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  1. Link: https://www.kickstarter.com/projects/ConflictRPG/combat-description-cards-for-storytellers-and-gms Edit: Looks like stretch goals begin at $25 for physical items and $15 for digital items. A 100+ card deck of action words and examples of combat strikes. Helping storytellers know what to say or write when describing combat!
  2. https://www.kickstarter.com/projects/1345347659/elvenroot-collapsible-dice-tower-and-dice-case?ref=category_newest
  3. BaneBeasts: Mighty Monsters Part Deux Goes Live Today at 5pm! 0 Comments 0 Comments Like 1 like We have news of something fantastic happening today - at 5pm GMT... that's right - the BaneBeasts are back for the promised Part Deux of monster madness! What's the BaneBeasts? For those not in the know, the BaneBeasts were some of our very first miniatures back in the day and many of them were eventually, er, transmutatemogrified into Darklands miniatures - such as Krull, and Ulmons, and the Terror of Fortriu. Some still exist as BaneBeasts, of course, such as Ophius (Ophios with wings!) and some are released erratically when we think it would be cool, such as Proteanc (Hrudinn as a Phoenix Bird). Anyway, with Darklands now expanding nicely, we thought it would be a great idea to expand the BaneBeasts a little by reversing the process and turn some of our awesome Darklands monsters into more generic fantasy monsters for the... well, more high fantasy painters and collectors out there! It's a Kickstarter Project? It certainly is! It will begin today at 5pm GMT (don't worry, there's no early birds) but it will definitely end on the 28th of April at 6pm GMT. So twenty-four days of awesomeness! How Will it Work? This project will be extremely simple - there'll be some cool monsters for you to back (all of which are based on existing miniatures in the Darklands range) and some fantastic add-ons, too, and everything will be posed at a huge discount - around 30% off the projected RRP! After all, we only have to fund the additional bits and pieces, the big stuff is already done - so we can pass on those savings to you! At this point, it's time to give you a sneak peek of one of the stretch goals... Check out the BaneBeasts: Mighty Monsters Part Deux later, when it goes live!
  4. https://www.kickstarter.com/projects/mierceminiatures/banebeasts-mighty-monsters?ref=users That's right - the BaneBeasts are back, and this time they mean business!What's the BaneBeasts? For those not in the know, the BaneBeasts were some of our very first miniatures back in the day and many of them were eventually, er, transmutatemogrified into Darklands miniatures - such as Krull, and Ulmons, and the Terror of Fortriu. Some still exist as BaneBeasts, of course, such as Ophius (Ophios with wings!) and some are released erratically when we think it would be cool, such as Proteanc (Hrudinn as a Phoenix Bird). Anyway, with Darklands now expanding nicely, we thought it would be a great idea to expand the BaneBeasts a little by reversing the process and turn some of our awesome Darklands monsters into more generic fantasy monsters for the... well, more high fantasy painters and collectors out there!It's a Kickstarter Project? It certainly is! It will begin at some point in the next week or so (apologies for being vague, but Kickstarter approvals are impossible to predict) but it will definitely end on the 9th of February at 6pm GMT. So three to four weeks of awesomeness!How Will it Work? This project will be extremely simple - there'll be some cool monsters for you to back (all of which are based on existing miniatures in the Darklands range) and some fantastic add-ons, too, and everything will be posed at a huge discount - around 40% off the projected RRP!After all, we only have to fund the additional bits and pieces, the big stuff is already done - so we can pass on those savings to you! At this point, it's time to give you a sneak peek of one of the stretch goals...
  5. http://www.kickstarter.com/projects/charliebrumfield/artisan-dice-does-handcrafted-polyhedrals These look really sharp...
  6. https://www.kickstarter.com/projects/856276912/gloaming-forge-metal-gaming-dice?ref=category_newest
  7. https://www.kickstarter.com/projects/1627453715/fantasy-maps-art-pack-and-rpg-maps?ref=category_newest
  8. Ad Astra games is running a Kickstarter for their Squadron STrike 3d spaceship combat rules within the Traveller universe. Right now the KS is only for the rules, but a future stretch goal is supposed to add minis. https://www.kickstarter.com/projects/1386934735/squadron-strike-traveller/description
  9. http://www.kickstart...tage-miniatures 75 is the price point to pledge at :)
  10. The latest Kickstarter for Dragon Forge is now live, its to extend the Goth-Tech base range for both round lip and bevelled edge bases Ive backed his last couple of Kickstarters with no problems and have purchased bases from the webstore, the resin and casts are top quality The Kickstarter has been funded and unlocked the first stretch goal and not far of the next one! Campaign link: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/description Scenery/walls update: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/posts/1428932 Stretch goal update: https://www.kickstarter.com/projects/dragonforge/goth-tech-expansions-bases-and-accessories/posts/1428995
  11. 12 Realms returned on kickstarter with new plots, mechanics, realms, rules come to be added to this fairy universe. Pinocchio and Geppetto survive in a steampunk realm, Atlantis is sinking, Dr. Jekyll terrorizes Horrorville and an emperor rises in the far east. Unlimited replayability, customizable scenarios, variety of game genres finalize this project. Social Media Stretch Goals, and free shipping worldwide are some of the changes on this campaign. If you want to receive a notification as soon we launch the project, click on "Notify me on launch" on KS preview page https://www.kickstarter.com/projects/magecompany/195747538?token=b51519b0.
  12. https://www.kickstarter.com/projects/cadenceselect/danddandd-the-tabletop-fantasy-art-of-tom-fowler D&D&D: THE TABLETOP FANTASY ART OF TOM FOWLER will be high quality, professionally designed 9â€x9†hard cover art book with at least 100 pages of D&D&D entries. Each entry has been rescanned at a high resolution and colour corrected to capture as much of the quality of the original drawings as possible and present them to you as though you were right there at the table with me. We're offering this book to Kickstarter backers at an exclusive rate of $15 per book. When published D&D&D will retail for a minimum of $20! NICE THINGS PEOPLE HAVE SAID ABOUT D&D&D (and me!): “Tom Fowler’s incredible monster illustrations leap from his tabletop gaming campaigns and directly into your imagination. In a genre built from cribbed-together elements of time-worn fantasy and mythology, Tom’s creatures stand apart as truly original and endlessly inspiring.†-- Erik Mona, Publisher, Paizo Inc. “Tom Fowler’s art evokes powerful memories of the weird and wonderful fantasy stories of my youth; the kind of earthy sword & sorcery worlds we’d build around the gaming table filled to the brim with wondrous places, dangerous beasts, and questionable morals.†– Jim Zub (Conan Red Sonja, Legends of Baldur’s Gate) “If I were a big-time producer, I would run to Tom Fowler's door like my elf was on fire, to beg him to design my movie. The rest of us will just have to go to [D&D&D] and slobber like starving dogs.†-- Clint McElroy (Merle Highchurch of THE ADVENTURE ZONE) “Tom’s imagination and creativity on his D&D&D work is so good I’m mad at him whenever he draws things that aren’t D&D&D.†-- Skottie Young (I HATE FAIRYLAND, FORTUNATELY, THE MILK) “This book let's all the beautiful monsters out of Tom Fowler's head. How lucky for us.†-- Gerry Duggan (DEADPOOL, NERD POKER) "Monsters. They're at the heart of fantasy, at the heart of the RPG. We've been exposed to them so many times, it's easy to become familiar, to forget their alien flesh of wonder. Let Tom remind you." -- Kieron Gillen (The Wicked + the Divine, Phonogram, Star Wars: Darth Vader) "Tom is one of the best illustrators of his generation, not hyperbole, just fact. With influences clear from fantasy master Frazetta, to lush monsters like Ploog, to stunning brush work like Jack Davis all I've ever wanted from him is a book of D&D monsters and fun, and now the planets have aligned to give mankind that which is deserves from his mighty wrist. Buy anything with the man's name on it." --Rick Remender (BLACK SCIENCE, TOKYO GHOST) A BRIEF HISTORY OF D&D&D A number of years ago I found I’d started to hate to draw. I’d been doing it professionally at that point probably for 10-15 years and before that since I could remember. Suffice it to say that when the thing you do that you feel defines you, the thing that comforted you when you were bullied or when girls wouldn’t talk to you, when that thing becomes the bully in your life... well, it’s not great. I got very low for a long time. Eventually my wife suggested (largely in an attempt to get me out of the house) that I join a group of our friends who played D&D every week. So off I marched with a note book, dice, and a bottle of wine and spent the next few weeks mashing orcs into a fine paste on graph paper. I noticed something almost immediately. In the margins of my notebook I’d started doodling. With every game those doodles got more and more elaborate until, ultimately, they started to spill out of the margins. What’s more, I felt no pressure; I was having fun. I was having fun drawing for the first time in years. In the following weeks I substituted my lined, yellow legal pads for the empty last pages of various old, abandoned sketchbooks. When I’d exhausted them new sketchbooks were consumed. What I eventually realized was that, in taking myself out of my office, out of my home, away from my work, I’d started carving out the time and space to draw for me. Just like I had when I was a kid. There were no clients, no notes, no expectations, just the giddy excitement of spilling out what was inside my head onto the page without any plan or forward thought of what it might be. The revelation was enormous to me. I started bringing this new-found excitement back to my professional work. I started to love it again. By this time I’d started the blog. Because I wanted to share that feeling with others. I wanted to share the idea that you could come back, that you could lose it and find it again, and that all it took was pushing a pencil (or a pen, or a brush...) around on a piece of paper and not caring particularly where it took you. ... and also that monsters probably don’t wear pants.
  13. Hi everyone! I just started a second Trash Bash Bits campaign on Kickstarter. https://www.kickstarter.com/projects/847163926/trash-bash-bits-part-two Trash Bash Bits were created to make the crafting of wargame buildings faster and more fun by eliminating the need to scratchbuild doors and windows to add to projects. The first Trash Bash Bits Kickstarter campaign was very successful and helped to create five designs of science fiction doors and windows. Trash Bash Bits 2 will add to this collection with five new designs! The castings of the first TBB campaign were enthusiastically praised by backers for being sharp and clean. The detail on the final castings actually looks sharper than on the prototypes! Plus they are lightweight and have flat backs so you can glue them easily to plastic, foamcore, styrofoam, or any other common modeling material. Don't throw away your time. Use Trash Bash Bits!
  14. https://www.kickstarter.com/projects/megacongames/the-banner-saga-warbands/description The Banner Saga: Warbands is a fully cooperative game for 2-4 players. Players take up the role of the leaders in a warband tasked with keeping the warband together and alive.
  15. https://www.kickstarter.com/projects/4572344/spinal-column-miniatures?ref=category_newest About this project Today we want to bring you the first models from the New World Earth range: The Wasteland Abominations. We have already sculpted, printed, molded, and recast the Unstable Abomination. The quality of this model is incredible, it's packed with details that are sure to delight any collector. Wasteland Abominations Caught in a nuclear and chemical fallout, the Wasteland Abominations not only survived, but thrived. These once-human creatures have become twisted monsters, and seek revenge upon the inhabitants of Mega Structure for abandoning them to a fate far worse than death. Go to war controlling the brute strength, and mutated minds of the wastelands. The Wasteland Abominations are chaotic in nature. These twisted mutants are the resemblance of the once human, deformities existing as a result of existing in the radiated wastelands of America. UNSTABLE ABOMINATION Suffering from the instability of mutation the Unstable Abomination is an engine of destruction on the battlefield. Towering over his enemies, the Abominations can reach the height of twelve feet, and have weighed in at over fourteen hundred pounds. To encounter this beast in combat is pure terror, and the thought of killing him is simply insanity. Since every Abomination suffers from instability, there’s no telling when a mutant might grow unstable, muscles tearing and growing, doubling instantly. Bones snap, twist, mend, and regrow within seconds as the creature is reborn. The mind of the creature is destroyed by the transmutation of its body, and all intelligence flees the beast that now ravages the battlefield. Unpainted vs. Painted Model The Unstable Abomination next to a Games Workshop Space Marine THE BRAIN Born a bastard, the Brain was a weak, dying infant, discarded by his mother. Adopted and raised by the Banshee, a wailing lunatic, the Brain developed an oversized cranium. Soon, he found that he had the mental ability to devastate others with a simple thought. His brain grew. He could control others with simpler minds on a whim. His cranium swelled. Causing lightning to arch and strike or fires to erupt with a mere desire was not beyond his grasp. His skull shattered, and his massive brain spilled forth. THE BRUTES Brute 1 The backbone of the Wasteland army, the Brutes are larger deformed warriors sometimes brandishing small hand weapons like rusty pistols, chains, or pipes. The Brute stands several feet taller than an average human, and possess incredible strength and durability. Brute 2 AND FINALLY... This is the first army we are working towards getting completely fleshed out for the upcoming game New World Earth. The game is a living card game combined with a table top miniature game. Models have unique skills and abilities, as well as the ability to cast rare action cards to help defeat their enemies. Getting this starter army produced is just the first step in getting the game completed. All funds will go towards getting the army recast, and into your hands, as well as additional work done on the game. We plan to bring you along for the journey! Traverse the wastelands, and remember it’s against the law to feed the Abominations! Thanks for looking and please back us today!
  16. https://www.kickstarter.com/projects/rolljordan3/rolljordan-tengu-goblin-ogre-fantasy-football-team?ref=category_newest About this project TENGU Goblins and Ogre Teams Rolljordan Miniatures is pleased to release the coolest japanese-themed Ogre and Goblin teams in the market. With these two brand new teams you will bring the power of the rising sun on the field using the secret weapons of the goblin ninjas and the raw and brutal strength of the far-east Ogres. RJ and the MK1881 team have managed to successfully fund and release 9 different teams in the past 2 years on Kickstarter and another crowdfunding platform. In this campaign, you will be able to choose either the Goblin Team or the Ogre team. If you are in love with Japan as much as us and wish to get all the models, choose Level 7 to get both of them. The miniatures: The image below shows several of the new miniatures painted by Axia for our campaign.Note that all miniatures will be shipped unpainted and unassembled.
  17. https://www.kickstarter.com/projects/89095698/aethera-campaign-setting About this project In the Aethera Campaign Setting, you'll soar to asteroid outposts and ancient high-tech ruins on a ship powered by crystallized magic, journey to worlds populated by intelligent plant bio-engineers, musically prophetic technocrats, human-souled robotic war veterans, and alien shamans, all suddenly threatened by interstellar raiders. Aethera is a Pathfinder RPG compatible science -fantasy setting. The Aethera Campaign Setting brings space opera to the Pathfinder Roleplaying Game. You'll be able to experience the unique biomes of six totally new alien worlds, each with their own highly detailed histories, cultures, conflicts, and threats. Aethera is being designed with a distinct 1920s-1930s retro-futuristic art style, tempered by the presence of magic. Its diesel-punk meets magical technology, meets elements of traditional fantasy. You'll have paladins, sorcerers, and wizards working as a team to explore asteroid dungeons where they'll encounter lost technology from before the collapse of stellar civilization. Or maybe you'd like to explore the tense post-war political environment of the human mega-city arcologies on the barren world of Akasaat, where you'll stalk the shadows of mile-high cities uncovering a vast conspiracy surrounding an ancient prophetic song broadcast by one of the Aethera system's dying stars. In the Aethera Campaign Setting you can battle kytons that live in the shadowy spaces-between-spaces, live in terror of raids by the enigmatic taur: spacefaring minotaur in planetoid-sized maze ships, survive in the lightless realm of the Darkwild deep below the canopy of the forest world of Kir-Sharaat, brave the icy tundra of the dust-shrouded world of Orbis-Aurea and unearth mysteries of the long-lost Progenitors, or race into the heart of the Amrita Asteroid Belt to run a smuggling operation with the other scoundrels and rabble rousers living beyond the reach of the Hierarchy! There's so much to see and experience in the Aethera Campaign Setting that we have to create a whopping 400-page hardcover in order to contain it all! The Aethera Campaign Setting will include the following content: Chapter 1: Races 14 pages of content for Aethera's core races; human, erahthi (plant-like creatures), phalanx (bio-mechanical constructs), okanta (giant-blooded), and the infused (victims of magical experimentation with latent telekinetic powers) as well as information on how other races fit into the Aethera Campaign Setting. Chapter 2: Classes 100 pages of content! We introduce the cantor, a divine spellcasting bard-like class. We also discuss how the core, base, hybrid, and occult classes fit into the setting. Then we provide you with 4 pages of new archetypes for the cantor, and 65 pages of new archetypes for nearly every existing class! Chapter 3: Cosmology 128 pages of setting lore about the six worlds of the Aethera Campaign Setting, from its twin stars Ashra and Aethera, to the human homeworld of Akasaat, the forest world of Kir-Sharaat, the lawless Amrita Asteroid Belt, the ruin-shrouded gas giant Seraos, the frozen wastes of Orbis Aurea, and a detailed look at Aethera's outer planes. Chapter 4: Feats & Skills 32 pages of new skill unlocks that enhance the new aethership combat rules and other unique aspects of the Aethera Campaign Setting. 15 pages of feats bring new ideas and concepts to the table, like growing plant symbiotes or crafting automata prosthetics! Chapter 5: Gear & Magic 76 pages of new mundane and magic items, a new classification of item called aethertech (technology fueled by crystallized magic), aetherships (magic-technology hybrid starships) and the rules for aethership combat in space and in-atmosphere, artifacts, and new spells including the warping subschool of transmutation! Chapter 6: Bestiary 45 pages of the most unusual, horrific, and fascinating monsters that inhabit the Aethera Campaign Setting. From the cannibal taur, to the psychic flesh-warping Azaka, to the terrifying kytons of the Machine Choir, and much, much more! The Aethera Campaign Setting is being designed by industry professionals with a standard you've come to expect from top-of-the-line publishers. Take a look at some samples of the art and layout quality you can expect to see in the Aethera Campaign Setting!
  18. Hello, we’re the guys at TheGameForger and today we launch our first kickstarter: Pandemonium. Tell us what you think about the project and thanks for your time. kickstarter campaign: https://www.kickstarter.com/projects/809492703/pandemonium-fantasy-survival-horror-and-miniatures Pandemonium takes the player to an unknown place inhabited by deadly creatures that will chase you relentlessly in an attempt to put an end to your life and devour your soul. Beginning as a typical horror story, the very foundations of this game pay tribute to the horror cinema from the 70s, 80s and 90s, borrowing their clichés and classic visual icons for a board game that is dynamic, agile, very entertaining and full of suspense, action and surprises. Cooperative, semi-cooperative and elimination modes, lots of miniatures, 250 cards, 150 tokens, custom dice, more than 100 unique Items, combos, pacts, events, traps, barricades, allies and adventures booklet. Fighting for our own survival, we will have to manage to escape from the house, invoke the Evil lurking inside and either defeat it or end up being corrupted by its darkness. It will be important to learn how to collaborate with our game mates, always keeping our eyes wide open to avoid unpleasant surprises, though. After all, none of those who find themselves trapped in this forgotten place are completely innocent… including you. Pandemonium launch date: 22 of October at 11.00 a.m. Eastern Daylight Time (New York). Details: You can explore, run, create barricades, battle monsters, create combos, call for help, repair the light generator, create deadly traps and discover ancient secrets while you decide your next move: escape the house or defeat the evil in it. -1 to 5 players collaborative and semi-cooperative gameplay. -Amazing character miniatures! -Lots of creature 35 mm miniatures. -Tons of weapons and magic objects to help you on your journey. -12 level up combinations. -Unleash devastating attack combos. -Hundreds of different events make every play unique and fun. -12 beautifully detailed map tile combinations. -Customized dice. -Pact with the Devil or try to destroy it in the Ultimate Boss battle! Survival horror tabletop game with awesome miniatures. Fast turns, dynamic gameplay, easy rules and setup, lots of combinations, different game modes, modular maps, high quality components… enter Pandemonium and fight for your soul! The kickstarter campaign will begin this 22nd of October and will offer exclusive stretch goals, with lots of references to classic horror movies. The Price is very competitive with an early bid of 69$ with everything unlocked. www.facebook.com/thegameforger www.twitter.com/TheGameForgers
  19. https://www.kickstarter.com/projects/1402889231/sword-and-sorcery-epic-fantasy-co-op-board-and-min?ref=category_newest About this project Evil is on the move again. After centuries of bloodshed and war, the last heroes fell to the growing tide of monstrosities, their memory fading away like sand in a gale. The land of Talon Coast is helpless, as the armies of darkness surge forward, threatening to extinguish the very light of the sun. But there is one last bastion of hope, one final attempt at abating the flood of corruption: Claudius, High Priest of the Temple of Heavenshine, sacrifices the holiest relic of the land to summon the fallen heroes back to life! Weakened by their own resurrection, yet determined to return hope and justice to the land of Talon, the reborn heroes will wage war against this scheming evil in its many hideous forms. Sword & Sorcery is a fully cooperative fantasy board game, designed by Gremlin Project (Galaxy Defenders) and manufactured and distributed by Ares Games (Wings of Glory, Sails of Glory, War of the Ring). We are joining forces to create the next evolution in team-based fantasy gaming: rich gameplay, unique A.I system, and excellent quality physical components, to bring you countless hours of high adventures and heroic quests. Preview of the Sword & Sorcery prototype during the Essen Game Fair In Sword & Sorcery, one to five players control heroes with unique powers. The heroes will fight together against the forces of evil - controlled by the game system itself - to save the kingdom and break the spell that binds their souls. In Sword & Sorcery, the players become heroes who must explore dangerous ruins, ominous forests, and besieged cities. Their skills and abilities are the last, best hope of Talon’s Coast. <<GIf deleted>> These heroes are not your run-of-the-mill adventurers - they are legendary characters, brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during the story-driven quests. By acquiring soul points, players regenerate the heroes' souls, returning them to their legendary status - with multiple powers, magic and soul weapons, and powerful artifacts. Sword & Sorcery's game system represents the perfect evolution of the mechanics first used in Galaxy Defenders. From its forerunner, Sword & Sorcery inherits key features such as advanced AI for monsters, a high degree of character customization, and multiple tactical options during battles. At the same time, gameplay in Sword & Sorcery is fast and dynamic, thanks to an innovative area movement and area control system, and includes new features never seen before in a game of this category. If the close encounter with our dwarf cleric Thorgar was not enough to persuade you... Keep on reading! :-) Here are a few more reasons to back our project: Ultra Detailed 32mm Scale Figures, sculpted by Studio Gutierrez, well known by miniature lovers as sculptors of the Infinity Miniature Game. You can have a sneak peek at many of the models we developed on SketchFab. Solo Play. A single player controlling two or more heroes can play the entire campaign. High Character Customization. 10 classes, 7 Soul Ranks (levels) per hero, 50 different hero powers, over 100 items including weapons, magic artifacts, and soul weapons! Sophisticated Combat and Magic System. A detailed combat system based on two types of custom 10-sided dice and an intuitive cooldown management of spells and skills grant spectacular fights. No numbers or tables to check, just icons and quick strategic decisions! No Player Elimination. When a hero dies, he becomes a ghost soul, an ethereal form able to use its unique ghost shout against enemies, and then he can resurrect spending Soul points at the gods' altar. No Game Master required. An innovative A.I. system allows control and management of enemies by the players, giving them intelligent behaviour and creating interesting battles every time. Modular Boards. Each map tile is double sided and created to be interconnected with any other tile, allowing the creation of endless new quests. Story-Driven Campaign. A story of intrigue and conflict awaits the heroes… Loot, treasures and traps are just the beginning! 90 Minutes Experience. Quests are designed to be completed in about 90 minutes or less. Extended Replay Value. Each hero has two different classes to choose from. In addition, quests can be customized by swapping enemies, thanks to the challenge level system, and thanks to the randomly acquired powers, enemies represent a new, unpredictable challenge in every encounter. There are only two pledge levels: "Legendary Hero", for individuals, and "Emporium", for retailers. You must provide identification as a retailer to be qualified for the Emporium pledge level. Sword & Sorcery is offered to all our backers in a Kickstarter Exclusive Edition, including: all contents of the Retail Edition PLUS a wide range of unique Kickstarter content PLUS all unlocked Stretch Goals. The retail edition of Sword & Sorcery is stuffed with content... and if that's not enough, your Kickstarter Edition includes extra content, designed to enhance your gaming experience and make your copy of Sword & Sorcery a special limited edition item.
  20. Howard Tayler, of Schlock Mercenary fame, and Alan Bahr are creating a role-playing game based in the Schlock universe. https://www.kickstarter.com/projects/howardtayler/the-planet-mercenary-role-playing-game I believe this will be of interest to any people that like sci-fi role-playing games.
  21. https://www.kickstarter.com/projects/53020943/dan-arielys-irrational-card-game Dan Ariely is a well known author and research in behavioral economics (psychology/economics/social sciences). His bestseller Irrationally Rational is fantastic. He's created a card game revolving around trivia for social science research. Some of the proceeds will go toward funding more research. I'm not sure how replayable the game will be, but I'm certainly getting a copy (maybe several) for my classes. It's a little niche- but it combines my job (research/teaching psychology) and my gaming hobbies. Unfortunately there's not a line of miniatures representing famous researchers, but we could all gang up and pester him for some!
  22. Live and already very well-funded. Has a Kenneth Hite project called "The Fall of Delta Green" using Gumshoe tucked away inside it. I confess I found this project's pledge levels as confusing as the Chaosium CoC 7th edition pledge levels. Too much text tries my patience, man. 11 days to go: https://www.kickstarter.com/projects/arcdream/delta-green-the-role-playing-game?ref=nav_search I post this here although I am not sure about backing myself, partly because I have older editions of this material and I am not sure what has changed. EDIT: I just realized this is a stand alone RPG, rather than the older, CoC supplement. EDIT EDIT: They state this in the FAQ, which I repeat here in case anyone can explain it to me: "Delta Green: The Role-Playing Game is based on the percentile system used in games such as Call of Cthulhu and RuneQuest. We started with the RuneQuest system and the Sanity system that are covered by the Open Gaming License and customized them heavily to fit Delta Green." I was not aware that any material from RuneQuest or CoC were OGL. Adam Scott Glancy is a major contributor but has yet to fulfill his "Horrors of War" Kickstarter project, and has been asked about his divided duties on the comments for the latter project. He seems to be dealing with it though. Just behind.
  23. So I'm super-excited about this one, didn't see it in a search, so I thought I'd toss it up. Gonna gotta trim a few things from Bones II, but for the price, these look cool, and they cost about as much as a single Chessex, so I figure it's worth skipping the figure case... http://www.kickstarter.com/projects/splork/map-flats-vinyl-tabletop-rpg-maps I'm doing the 40$ one, unless I can scrounge up another 10$ in the next hour for the 60. The stretch goals are where this one really shines, though... So far we've got: $7500 - The Keep*. All core sets will include a two floor keep. Both floors of this structure is 24"X30" and is the perfect addition to the Map Flats family. $8000 - Merchant Ship*. All core sets will include a 4 floor merchant ship. These ships will be put out on four 10"X30" maps. $9000 - Dungeon Map*. All core sets will include a 2X4 foot dungeon vinyl map with 1 inch square grids. $10,000 - Double Sided Maps* - All maps will be double sided with square 1 inch grids on one side and 1 inch hex patterns on the reverse side. $12000 - 2X4 upgraded to 3X5* Dungeon and Plains map sizes are upgraded to 3'X5'. But I'm hoping we hit $15,000 - Surm Kara Crater Teaser* - This is a teaser set for another part of D'Nal. Once home to an ancient metropolis tens of thousands of years ago, the Surm Kara (land of the dead) crater is all that remains. It is said that a great fire destroyed the city and all of it’s surroundings. It was a fire so terrible that to this day even vegetation will not grow on the lands. This does not mean that the area is void of life. Many adventurers seek ancient treasures and glory in the crater, but few return. Those unfortunate few, however, return with grim stories of strange and distorted creatures prowling the barren lands, taking refuge in the crumbled remains of a long forgotten city. At this level we will include the following maps: (Qty: 1) Surm Kara Crater Terrain Map (3'X5') (Qty: 4) Scavenger tent (4X5) (Qty: 1) Chieftains domicile (6X6) (Qty: 1) Crumbled Building remains 1 (12X10) (Qty: 1) Crumbled Building remains 2 (10X8) (Qty: 1) Crumbled Building remains 3 (8X6) (Qty: 1) Crumbled Building remains 4 (6X4) So come, join me so I can get some of that sweet, sweet crater. And ruined buildings. NEED. This is why I don't mind folks cross-pollenating on KS after the pledging's done. I would be sad if I had missed this... So thanks, Alan and Jim Johnson!
  24. While we are waiting for this one to start, new stuff up on their web page: From the warped minds of our creative department, we’d like to show you one of our creations and tell you a little about it. Behold “The Hoarding Beastâ€. This nightmarish abomination is a giant deep earth worm. It is a large base 50mm model that is part of a collection of 3 models – one for each force. â€The Hoarding Beast†is a Garrick force summoned creature. The other two are “Erham of the Deep†and “The Ocean Lordâ€. This monster can move between areas of stone by burrowing underground. Its hunger and glutinous spirit are enhanced by chant magic. The deep bowels of its body hold several stomachs that store its pray for later digestion. Like an emperor on a throne, the tribal overlord that directs this beast snatches unlucky souls with a sythe and feeds them to “The Hoarding Beastâ€. Woe be to the world if he should falter, because without direction this summoned creature will consume friend and foe alike…
  25. https://www.kickstarter.com/projects/545820095/savage-worlds-rippers-resurrected-rpg I was a big fan of the Rippers Plot Point Campaign Setting, and am very excited to see it return!
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