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Curse of the Usurper is launching tomorrow!!! This is a massive D&D 5E Adventure/Campaign of the Year with over 450+ Pages, 150+ 28mm Minis, 20+ Game Maps (Vinyl), Actor Voiceovers, Music, & More! Playtested, Reviewed and approved by: Critical Role : Coming thursday 15th The Gallant Goblin : https://youtu.be/HkLqJG0zbXU Treantmonk Temple : https://youtu.be/QxwrWAVJSlc GMS Magazine : http://www.gmsmagazine.com/rpg-interview-the-curse-of-the-usurper-with-cass-suwinsky/ Here's a link to follow and/or pledge the Kickstarter: https://www.kickstarter.com/projects/tombguardians/curse-of-the-usurper-rpg-5e
I am putting the final touches on a saltmarsh campaign set in the Razor Coast setting and it occurred to me that there were probably a number of people here who had run or played one or the other. Since this is my first time with the 5e system (though I have at least played all the others and it strikes me as very similar to AD&D with some improvements) I would like to see if there are mistakes I can avoid... The group looka like it will be 7 if everyone shows up, three of them in their mid teens and I want to make sure they have fun while getting a taste of adventures that are not all hack and slash. My reason for them to be there together at the adventure start is that they have recently completed their training/ finished their apprenticeship/ or finished with the service and this is the graduating task they have been given basically: comlete the secrets of sinister saltmarsh if you want the right to practice your trade in the name of your guild. I am hoping to avoid the first 2-3 sessions of 'I hate you all' and 'I'm better then you' garbage that seems to happen so often with the classic met in a tavern opening. The planned adventure path will use the saltmarsh modules but I also want to work in The sunless Citidel The temple of Posidon (an old ADnD module that I personally love even though it's a killer from stage 1) 2 or 3 other dungeon crawls from old dragon magazines I also want them to have access to the Razor coast adventures as optional adventures (I've started a table of swap outs that allow me to replace sections of saltmarsh if they take that option. Finally, I have ship minis and I want to use them! So I am planning some naval encounters that they can run into With all of this I am I am planning a slow progression allowing greater numbers in people to make the adventures a little easier but requiring more of them rather than increasing the cr of the encounters in the dungeon. As some of these adventures are killers I'm really not worried about the characters feeling unthreatened but some of the players are new and I don't want to clobber them Tomb of Horrors style (when I played temple of Posidon the first time we went in with 8 8th level characters and cam out with 3...) but I may need to explain the slow progression. Two things I want to implement are: a change to feats and multiclassing; I want to allow it but only if they find someone in game to teach it to them. Race limitations.all the basic races are fine but race discrimination is a chunk of the plot and things will go very bad very quickly if one of the players is an aquatic race... So with that said does anyone have recommendations for: Dungeoncrawlers - I would love to throw in a few classic crawlers with classic monsters. I also have all my dwarven forge goodies I want to use! Ship combat dos and donts particularly around cannon and boarding actions and piracy Pointers for dealing with teens, they're good kids but can be rambunctious and distractable An I trying too much on them? Ist possible for them to be embroiled in multiple plotlines and it could confuse them. So with that, anyone want to lend an ear and make suggestions? Roo
I am currently running DND5E OOTA and these are some of the minis I've painted. The only spoilers are character & place names. I have posted 1 or 2 of these minis before but I have reshot or touched up. Most of these are new. The Players! My players have a mix of DND experience some played as kids, some read the drizzt novels some no experience at all Background: Ulus, a war priest from the Stonetoe dwarf clan. Though good by nature, betrayal has left him cynical and angry. The absence of war left Ulus to find solace in masonry, but the Drow have snatched him back into and adversity and now the Underdark. Hill Dwarf War Cleric. Miniature: Eastern Front, Dwarf Gladiator KS. Interesting fact: I added the shield after he picked one up early on and only added the warhammer when he finally got to Gracklstugh. Background: Parker Lewis the human fighter. Menacing and calm. Has never lost a fight. Hates thiefs. Human Battlermaster Fighter Miniature: Action Games, Drake KS Interesting fact: This was a multipart mini and I added a weapon swap as he was pursuing getting an axe that was until he got the sentient sword Dawnbringer who argues with his sentient cursed demonic helmet.. Background: Balazar Scallion my friends call my Rat. I am Dragonborn the off spring of a Humanoid and a Red Dragon. I live by the Lawful code of the Red Dragons but temptation sometimes gets in my way. Dragonborn Rogue Swashbuckler. Miniature: Stonehaven, Half-Orc Adventurers KS Interesting fact: This character was built around the mini which was a different approach to how the other players made there characters. Also the player does a great pirate accent! Background: Naivara Oakenheel a wood elf hunter native of the Ancient forest of Neverwinter. I've been captured by the Drow and taken to their deep under world. Wood Elf Ranger Deep Stalker. Miniature: Stonehaven, Elf KS Interesting fact: This was my favourite miniature out of the players to paint, also to photograph. Background: Lander Brightwood. Young naive half elf out to bring light to the darkness. This earth bound paladin has entered the trials of his faith, now that he is in his own darkness...... The drow have left their mark. Half-Elf Paladin Oathbreaker. Miniature: Stonehaven, Elven Adventurers KS Interesting fact: I had this miniature already painted for another campaign but it seemed to suit the char at level1 but now level4 that isnt the case. I showed him another mini very fish villainous type (Reaper Bones II 92620) and now I am painting up a four armed sea creature (Reaper Bones II 92617) and I have told the player IF they kill it that he should skin it and wear it as armor. It also didnt photograph well. Background: Rafaella "Fey" Blackling. A wizard from the Eladrin race. She fell down a tunnel in search of crystals and natural resources to conjure her spells, and ended up trapped in the hell hole that is the Underdark prison... She's hardworking and fair, and she has no time for dodgy folk... She'll be a good addition to the adventuring team when her damn spells start working! Eladrin Transmutation Wizard. Miniature: Reaper Special Interesting fact: The axe doesnt suit the Wizard but suits the way the Player plays her! Background: Eldeen Moonsmoke. A Far Traveler from the lands of the Elves. On my journey I was given a choice to die in a watery grave or swear allegiance to Cthulhu, the god of the dark trenches. A contract was made and I was speared and given great power, now I am trapped in the Underdark with these.. commoners. How drab. High Elf Warlock. Miniature: Stonehaven, Elven Adventurers KS Interesting fact: One of my favourite faces I've painted.