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  1. Curse of the Usurper is launching tomorrow!!! This is a massive D&D 5E Adventure/Campaign of the Year with over 450+ Pages, 150+ 28mm Minis, 20+ Game Maps (Vinyl), Actor Voiceovers, Music, & More! Playtested, Reviewed and approved by: Critical Role : Coming thursday 15th The Gallant Goblin : https://youtu.be/HkLqJG0zbXU Treantmonk Temple : https://youtu.be/QxwrWAVJSlc GMS Magazine : http://www.gmsmagazine.com/rpg-interview-the-curse-of-the-usurper-with-cass-suwinsky/ Here's a link to follow and/or pledge the Kickstarter: https://www.kickstarter.com/projects/tombguardians/curse-of-the-usurper-rpg-5e
  2. Just posting some older stuff from years past while I work on a larger product. Definitely not my best work, and definitely not a great mini (there weren't any lips sculpted in...come on!). I do like the way the hair and armor turned out.
  3. The Red Dragon from Wrath of Ashardalon Dungeons and Dragons board game. I thought I would practice doing a red dragon before I tackle T'Ruakzul or whatever his name is anyway here are some pics.
  4. We just launched our campaign for awesome gargantuan dragons, they are 20 cm high, they will look huge compared to 32mm miniatures, the design of every dragon is also unique and different. https://www.kickstarter.com/projects/dracostudios/dragons-of-the-red-moon We hope you can join us on this draconic adventure!
  5. I didn't have any Displacer Beasts sp I picked up some of these new ones from the Wizkids plastics line. Not the greatest minis but very good for the price.
  6. Hey everyone, I received my first paint commission 2 months ago and I was super nervous. At the time I’d only been painting for 5 months and he wanted Tiamat done. Well I finished it up and he was so happy he said that I should post some pics to the forum so enjoy!
  7. Here is a very familiar face. I painted this guy up for my Brother so he could use him to represent his character in our Dungeons and Dragons games.
  8. Hello everyone. Here are some goblins a painted that I'm sure many of you are familiar with. I have not posted anything in a long time because married life kind of takes up lots of my time :)
  9. Here are some more Reaper Bones baddies. I made these guys for my Dungeons and Dragons campaign. I'm betting the numbers on the bases already gave that away though Just about everything I make is for gaming so I have to fight off the temptation of putting too much time into each model.
  10. Known as the Prince of Pleasure, Graz’zt is a creature of debauchery and desire who strives to accumulate more power. He delights in ostentatious finery and pageantry, sating his decadent desires with subjects and consorts alike. He particularly relishes the spectacle of a self-indulgent person’s life collapsing into ruin. (description from the box) The plastic on the sword was all kinds of messed up. It had some kind of weird film on it or some kind of layer of plastic flash. It was for a friend and I tried my best to trim it away, but it still bothers me. The rest of the model I am happy with. As with the previous dragonkin rogue model I painted, I am glad I tried something different besides grey and brown for the ground.
  11. We have just launched our new campaign! we have focused on 3d printable tiles for outsides and natural environments! we hope you can join us! https://www.kickstarter.com/projects/1365144247/axolote-tiles-nature-set
  12. Hi there everyone! Oakydeer here, and I'm a very very new to the world of tabletop RPGS. I'd always heard of the magical game dungeons and dragons but was always intimidated by it and didn't know when or how to start. But a month ago, I decided to take the plunge and gather my friends for our first DnD session, with me as the DM. And... we all became obsessed. So now, here I am, completelly engrossed in the world of tabletop RPGs and eager to start sculpting and painting my own figures! I'm open to any advice from any of you wonderful veterans regarding anything, be it painting and sculpting, to game tips, to a simple friendly hello. Let's be friends! :>
  13. Following up from my initial foray into D&D Miniatures, today I've got another couple of trios of Wrath of Ashardalon figures. Despite both of these sets being finished a year or two ago now, I haven't photographed them before. This is because my initial plan for both the Castle Ravenloft and Wrath of Ashardalon sets of figures was to paint them all up, and show them all off as completed sets - one for each of the boardgames. Obviously that hasn't worked out, and so I've decided to show them off anyway, which will hopefully help motivate me to finish them off. The Orc Basher is a nice enough figure. It's a very different style of Orc to the much more familiar (to me) Warhammer Orc. I took my paint queues for these figures from the LotR Uruk-Hai of the White Hand. I was in two minds about actually painting a White Hand on their shields, but decided against it in the end in order to keep them a little more generic. Gibbering Mouthers are another of the oh-s0-very D&D creatures that inspired the new D&D category. When I saw these figures, it took a little while for me to work out what to do with them and how to paint them. Fleshy-looking tendrils of eyes and teeth? Hm. In the end, I decided that I had to paint them in a disgustingly wet, fleshy manner, with subdermal veins visible through the pinkish skin. Finished with satin varnish, and with some clear mucus of some kind dripping from one of their mouths via Water Effects. Once again, Heartbreaker Chronopia Kilt-wearing Celt-Barbarian Guy provides human-sized scale reference. The Orc is pretty much human scale but more heavy-set, while the Gibbering Mouth-breather is a bit shorter. In wargaming terms, the Orcs can easily fit into an Uruk unit of some kind anyway if need be, and manage to look quite decent in and of themselves. I guess the mouthers could either be mounted on top of 40mm bases to be something disgustingly daemonic/abyssal, or as a form of chaos spawn/beast of Nurgle. Or possibly Slaanesh.
  14. I haven't finished anything interesting for awhile. Plastic Moria Goblins don't an interesting post make, after all. First up, we have "Snake" from Wrath of Ashardalon boxed game. I'm assuming that these "properly" come in several different flavours, but I'm happy to just go with "Giant Snake". These three have been near-painted for.. well, quite some time. At least a year, and probably around 2-3, when I was really into painting the boxed D&D games' figures. Finally knuckled down and got them finished yesterday after doing a little on them last weekend. They're a little bright, and much more on the "fantasy artwork" side than the "realistic" side in their colouration, but that's ok by me. The important thing is that they look good on a table, and more importantly - are finished. Next up we have "Cave Bear". These were actually painted a year (or two?) ago. Aside from the unfortunate PVC mould lines, these are lovely little sculpts and painted up like a dream. I've always been pretty happy with how well they came out, as well. Obviously here I went for more of a realistic feel to the colours, though still keeping it bright. Heartbreaker Chronopia Kilt-wearing Celt-Barbarian guy provides human-sized scale reference. What can I do with these figures aside from roleplaying? I'm honestly not sure. Mayhe they can slip into Kings of War as proxies for units in the "Nature" army. I'd need a bunch more to fill out enough to make up a unit, though. Maybe the bears can join in with a unit of Wood Elf Wardancers and the Snakes can do the same for Witch Elves? Actually, that's not a bad idea... I've followed up this post with some more of my painted D&D figures here.
  15. More Dungeons and Dragons Boardgame models today. The Wraiths and Blazing Skeletons. Both of these sculpts come in transparent blue plastic, so painting them is a little different. You really don't want to be undercoating these if you want to retain the semi-transparent look. I gave both of them a bit of a wash with dark blue ink in order to deepen the shadows, which has worked in one way and not been so great in another, as they have lost a certain amount of their transparency by doing so. The Blazing Skeletons are pretty nice models, actually - the only really "difficult" part being how the fireball is indistinct from the rest of the flames happening on the model. The Wraiths aren't bad models either. A little ham-handed perhaps, but that's hardly a new thing to miniatures. Simple enough, but overall quite effective. Obviously, the place for these figures to get more use would be in the Undead Army. What to use them for on the other hand is a little trickier. The wraiths would obviously see most approrriate use as Wraiths, but that role is more than competently taken care of both by the reams of Army of the Dead models from LotR as well as the old Citadel Spirit Host (Ghost Swarm) models that I repainted last year. Smaller numbers have any number of very nice models in LotR Barrow-Wights, Otherworld Miniatures' Wights and the like. Perhaps if the AotD get split off into a separate Army of the Necromancer or something. I dunno. Suggestions on near-term use for those models would always be welcome. The Blazing Skeletons have a similar problem - what to use them for? If I were really lazy or creative, I could try suggesting that they're stand-ins for War Machines. What with the huge blue fireballs they're about to Ha-dou-ken at their enemies. Thing is of course, that I already have some Undead Warmachines (and two more Skull Chuckers to sort out, and a TK Screaming Skull on the radar.) So, I dunno. Smush them in with Undead Archers since they're all ranged? Seems a bit ill-fitting somehow. Use them as Undead Characters/casters? While that could work ont he surface, these models don't look like interesting characters, and Undead Characters seems to be one of the most heavily-populated subgenres of miniatures available - both from older metal collections like my Citadel stuff as well as endless newer models from Reaper, Bones, etc.
  16. Another couple of the Dungeons and Dragons Boardgame models today. The Zombie Dragon and the Werewolf. Both are decent sculpts, though nothing outstanding by my standards. The Zombie Dragon is a reasonable beast, though details are a little soft in places. It's also undersized to my eye, for a dragon at least. Dragonling perhaps, but not a full fledged dragon, undead or otherwise. A zombie dragon is, apparently a distinct thing from a Dracolich. I guess that's a Dragon who is a Lich, rather than a Dragon who is a Zombie. I guess perhaps Dracoliches can be the ones who animate Zombie Dragons. I've still got to finish painting the Dracolich that came with Ravenloft, so enough about that for now. Since this thing is (or used to be) a Dragon(ling), and also a Zombie, I went for a kind of traditional green palette, knowing I could stay dark on the carapace while highlighting the majority of the skin to a really pallid, desaturated green, so the carapace and wing membranes would provide a harmonious contrast. Of course, the other contrast that I wanted to have nice and strong was that of the blood, gore, viscera, exposed muscle and so on. The beast doesn't look like it's been dead for all that long, as there's not a huge amount of decomposition on the model so far. I mean, the details are pretty soft, so it's easy enough to go other way, but I thought the head looked a little sallow as opposed to being made up of exposed bone. This is why I painted the eyes as hollowed-out but bloodied sockets. As though the crows and carrion-eaters had picked them out of the skull, before reanimation had occurred.The midsection and exposed ribs were again a bit soft, so I used some tube-putty to create some intestines hanging out of the chest/midsection cavity, along with a relatively fresh trail of viscera and blood being left in its stride. All of the exposed wounds were finished with Tamiya Clear Red, and the trail of dripping gore was made up of the same Clear Red along with some Water Effects. The Werewolf also, is a simple figure. Again on a par with an average Bones model. Very much a 5/10 sculpt and model, in my opinion. I went for grey rather than brown, since grey rather than brown wolves and werewolves fit the pseudo-gothic-horror aesthetic of something like Castle Ravenloft for me. The incredibly awkward pose and posture doesn't do a whole lot for me, either. Interestingly, this werewolf is female. Though she only has two breasts, that are completely covered in fur, rather than six-to-ten teats. Not something I'd thought about much before. We all know that there are actually painters out there that really can make a silk purse from a sow's ear. I'm not sure if I consider myself one of them, but I know that I could have made this model look better than it is. The question, as always is whether it would be worth the time invested. In this case, I did a little with facial markings and called it good enough. In the end, these two are simply used as Bossed for the Ravenloft box. In theory, both could have a place in a Kings of War Undead army, though I've got better (Confrontation) Werewolves that I use for that game, and better ones from Citadel, Reaper, and even Mantic that I can use for everything else. The Zombie Dragon would need proxy-stats for a creature much less nasty than a proper Dragon to be of use. Obsidian Golem stats of some kind, perhaps?
  17. So, number two in my Dungeons & Dragons the Animated Series, um, series. This is Enigma's Gavin, Biting Hornet as Hank the Ranger. His greens aren't popping as much as they do off-camera for some reason. As always, C&C welcome! And, as always, I've updated my Index Post.
  18. So, I'm working on the Dungeons & Dragons Animated Series characters, and I'm at a loss for Diana the Acrobat. I've got the rest, minus Dungeon Master and Venger, but I already have some ideas as to what I need to order for those two. And, yes, I know Impact! makes chibi D&DtAS minis. Those aren't what I'm looking for.
  19. Hasslefree's Lenore (HF087) as Sheila, the Thief from the Dungeons & Dragons Animated Series. As always, C&C welcome!
  20. For the getting to know you thread. Hopefully, I can get a link to work back into that thread.
  21. I just got home from a D&D game and I've noticed something a bit odd. Party members never seem to die unless they are right at a doorway. we've managed to lose three in the last two sessions, One rogue was instakilled by a door flying through him at high velocity, a psionic, and a bard were mauled to death by displace beasts who sprung through a door. Has anyone else had problems with malevolent doors?
  22. Came up with a Hunter Pet Talent Tree and an Engineering Tech Tree for Pathfinder. http://pathfindervt.weebly.com/home-brewery.html
  23. So I had ranted about this fellow a bit in my other, general WIP thread...but I think he deserves a thread of his own. This is a Black Dragon, from WOTC D&D Miniature #40055. He was sculpted by Kim Graham and produced around the year 2000 in limited numbers [Thanks Belerophon for telling me!] Here he is before I started working on him: He was given to my husband in high school by a friend, and after we married we found him in a box and my husband asked if i could touch him up, as he had some scratches and chips. While I was getting ready to do so, I noticed his details were, in general, just horribly mucky...so I decided to strip him and repaint him entirely. Thanks to some advice from fellow forum members, I began soaking him in Green Stuff adn began to scrub...and scrub...and scrub Come to find out, he has been repainted quite a few times on top of the original, because as I scrubbed through the black, I got to a solid red coat...and then another black coat...and finally I'm on the last coat. So this will be my WIP thread for him as I continue to try and restore this poor dragon I took some photos of his glued joints as well...I have NO IDEA what was used to put him together but it has held up after 48 hours of Green Stuff soaking, and was put on extremely messily...as evident in the photos
  24. tl:dr Birthright takes that 'divine right of kings' bit seriously. I wanna do some Birthright themed skirmish using the Of Gods and Mortals rules from Osprey. Skip to bottom if you don't want setting explanation. So I read a bunch of the Birthright campaign stuff back in the day and really liked the setting but was so/so on the rules. Warning: Redonculously long setting summary for those not familiar with Birthright (aka, OMG a wall of text!) For those who have no idea what I'm talking about, Birthright was a 2nd edition AD&D campaign setting that had Elves that were basically the Sidhe (both Seelie and Unseelie kinda rolled into one), orcs that were basically more Tolkien Uruk Hai than D&D pig-men, Goblins that were more Tolkien Orc than runty little arrow catchers for all the murder hobos of the world, Halflings that were fey and actually cool, and humans with a fairly wide range of cultures roughly equivalent to more realistic versions of Earth Europe around 1000 AD or so than most D&D settings. There were dwarves as well but they didn't feel particularly different to me. Needless to say I'm very loosely paraphrasing here. Essentially, the Elves and the goblins spent centuries merrily murdering the crap out of each other and having a grand ol' time doing typically medieval things to each other above ground and the dwarves and the orcs did more or less the same thing under the mountains. Then out of nowhere (ok, from another continent via land bridge but whatever) the humans come in and jack up the elves and goblins with superior numbers and their unique use of divine magic. Apparently cause the elves were immortal and big on nature based magic they never contemplated something higher powered than themselves. Oops. Anyway, the humans pimp slapped the elves and goblins and pushed them into the deep forests and hinterlands, taking all the sweet, prime land for their kingdoms and proceeded to screw each other and the demi-humans over for awhile. Unfortunately for this little human uber alles party, it turns out the humans didn't just roll up on this continent just to mess up that sweet blood feud the elves and goblins had going for them. They were actually fleeing from a bunch of humans who worshiped your basic Morgoth style evil god and guess what...somebody forgot to close the cattle gate when they crossed the land bridge. So the dark god and his worshipers are coming for the rest of the humans and make a pitch to the elves and goblins to join up and get a little payback. Since the humans and their grubby divine magic messed up the elf/goblin fun, murder times most of them responded with a resounding 'Heck yeah, dude! Btw bro, could we get the hookup with some of that dark divine magic?' Basically you get the idea; blood, tears, wild-hunting elves, etc. Anyway, eventually everybody ends up fighting at this huge battle near a mountain at the land bridge and it's obviously the endgame so the good gods and the evil god manifest and lead their followers in a massive meat grinder of a battle. At some point most of the elves figure out that the dark god is just stringing them along and will turn on them next so they swap sides when its looking kinda grim for the humans. Even though they hate humans, they hate getting stabbed in the back more so they figure better to backstab first right? Eventually the good gods and the evil god along with some favored followers meet on the mountain for a little West Side Story reenactment but somebody didn't read the part of the divine manual that says that if basically all the gods in the world go head to head you've got yourself a real Hiroshima situation there. So we have a big badda-boom and the gods are vaporized into a fine mist of divine blood. Oh, and incidentally most of the mortal armies become fine past as well. For most of them this just means they are worm food a little faster but for the greatest champions of the gods who were pretty close to ground zero they luck out with insta-promotion to the new gods along with insta-ascencion to the heavens to acclimate to their new positions. This is because apparently even aerosolized god-juice doesn't dissipate but seeks a vessel. The majority of the power is absorbed by our newly promoted godlings but enough overspray reaches various other combatants to create a bunch of mortal-ish almost demi-gods; some good, some bad. Course since there were quite a few more good gods the good guys ended up outnumbering the bad guys who looked around and said 'Uh-oh' before hotfooting it outta their. In the resulting confusion some of the newly 'blooded' on either side get wacked and everybody realizes you can steal somebody else's god-juice and therefore power. This is mostly not that important immediately. But later once the good guys get back to their kindgoms and basically take over by right of 'mine is bigger than yours now', several of the biggest bads go on a merry little murder spree amongst their peers to consolidate a little power Highlander style. This is all well and good right up to the point when they accumulate enough bad juju to suddenly start mutating into monsters. Some are a bit disturbed by this but most sort of asses the power that comes along with it and shrug and move on. Fast forward and basically you have a bunch of 'good' guys ruling most of the kingdoms along with a few hard as nails baddies (no scare quotes here, they really are real face eaters) ruling some other lands and making life hard for everybody else. Finally this long winded dude gets closer to the point! So a couple more vital points. Only the 'blooded' can use the real, realm-shaking arcane magic, commoners are stuck with hedge magic. More or less all the races have access to divine magic now, except most of the elves still turn their nose up and stick with nature and time manipulating. Oh, and a quirk of being a 'blooded' ruler is that that whole divine right, tied to the fortunes of the land thing that our medieval rulers snowed the peasants with really works here. On the good side, you get some sweet advantages in keeping the peasants in line and your hands on all the goodies. On the downside you better take good care of your land and people, cause somebody has to watch your back to keep someone from sticking a knife in it to steal your god-juice backed power and also ruining your best tunic. One last cool touch is that most of the monsters from your typical D&D games are singular examples of the bad blooded dudes rather than whole races. So there's a Ghost, a Gorgon, a Manticore, etc. And if they're still around after several centuries of their esteemed colleagues trying to rip their liver out to eat it raw, then they're pretty bad-elf. So, what I actually want to do (betcha didn't think I'ld ever get their didja?) I want to take this basic setting and play skirmish or larger battles in it using the Of Gods and Mortals rules from Osprey. These are a variation of the Song of Blades rules. I haven't actually finished reading them yet but I already know I am gonna love them. You have three levels of troops: Gods-pretty obvious, but essentially a manifestation maintained on the field of battle by the faith of their mortal followers. Legends-basically powerful mortals to sorta demi-gods. Think Hercules, Beowulf, Fenris, druids, banshees, etc. Perfect for representing the Blooded nobles and any weirdness they might have serving them. Not as impressive as the gods, but way more resilient than mortals. Mortals-grunts who also serve as the gods version of duracell batteries. At base game size you get 1 God, 1-5 Legends, and the rest of your points go to Mortals. The Gods and Legends are where the real power is but you better take care of your Mortal troops as well or your God ends up boned. What I would like to know: Any of you guys play Of Gods and Mortals and/or Birthright? If so, does this sound like it would work/be cool?
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