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A co-author and I have started a venture and would appreciate you checking out our RPG supplement!! This is our first KS project, but I’ve been here on the forums for years. We’ve backed tons of projects and all well-versed in KS. Little secret…the project is named in homage to my favorite band. 😆 Please scope out our project! See you at ReaperCon. https://www.kickstarter.com/projects/adrift/a-game-to-remember-volume-1?ref=project_build
Greetings wonderful ReaperMini Forumers, I need help to plan for this! A friend of mine is developing a table top RPG - we are in beta right now - and we have played a few games. Last game he asked if I would like to DM in a couple of weeks. I'm really excited but I never done it. Was hoping I could get some advice from some of you Master DM's about how to track, keep up with, and make an exciting game. I have a few ideas about a journey the hero's will take; something very "Monster Hunter" style with the end goal of helping a person/village/etc. Thank you in advance~ ______________________________________________________________________ ______________________________________________________________________ ||//Helpful links related to this topic\\|| - Add after original post for reference. DM/GM Power What to do when your players are utter monsters devoid of sympathy? How to Be a Dungeon Master D&N Quick Tips - Video Five Ways to Be a Better D&D Player - Video
I recently had a negative experience with a D&D group I had been playing with for several years. As one campaign wound down, one of the players decided to start a new campaign for the rest of us. After a couple of sessions, it is becoming obvious that this DM’s idea of a good time is to prove repeatedly that they are smarter than the rest of us and more powerful than the PCs (duh.) A string of dead characters, really dead animal companions/familiars and broken magic items is making this campaign a real drag for me. I reflect back on some of the best (ie. most fun for me) campaigns in which I have been involved. They tend to be: 1) very little or no PC death, 2) not toooo tremendously mentally intensive, and 3) the feeling that the DM was setting up a good story for me to experience and was not actively working against me through game mechanics. My question is: What type of DM are you/do you enjoy and, if you DM, what motivates you to run a game ?