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D&D 5E - 20 labors/quests/trials - Help!
ub3r_n3rd posted a topic in General FantasyFor an upcoming game (next year) I'll be running a level 1-20 campaign in a new world in which the players themselves were Gods before the Fall. Technology and magic have replaced the Gods, there is NO divine magic, no clerics or paladins of gods. It's been 1,000 years since people worshiped the gods. They've been forgotten, they were no longer needed, but the time has come where the Gods are reborn as mortals and must walk the earth and regain their powers, regain their followers, and regain their godhoods! This is the premise for my next game. The players will all be a bit more powerful than standard adventurers, they will 'unlock' some of their memories of their former selves every level, they will find ancient texts and temples to themselves, they will have Divine Powers which will unlock at certain tiers that deal with their chosen domains (chosen at character creation). Divine magic is only held by these Broken Gods as they harness it from their selves, there will be other evil Broken Gods trying to complete these labors/quests before them and ascend as well, they will be the only others with divine powers in the world. The help I'm needing right now is that the idea I have is to give these Broken Gods "trials," "quests," and "labors" (think the Labors of Heracles) for them to complete at every level from 1-20. I'm thinking they obviously get more complicated/difficult every level starting with very simple and easy at level 1 to proving they are truly god material at level 20 to finally ascend back into the heavens. What I'm asking for are your best ideas about what kinds of quests, trials, and labors I could toss at them whether they are to kill a mythical beast, recover a certain artifact, save a prince/princess, etc and what level you think would be appropriate, remember they are going to be more powerful than normal adventurers almost gestalt types. I'll choose the 20 best ideas and place them into my game!