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https://www.kickstarter.com/projects/3dprintingdm/uncharted-lands-book-and-stl-collection/description Another KS by 3dprintingDM Danny Herrero. In my opinion a vastly better deal than his last KS (which wasn't that bad to be honest). Just compare thisto this (and that's after less than 24h, there have already been lots of extra minis unlocked). There's also a Tier inbcluding the physical book (70$ as an EB, 80$ later).
https://www.kickstarter.com/projects/hitpointpress/heckna-cosmic-carnival-horror-campaign-setting-for-5e-dnd Makers of Humblewood 5e Setting & other rpg products. I'm gonna back, just not sure which one. Most likely the pdf & choice of card deck, but what card deck is the question. I'll probably add on a couple things as well. I'd love the deluxe box set but that is over my budget for a non-Reaper KS.
So I am currently running my group (we've been playing since the Red Box or 2nd depending on the players and have dabbled through multiple other RP systems over the years) through a mixed campaign of the Lost Mine of Phandelver and Out of the Abyss (Players were contacted to help find the lost Mine and were kidnapped by the red cape-wearing bandits while in town who turned out to be working for the Drow and they end up in the Underdark in Out of the Abyss. They are almost out of the Underdark which should lead them back to resolve the Phandelver mess before they get the summons to return to the Dark). This is my group's second foray into 5e with our first being a painful run through Hoard of the Dragon Queen (we forced the one guy who has never DMed to DM and got what I expected) and when I read the powers/abilities for most monsters I find them boring/flat. Even elementals and non-humanoid creatures slam, bash, poke, bite once, maybe twice a turn and then sit there. Greater deamons and other powerful beings do pretty much the same with huge hit point numbers. Very few have reactive or AoE abilities, or "meta" abilities that control the battlefield, move the PCs... I've picked up a number of other collections of beasties (Tome of Beasts, Monster Manual Expanded vol I & II, Creature Codex), some of which offer some very cool ideas for fluff, but the abilities still, for the most part, fall under the "I move and then hit you 1 or 2 times. I reskin things all the time and ad-lib a fair bit during my sessions and try to flavour up the descriptions of whatever the creatures/enemies are doing to my poor PCs, but even then, having a tested base makes it easier to go off-script when I know the numbers and math underneath is sound. So far adding additional creature types, often using the old 4th minion rules has helped, but not every encounter should consist of a battalion of foes. I'm just wondering if I'm missing something...
Lost Mine of Phandelver Wizards of the Coast D&D 5th edition starter adventure Designed by Richard Baker & Christopher Perkins Cartography by Mike Schley Neverwinter & the surrounding area (each hex is 5 miles) You were in the city of Neverwinter when your dwarf patron and friend, Gundren Rockseeker, hired you to escort a wagon to Phandalin. The town of Phandalin, is a small frontier town of about 100 people. The current version of the town is built upon the ruins of the previous settlement. Which was laid waste to by orc raiders many years ago. The people of Phandalin have also been allies with the dwarves & gnomes that live in the hills in the surrounding area. Trading with them & calling upon them in times of need such as for protection & such. Gundren has gone ahead with a veteran warrior, named Sildar Hallwinter, to attend to business in the town, while the five of you follow with the supplies. You will be paid 10 gp each by the owner of Barthen's Provisions in Phandalin, when you deliver the wagon safely to that trading post. That was a couple days ago, the weather is nice & there is a slight breeze from the north. So far there hasn't been any trouble along the road. Actually you've only encounter 2 other groups, one being a merchant & the other a group of minstrels. Both were headed north to Neverwinter to sale their wares or skills. You've arrived at the Triboar trail, the road to Phandalin. While you haven't encountered trouble, the trail is known for bandit attacks. You are on your guard. DM notes: I need a marching order & who is driving the wagon & who is riding in the wagon. No skill is required to drive the oxen/wagon. They will stop if the reins are dropped. Also is anyone scouting ahead? Also feel free to describe your character & how your character came to know the dwarf, Gundren Rockseeker.