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Found 256 results

  1. I picked up a bunch of Sandra Garrity orcs from the factory last ReaperCon, and made a start on them with this fellow to test out my intended colour scheme. Still working on trying to get my shadows and highlights in the right places. Praise and thrown pottery are welcome!
  2. I painted up Dub here to be a thief for Frostgrave. One of the main things I wanted to do was get the cloak reading as black rather than grey, so I'd love to get people's feedback on it. You may have noticed that he's looking a little bloodied, but that's because of the big honkin' mould line running down the middle of his face. I mentioned to my wife that it made him look like he'd been punched in the face, which got me thinking - why not run with it? So I glazed his face with magenta and smeared some Tamiya clear red over the offending area. Feel free to let me know what you think!
  3. I'm surprised that I haven't found a thread for this. I know several people here pledged for the Conan board game, so here's an opportunity to get even more use out of those fantastic looking minis. https://www.kickstarter.com/projects/modiphius/robert-e-howards-conan-roleplaying-game?ref=users
  4. I had some bits left over after the CMON Not-Conan mini, and decided to use them on a Chaos Marauder. The Axe, head and uh, lobbed-off head are the bits that was left.:
  5. I'm not sure if this is more of a work in progress, or belongs here in general fantasy. In any case, I got a copy of a book* on do it yourself fantasy mapping for my older son for Christmas, and yhen decided to get one for me too. As miniature wargamers, we have need of a variety of maps for campaign purposes, and I usually rely on my kids. I wanted to see if I could do this for myself for a change. Here's a test doodle, to no particular plan, just to try the inking and watercolors, neither of which are techniques I've had much to do with. *How to Draw Fantasy Art &RPG maps, Jared Blando
  6. In our current Iron Kingdoms / Unleashed RPG campaign, after my Nyss priest got one-shotted (and rolled 1-1-2 on the injury table -- a very bad thing, in case you aren't familiar with the rules) in our first combat, the GM came up with the idea that we each should have backup characters, just in case someone gets obliterated, or suffers another "Slow Recovery" result (as I did) and ends up effectively bedridden for long periods of game time while the plot demands that the others keep adventuring. I was inspired by a Hordes model, the Gobber Tinker. (Reference image.) ... And so I thought I'd try building my own. From a grab bag deal I got a while back, I ended up getting 3 or 4 copies of this same gobber model who's hauling warjack parts on his back (as part of the Cygnar Field Mechaniks unit). I imagined that one of them might work well to be the lucky guy hauling the cart ... and then I'd have the other copy to be the same figure, only minus the cart. (Sort of like having a mounted/unmounted figure pair, only "pulling a cart" vs. "riding a horse.") I started building a basic cart together with craft sticks, toothpicks, and craft "matchsticks." The wheels are some early attempts I made years ago at trying to make copies of a wagon wheel model with water putty. They really aren't sturdy enough to be used for a lot of things, but I did some patch-up work and textured the insides with some putty (which also served to reinforce them a bit), and held the wagon together with Tacky Glue (which seems to work pretty well for wooden pieces). My plan is to fill the wagon up with various "bits" left over from some of the plastic warjack conversion kits. (A friend of mine has a Khador army, and I've painted up several of his figures. He lets me keep leftover "bits," and the newer plastic kits in many cases have a base chassis and then you just swap out custom armaments for several of the different warjack types ... inevitably leaving a few extra weapon arms in the process.) ( ... picture forthcoming because "You are not allowed to use that image extension on this community" is giving me grief again via Google+ ...) In my bits box, I happened to have a mis-cast resin barrel. I had been keeping that around with the intent of "burying" it in a scenery piece or a base to represent some barrel half-buried in sand, but such an opportunity just hasn't come up yet. I figured I could use it just as well by stuffing it in the cart, where all the clutter might help obscure the fact that it's really only half a barrel. An idea occurred to me that hauling a cart full of mechanikal (deliberate misspelling) gear through the wilds is to put them at the mercy of the elements. Or, rather, I just happened to have a couple of little plastic/resin bits left over from some resin casts of a Hirst Arts Castlemolds shingled rooftop (a section had to be cut out to make room for a chimney), and I thought it might be interesting to make a little "roof" over the wagon. Sure, it's unwieldy, but the wagon is going to be more than a little unwieldy once I finish cramming it full of junk, and hanging all sorts of tools, lanterns, a sign or two, and various knickknacks on the sides. The matchsticks on the top are basically filler for the gap formed by the two (thick) pieces of rooftop resin coming together; I plan to use some putty to make a top ridge of shingles for the roof, but a bit of filler reduces the amount of putty that'll get used up as gap-filler. I'm still trying to figure out the best way to handle the removable gobber. Rather than permanently fixing one of the gobbers to the cart model, I'm pondering whether it might be feasible to remove a gobber from his base and put him on some sort of pegs, then alternate between plugging it into the cart base, or its own 30mm single-figure base. So far, it's just an idea; it remains to be seen what's practical.
  7. Finished these tonight. I think I've posted the vampire before, but I based her, so that's new. Now I am just missing three dregs, and the warband is ready to play:
  8. Making a Mordheim warband mostly for fun, as I don't have any locals to play with, but maybe it can create a little wave among the local Necro players. :D So I bought these really cool minis from Heresy. Three ghouls and a necromancer. I am going to need five ghouls total, three dregs and a vampire, but first things first. I've based them and shaded, and are currently waiting for them to dry: Based bronze skin tone: Shaded with plenty of Agrax Earthshade: Could not help myself. The necromancer was pointing at something, and I added another 'finger' from the sprue remains. Based with grey:
  9. I'd been working on this guy on and off for a month or two to use in Frostgrave, but finished him in a final push a couple of weeks ago. Awesome sculpt, full of character. Had a real go at putting lessons from Clever Crow's shaded metallics class at ReaperCon into practice with his sword, and I'm confident in saying it's the best damn sword that I've ever painted. Perhaps I may finally answer the Riddle of Steel... I'm also quite happy with how is hair turned out, though I think it may still be reading as grey rather than black, particularly from the front. There are a few spots on the shading and highlighting of his musculature that I could touch up looking back at the photos, but overall I'm pleased. Time to go break some skulls in the snow!
  10. Jaws

    GW, Daemonette

    I was fairly happy with this one until I took photos. See that I have managed to clot the paint a little much. Don't want to fiddle with her anymore though. The little tree is made from a dried grape-wine. :/
  11. Here's my Blindwater blood bowl team (lizardmen- although I think they might be getting a more angelic title soon anyway). I had posted some of these before, but I never got around to posting the finished team. So, here they are:
  12. Since they didn't fit in any of my other recent topics, here we have my newest Nurgle Lord, Rotmeister Gleb Festershire (who is totally not Otto Glottkin):
  13. Hello Everyone - We are launching our Kickstarter tonight, April 20, 2015. We hope you all can check it out! It will feature Misaki the Fire Girl, and more minatures will be unlocked along the way. Misaki turned out to be absolutely beautiful, and you can check out close up pics of her on our website. http://www.mkadventures.com/ Thanks for everyone's support! We have been working hard on this, and are ready with Production Metals in hand. Yes, the pictures of the painted Misaki on our website are from the Production Molds... Thanks!
  14. Jaws

    Fenris Wolves

    Another set of minis painted as a learning session for the girlfriend. Basing isn't done.:
  15. I recently posted a couple new projects and here is yet one more! As you can probably tell, I jump around a lot. When I get stuck on a figure instead of banging my head into the wall, I prefer to take a break and work on something else. I will get back to those other ones, don't worry! But, for now, here's what I'm spending my time on. This is a 54mm figure from Andrea's Warlord Saga line. It's an interesting figure, although I haven't seen many other people paint it. The figure is called Sorondil, Dragon Hunter. However, over the past day or so I've decided to change his setting to a pseudo-prehistoric one, like Marvel's Savage Lands. So I guess that makes my version, Sorondil, Dinosaur Hunter. =) I began on the face and skin. I switched up the shadows a little bit. Normally I use RMS Mahogany Brown and Chestnut Brown, both mixed with 10-20% Rosy Shadow for my skin shadows. This time around, I added an extra 25-33% Imperial Purple to those mixes. It's fantasy, so I can play around a bit more, and I plan to use a lot of red and purple throughout the figure. From there I went into my usual Rosy Shadow, then Fair Skin, and finally Fair Highlight. After all that I used some red and purple glazes to add a bit more color here and there. The scales were Burgundy Wine, Violet Red, Fire Red, and a touch of Fair Skin mixed in for the top highlights. The darker scales were black, Dark Elf Shadow, Dark Elf Skin, Dark Elf Highlight, and again a touch of Fair Skin for the top highlights. He's obviously missing some parts. I left off the quiver and his left arm (holding the bow), so I would have easier access to the details on his clothing. His right arm isn't really in the way, but he's holding a long spear with a thin shaft and a huge stone head. It looks very breakable and I'm sure clumsy ol me would snap it in half very quickly while trying to paint the figure. So that will be one of the last pieces I attach just for the sake of safety. Over the weekend a friend at one of the local painting groups in LA was showing me a kit of 1/35 scale dinosaurs from Tamiya. The detailing on them was nice and the size was right for the figure, so I ordered a box and will hopefully be able to use them on the base. I'm excited to try them out.
  16. OK well it's time to try this again. Our last Kickstarter did not go the way we wanted it to, and we listened to out backers on why it did not work. We are now back at it again trying to get this off the gorund. This is a dream of ours and we are not going to stop till we get this thing on the gorund becasue we feel we have somethign very special here. So I want to reintroduce you to our Kickstarter MidKnight Heroes Season 0 Reboot! What is Reboot!? Reboot is where we went back to the drawing board and redesigned our idea. We changed for a set idea to a per miniature idea with our primary miniature Leonide as our main miniature. We added more value to you pledges and even redesigned two of our characters the was not very popular, Oda and Hanna. Our Funding level is much smaller, $2000 (Bare bones) that our last Kickstarter and we now offer free shipping to all US backers. Stop by and take a look and hep make our drream a reality! Our Miniatures will be sculpted by Robby Crawforth and Fancagne Didier and will be cast in metal. Our current Stretch goals: go to our website at www.midknighthereos.com to see all our stretch goals. Natakue and the MidKnight Hereos Team. "Thank you for supporting us!"
  17. Orcs! Humans. They come. They breed. They rape the land. Steal its magic. The glaciers are moving. The world is growing colder. The sun is growing dim. They don't see it. But we do. As do the rest of the Elder Races. The Naiads, deep in the water. The Centaurs deep in their forests. The Trolls, in their caves. The Giants, high in their mountains. The Kobolds of the deserts, and the Goblins of the swamps. The Dwarves and Elves are retreating, leaving this world. We cannot, for we have no powerful magics. We are Orcs! We will stand and we will fight, when no others will. Others will come, as long as we are at the forefront. They must, for if this world perishes, we all perish. For many generations, our tribe has been kept as a standing army by a half-Naiad sorceress. She is vile, but we serve her because she works to save the world from the humans. We are branded as slaves, but she cannot hold us, should we choose to leave. We are Orcs! Her plans are nearing completion, and we are her most formidable warband. We strike at the heart of a human settlement tonight to obtain an artifact. She tells us it looks like a star with three points, and that she must have it. It is vital to her success. We must succeed, our lives, our kin, our world, everything we hold dear is at stake. We will succeed, for we are Orcs! None can stand in our way! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Orcs! is a fantasy campaign using the Guardians of Order BESM: The Slayers d20 mechanics. It is intended for up to 10 players at a time, and if there are more, they will wait in the queue. The link (at the top) is to a folder in my Google Drive which contains all the pertinent information for the game. It is intended as a dramatic comdey, and can vary wildly from one extreme to the other. I will warn you in advance that I...borrow...liberally from Stan Nicholls Orcs: First Blood and Orcs: Bad Blood. They were, in fact, the sole sources of inspiration for the campaign. (So, if you've read them, no spoilers, please.) Yes, the campaign and the book start off the same, but where the campaign goes from there is entirely up to the players. The game will start once I have a minimum of 6 active players. I would prefer a full warband of 10, so spread the word. I will also be running this game live (once I get home), and may keep journals from both groups to share with each other at the end. Each character will need a voice color, and your full character history and character questionnaire will be public knowledge. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Active CharactersAuberon redambrosia fishnjeeps Spike Arc724 TGP Queued Characters Any questions may be asked openly here, or privately via PM. Good hunting, warrior!
  18. Eww, yuck. These guys would be terrible to encounter in a dungeon. The primary colors come from unthinned inks applied with a heavy hand so they start to pool. Highlights were painted with normal colors. I used yellow ink for the right-hand one, and a mix of blue and yellow for the left (I don't have green ink). The bottom side of each is painted white, which is why they are so brightly colored. Then as a final touch, hit with a heavy coat of Citadel 'ardcoat.
  19. dsmiles

    Orcs! [d20]

    ORCS! The settlement of Unity lays quiet below you. Asleep. Unsuspecting. The humans who lay there hold a relic, and have no idea that it is the key to saving this world. Instead, the humans just keep moving south, away from the growing ice. They just keep raping the land for its magic, crowding out the Elder Races. That ends now. Your warband moves silently down the hill in the dark. Creeping up to the fence that these humans call a wall is no challenge. There's hardly a sentry to be seen. Even if there was, their torches only shed so much light, and the shadows are your allies. Up and over you go, into Unity. Your noses wrinkle at the stench. The sickly sweet smell of humans. The docile, domestic, weak smell of them disgusts you. It's nothing like the wild, strong, clean smells of an Orc camp. This is smell of an animal caught in a trap, knowing death is coming yet still fearing it. The sounds of animals catch your keen ears. Cows, sheep, pigs, chickens, dogs. All of them have had the wildness taken out of them. They sound diseased, sick with humanity. Most of the windows are dark, a few still have candles or lamps burning in them, but those are easily avoided. The road you want is dark, not even the moon touches it this night. These human settlements are all the same, the road is straight, with no obstacles. It leads right to the back of their church. These humans and their One God. It makes you vomit in your mouth a little just thinking about it. Silently, you open the shuttered window, and slide into the dark opening. One by one, the warband enters the wooden structure. It is dark, even to your eyes, but you can see the star. It's in a glass case on a wooden table...maybe an altar. Removing the glass case is as easy as it looks, and the star goes into a pouch. Out the way you came seems the easiest way. And so you go. Out through the opened window, into the darkened street. Into the waiting arms of a guard patrol. They stand, sneering at you with drawn blades. The cold steel reflects the light of their torches. They cautiously advance, eyes never leaving your hands. They'll kill you if they can.
  20. With my wharf packed away securely to avoid any harm during the hectic moving period...I grabbed an hour here and there and built/constructed this little fellow that I call " Herby "! It/he will be the last piece to go on a fantasy vignette/diorama that I have been working on for another site. The piece contains these separate pieces/parts (head, stalk, snake vine, 3 large leaves/top, 3 large leaves/bottom, crawling ivy, moss clump/top)...selected from my varied basic parts boxes and put together for some nice visual looks/impact. Any feedback and comments will be greatly appreciated as usual. Paul (Catdancer)
  21. These are the fantasy miniature figures (28mm) that will be the (10 player) group for an upcoming table top RPG adventure game titled " The Tears & Sorrows of Oblivion ". They are painted to my table top game play quality and sealed with (3) coats of high gloss for heavy game play usage. Characters are: Valina Trax (Daedra Assassin in human form)...Shadow Veil (Altmer Wardancer)...Jar Corbin (Imperial Duelist/Bounty Killer)...Sister Sinn (Imperial Battle Nun/Healer)...Jean Fable (Imperial Elf Ranger/Pathfinder)...Max Von Dane (Imperial Necromancer & skeleton friend blade)...Nina Darkness (Imperial Thief & Courtesan)...Enigma Dreamer (Imperial Summoner/Spell Binder)...Lido Von Wolf (Imperial Knight Templar) and Volgar (Nordic Venerable Dwarf Lord)! Paul (Catdancer)
  22. In the near future, I will again be starting a (10 player/character) RPG game...titled " The Tears and Sorrows of Oblivion ". I hope that this initial prologue will set the visual scene for you...in my actual games...I use/provide the players with pictures/photos to give them an idea/feel for the area that they are in...the enclosed photos are what is/are provided to the players ! The game itself will be played on a table top...but the whole adventure map (provided to the players) is a small (10 by 10 hex) game map = 100 hexes...each hex is (1) full adventure day. The adventure map contains the following areas; 1. (15) Dark green hexes = the dark forest with the sun light mostly blocked out...dark trees and strange silhouettes everywhere...there is a constant misty fog in the forest and a low fog hugs the ground...visibility is minimal at best (6" to 8")...there is a heavy smell of rotting vegetation that is constant. Movement is reduced to (4"). 2. (16) Light green hexes = wide open rolling meadows with knee high grasses and flowers...edged by thick trees on both sides...there is no cover available in the meadows...the group is in the wide open...Bright sunlight during the daylight hours. 3. (17) Dark brown hexes = these are the canyons...very steep sides...the canyons are littered with rocks and boulders of all sizes...it is grey overcast in the canyons at all times during the daytime hours. 4. (18) Yellow/gold hexes = this is the outback...very rough broken ground with washes/gullies...bright sunlight during the daytime hours with temperatures around 118 degrees...like walking through Death Valley in mid-summer. 5. (13) Pinkish floral hexes = these are enchanted lands that can cast spells upon the adventure group...clear skies and sunshine during the daytime hours. 6. (13) Dark grey hexes = these are the Mountains of Sorrow...very rugged and barren...heights reaching to the skies...extremely dangerous footing and climbing...clear skies and sunshine during the daylight hours...sub-freezing temperatures during the night. 7. (5) Water hexes = these offer safe camp sites for the adventure group (no creature attacks during the night). 8. (2) Cottage hexes = these 2 cottages offer the adventure group the ability to re-supply (items that they have used up during game play)...also offer food, rest and friendship to those in need. 9. (1) Castle in the Sky hex = this is the end objective of the adventure. I hope that I have been able to set the visual scene(s) of the varied areas of the game map for you to understand. ...to be continued... [/url]
  23. After many many years of being a (GM/DM) for RPG adventure groups (with some great groups and wonderful memories)...I retired as an active (DM) last November, thinking that it was time for younger brains and blood to tell the stories and weave the fantasies for avid fantasy players! Since my retirement...I have been besieged by former past players and the new friends they have made...to come out of retirement and conduct at least one more RPG adventure story and fantasy game! Well...I am back in the fold!...After our apartment move is completed and things are back to normal...I have agreed to the wishes of the players and will conduct another RPG adventure game. The game/story will be a horrific adventure that not many of the group may survive! They will leave the standard/common foes and enemies behind and face epic foes like giant monoliths (that use laser beam attacks) and giant stone guardians that can vanquish dragons with their lethal blades/swords in just a couple of attacks! To my great surprise...the group was not turned off by the above dire facts...in fact, they seemed to gain great enthusiasm with/at the idea of the great challenges that they will face and encounter...each player thinking that the others may/will die, but that they will survive! The game will be titled " The Tears & Sorrows of Oblivion "...It will be a campaign game with around (24 game sittings)...playing twice a month! The group is an " adults only " group (as were most of my RPG games of the past)...there will be (10) already accepted/established players who will be playing the following fantasy characters; 1. Valina Trax (female)...(Daedra Assassin in human form)... 2. Nina Darkness (female)...(Imperial Thief/Courtesan)... 3. Jar Corbin (male)...(Imperial Duelist/Bounty Killer)... 4. Sister Sinn (female)...(Imperial Battle Nun/Healer)... 5. Jean Fable (male)...(Imperial Elf Ranger/Pathfinder)... 6. Max Von Dane (male)...(Imperial Necromancer & Skeleton friend " Blade ")... 7. Shadow Veil (female)...(Altmer Wardancer)... 8. Enigma Dreamer (female)...(Imperial Summoner/Spell Binder)... 9. Lido Von Wolf (male)...(Imperial Knight Templar)... 10. Volgar (male)...(Nordic Venerable Dwarf Lord)... The gaming figures are done to table top game play quality and are sealed with (3) coats of hard gloss coat (for heavy game play usage)! The figures will be posted in the Show Off thread for your viewing! Paul (Catdancer)
  24. PROJECT...Fantasy vignette...titled (You Can't Get Me Gold)! This is a small fantasy vignette (6" x 6")...scratch built for another site and is my interpretation of the given title (Giant Flora & Fungi) containing a monster plant! Any and all comments and feedback will be greatly appreciated! Paul (Catdancer)
  25. Great miniature for my undead army.
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