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Showing results for tags 'Overdrive'.
This general line of questioning came up around our table when we started firing overcharged PBGs at one another and, inevitably, started rolling some "burnouts," that is, overheats (1 on 1D6) and weapon failures (snakeyes). As previously discussed in a different thread, we know that if I go "out of ammo" when firing a Salvo, then the entire weapon system is shut down, e.g. if my Chancellor fires all 4 MACs and runs out of ammo, then all four MACs are disabled. I infer, then, that if I fire those four MACs individually (we call this a "volley"), then if I run out of ammo for one, then