Jump to content

Search the Community

Showing results for tags 'Fantasy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • FAQs 'n Stuff
    • News
    • Reaper General
    • RVC: Reaper Video Channel
    • Chronoscope
    • Bones Miniatures & Legendary Encounters
    • ReaperCon
  • Craft Corner
    • Show Off
    • Painting Tips & Advice
    • Works In Progress
    • Shutterbug
    • Sculpting
    • Speed / Army / Tabletop Techniques
    • Conversions, Presentation, and Terrain
    • Mini Exchanges and Paint Contests
  • Reaper Games
    • CAV
    • Warlord
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 253 results

  1. Hi Guys, Just thought i'd share this project with you. i've been working on it for a few weeks now. I run a weekly gaming session using a home brew system that we've been working on for about 20 years, but this post isn't about that - though if you're curious please send me a message i'd love to chat about it. First as is the tradition - the completed board in all it's glory. On the surface, it's nothing unusual, however hidden inside each tile is a small rare earth Magnet. I'm also placing magnets on the bottom of the miniature bases. This gives the miniature a very nice pull towards the board and keeps everything in it's proper square. I'm also going to produce walls, columns and doors each with magnets in to allow me to customize the terrain. I chose a typical dungeon style flooring as it's easier to get a good grid pattern going. Though given that there's magnets in the board, i could easily design tiles to sit on top of the board with other terrain types. I'm trying to think of a way to get an outdoor setting and still keep the grid going. and now to the construction. I began with a thing piece of panel wood only about 6mm thick as the base for the board and placed little rubber stoppers on the bottom for feet (i didn't think to take a picture of that as it's not very exciting.) This board is going to to be the base for the board. On top of them I placed 3d printed tiles. There's only about eight different designs of tile, but with placement and paint they come up looking very distinct. It took about four hours for my little Anycubic Filament Printer to print the tiles (and I had alot of help from some friends and the local 3d printer store) Each tile is 4x4 squares with each square bring 30mm. Each Tile took about 5 hours to print. On the underside of the tile is small circular holes about 10mm wide and 2mm deep just big enough for the magnet - though with the print tolerances of the printer i did have to use my dremel to widen the gap so that the magnet could fit comfortably.In the end, i applied superglue to make sure that the magnet wasn't going anywhere. I also had to mark the magnets to make sure that they were all facing the same way. (I'm also thinking about adding a few magnets of the opposite polarity into the base of a Beholder Miniature to see if i can get it float, but that might be just a pipe dream) Once the tiles were finished it was simply a matter of spraying the board black as a printer and placing a thick coat of grey paint. I simply used the Acrylic paint from the local art store rather than my Citadel paints. This simply acted as the base coat and then i simply built it up in layers with dry brushing lighter shades on to the board to give it depth. Once this was done I simply mixed in some blue with my paint added a bunch of water to water it down and made a thin wash to bring out the details. I'd need to come back in and add in some of the features, such as the trap door and drains. I also sprinkled some Skulls, broken weapons and shields for good measure onto the board. Once the painting was done, I used a thick mud agent, I can't remember the brand from my local gaming store and then covered the whole thing in flock and sand to give it a grimy, slimy feel. Unfortunately, my poor AnyCubic didn't survive the process (May it rest in peace) So this gave me the opportunity to buy a Resin Printer - A Creality LD002S. The Goblin Wolf Riders were my first print. Actually really impressed with how they came out. Other than the clean up, It wasn't too difficult. I used a water soluble Resin to make things easier to keep neat. I was pleasantly surprised at how easy the whole process was - It was much much easier than dealing with Filament printers. Once the board was finished, I then cheated and had the board framed at my local picture framing store (the only thing i didn't do myself.) Once I got the board back, I thought it looked a little plain So i decided to glam it up - Also was a good excuse to stop printing Mini's on my 3d Printer So i thought i'd print a Celtic pattern around the edges. I knew that i wouldn't be able to print them in one solid peice (Resin printers only downside is a small print bed) So i decided to make little tiles. I designed these tiles myself, grabbing the celtic design online and then simply just adding them into 3d builder and setting a thickness to them. A quick coat of gold Spray paint and they came up looking real shiny.. Too shiny.. I added a wash over the gold to attempt to dull them, the pictures don't really do it much justice, but on the board it breaks up the gold really nicely. By this stage i was feeling pretty clever with myself, so i thought i'd added another feature, Gemstones in the frame. this proved easier than I thought, I quickly found an STL file for the gemstone and then it was simply a matter of giving them a coat of Citadel's technical range - Waystone Green, Soulstone Blue & Spiritstone Red. The finished photo really doesn't do justice to the how the gemstones came out. and there you have it. About 6 weeks to complete (most of this time was waiting for my anycubic 3d printer to finish printing the tiles) Let me know what you think! I can provide the STL Files for the tiles if anyone out there is interesting in having a go at making one for themselves We're shutdown right now because of the Corona Virus, so no RPG for us for a while, but i can't wait to get back into it with our shiny new board. Cheers, Chris
  2. Guns, ninjas, hobbits, dogs, monkeys, pumpkins, and mancatchers. Sure, you *say* you could otherwise do some conversion. But good luck finding a mancatcher *and* a monkey. Stuff's in metal and cast in the USA. Magnets are from China, but they have multiple suppliers.
  3. https://www.kickstarter.com/projects/deadlyprintstudio/battlefx-fantasy-3d-printable-spells-magic-props-and-more?ref=user_menu After the success of our first Kickstarter, we are now opening phase 2, which focuses on fantasy games. This time, we bring a fun and fresh way to level up any dungeon as well as table top miniatures. We have designed more than 60 magical effects, traps, tokens and condition rings to customize your work of art. Every player is different, and now, providing an army, hero, or dungeon with a unique look is possible. Creativity is limitless! This new market is allowing us to create and offer highly detailed effects for people to print right after they purchase one of our packs. And we are eager to see what people do with them. We are confident that any hobby enthusiast will find many uses for these effects, just like we did. We’d like to thank you all for taking a little time to see what we have created and sharing your thoughts. A new series of 3D printable effects for your Wargame Miniatures and Dungeon sets! Highlights: Marvelous designs and outstanding special effects quality Beautiful sculpting based on actual dynamic simulations. Ideal for wargames such as D&D, Warhammer, Pathfinder, LOTR or any kind of diorama. Unbelievable price relative to the quality. A limited collection for limitless printing. ***Included in the Arcane Edition Bundle*** Visual representation is our main goal on this Kickstarter. Spells like "Create food and water" can now be 3D printed and represented on your tabletop games. Fire balls, dancing lights and way more to come! King's Fest, Bull's Strenght, Celerity, Eletrified Area, Dancing Lights or Slippery Floor are some of the tokens we painted! FDM or resin, both will look amazing on your dungeon. Traps are part of the arsenal of D&D masters and dungeons. We give them a personal touch using FX and lights. Perfect to decorate and display on deadly dungeons and battlefields! We have created an easy and visual way to represent your buffs, magics ,props and equipment without modifying your miniatures. You can add buffs like Bull's strength, magic shields and more. We added 4 anchors to the bases and a lot of generic spells and buffs that work with tons of games. All of them already tested in filament and resin printers. We'll provide a wide range of different inner diameter, and more different types in the Stretch goals! Painted samples of a Spellbase with Bubble Shield, Bull's Streght and a combination of a few spells We wanted to represent debuff and condition so you can place it on your miniature easily. Not only a card/token close to the mini, which creates confusion sometimes. With that in mind, we have created a collection of rings: bleeding, confusion, sleeping and poisioned. We love minis, for that reason we have created miniatures for our campaing, to show a few examples of the use of our spells. (Human wizard included in the initial bundle) They are going to be the big stretch goal of our campaign! If you like our designs, stay tunned to our social media! Our elder wizard and two of our Stretch goals Characters! It's hard to decide which effect or prop we want for your wizard!. So we have designed a wide variety of props and spells ready to be used on your collection of minis and BattleFx Fantasy minis. Hobbypalooza studio made an amazing paintjob with our Wizard! We've prepared them to be easy to magnetize. It's the best way to visualize how your characters evolve or change their equipment. We have designed our miniature hands, spells and props with 2x1 mm magnets holes. Most of our FX are perfect for tons of games, not only dungeon crawlers. The collection we present is more focused on wargames. Painted samples. Fire Arrow (FDM - Ender 3), Fire Ball (FDM - Ender 3) and Gunpowder Weapon FX (Resin - Elegoo Mars) Firewalls, perfect for the deadliest wizard or to populate your battlefield. Dangerous terrain with vines or spider webs! We did a collection of magic walls, with 1 and 2 tile size. All 3D printed in FDM and painted by us! A bit of color make them pup! Wizard with hat, Fire Ring, Square 20 and 25mm Spellbase Permanent Storm Spell ( two parts) and Big Tornado Spell Key Spellbase, Frozen Ring , Fire Arrow Model 2 Doctor Strange's Shield ( two types) and Doctor Strange's Hands Saw Trap and Spellbase Scroll The Project is organized into 7 sets grouped from smaller sets to bigger sets. All of them have the Arcane edition bundle included. Limited set are marked as such, with special rewards (CustomFx) that you can check below. "Bullet shells and spells" pledge, include our first kickstarter (BattleFx), with all the stretch goals and custom FX, you can check the content here. We want to thank the community allowing them to create their own effects. People tell us what they have in mind and we make it real. That simple. Everybody has imagined a personal customization for its mini, dungeon or tabletop game. We would like to offer them the opportunity to create that dream or specific effect for a lower price than on request. These effects are divided into three categories: S, M and L. (small, medium and large, but not only means size, also complexity). "S" Size Samples "M" Size Samples "L" Size Samples The S category includes small effects of little complexity. The M category includes either a small and complex effect or a medium one of little complexity. And the L category includes large simple effects or small and medium effects of high complexity. Our effects are generic but totally adaptable. Still, if people have an idea, they can carry it out, we will design it for them. All Custom will be realeased for EVERYONE! So, If you think the 3D printing community need that idea, here is the perfect ocasion! We learned a lot of our previous Kickstarter, so now we have a more solid website and a bigger team. We want everything to be delivered perfectly. Check all the stages below: Please note that while we’ll do our best to meet these dates, they are an estimation. Read the Risks and Challenges section below for more information about this matter.
  4. A dreaded sight on the field of battle the mighty Draconian chargers strike fear into the hearts of all their foes as they barrel down upon them to trample them into the earth. This my triceratops knight conversion. The Triceratops is a WizKids Nolzurs marvelous miniature, while the rider is from a Reaper bones black overlord cavalry. I use admit that this is my largest conversion yet and i got to learn several new skills in doing this. CHHAAAAAARRRRRGE! Thankyou all for looking!
  5. Hello guys i would like to show off my progress of creating 3 miniatures of Werewolves !! This is work in progress and I will be updating this post for next few weeks. I really hope you will enjoy this process. If you have different ideas about Werewolves please let me know! I would love to sculpt one miniature based on suggestions and feedback, so if you have any references please feel free to share! First one is almost done, here is a concept for this bad boy. More updates coming soon! Thanks for watching :-) Also feel please check out my other work here :-) https://www.facebook.com/pages/category/Artist/Art-of-Arkadiusz-Matyszewski-490287648116407/
  6. Coming soon, sometime this month. https://www.kickstarter.com/projects/skies-of-sordane/skies-of-sordane-3d-printable-stl-airships-and-miniatures
  7. ...Changa and the Jade Phoenix Sorry for formatting. I've had an awful time pasting anything into the forums.
  8. Standifer

    Mordor Army

    This is one of my armies that I use for Dragon Rampant. I call it my Mordor Army though it is not necessary accurate for Lord of the Rings. My rank and file troops Games workshop Uruk hai serving as my orcs. I have a lot more but I don’t you all wanted see all of them! Next of is a pair of Reaper bones mountain trolls fulfilling the role of the heavy hitters. And last but by no means least is a Reaper minis Murkillor the Wraithking who serves as the Whitchking of Angmar. If I get any more troops for this army I’ll be sure to post them here, and hopefully I’ll get a chance to post pictures of my other armies here soon! Thankyou for looking! Comments, constructive criticism are welcome!
  9. Hey guys, I've been lurking and posting around these forums for nigh a while now and i thought i'd share a project that i've been working on for quite some time. It's a tabletop roleplaying Game that i've been working on for about 20 years now as a personal hobby. After much convincing, I've decided to create a 4th Edition and make it available to the world at large. The Quickstart guide is a free starter pack for the System, including how to make a character, equip them and conduct simple adventures. I'm looking at releasing a Kickstarter next year to release the full core system, but for now i'm just looking for feedback and interest. https://www.drivethrurpg.com/product/282100/Tides-of-Prophecy-Quickstart-Guide Check it out, hey, it's free. I'd be very appreciative for any feedback, comments or constructive critique you could provide! Cheers, Christopher George
  10. https://www.kickstarter.com/projects/brassmonkeygames/ian-millers-grim-tarock About Below you will find a sample of two cards from each of the four Suits - Citadels, Chaos, Fish and Trees. Each Suit is comprised of 14 cards (2-10, Ace, Knave, Knight, Queen and King). You can see more of Ian's work on his website, or you can follow him on Instagram: [I've removed the website links to conform to the boards rules, if you want them visit the KS]
  11. With my wife and I preparing to buy a house we've been clearing out a lot of our clutter to make packing and moving easier. We've also been working hard to bring in extra money too, and this project will hopefully do both. Today my wife signed up for a craft fair to help sell the wreaths she's been making for the upcoming holidays. From what she's heard from friends and other crafters this particular craft fair is really eclectic and pulls in quite a diverse crowd. As she told me about it that's when the idea seemed to hit us both, why not try to clear out all that terrain junk I've been hoarding? So instead of sitting down and painting or creating my latest joke piece I got started. First up was a couple of single tent encampments. I made one on a rounded base to better fit in a table of terrain and I made the second one squared to fit better on a grid system. Both pieces have their good and bad points but like usual I learn by doing; no amount of research or prep work make up for actual experience. Which is the main reason I made these single tent camps. Hopefully I've learned enough to make any subsequent larger camps better. Next up are a couple of joke pieces that were honestly going to get made anyway. That's right, they'll be 40k statues when I'm done with them, besides Buzz looks kinda like a space marine already. I had some glue left over so I also started making some sci-fi barrels and I know I'll be making a ton of those. The last piece of the night is going to be a simple 40k watchtower. At the moment it's really just in its infancy. The main features are finished barring creating a door and applying some details to the piece. Now before anyone gets too excited, I'm not selling any of these pieces online or anything like that. These are literally pieces that are made to be sold for less than five bucks or so and are really only being made to clear out my hobby hoardings.
  12. Here's the bones Cave Troll! I painted some of the pustules red with white-heads on them...very gross and troll-ey. :)
  13. Cool factions in this game! https://www.kickstarter.com/projects/1849625770/chronicles-of-the-wayfarer-heroes
  14. Here is my Knight Templar. This is the first model I painted after about 5 years of not painting any miniatures.
  15. Here is my Reaper Bones Ogre Guard, 77456. It took a long time to finish the skin. I had a hard time getting it right with dry brushing layer upon layer and several washes, but I like the way it turned out.
  16. Here is my Owlbear promo from Bones Black. It was a lot of fun to paint! As an aside, does anyone know if this can still be purchased through Reaper? I can't find it on the site anymore... :(
  17. https://www.kickstarter.com/projects/simonminiatures/the-saga-of-belius-the-black/description Belius versus Angus and Branag Belius the Black is a giant with mysterious origins. We say about him that it is the reincarnation of a god, or even, the guardian of an ancient temple. In short, according to the babarian tribes of the North, it is a black legend related to Bregan Lorelei’s great-grandfather. Bélius is a 70 mm figurine sculpted by me, not counting my hours, in order to obtain the incarnation of the warrior of evil, chaos and destruction. The resin cast will be made by Mr Dès, former melter of Rackham , a pledge of high quality. This project , a range of dark fantasy figurines, is important because I can create from A to Z what i want while satisfying the fans of my work. Indeed, I have been sculpting figurines for more than 20 years : First, for Rackham for 9 years and then for various freelance brands such as Mierce Miniatures, Monolith with Conan, Mythic Battles and Claustrophobia which are successful on Kickstarter. The Kickstarter platform will allow me to finance the moulds for all the figurines, which are all my personal creations. Knowing that the fans of my work will be able to hold them in hand, paint them, or play with them in any kind of games is really a great pleasure for me. This first step is important because i imagine that these figurines are destined for a game in the future. Belius is accompanied by two brothers, Angus and Branag (35mm): They are barbarians from northern tribes. They are elite soldiers ready to do anything to protect their lands and the Elebore Forest from any intrusion in the name of their leader, the demigod Siegfried. NEXT SG to come:3480€ BAAL-Thus, 60mm of brutal force! Shipping informations: The shipping costs are the same for all pledges and for a number of unlimited miniatures. France:7 euros UE:8 euros Rest of the world:10 euros
  18. Here is a water elemental I finished a while back. Some of the pics look a little darker, as I messed with the gamma on the camera to try to prevent the white washing everything out. This is an oldie-but-goodie, with a sculpt that has a lot of character in the "face." I wanted it to look like it was coming up out of the water at the beach, so I made the base simple like beach sand. Enjoy. C&C Welcome, as always.
  19. Another small Kickstarter from Ral Partha Europe. https://www.kickstarter.com/projects/550360615/mountain-troll-and-chaos-dwarves/comments
  20. https://www.kickstarter.com/projects/831472366/corvus-corax-miniatures-clansmen-of-caer-loch?ref=hero_thanks Corvus Corax Miniatures is a small hobby project created in 2013. Since then, three projects have successfully funded on Kickstarter and all have been fully delivered on time without any delays. The feedback from the backers have only been positive. Thanks to the support through Kickstarter, 17 miniatures have been made available. The goal of this project is to raise funds for the production a total of four (4) miniatures for the Clansmen of Caer Loch. The miniatures will be cast in high quality, non-toxic resin. The scale of the miniatures is 35mm (measuring to the eyes in a standing, straight pose, although some characters may be slightly larger because they are supposed to be large characters). You can also pick up the other Corvus Corax minis from previous projects as add ons I've backed the previous projects and been very happy with the results
  21. https://www.kickstarter.com/projects/battlefieldpress/terry-mancours-spellmonger? Terry Mancour's Spellmonger Bringing Terry Mancour's Spellmonger series to the Pathfinder RPG and the Fifth Edition of the Worlds most popular role playing game. About Now, Terry Mancour's Spellmonger series is soon coming to a fantasy rpg near you from Battlefield Press International. This will be a setting book for the Fifth Edition of the world's most popular role playing game and the First Edition of the Pathfinder Role Playing Game. REVIEWS FOR THE SPELLMONGER NOVEL " If you are into magic, wizardry, fantasy and badass spellmongers this is the book for you. " - Kindle Customer (posted on Amazon.com) " In Spellmonger by Terry Mancour, we have a pretty much textbook case of Minalan the mage, who just wants to be a simple village spellmonger, but the local goblins have other ideas. They decide to attack his village, along with several others. Of course, being an Academy trained veteran Warmage, he steps in to combat the gurvani, as they call themselves." - David Fernau (posted on Otherworldly Gazette) ABOUT THE NOVEL Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well: he found a quaint little shop, befriended the local lord, the village folk loved him, he found a sharp young apprentice to help out, and best yet, he met a comely young widow with the prettiest eyes . . . Then one night Minalan is forced to once again pick up his mageblade, this time to defend his adopted home from the vanguard of an army of goblins, or gurvani as they call themselves, bent on a genocidal crusade against all mankind, and that’s the good news. The bad news is that their shamans are armed with far more magical power than has been seen since the days of the ancient Imperial Magocracy. This gurvani army, led by a mysterious, vengeful force of hate and dark magic, is headed directly to Boval Vale to strike the first blow in their crusade, and all that stands between the gurvani horde and the people of the Five Duchies is one tired, overwhelmed baker’s son who wants nothing more than to be a simple village spellmonger. WHAT THIS BOOK CONTAINS This book contains rules on adapting Terry Mancour's Spellmonger series to the 1st edition of the Pathfinder RPG and the Fifth Edition of the worlds most popular role playing game. Included in the books for both editions: New Archetypes for classes, especially for the various types of magic users. Information on how the existing classes fit inside the world of Callidore Write ups on the pantheon of Callidore New spells and magical developments, including how divine magic works in the realm. Rules concerning the witch stone, irionite, and its usage. Information on the Censorite, an organization of magic users designed to limit the abilities of mages. Details on mage blades used by the warmages in the realm. Background information and maps of the five duchies and the location of the conquered lands Information on the Farisian Campaign. History of Callidore from the Magocracy to the Five Duchies, terminating in the Gurvani and the Dark Lord, Shereul the Dead god's, attack on the Boval Vale. Write ups on non human races such as the Alka Alon, the Karshak Alon (the Stonesingers), the Gurvani, and others. Character write ups on the notable characters. Bestiary of Callidore ABOUT THIS SETTING A Brief History of Humans on Callidore It is said that when humanity appeared, they arrived in great sky ships, descending from the heavens above Callidore and there found that it was inhabited by two races. The first race, now called simply the Seafolk, for the seas is where they lived, and the more numerous, the Alka Alon, who lived on dry land. These newcomers had come looking for a new home and after negotiating with the Seafolk and the Alka Alon, humanity was allowed to settle upon a small part of Callidore, with the primary concentration for its new home being an archipelago called the Isles of Perwyn, from which the humans slowly spread. Now humanity’s power was great, but it was a power of machines and constructs such as is seen in their sky ships and many other such cunning and powerful devices. It is with such power that they changed their environment and built their new home. The Alka Alon and the Seafolk had power of their own. An inborn power that could reach out and affect the world directly. A power that the Alka called rajira, or magical talent. After but a few generations on Callidore, humanity began to feel the stirrings of rajira in the unsuspecting population. The effects were erratic and ambiguous, at first, but soon it became clear that the conscious (or unconscious) manipulation of reality was emerging in a small percentage of the humans. While considered an “acceptable evolutionary anomaly” by the sages of the humans, it soon became evident that the emergence of rajira in a scant few would have massive implications for humanity’s tenure on Perwyn, and on all of Callidore. In an effort to contain humanity’s emerging Talent in a peaceful way, the Alka Alon sent learned masters to act as midwives through the process. Adapting their sophisticated magic to the simpler-minded mortals was a challenge, but within a decade the Alkan songmasters and human sages had mapped what they felt were the limits of the change and had contrived a means of giving humans some control over their new powers: the basis for the Imperial System of magic. Alas, the manifestation of simple magic was compounded by the emergence with what became known as the Divine Powers: the personified manifestation of subconscious human desires, fears, and emotions. The Gods. Unique in the history of Callidore, the appearance of the first of these quasi-independent entities was met with amazement by the Alka, who had never encountered such random, wild powers before. The gods could do things that ordinary magic could not, and belied explanation by the immortals. The gods were uncontrollable, unmanageable, and were apt to disappear back into the ether as fast as they came. The Early Magocracy and the Fall of Perwyn Just as the implications of these manifestations were becoming clear, a series of events plunged Perwyn into the first of a series of disasters. Though the details have been lost in the mists of time and are preserved in part in only a handful of records, a rebellion amongst the humans and an incident with the Alka Alon sparked a dramatic change in Perwyn’s government, and the fate of humans over-all. The great sky ships were removed from common use and most humans were left alone on the world to fend for themselves while powerful magi ruled using their powers to make up for the loss of their ships. For nearly three hundred years a series of Archmagi ruled Perwyn and the mainland communities in relative peace. While there were rebellions and an increasing threat of independence from the various mainland communities, the military and magical power of the Archmagi successfully maintained the nations it grew into the lands that had been prepared for it. Skirmishes with the Sea Lords of Cormeer, the dour Northmen, Narasi tribes on the northern steppes, the raiders from the Eastern lands, and even the Unstarans were kept in place as the great river valleys of Merwyn and Vore were settled. The few sky ships left were used by the Archmagi to dominate their potential rivals, eventually evolving into a powerful empire. Yet even as the sophistication of their magic grew, the Archmagi indulged in petty struggles to maintain their secular power. As time passed, the island became crowded and fewer were willing to relocate from its rich and well-developed cities, until the last Archmage of the Early Magocracy, Kephan the Damned, undertook a Great Work: to raise a portion of the seabed around Perwyn with magic, to increase its arable lands. It was a mighty and ambitious undertaking and many in the Magocracy and among the Alka Alon objected to the feat. But Kephan persisted and, at first, his spells were effective, and the land began to rise. But whether by chance or by design, something went horribly awry. Instead of creating hundreds of hectares of croplands for the island, Kephan’s spell, over the next two years, sunk most of the island into the sea. While most of the folk of Perwyn were able to evacuate, much of their great machines, were abandoned to the sea. For almost fifty years there was chaos as the humans, with the help of the Alka Alon, resettled and re-organized themselves on the mainland. This was the time of the great Mage Wars, as various families and factions of the old Magocracy fought for control over the colony’s remaining resources. It took half a century for one of them to assume control over the others and re-found the empire as the first Archmage of the Later Magocracy. The Later Magocracy of Merwyn By this point, most of humanity had devolved to being smallholding farmers, woodsmen, and even subsistence-level peasants. The great promise of human civilization, a power that had overcome short life and crossed the Void, had failed. As potent as the gods were in this new world, their interventions were haphazard, short sighted, and bound by the limits of human need. Even as the study of Imperial Magic reached its zenith in the great cities of Merwyn, the last useful remnants of human civilization all but collapsed, leaving humanity at the mercy of its own frailties. The effort to preserve humanity from itself led the Archmagi to slowly accumulate the magical irionite, called witchstones by the common folk, that allowed the Magelords of the Empire to utilize magic to its greatest extent. Originally gifts from the Alka Alon and used to assist humanity in exploring their rajira, the stones had become hereditary objects used by various noble families against each other. They became instrumental tools of the great magelords of the day to support and reinforce their control. Mid-way through the Later Magocracy, in an effort to save humanity, or so say the Imperial Histories, from the terrors of its elite, or as a means to consolidate his own absolute power, according to his opponents, over the Empire, the Archmage disposed of the majority of irionite at sea, over the site of drowned Perwyn. The Narasi Conquest If left unmolested, there’s no doubt that the Magocracy would have eventually recovered some of the functionality of the early colony, but fate intervened, and history was changed. Ancient settlers in the far northern steppes above the fertile lands of Vore had greatly decivilized into horse-riding nomadic tribes. When raiding their southern neighbors proved profitable, a regular series of harassing attacks forced the Archmage to deploy troops to defend Vore. Over the years the size and intensity of the attacks grew, as did the Imperial response. Eventually, some of the barbarian Narasi were hired to screen off their kinsman from further attacks. Chief amongst these mercenaries was Klaven the Great, also known as Kamaklavan. Klaven was a chief with three legitimate sons and two bastards, all great horsemen and cunning warriors. After three years of successfully keeping the rest of the Narasi at bay, a dispute over pay with the Governor of Upper Vore saw Klaven withdraw at the end of his contract. The next year, when no attacks came, the Archmage withdrew many of the troops in the north to face the rebellious Cormeeran Sea Lords in the south. In their place he sent warmagi, as the Narasi feared the powers that only their greatest shamans possessed. Alas, Klaven was not merely sulking on the steppes; he took his knowledge of Imperial defenses and the wealth he’d accumulated as an Imperial auxiliary, and he hired four other clans to ride south with him and overwhelm the citadels of the Empire. Though skeptical, his sons led the mercenaries in a surprise attack that was the first success of the Conquest. For six years Klaven and his sons ransacked Vore, Upper and Lower, and made steady incursions into Merwyn, the heart of the Empire. The long, brutal campaign that followed is detailed elsewhere in the histories, but after six years Klaven and his sons and their Narasi barbarians overwhelmed one Imperial army after another. Magic helped keep the invaders at bay, but the powers of the magi were greatly diminished, after giving up their irionite. Eventually Kamaklaven was crowned King, and made each of his sons dukes over portions of his kingdom. When he refused to name a successor among the jealous brothers, the kingdom fractured into the Five Duchies: Vore, Merwyn, Remere, Castal, and Alshar. For a time, Imperial forces withdrew to pockets of resistance in Alshar, Wenshar, and Farise, but eventually all but Farise fell to the Narasi horsemens’ fearsome blades. The Alka Alon who had been serving as advisors to the Magocracy were horrified at the bloody, anti-magical regime that now treated respected scholars like peasants. Thousands of books were burned by the suspicious and illiterate Narasi, and the magi were imprisoned or executed for resisting the barbarians. Survivors were forced to police themselves by means of the Censorate of Magic, an order of warmagi responsible only to the King, charged with regulating magic and magi within the kingdom and empowered to take life, liberty, or property from those who violated their strict terms. For the most part, the Alka Alon withdrew in disgust from the affairs of men after the Conquest. Watching a brilliant civilization to succumb to barbarism, ignorance, and squalor in less than one of their lifetimes was too disheartening for the Alon to witness. The Five Duchies The death of Kamaklaven was the birth of the five feudal duchies that ruled over most of the human lands of Callidore for four hundred years of purposeful ignorance. The Narasi warriors quickly settled into the role of an equestrian aristocracy, intermarrying heavily with the native nobility in Vore, Merwyn, and Remere. In Castal and Alshar, the original Narasi bloodlines and culture were preserved more intact, though they, too, underwent a transformation. The priesthoods of the two cultures merged and the Magelords eventually accepted their subservience to the chivalry, becoming mere artisans in a tightly-regulated environment . . . not lords of the world, as before. Though thousands of petty feudal domains permit a subsistence existence to the majority of people in the Five Duchies, the Censorate of Magic maintains its ancient prerogatives and acts without restraint. Each Ducal house has a long history of both warring and wedding the others, and vicious court politics has shaped the destinies of millions. Rarely does one have the ambition, drive, or means to improve their power over the others . . . Shereul the Dead god Where is this money going? It would be remiss of us to not tell you what we are going to use this money for, as it is your right to know. We are going to do the following things with the funds: Pay the authors that have worked on the project. Pay the layout and graphic design personnel. Pay for printing. Buy art (what is a book without art?) Pay for advertising space Pay for any incidentals that may come up after the KS finishes Stretch Goals $12, 000 - If we reach this stretch goal we will publish a book of pregenerated characters for play in PDF. These will be characters suitable for conventions, one shots or even for your gaming group if someone should not want to go through the time of making up a character or if they are new to your group. Release date TBD. $15,000 - If we reach this stretch goal we will produce an adventure booklet for Spellmonger in PDF. This should contain about four separate but linked adventures for your Spellmonger gaming. Release date TBD. $21,000 - If we reach this stretch goal you will get a brand new novella containing a story set during the Farisian Campaign. This will be given to all backers as a pdf and mobi file. Release Date March 2020 $25, 000 - If we reach this stretch goal we will publish the Atlas of the Five Duchies. All backers will receive a free PDF, and will get an opportunity afterwards to purchase a print version. Release date TBD. SHIPPING THE REWARDS Shipping is not included in the pledge levels. That's because for this Kickstarter campaign, we're going to send out surveys and collect shipping fees through BackerKit once we're ready to ship out all physical rewards. This not only means all funds raised in the Kickstarter are going towards covering the costs of production. The cost of production include licensing fees, layout, and printing) but it gives us plenty of time to source the best and least expensive international shipping options through fulfillment agents in Europe and Asia. Thanks for being understanding! We know that for some it's much easier just to take care of the total costs all at once upon pledging, but we hope you'll see that this approach is not only better for the project but affords you the lowest shipping costs when the time comes. Author and Artist Bios: Terry Mancour (Co-Author & Setting creator): Terry Mancour is a science fiction and fantasy writer, author of more than 32 books and innumerable articles under various pseudonyms, including the New York Times Best Selling Star Trek Novel "Spartacus", the sequels to H. Beam Piper's Space Viking, and his original epic fantasy series The Spellmonger Series. He lives in Durham, North Carolina with his beautiful wife and three children. Jonathan M. Thompson (Co-Author & Publisher): A gamer since 1980 Jonathan has always been fascinated with the art of design. He designed Robotech: Macross for Savage Worlds (with Jason Lang), The Dinosaur Protocol for Savage Worlds (with Chris Halliday), Gaslight Victorian Fantasy (with Stephen J Miller), Agents of G.A.I.A (with Alan Bahr), Ninja High School the Anime and Manga RPG, Cityscape: City on the Nexus of the Omniverse (with B.L. Sisemore and Ian Liddle), Open Core gaming system (with Christopher Helton), Sherwood: The Legend of Robin Hood (with Wil Upchurch) and Pulp Fantastic (with Christopher Helton & Christopher Halliday). He is responsible for additionally publishing Eldritch Skies and Kaisers Gate.He has also worked freelance for such companies as Amarillo Design Bureau and Modiphus Entertainment. He currently is the head of the ENnie Award winning publishing company Battlefield Press. He lives in Shreveport, Louisiana with his games, books, a son and five cats. Morne Shaap (Graphic Design): Graphic designer, gamer and rpg publisher for going on 18 years. Enjoys making battle maps for epic battles and creating beautiful books that really draws in the reader. Morné's only regret that he can't have himself cloned, so he has time to write down all the adventures and settings drifting in his imagination. Risks and challenges The estimated delivery date is intended to serve as our hope as to when you will receive rewards. Setbacks are possible with any project. Like other projects of this type, this project is not without risks. Delays can happen, as we are only human. We will keep in contact with you concerning potential delays and such. The biggest possible delay will come from any stretch goals that we may include. The risk of delay happens anytime you put control in the hands of another person, who has their own issues they must deal with as well.
  22. So much character! https://www.kickstarter.com/projects/1088767957/the-fantasy-four?fbclid=IwAR09EoT-b_4GyJNx1Hu_FeFY1YJAljudb5kYmGrq4iLtUWNVYYLO9yjDxJg
  23. Didn't see a topic for this one, and thought there might be some interest. https://www.kickstarter.com/projects/rocketpiggames/tilescape-gothic-city-3d-printable-modular-buildin?ref=profile_starred About Tilescape 2.0 is a modular building system which allows for the ultimate customization of terrain. With our system you will have total control over your structures. There are several unique possibilities for your floors, streets, buildings (inner and outer walls), accessories, and roofs. ~ Intuitive/fast building single piece tile system ~ Modular vertical walls insert-able walls/posts/columns ~ Insert-able doors and windows ~ Insert-able accessories and decorations (curtains, traps, etc) Gothic City is the newest completely customizable terrain project from Rocket Pig Games. We provide you with the .stl files and you bring them to life on your 3D printer. It utilizes our Tilescape 2.0 building system which features totally modular building components from the ground up! ~ Universal and Versatile Set will work well with many types of gaming! (Call of Cthulhu, Iron Kingdoms/WarmaHordes, Malifaux, DnD, Steampunk, Victorian/Gothic settings, etc) ~ The Biggest Lovecraftian/Gothic horror monster miniatures ever made! ~ The most complex roof system available anywhere! ~ Make unique buildings in any shape and size! ~ Only modular system that has authentic medieval overhanging building floors. ~ The Gothic City Streets Core set also makes an a very good Dungeon tile-set. ~ Gothic City supplies everything you need to create a full medieval or Industrial Fantasy city! ~ Our unique and varied wooden floor planks, whimsical stone alleys, and brick streets can be used in their traditional way or as building interior floors, pathways, or balcony flooring. Gothic City Buildings & Streets Limitless options for building shapes, types, and sizes! Make amazing streets and ally-ways with unique tiles! Create villages, cities, or forest cabins with our generous selection of stone and wood walls and roads! ~ Our modular interior walls are insertable and can be arranged however you see fit and the exterior walls can soar to great heights or expand in any direction. Add dimension to your landscape by making your buildings as tall or as short as you want!
  24. This was my entry for the Quarterly Bones Reaper Fan Facebook Painting Contest. The Angel of Shadow. She was good enough for an Honorable Mention (Thanks Reaper Matt)! For the prior contest, I liked how people were getting interesting light effects by using a black backdrop, so I tried that. Another reason I wanted to do it was to see if I could put her on a standard gaming base, supported by a rod painted black to fade into the backdrop, to give her a good illusion of flying. Also, this was my first attempt at Monochrome. My final idea was to do a weapon swap to a wand (A cross-looking weapon from the BONES 3 Weapon Sprue), and sculpted my take on Acid Arrow, painting it green as the only color on the model, like those stunning black and white photos with colored flowers, etc. I would say I'm a much better painter than sculptor Her paints used As time wore down, I had to abandon thoughts of OSL, so I made it seem like her lantern had died out and the spell didn't cast much light. Here are some other photos against an out-of-focus rug to show some tighter details. I tried to put some texture into the fabric of her dress, which was another first. C&C Welcome!
  25. Greetings, Children of the Reaper... - I always think it's cheeky when entities pop up on manufacturers forums for a leg up; I do hope you will give me a pass, as I have contributed to the great Reaper Edifice (in a minuscule way) with a few sculpts in the past (Reaper Ron was kind enough to relieve me of a few Dregs.. Ghoul/Zombie sorts). I'm just tinkering with a little range of my own , perhaps more whimsical fantasy figures.. Got a batch of greens finished (two gang/factions.. enough for an initial mould).. and am immersing myself in a bit of hitherto unexplored social media (only got on FBook this year!). Have just set up a FaceBook 'Artist' page (please do take a look if you like, no obligation, am not flogging anything just now): https://www.facebook.com/midblightminiatures/?modal=admin_todo_tour And attached a couple of pics for you to examine... All the Beast/ Hope you US Denizens had a great Thanksgiving , Paul M
×
×
  • Create New...