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Found 107 results

  1. It has been a while since I have posted any of my work, and sadly that is because I haven't had much chance to do work. Nothing fancy, mostly just quick tabletop. Recently I managed to get a few bugbears and rats done up for a DnD 4th campaign I am running. The players have bitten off a bit more than they can chew, with a goblin army chasing them through the woods after they freed a dozen prisoners. Rogg is the charismatic (is that the right word for a bugbear?) warlord that the players will likely face if they stay to defend the village that will now have an angry horde of goblinoids coming their way. More rambling and pics on my blog.
  2. We have just launched our new campaign! we have focused on 3d printable tiles for outsides and natural environments! we hope you can join us! https://www.kickstarter.com/projects/1365144247/axolote-tiles-nature-set
  3. Matt Vancil is running a Kickstarter to expand and print a new edition of his Orcish-English dictionary. This is your chance to contribute to the world of Fartherall, by adding words, phrases, and even orc clans. The project is here: https://www.kickstarter.com/projects/1464770493/the-orcish-english-dictionary-2nd-edition/description If you haven't had a chance to watch Journey Quest yet, the first two seasons can be watched here: (Third season is on the way, courtesy a Kickstarter earlier this year.) 7 days to go...
  4. A general question of interest. During ReaperCon, I was one of the lucky participants of Reaper Wolf's RPG sessions that starred this year's four factions. One thing he mentioned was that the individual adventures (one per faction and one mashup, so five total) would be downloadable and available the Friday following the con. Two and a half weeks later, I finally remind myself to download them. But... where are they? I can't seem to find them on the ReaperCon site, if that's where they are. Since several of us forumites participated, I'm sure I'm not the only one wondering this.
  5. This set was actually designed something like *ten* years ago, but SJG didn't have the resources to actually bring it to market. That is, SJG released other GURPS products they gave higher priority, such as GURPS Discworld. They're using KS to see if there's enough market demand to continue production. SJG has had a few self-contained "Powered by GURPS" books, like Discworld, but haven't released a starter set for generic fantasy. Despite the amount of generic fantasy RPG products on the market, SJG has had demand for a GURPS version, and here it is. $50 plus shipping gets you the entire game set. The pledge goal of 100K has been reached! While many KS purposely set a funding goal that's less than the actual funds needed to fund the project, SJG set an amount that reflected the project. They have already spent resources for the project. Also, unlike other KS, SJG's SG's are rather unsexy, with the first two goals both $5 off shipping. The first goal has been reached. SJG announced that September GURPS and Pyramid Magazine items on their Warehouse 23 will be applied towards this KS! So far, they have added 10K from these sales. This set is targeted towards gamers and roleplayers new to GURPS. For generic fantasy, experienced GURPS players have other GURPS books to choose from. The set will be available retail. Retailers have a pledge level that gets them the set at 1/2 off three sets and a copy of the GM screen. https://www.kickstarter.com/projects/847271320/dungeon-fantasy-roleplaying-game-powered-by-gurps/
  6. https://www.kickstarter.com/projects/montecookgames/invisible-sun?ref=category_newest The new RPG from Monte Cook. A game of surrealistic fantasy, secrets, and magic played both at the table--and away from it.
  7. https://www.kickstarter.com/projects/545820095/deadlands-classic-20th-anniversary-edition?ref=category_newest 20th Anniversary Edition of Deadlands Classic re-released as a full color hardcover, and as a Collector's Boxed Set!
  8. Make old school hex style terrain maps for your RPG with a new version of Hexographer from Inkwell Ideas: https://www.kickstarter.com/projects/inkwellideas/worldographer-hexographer-2-easy-map-world-creator?ref=nav_search Hexographer 1 is available as a free version or paid download (currently $16). The software is a bit clunky from a UX perspective, but I had fun playing around making maps. From the Kickstarter page: It is hard to believe, but Hexographer is 7 years old! My thanks to everyone for your support over the years. Classic Style Map This project will help us take the tool to the next level! Here is what we can do with a new version (not all of this is in the demo version yet): A new architecture allows us to have undo/redo functionality. Better "child maps." Create a world map and from that same map create a continent level map as well as a kingdom level map. It will remain one file so most changes to one level map will be reflected in the others. Hexographer's rather simple "note" functionality can expand to allow you to detail each location as well as things about your world not tied to a location: religions, cultures, important NPCs, etc. It becomes an interactive Gazetteer! We're adding an entirely new, more realistic icon set to the software. Polygons, Lines, Ovals, etc. have more options for shadows and textures. Easy drag and drop of labels and features: Most apps make this tricky, but we're improving it. Icosohedral Maps have been planned into Worldographer from the beginning. Configuration of new terrain, features, and textures is much easier. (Just drop files to a specific folder.) The new user interface framework gives the software a cleaner look. Mini-generators create details for notes about cities, castles, ruins, etc. Import Hexographer 1 files. Child Map/Map Levels Example Another classic map style.
  9. Hey all! I'm starting a Vampire: The Masquerade game in the next week or so and was wondering if anyone had any tips! I have no experience with the game (just picked it up on Humble Bundle last week) but have run a homebrew DnD 5e for the last 9 months or so, as well as playing in a few 5e games. Looking for suggestions for intriguing, engaging plot settings or general tips. I'm limiting my PCs to Camarilla factions for the time being, might open up to Anarchs later, but probably not Sabbat for a good long while, if ever. Thinking LA circa 1990-2000, but I'm not remotely familiar with the city, so that might have to change. It's a little cliche, but it's probably what pops into 4/5 people's heads when you say modern urban vampire. Probably going to draw inspiration for a lot of settings from Angel, as well as gang flicks/shows (casinos, underground fights, private poker games, etc., with the requisite surplus of drugs, scantily clad women, and guns). The PCs are all (or mostly) from different factions, so I like the idea of them forming a de facto coterie, although each PC will have their own motivations and tasks passed down from their own elders. While they are all serving the Camarilla, there will still be power struggles between clans, and each PC might be looking for opportunities to disparage or sully the other clans' reputations while they're working together to complete a task assigned by the Prince. So basically, I have certain goals for the overall intrigue of the campaign, but no specifics for NPCs, settings, or plot hooks. If you've run or played in a V:TM story, what did you like, what did you not like, what worked well, etc. etc. Thanks! Rob edit: derp, said Vegas when I meant LA (I blame one of the reddit threads I was reading for mixing me up). Fixed it now
  10. As I have been painting mins, I have been more and more drawn to the idea of playing tabletop games with them. I have never actually played a D&D or Pathfinder Campaign with minis and I was just wondering if anyone around here can give me some advice on how to do this. Believe it or not, there are not many YouTube vids on the topic that are useful. The thing I am having the most issue with is the idea of using minis for every single encounter. Most of the games I have played and the few I have DM'd have been action oriented and I can't imagine having a mini for EVERY SINGLE encounter. Especially if there are multiple monsters. So as I develop a new campaign I am thinking that I might have minis for some of the more challenging encounters and kind just leave the lesser ones to the players imagination. I would still probably want to do as many as I could though but is seems somewhat silly to have to worry about setting up for a couple of level one skeletons. So what's your take? Do you find it better to use minis when gaming? If so, do you use them for every encounter? On a side note can anyone direct me to a good set of minis to represent human thugs/ruffians/brigands
  11. The characters from the 2002 classic indie film The Gamers are back. The characters have been trapped in our world after slaying their players, and now we get to find out what they've been up to. This will bring us up to the cliff hanger ending of The Gamers 3: Hands of Fate. https://www.kickstarter.com/projects/deadgentlemen/the-gamers-episode-1/description On there you will find the shorts from season 0 for Newmoon, Nimble, and Magellan. Rogar's episode is being finished, and there is a short piece that fits at the end of The Gamers 3. As a Kickstarter exclusive, there will be a video of "The Incident", as teased in The Gamers 2: Dorkness Rising by Mark. Mark was the sole survivor of the original group of players... What happened to him in 2005? Why does he fear The Shadow? Only those who back the project will ever see it... Timeline for The Gamers and its sequels: https://drive.google.com/file/d/0B10d9HkGDK61Q0lzU0pCU3Z0N3M/view
  12. So my husband wants to run a Horror RPG, which none of us has done before. We kicked around whether to use an existing character creation system such as Champions or Vampire The Masquerade to run a homebrew, but I was thinking it might be better to just get a horror RPG that already exists. This is wholly in the "what if" stage, so we're not certain if we will be playing monsters, fighting monsters, or something in between. I did some random looking around on Amazon, but of course the blurbs are all "hey this is great, buy it" with not a lot of customer reviews. Does anyone have advice on a non-specific horror RPG systems that are self contained? We are wanting something that people could potentially play most any sort of supernatural being, as opposed to say a Cthulu adventure. Ideally we'd like a book that has character creation and gaming system, whether or not it has some pre-cut adventure ideas is secondary. A couple I found that looked decent best I could tell are D6xD6 Role-Playing Game: Expanded Edition by Lester Smith and Ghostories: Supernatural Mystery Roleplaying by Brett Bernstein and others. Has anyone used these?
  13. Hi there everyone! Oakydeer here, and I'm a very very new to the world of tabletop RPGS. I'd always heard of the magical game dungeons and dragons but was always intimidated by it and didn't know when or how to start. But a month ago, I decided to take the plunge and gather my friends for our first DnD session, with me as the DM. And... we all became obsessed. So now, here I am, completelly engrossed in the world of tabletop RPGs and eager to start sculpting and painting my own figures! I'm open to any advice from any of you wonderful veterans regarding anything, be it painting and sculpting, to game tips, to a simple friendly hello. Let's be friends! :>
  14. I'm surprised that I haven't found a thread for this. I know several people here pledged for the Conan board game, so here's an opportunity to get even more use out of those fantastic looking minis. https://www.kickstarter.com/projects/modiphius/robert-e-howards-conan-roleplaying-game?ref=users
  15. https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds Weird War II products have been around for a while - fighting the supernatural forces of the world and the Axis (or Allies, I suppose) at the same time. Now, Shane and PegInc bring us the First Weird War! Things not of this earth crawl through the corpse-choked mud of Flanders. Shapes beyond imagining shamble in the murky chlorine clouds that drift across the Ypres battlefield. Scaled things rise from the dark waters of the Pripet Marshes. Long-dead remains of criminals executed by Romans claw their way toward a sun they haven’t glimpsed in a thousand years. The world is at war...a war to end all wars. If you like Deadlands, but want a little less mad science and a little more horror, and want to take the Wild West out of that setting, this is for you! If you liked Weird War II but are sick of killing Wehrwolves and the vampire armies at Stalingrad, This is for you! War is Hell. The Weird Wars are hell on earth. And Beyond!
  16. (Didn't see this one listed) Interesting concept. I really like Rapheal's clear acrylic sheet over the maps at RCon I guess this one would take it a bit further by providing the grid onto the clear sheet. Kind of a clear Tact-tile so to speak. http://kck.st/1Wnlq5x
  17. Crowley

    Traveller

    I've only gotten to play Traveller a couple of times, but I've really enjoyed it. It's a pretty simple system that does a lot. I picked up the PDF of the GDW Starter Edition back when they were being given away for free back in 2010, and did a fairly extensive review/read though on my blog. http://towerofthearchmage.blogspot.com/search/label/Traveller And since the current Humble Bundle is for an obscene number of Traveller things, I thought it might be useful. Has anyone else gotten to play it? What are your thoughts on the system?
  18. So I'm toying with ideas for a 13th age campaign and I'm curious. Does anybody have any advice, but beyond that does anybody recommend running it as presented or dropping it into other settings? I've seen discussions on other boards of running it in Eberron or Ravenloft, and even Golarion or the Realms. Thoughts?
  19. Keeping with their tradition of Kickstarting 20th anniversary editions of all the original World of Darkness products, Onyx Path has launched the Kickstarter for Changeling: The Dreaming's 20th anniversary edition. https://www.kickstarter.com/projects/200664283/deluxe-changeling-the-dreaming-20th-anniversary-ed discuss as needed.
  20. What accessories do you all like using to enhance your gaming experience? What accessories do you wish you could have?
  21. I had a minor problem this weekend with 2 people wanting to join a game that was already maxed out. Normally this isn't an issue because they just wait for enough people to start another group, but these two interpreted is as an attack against them and refused to believe that there is an upper bound on the number of players at any RPG table. This got me wondering how much the upper limit that GMs accept at a table varies. So what I'd like to know is, Do you think there is a maximum? If so, what is the maximum. Does it change depending on which RPG you are playing? Just to go first, The game was Mechwarrior 2nd edition and the game was at 8 players + GM, which is above what I normally think of as the maximum which is 7 + gm for most games.
  22. Righty oh then. I have set myself a new personal goal. So far it is going well. I am currently running a Pathfinder RPG Campaign called Dwarves! Dwarves! This is self made taking heavily from Raging Swan Publications. As part of this I have set myself some goals: 1) Log the games played and session logs on a Wordpress Website for players and anyone else that wants to read. 2) Each week paint the encounters from my pile of Bones miniatures or use miniatures I've already painting from Bones, post gallery pictures to the website and here 3) Make sure everyone has fun!! (This is number one really) Last weeks painting was these two miniatures (plus one other that I can't reveal because my players didn't end up encountering it. I also can't tell anyone whats coming next week until they encounter them! lol Mimic Rust Monster (The Fighter in plate loved this when it touched him with its Antennae)
  23. So, I really like the Blackstar Corsairs and am going to end up with quite a few of them (25-50). I intend to use them for several things: 1)Along with the IMEF guys, I plan to use the Corsairs for Tomorrow's War (wargame from Ambush Alley Games) 2)Possibly for a Living Steel rpg campaign, though definitely not using the Phoenix Command based original rules since I value not going insane from reading game mechanics. 3)Any other sci-fi rpg's I find myself needing power armor for (Traveller/Star Frontiers/Thousand Suns/etc) I'm planning to do some conversions on some of them to add some special/heavy weapons to the mix. Not sure what those will be yet, might raid some Tau weapons for that purpose as I think they would fit the aesthetic pretty well. Anyway, anyone got any cool plans for these guys? Or suggestions of games they would go well with?
  24. Yesterday I hade some spare time. So I started my gamer laptop, and tought, hey it's been a while. I purchased Baldurs Gate II enhanced Edition last summer, barely checked it. Let's start a game. Now I shouldn't have done that. Yesterday vanished in a blurr of goblins, ending in a scrap with Yuan Ti and Trolls. Ohh where does the time go? Beware of games like this. They will eat your time.
  25. Hey all. I've decided to try my hand at running a pbp here using the 13th Age system. I'm not sure how many of you have actually played it, but hopefully some of you will be willing to give it a try. If you happen to be a 3E/Pathfinder fanatic, Jonathan Tweet explains why you should set his old system aside for a moment and try his new one. The good news: If you don't own the core book, the publisher has made the rules available as a free pdf here. The bad news: They don't want the free edition to be so nice that you don't buy the book. Not only have all the pretties been removed, so has some of the formatting. It reads like an old netbook (but with hyperlinking). It also does not include the six classes from 13 True Ways. Of course I can help clear up any confusion and you can always acquire the full edition (legally from the publisher of course). Players: 4-6 Classes: All* Races: All* Alignment: No evil Stats: Standard point buy (28) Level: 1st Dice: Polyhedral * No 3rd party, just Fire Opal. Legal: 13th Age 1st edition c 2013 Fire Opal Media; published by Pelgrane Press Ltd. Now for the fun stuff. “A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is. “ Shadows of Eldolan is an introductory adventure that features investigation, roleplaying, and a good chunk of combat. It is an entirely urban adventure, so any talent/spell/feat that is only useful in the wilderness is better not taken. This in no way precludes rangers and such; you just want to avoid certain options If we end up with more than 6 applicants, I'll do the usual and create a queue. Potential Players: SparksMurphy - Kadu Evilhalfling - Rizzel Kangaroorex - Ruth Blubbernaught (?)
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