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Showing results for tags 'Grenade'.
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Every time my infantry use grenades I want to cue some Benny Hill music. Grenades are indirect fire, and chances are I don't have line of sight otherwise I'd be using direct fire with whatever better weapon I have. So usually in the longer range bands (Grenades have 1" range so 4" maximum), no line of sight. Other common strike-point modifiers don't really apply to infantry; no targeting computer, no wizzo, no chain-fire, etc. So I'm usually looking at a 11 or 12 to hit, which of course is going to miss. No biggie, "close does count with hand grenades" right? Well, drift is 1d10 in a random direction, plus range mods. At extreme range it can drift up to three times as far as my maximum throw range. So that grenade will go twice as far behind me as I can possibly throw in front of me. Or over my target, over the skyscraper behind him, and into the youth center two blocks away. That power armor can throw hellova far! So yeah, is there anything I'm missing here or is this working as intended?
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Finished this guy a while ago. He is from the Gears of War board game, but will be used as a hired gun in our Necromunda campaigns.
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- Gears of War
- Necromunda
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