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Dungeon-crawling! They say it's a young humanoid's game, but that's not always true. A lifetime of experience and the survival skills necessary to get to one's golden or even orichalcum years are pretty useful. Here's Sebastian, a knight of some experience from Hasslefree. Well armored and cautious, probably why he's still around. And another, less cautious but equally seasoned adventurer, Conran the Barbarian, also from Hasslefree. More pictures: Here he is bonding with the grandkids (Serris, 02997 and Cuth Wolfson, 03701) and at his day job.
...and whilst gathering Firewood of an evening, I chanced to see a glow from a clearing a-nearby and hear sounds as of Chanting; taking it upon myfelf to enquire further, and creeping to the edge of yon Clearing I beheld Gooddame Wembley and Goodwife Jessup comporting themfelves oddly round a curious ring of stones; likewise with them was an uncanny Moppet malign of afpect, conftructed of string and rags, and also Effigies of wood and bracken made, which same did appear to move of their own Accord as though they had Volition, and did consort with thofe worthies... ...Prefent
Well, you know what season it is as the leaves start turning and the air starts getting chilly... ...the season of the WITCH! Specifically, here's Dita, the Steampunk Witch, 80006. Her techno-accessories look like they put her well after the 17th century, but let's not forget a) prostheses were actually very advanced for those who, like Gotz of the Iron Hand, could afford them, and b) WITCHCRAFT. Here's more Dita. And that description, witch*craft* is a powerful thematic indicator. Witches are hobbyists and craftspeople. They make things. In a fantasy schema or in a