Jump to content

Search the Community

Showing results for tags 'RPGs'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Reaper Discussion
    • News
    • Reaper General & Faq's
    • Reaper's Product Lines
    • ReaperCon
    • Reaper Virtual Expo
  • Reaper Social
    • Exchanges and Contests
    • Birthdays!
    • Streaming
    • Socializing
  • Painting
    • Show Off: Painting
    • Works in Progress: Painting
    • Tips & Advice: Painting
    • Shutterbug
    • Speed / Army / Tabletop Techniques
  • Sculpting, Conversion, and Terrain
    • Show off: Sculpts, Conversion, Terrain.
    • Works in Progress: Sculpts, Conversion, Terrain.
    • Tips and Advice: Sculpting
    • Tips and Advice: Conversion
    • Tips and Advice: Terrain
    • Tips and Advice: 3-D printing
    • Conversions, Presentation, and Terrain
  • General Discussion
    • General Fantasy
    • General Sci-Fi
    • General Modern / Historical
    • Kickstarter
    • Off-Topic Rampancy
  • The Sandbox
    • The Gathering
    • The Playing
    • Fiction, Poetry, and Other Abuses
  • Reaper Games
    • CAV
    • Warlord

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 11 results

  1. Hi all! I've been a fan of Matt Colville for awhile and his Running the Game series for awhile now and thought I'd spread the goodness here. For the uninitiated, this series of YouTube videos is aimed at newer DMs who are looking to start running D&D for the first time (especially at the beginning of the series), but there's plenty of good stuff for DMs of any experience level to mine. I've found them incredibly instructive for how I run and think about my game to be sure. And, while there's a focus on D&D, there's certainly material that is transferable to any game you're runn
  2. As of Wednesday @ 11am, we still have seven slots for Fiasco! Attack of the 50 Foot Fiasco - A sendup of 50's B-Movie horror.Friday at 10am Four seats available Unaussprechlichen Klutzen - Bad decisions in the style of HP Lovcraft.Friday at 2pm Three seats available We need a minimum of three people to play, so reserve your seats now.
  3. This is Just to Say I have painted the gnolls that were in the side bin and which you were probably saving for Gen Con Forgive me they were so vicious full armed and so cute
  4. As a GM I often find the need to put in a new angle on various monsters that have been otherwise worn out through overuse. Here's one I thought of this morning (I don't plan to use it since I'm not going to be running D&D for a while). Mind Flayers are usually depicted as running a society based on enthralling other creatures through mind control and using them as a combination of labor force, food source, and breeding bodies. The life of the thralls is dull and horrible. But suppose that the touch of an Illithid tentacle to a brain stimulated vast ecstatic pleasure better tha
  5. I was reading this thread today in reference to another question someone asked, and thought about how buying a cool miniature led not only to a fun NPC but a hilarious running gag in my campaign a few years back: http://forum.reapermini.com/index.php?/topic/53734-personalities-npcs-and-miniatures/?hl=heckelmeyer It led me to think about some of the other things I've done in the interest of versimilitude. I will list the first ones that spring to mind: 1. POTIONS What does a potion taste like? Look like? How does it manage? RPG characters slam potions between swings of sword and twitch of
  6. I added it to my signature a couple weeks ago, but just wanted to point people towards my new gaming blog, figure it might be interesting to some board members. It's a mix of RPGs, wargames, miniatures, and computer game projects I've worked on or otherwise have thoughts about; mostly Pathfinder and CAV at the moment. Mods--can't remember if this is kosher but didn't see anything in the board rules; my apologies if I missed it.
  7. Inspired by a Facebook post: do any of you use physical props in your RPGs? 1. I often used actual weirdly-made ornamental perfume bottles to represent potions. On one occasion, I implied heavily that drinking this one potion would cause a one point increase in a random stat... but the PLAYER had to actually drink the contents of the bottle! The players looked in the bottle. They smelled it. One of them wanted to do the "dip the finger and taste" test, but I ruled that doing this would invalidate the potion. It had to be CHUGGED. Turned out that the main ingredients were coffee and lemon ju
  8. I'm kicking off my 5e game tomorrow night *joy!* set in my own home brew world. Starting in a city tavern (city is based on attack on Titan city) and then leading into the first "dungeon" of the lost minis of phandelver. I've asked them nicely for the first couple of session if they could bite my adventure hooks and once we have a firm grasp on the rules it will be a free for all in the city (and beyond) I've got a bunch of stuff prepped like 5 different weapon brands and a few things like that. Is there any last minute tips you would recommend me prepping or anything? I have run 3 cam
  9. Dexterity It is one of the core stats for old D&D. It covers juggling ability, sleight-of-hand, reflexes, lock picking, speed, agility, dodging, all things to do with speed and motion even aiming. But I got to thinking about it and I wondered why all those things were automatically lumped together. 17 Dex That is a high score: Consider a Tree-Sloth: it is incredibly agile - 17 makes sense; its hands (and feet!) display tremendous dexterity - 17, sure; but is if fast? no, it should get a 4-5 Dex when considering its speed. Consider a Gnomish Clockmaker: very, very, go
  10. I'm curious what your favorite failed/less successful games are. We all have them, games that you thought were awesome but which just didn't catch on. For RPG's I love: Dark Ages Fae from White Wolf. I don't care particularly for White Wolf's rules usually but I really love this book, both for its rules implementation of fae and for the setting and fluff stories. This is still the only rpg description of fae that actually both makes sense internally, both in setting and in rules, and still has the anything goes feel of faery myths. And while it kinda-sorta has splats like other Whi
  11. So, in an epic failure of my Google-fu to find some record of how Wizards of the Coast did or did not flub its advertising of Dungeons and Dragons 4.0 to earlier D&D players, I ran across a blog post unhappy with various aspects of the game. I was particularly struck by the issue the blogger had with the Alignment system: I found it interesting that the author considered keeping to the lawful good alignment to be boring and a limitation of player creativity. I happen not to agree, but I wonder how common the attitude is. I'll start with an admission that the alignment system is a
×
×
  • Create New...