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Bones Supporter
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Everything posted by spade413

  1. Great update! Do we know if the Fire Giant Jailer will be scaled to the old Fire Giants, or the new ones? I'm rubbish at estimating from the pictures...
  2. A motorized, 5 ft tall, 8 headed dragon...
  3. Hmmmm.... Release pics of a 2ft tall, 5 headed dragon... Big fan reaction to 2ft tall, 5 headed dragon... Announce delay on campaign... Is anyone else thinking there's a 3ft tall, 6 headed dragon on the horizon? (But not a 4ft tall, 7 headed dragon. That'd just be ridiculous.)
  4. Thank you for pointing out the commerce links. I have edited the links to now go to a picture of the cases. I apologize for my confusion. I've never seen an Ocean State Job Lot, but I'm checking out their website. Very cool, thank you!
  5. I've seen some great ideas on storage solutions hidden in other threads, but I didn't see a consolidated place to share Bones storage ideas. With many of us now having multiple Bones KS to keep track of, it seemed like a natural topic of discussion. A lot of IKEA solutions have come up for displaying the larger mini's (excuse the oxymoron). I don't know how or where I'll be putting my larger pieces yet, but I have become completely smitten by these containers from Harbor Freight for my smaller pieces: http://www.harborfreight.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/image_23120.jpg http://www.harborfreight.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/image_15143.jpg As a DM, I like that I can keep my monsters separated in a variety of ways. The yellow partitions in the cases aren't sliding dividers, they are actual, removable bins. This allows me to pull out two or three bins to have available on the table, without having to keep the larger case out while running a battle. It also makes for easy rearrangement of the larger case, such as keeping all my skeletons together on one side of it. The 19 bin case is shallow, suitable for medium and most large sized figures. The 8 bin case is about twice as deep, and it wonderful for the larger minis with wings (like the griffon and silver dragon) and the longer mini's (like the goroloth). I currently have two 19 bin cases, one 8 bin case, and one of the plastic cases from the first Bones KS. I keep most of my character figures in the Bones case, for easy sorting, and the other three cases easily hold all the rest of my Bones minis, from KS I and II combined (excluding the larger figures, of course. No mere plastic case can contain Cthulu!). There is some room for growth, but not much. Harbor freight also offers this case, which I haven't used, but that seems to be similar in form, just smaller: http://www.harborfreight.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/i/m/image_22223.jpg Edited to replace direct links to product with links to images, instead.
  6. I kind of am, but it's a good kind of gibbering. Some of the angry e-amils we're getting over today's announcement are worrying, from a "Live on this planet anymore" perspective. Then I'll add my voice to those celebrating the news. I have 5 coworkers who all hopped in this KS, and every one of us is experiencing nothing but warm fuzzies and warm wishes at today's update. Keep up the awesome work, Reaper! edit: because English
  7. Montage, nothing, how about just a three minute video of someone playing with a random assortment of minis.
  8. Lol, I actually posted that on the Ice Age page about 5 minutes after the update. It was my first thought, and I laughed at the update. This is nearly gone full circle back into "amusing". I'm in the same boat as you, though: No chargeback. First really failed KS I've backed; can see the rancor others express first hand, and it sucks, to be so excited and then see it fail so hard.
  9. Sent in my refund request. I still need to look into requesting a charge back from the bank. Thanks, Aard, for all the sweat (and presumably blood and tears) you've put into this project, first supporting what appeared to be an awesome campaign, and now supporting the community you helped foster. Your efforts have been appreciated throughout.
  10. Band of Gnomes has been canceled. The cancellation message reads as follows: After evaluating the performance of the BoG KS Campaign, and analyzing the feedback from observers and Pledgers, ADWGames and Andrea Sfiligoi have determined that KS is not the correct venue for a new miniature wargame rulebook to seek funding. As the BoG Campaign was led by such a rule book, the Authors have decided to close the Campaign and develop the material in other formats (mainly Pathfinder), and develop an audience via more traditional face2face interaction and playtesting. ADWGames will honour the goodwill of the BoG Pledgers by offering the completed terrain found in the BoG environment (such as spell walls, giant fungi, Roots, and sewer features) in a separate, concise and targeted KS Campaign next week.
  11. My first thought when reading the comments were "Well, that escalated quickly..."
  12. You are encouraged to support any project you wish - or at least this is the atmosphere we usually try to encourage. Our community has a variety of reasons for choosing to back or not back certain projects, and no judgement is made or intended against you or any other member for making up their own mind. Thanks, Bryan! I didn't feel any reservations about sharing; generally speaking, I find this community receptive to differing opinions, particularly when offered genuinely and politely. Its one of the reason I "hang out" here, even if it is mostly lurking.
  13. Dina and her crew have started to add more artwork to the page, include a video, as well as more pledge levels. I'll be the first to admit that this one seems a little more hectic in its management. And I can see where some of the negative opinions here have been founded. However, I hope you will listen to my motivation in doing business with this campaign: The ADW gaming community, like the company itself, is in its infancy. The voices there at the moment are enthused about the projects. The few of us who spend time on the forums and comments have some pretty active conversations, and the ADW peeps are often involved in it with us. They have been very supportive of community suggestions, and meet them with the same enthusiasm as the supporters offering them. I think its a neat community. Getting to see the creative process is a treat, and since its such a smaller scale than what Reaper has accomplished, it has a different feel to it. ADW's frantic handling of the projects can be offputting at times, but in some ways its also refreshing, and often feels like a team effort, which makes for a more vested commitment for their entire bubble. There aren't millions of dollars at stake, or thousands of customers being juggled; its not necessarily better, as Reaper is IMO among the best at smoothly handling both the campaign and their community, but it is certainly different. I can't advocate for ADW as an investment, as I have no clue if they'll fulfill, though obviously I'm confident enough to back them myself. The company has appeared to be genuine and confident, which in no way translates to competent, but doesn't raise my hackles the way other campaigns have in the past. I'm finding value in the community of other backers, and stimulation in our interaction. Of all the new company/new production KS campaigns I have participated in, it has been some of the most fun to participate in the community. Obviously, this may not be appealing to everyone (or anyone other than me, for that matter). However, I have been trying to more vocally support the smaller companies that I enjoy doing business with, and this KS fits that description.
  14. The creators stated they had a misfire on launch, and are updating today. They have shared some artwork with the Ice Age backers as "sneak peaks", so I know that they have more than just those placeholders available.
  15. Yeah, I looked through the Ice Age mini's thread here earlier. Feelings appeared to be... mixed. All I can say is what I've witnessed about the Ice Age KS, which is that I've enjoyed it, and I have felt that the creator's have had pretty good communication with their backers so far, and the communications tend to be both productive and fun. We'll see where it goes from there.
  16. No link, as I received it in an email. Contents of release are as follows: FOR IMMEDIATE RELEASE ADW GAMES NYC Media Contact: Susan Taylor [email protected] July 7, 2014 ADW Games and Game Designer Andrea Sfiligoi announce that they are bringing "Band of Gnomes", a non-lethal miniature skirmish game full of fast-paced trickery, illusion, summoning, entrapment, odd magic, queer terrain, golems and elementals, to Kickstarter on July 21, 2014. Rules for "Band of Gnomes" are being written by Andrea Sfiligoi, the Award-winning game designer behind Songs of Blades and Heroes, Of Gods And Mortals and Fistful of Kung Fu. "We have chosen this as out next project because it is unique in format and does not compete with anything on the market," says S.E. Lantry, the primary writer for ADW Games. "Plus, we have a lot of cool, surprising expansions already mapped out." Band of Gnomes will be set in ADW's fantasy version of Doggerland, based on the lost landmass in the North Sea that joined Great Britain and Europe, during and after the last Ice Age. Band of Gnomes will include rules for Ice Age Mammals miniatures in the Band of Gnomes Core Rule Book. The Core Set will include two Gnome factions, The Lighted Forest and The UnderMountain, and will include rules for terrain and Band of Gnomes battlemap-based games (Terrain and Battlemaps sold separately). For more information, visit www.adwgames.com About Andrea Sfiligoi Andrea Sfiligoi is an independent Italian game designer. He writes and publishes games under the name "Ganesha Games", using the website www.ganeshagames.net as a hub of his many activities. His tabletop games have been published in English, Italian, French, Spanish and German, thanks to the help of a veritable army of volunteer translators, editors, and proofreaders. His best-known titles are tabletop wargames to be played with miniatures (painted, metal or plastic figurines in a variety of scales). He is the author of the Origins-Award nominated "Song of Blades and Heroes" fantasy skirmish rules. He also wrote games such as Fear and Faith, Mutants and Death Ray Guns, Mighty Monsters, and many others. The gaming system outlined in "Song of Blades and Heroes" has also been adapted to other genres or historical periods by other authors , including Sergio Laliscia who won an Origins award with Song of Drums and Shakos. Andrea lives in Italy with two cats, hundreds of books, and several thousands miniatures. In addition to gaming, he paints, shoots a longbow and works as an illustrator.
  17. Shot in the dark here: I had figured that the original Sir Forscale is in a mold that has many items not covered by this KS. So, to include him would mean to either a.) waste a lot of time to use the existing mold to print thousands of him and him alone from that mold, or b.) recreate him in a new mold developed for this KS. Even though I'm guessing that the second would be more viable, it'd mean giving up valuable mold space to a duplicate figure. Now, if they wanted to, say, do a repose of Sir Forscale, so that he would functionally be a different figure of the same character, that'd likely solve the problem fiscally. But, if they were going to do that, they'd likely want to have it done before the KS started, so that they could include his new pose for scale on the pictures and promos. Though I guess that'd be easy enough to do retroactively. It'd be really awesome to have him posed differently for future KS, too. We could collect him like Sophie...
  18. The part that gets me is that, in the end, the drama and anticipation and stress, all stem from the same place: We are all excited about the product. People don't spend $3+mil on (hobby/art/toys/call-it-what-you-will) without feeling some sort of passion for the project, and I think the massive response is representative of that. It's one of the reasons that the Reaper Kickstarter was so strong; the passion from the company was palpable during the event itself. Updates spawned like wild rabbits, people were re-evaluating their order constantly, the build-up was intense and handled wonderfully. Unfortunately, with this much time having passed, it's hard to maintain that excitement level, even though we knew it was going to take at least this much time to finish. And at the end of the day, the people who complain about the shipping schedule, who over-analyze every statement that comes across the boards, and who complain that "even better" isn't "good enough", are only doing so because they feel that intensity, too. The problem here, Bryan, isn't that you're not doing your job well. It's that you're doing it too well. You've raised a literal mob, which I now imagine as a group of unruly peasants, waving stylized Bonesium pitchforks and torches at the pewter fortress of high priced figurines (it's a great vision, try it, it's really amusing). But mobs get bored, and you're the biggest target. I think it's a testament to your skills that the majority of us are still so excited about this product after so long, and that even the naysayers finish their complaints with "I just want my Bones!". The good news is that, if Reaper does another Kickstarter, the risks and challenges will be more spelled out, and the people who are really unhappy at this one can choose not to participate next time. But most of them will buy again, anyways. They won't be able to stop themselves. And they'll probably complain again, and then they'll come back for Bones Kickstarter 3, because that's what passion does to people... well, that and raise $3mil on plastic figurines. ;)
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