always* feel like I've been awake for 2 days straight :( The key, for me, is to get up every 45 minutes or so and do a lap around the apartment. What would be the most fun, IMO, is to set up a place online where people can drop in and chat- text, audio, or video, and we can paint virtually, together, for a specific 24-hour period. People could drop in & out as they were able. Not sure how feasible this is, but sounds neat. If I don't find a job before this one ends, maybe I'll try organizing it
  3. When I prime, whether it's spray-on or brush-on, I will turn the model around and look for the light to reflect off of the metal. Once I don't see any reflection, I assume I have enough primer on it. A closer look will also tell you since you can actually see the paint on the metal, but I find the first method helpful. This obviously doesn't work for bones. When I "prime" bones, I use gesso mixed with black paint and spray/brush until it's gray instead of white. As for drying: wow, I pretty much never wait a day or even 4 hours for my primer to dry. I assumed that given the very thin layer, it much more quickly than that. So far, I've rarely had any problems, although I have one mini on my shelf where the paint has begun peeling off. I wonder if that's the problem...
  4. Ah, glad I mentioned it here. Not sure I'll even give it a try. I actually have a fair amount of experience sculpting with green stuff, but thought this might be easier. Sounds like the opposite. Thanks!
  5. I am thinking of scupting some clothing onto a naked pewter figure. I had the idea of using sculpy. I think it might be a little easier to work with than green stuff, and it won't cure while I'm sculpting. After that, I am pretty sure the metal won't melt or soften enough to matter in the oven while cooking the sculpy. Has anyone tried this before?
  6. This is almost always what I do, but I'm trying to change that. I think it would be better to basecoat first. I'm not that sloppy, but I will often notice I painted over a border, or missed a part later, and I don't usually have that color mixed up any more, and it can be a bit of a pain to match up again. Once I don't see any more white/primer then I'll be ready to move on to the next step. At least, that's the idea. We'll see how that works...
  7. That is one of the things I love about SW. I am slightly torn, though. As a GM, I love its simplicity, but as a player I feel like I want slightly more crunch to fiddle with. It was alway a major part of the SW design philosophy, they say, that you can whip up a character and get playing as quickly as possible.
  8. Just so I don't go for too long with an awkward misunderstanding: What does lining mean? I assume it means to add dark lines between areas just to make them more distinct?
  9. Hate to hijack this topic completely, but here I go: I've also heard great things about Burning Wheel. I haven't played it, but I've played Mouse Guard, which I guess is very similar. Combat was weird. It felt like I was playing a sort of abstraction of combat you might see in a board or card game. I was generally fine with it, though, since it still mattered how good your character was at fighting, and there was a chance of failure. Outside of combat, I loved it. It was actually the most fun I've had playing an RPG without a magic system :) I don't always require rolls, but I feel like since it matters how good your character is at fighting when you enter a fight, it should also matter how good your character is at negotiating when you enter a negotiation. By all means, roleplay the situation to best of your ability, but if you paid good xp/skill ranks/etc. to buy up your bribery skill, I'll let you roll it and I'll use that roll.
  10. Some people prefer a more free-form style of collaborative story-telling. They will borrow an RPG setting and the exercise is mainly in telling a story in that setting, but there are few, if any "rules" to it. When I played Champions, my group did probably more RP than in any other RPG I've played. We used the Hero rules for combat, but then had long stretches of RP without any rules. Personally, I feel like it's actually more fun to have some sort of rules regarding RP, even if they're very simple. Otherwise, you're not really playing a game. I'll have to check out Pendragon. Fate's rules are mechanically very simple, but conceptually fairly complicated- particularly for someone who's used to traditional tactical RPGs like D&D. Another game I'm only a little familiar with is Universalis, where there is a form of currency you spend and bid with to decide where the story is going. There's no GM, and even the players don't have strict control over the characters. That's getting pretty abstract. D&D 4e, for me, was little more than a miniatures combat game. SW is similar, but at least is simple enough to allow easy resolution of non-combat skill uses. Plus, it's less than 200 pages and less than $10 for the core rules, after all.
  11. SW characters tend to broaden instead of simply gain power. You will hit more often and more effectively (by getting raises and gaining the extra d6 damage), and thus you will do more damage as you get more experience, but not like in D&D where damage around level 20 could easily be 100x what you did at first. I personally prefer this. People throw the word "pulp" around when talking about SW a lot, and I'm actually not sure why. I don't think it handles the pulp genre any better than anything else. The game is fairly crunchy, but the fact that everything you need fits easily on a single-sided character sheet says a lot about how easy it is to grasp. I would say that SW does the former very well, and while it doesn't stand in the way of the latter, it doesn't do a whole lot to help. SW is a mainly a tactical RPG. There aren't a lot of utility powers, and there aren't a lot of details for things outside of combat. There are a few- Interludes, dramatic tasks, and Social Conflicts, but it generally leaves most of that sort of thing up to roleplaying. If you really want a system that encourages and adjudicates the actual crafting of a story, something like Fate, Fiasco, and a few other indie games are made for that sort of thing. Some people would rather not have rules for roleplaying, but in my opinion there's no point in playing a game with rules if you're going to ignore them a majority of the time. If story-building is what you want then I encourage you to play a game that is designed to handle that. (By the way, Jdizzy001, that wasn't a critique aimed at your comments, specifically. I'm just throwing it out for anyone who feels the same way and hasn't found the game they want) I, for one, like the whole spectrum. I play Shadowrun 4e, where buying the right gear can give you the edge in the right situation, and deciding whether to make a short, wide burst or a full, narrow burst makes a difference. At the same time, I like Fate, where you don't track gear, and it's up to the players as much as the GM whether the villain is going to escape and come back to seek revenge. Bringing it back to Savage Worlds: it's a fairly happy medium. It's biggest selling point, to me, is that it's easy to learn and resolve, and easy to improvise for as a GM. Using the optional rules I mentioned, you can squeeze in just about any non-combat story element you want and actually make use of the rules for it.
  12. I also enjoy it. It's a simple to grasp, intuitive, and easy to run system that can handle multiple genres quite well. It isn't as customizable as GURPS or the Hero system, but you can learn the basic rules, make characters, and run a session in one night. I'm trying to get a campaign of the fantasy setting Shaintar going right now, but I've played a few different genres over a couple dozen sessions so far. If you're used to D&D or other more mainstream RPGs, there will be some adjusting to do as you get used to the "swinginess" of the system and how things like wounding works in combat. I also recommend the official forums. Good luck!
  13. I actually drilled my thumb once. It was disconcerting to have to turn the drill backwards to get it out of my flesh. Luckily the pain didn't kick in until after the bit was out.
  14. For wire, I use floral wire. I also use it for armatures for sculpting and a few other uses in modeling. It's not expensive and will probably be useful and last long enough to be worth it.
  15. Someone around here suggested using watered-down gesso through an airbrush for priming bones. I tried it on a few bones and tried painting a few bones without it. Personally, I found it to make them slightly easier to paint, especially when I was using less-dense paint, but it really didn't make a huge difference. I don't particularly recommend for or against it. If you do, be sure to put a little black or other color in the gesso, otherwise you can't tell whether you've thoroughly covered your white plastic mini in white gesso. Paint seems to be sticking just fine to both batches. No tackiness, no pealing or chipping. No loss of detail. It only made the painting process a little easier.
  16. You could do that with a tablet. I just wouldn't recommend it :)
  17. 2 days after we saw it, we were playing Shadowrun. During a particularly nasty fight, I said: "If my character dies, I already have an idea for a new character. Ron Pearlman. That's my concept. He will be awesome"
  18. Me too. I've had the kickstarter page saved for over a month now, waiting patiently to scrape together a little extra money, and trying to decide what level to back it at. Looks like I might be going with just the download. I was a big fan back in High School. Very underrated band, I'd say. They never made it into the tabloids, so most people never heard about them, even thought they had a couple pretty big hits.
  19. It's OK Pingo - I'm a little on edge myself. Sorry for snapping. We can discuss this over crumpets and tea once I'm being less of a hugely entitled manchild. With luck, that'll be sometime this week. Either Reaper will get the ROW shipping sorted, or I'll spontaneously combust. Hug it out?
  20. I usually have at least a dozen minis that are in various stages of completion. When I sit down to paint, I don't focus on one mini, but at least 5, switching between them as paint dries. I've been told this is pretty normal. Sometimes I get distracted by a shiny new mini, but so far I'm pretty good at coming back to the ones I need to finish for whatever reason. The upside to this is that I finish minis fairly often, even if I started it weeks ago. If your queue of unfinished minis is growing, then that could be a problem. But, I wouldn't worry too much about having a pile of them unless you're just not ever coming back to them. If you have 100 unfinished minis all at once, you might notice that one day you have 100 minis suddenly finished all at once. That might not be a problem.
  21. I used the "Leave them in the trunk of your car for several hours when it's 96 degrees outside" method last night. I don't recommend it :)
  22. I used my visor last night to do some eyes. I still find it very difficult to get a good focus. The thing with eyeballs is that they can move and focus, while with visors or lamps, you have to move the object or yourself to get it in the right spot, and I find that mildy frustrating. I paint for gaming and for fun, and I think 90% of the time, I shouldn't need magnification for that. If I want to get into competitions, I should probably get used to using magnification.
  23. I boiled all my warped ones, but didn't think that it would have made them stronger. I guess I'll give it a try with my softer ones, and report back here. I'll try to come up with some objective way of testing the before & after.
  24. I bought a magnifying lamp back in the day, and immediately gave up on the magnifyer- at least for painting- and just use it as a lamp. I found out that by placing the miniature in the ideal spot meant that the tip of my paintbrush was constantly hitting the lamp, which sent it rocking. I was constantly steadying the lamp and I found that too frustrating. I currently use a sewing table which is several inches higher than a desk, but not quite as high as a standing workstation. I use a normal-height chair with it, so with my hands braced against the table, my work is at around chest height, so I don't hunch very much. I find this works quite well. The only downside is that I have to stand up to reach things at the other end of the table. That's not such a bad thing for me, since I try to get up and take frequent breaks. I also picked up a visor for a decent price recently also, but I have barely used it. It's better than the lamp, but I am still resistant. I'm trying to get used to it still.
  25. I regret accidentally ordering an extra set of storm giants. Instead, I should have gotten forces of nature. But, I got lucky, it seems. It was just mentioned that they are the same price retail. I guess I can still pick them up, then.
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