Search the Community
Showing results for tags 'Homerules'.
-
Hello. My name is Joaquim and this is my first post in this forum, althought I've been lurking here for quite a while. I'm from Portugal and I've been playing Warlord for some time now. I love wild west games and I've played a few but I always flet that they lacked something. I read Cowboys & Gunslingers and I was drawn to it instantly. But I had to add some details that I think that belong to this particular system. Some s abilities and the Leader and Troops rules. I've played twice since and it worked pretty well. Please let me know your oppinion about it. Abilities Leader A leader can lead troops (0-3) (0-5) (0-8) and add +1 to their DIS. Horse Ride A model can ride a Horse. The stats are the same. MOVE becomes always 9. It adds 1 to his DV and substracts 1 to his RAV while in the back of a Horse. It takes one action to mount and dismount. Born in a Saddle The figure is complete at ease when mounted in a Horse. It doesn't subtract to his RAV and mounts and dismounts as a free action. Fast Draw When firing or making a Defensive Shot, this model strikes first. The damage it makes will be done before the adversary fires. Troops Cowboys Rank: Troop DT: 0/1 Move: 5/4 DIS: 6/5 DV: 8/7 EXP: 2/1 SA: Tough/1, Born in a Saddle MAV: 3/2 #MA: 2 RAV: 4/2 #RA: 1 SA: Rng(4), Ammo/12, Reload/2 or Rng(12), Ammo/15, Reload/2 Gunslingers Rank: Troop DT: 0/1 Move: 5/4 DIS: 6/5 DV: 9/8 EXP: 2/1 SA: Tough/1 MAV: 3/2 #MA: 2 RAV: 4/3 #RA: 2 SA: Rng(4), Ammo/12, Reload/2 or RAV: 4/3 #RA: 1 Rng(12), Ammo/15, Reload/2 Outlaws Rank: Troop DT: 0/1 Move: 5/4 DIS: 5/4 DV: 9/8 EXP: 2/1 SA: Tough/1 MAV: 4/3 #MA: 2 SA: Bloodlust RAV: 4/3 #RA: 2 SA: Rng(4), Ammo/12, Reload/2 or RAV: 4/3 #RA: 1 Rng(12), Ammo/15, Reload/2 Deputies Rank: Troop DT: 0/1 Move: 5/4 DIS: 6/5 DV: 9/8 EXP: 3/2 SA: Tough/2 MAV: 4/3 #MA: 2 RAV: 4/3 #RA: 2 SA: Rng(4), Ammo/12, Reload/2, Disarm or RAV: 4/3 #RA: 1 Rng(12), Ammo/15, Reload/2, Disarm Rangers Rank: Troop DT: 0/1 Move: 6/5 DIS: 7/6 DV: 9/8 EXP: 3/2 SA: Tough/2, Ranger/4 MAV: 4/3 #MA: 2 RAV: 4/3 #RA: 2 SA: Rng(4), Ammo/12, Reload/2, Disarm or RAV: 4/3 #RA: 1 Rng(12), Ammo/15, Reload/2, Disarm And that's it for the Cowboys and Gunslingers for now. As for Galactic Warlord ;) I've been struggling with scifi weapons and abilities. I'd like to have your ideas on this. Not weapon ranges, or special abilities, but modifiers to RAV. Should RAV be only accounted on the figures capacity or weapons should modify this? Thanks in advance and a Happy New Year for you all.