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Found 39 results

  1. Why not? I've never sculpted before, but I enjoy painting minis. I've done a few very minor mods before. I wanted more. So I decided to try making my own custom mini. I read the article in Kinetic7 vol 1, swung by a suprising number of craft/ art stores, decided on a build, and went to it with as little foreplanning as possible (before I lost my nerve). I decided to try to make a female Hobgoblin hero archer. Why? Well, our Fighter cleric just picked up a hobgoblin cohort in our DragonLance game and there don't appear to be any female hobgobling archer minis already lying about on the interwebs. Also, hobgoblins are kind of ugly, so there is room for lots of error. They are more heavy set, so I can get away with less fine detail if I want. And finally, it's not someone's main PC, so I feel way less pressure. To make things easier on myself I decided to base my creation off a mini I already have lying around: 03166: Alistrilee, Elf Archer by Bobby Jackson Spent more hours than I should have last night getting the basic shape down and making her face. Results below. First thoughts? Fun! Also, Sculpey Firm is still really soft and I didn't even use clay softener. I kept having to put it in the freezer for a couple minutes to firm it up. Next time I may just go with the harder greenstuff-like-stuff for everything and not just the underbase (but I am also not sure I can work that fast).
  2. Spent the last few days messing around with my Necromunda gangs. First to finish upgrade is the Enforcers. Bit of paint, new bits, and fully magnetized. Which means f.ex. they can go from Sniper: To Riot Control: Leader: Heavy: Marksman 2: Breach and entry: The cavalry. Judge, Jury and Executioner:
  3. Alright, I'm still new to sculpting but I wanted to replicate something a friend of mine drew. Unfortunately after several failed attempts I haven't made too much progress. What I want is "this" What I made, is "this" I'd like some pointers and words of wisdom and maybe some instructional pictures to help me out with this project.
  4. Pulled over from my sculpting thread. Would be in Show Off, except there are just those tiny things which still bug me. That slight grainy texture on the face is getting really annoying, and I'm not really sure how to smooth it or fix it. Need to shadow the cape more I think. Sword is not as bright as I would like, but short of going out and buying a bottle of florescent paint for this alone, I think it's fine. Huh. Reaper Alien Flesh MSP is the exact same color as ProCreate. The patterning on the concept art... hahaha I don't think i can do much more than try and suggest it like what I've done a little bit. I already have trouble drawing it in with my micron pen.
  5. Alright, I'm putting this up here because I did in fact make the 3D model for this dragon and 3D printed him myself. I used "Sculpt"ris to design him and add in the details. I'd like to see what people think of the idea of using 3D modeling and 3D printing to make and test out masters of miniatures and 'if' this thing even belongs in the 'sculpting' section of the craft corner because it's not made of green stuff and I did not poke it and prod it with scary obscure molding tools. For a little back story on the character himself, this is one of my older characters named "Roal", his main feature that he's the over pampered spoiled dragon prince. A real lazy brat that roars about being 'fierce' and 'mighty' but due to his size and shape he gets no respect. I will probably have to keep on bugging Reaper in making a gluttonous fat dragon monster for my hero's to fight against in order to take his/her hoard, but until then I'll just use my dragon Roal instead. ((I was playing with the idea of having the players do everything they can to prevent the dragon from walking back too far or it's fat torso will get stuck in a narrow part of the cave, permanently sealing it off or not depending on if they let the dragon live. Anyway, leave a comment. I'd like to hear your opinions about this.
  6. Primed, and a messy black wash job so I can see what I'm doing. And admire my handiwork. Some basecoating in MSP Denim Blue, and Testors Silver enamel. I love Testors's enamel copper and silver, they're like dipping into liquid metal. Their other metallics, though, seem much more roughly ground. Also known as "If I screw this up there is no one to blame but myself." Was considering copper + green color scheme, but I think I'll go for silver-blue-gold. Copper might come back on the crossbow, we'll see.
  7. I have been working on a project in blender, and could use some criticism. Unfortunately, I haven't converted this to a JPEG, but I will change it out as soon as it is possible. One of the things that is horrible with sculpting in 3d is that the details can become faded or nonexistent when the print is made, but with a 16 micron resolution almost all of the details you see should make it. The head is missing right now, and the arms and hands are just being set up for general shape before I can get into detail work. Some armor doesn't have support behind it if you look closely. I am sorry if this should have gone in sculpting, if so I would appreciate if a mod would move it.
  8. Here's a thread to show my stuff without a limiting thread title. I'll just post my work here. Here is my experiment with PC putty, I'm remaking the Gnome warpunk necromancer in 1:56. I think the boot came out pretty sweet but his thigh is, unsurprisingly, a bit thin. We'll see how it goes. Also cut out a styrene profile of an x-95 in 1:100. I created an impression in Super Sculpey, baked that and presently putty is curing in it.
  9. Looooong time no paint (been working a lot). This is my third paint attempt and my first sculpting attempt (I'm relatively happy with the nest but the chimney kind of sucks, not broken and gritty enough on the bricks). The Griffling (pigeon-cat... like a very small griffin) is from ArcWorlde, nest is green stuff and wire, chimney is green stuff and a sacrificial d6. Photos were taken by my wife with dramatic lighting.
  10. Hey all! I'm so happy to have found this great forum and community! I was introduced to the world of miniatures almost 10 years ago and used to love painting up hoards of monsters and soldiers, but eventually fell out of love with it. Recently I have been getting back in to tabletop gaming, and I decided to take a different approach to minis, sculpting my own instead of painting! So here is my first creation, a Gibbering Mouther! I figured this amorphous creature was a good place to start so I could get a feel for sculpting in this scale and material. It is still a work in progress, and I know that I need to add more mouths in order for it to live up to its name! I am sculpting with an epoxy from smooth-on, and am really loving it! The pictures aren't the greatest, I know. And theres a bunch of paint specks that got in the putty from the surface I was working on, but please, comment and critique! How would you paint it when it's done? what would you add/change? do you know any resources or sculptors I should check out? Thanks in advance! - Jonathan
  11. Hi all, my adventures in sculpting continue! I am really pleased to present these two sculpts to you. I have been a big fan of Antimatter games' ShadowSea setting for many years so I was ecstatic to have the opportunity to sculpt a few pieces for the sunless kingdom faction (my favorites!). These models posed a significantly different challenge from anything I had done before - lots of equipment and highly detailed, true to the style of the line, and working from very specific concept art. All the detail work was very time consuming, but also rewarding. those little bits add loads of character and each allows me to practice new skills - how crisp can I make that angle? how smooth the transition? how to style the texture? each little bit a project of its own. Here is the first completed: Trog Witch Doctor, Jujazca I really like the ShadowSea trogs, probably the most original interpretation of a lizardfolk type humanoid I have seen. there are several warrior troops available and this was to be the first character. I did my best to blend the wonderful concept art with the existing models so that they would be a nice coherent group. lots of details and doodads made this model a challenge but also a fantastic learning experience. My personal favorite bit is the iron cross belt buckle, almost too small to see in these pics. concept art: https://scontent-b-sea.xx.fbcdn.net/hphotos-frc1/t1/1779690_668188083228190_1905188012_n.jpg and the second, just off the work bench / kitchen table: Clal-Chk Scavenger, Slithack Love these guys! they are the insect-men that I always wished I had, and now I've sculpted one. These critters are enigmatic, wielding alien technology for unknown purposes. This is a model that when I had finished it, I found myself thinking how I wanted to paint it. for me, personally, that is my ultimate goal. I pushed my new found detailing skills as far as I could. Three things stand out to me as particular successes: the face (it turned out exactly as i had hoped), the lock-picks on the strap (pics not shown, very fussy details) and the draped fabric (my first attempt at folds). the crisp geometry of the pack was a pleasant surprise as well. Concept art: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/t1/1794642_668188073228191_524415439_n.jpg There are four more angles on the AMG facebook page Thanks for looking guys and gals, I would really appreciate any feedback you might have that might help me become a better sculptor. I really do hope you like them, though. On a personal note: I want to extend my deepest thanks to Eric Louchard (proprietor of AMG) for taking a gamble on me for these complex minis (something I had never done). I have been unemployed for 10 months now after moving halfway across the country and the chance to make art to fight off the cabin fever and - feel useful - has been invaluable. Second, my appreciation to reaper for allowing me to share my art here, to my friends on the web, even though it is intended for another company. class act, Reaper, class act. on to the next!
  12. Hiya everyone, Here's a sculpt I've been working on for some time. I finally got to finish it. Tell me what you think: It will be put into production, and resin copies will be available from a UK based company. I'll announce which, when they allow me to :)
  13. Warning, contains spoilers for the Pathfinder Adventure Path "Serpent's Skull". The Serpent's Skull campaign that I'm GMing is almost finished, and I wanted to put together something special for the final boss. I haven't been able to find any minis that came even close to representing this thing, so I decided to try to create my own 'mini' for the final boss out of green stuff. A lot of green stuff. I have made modifications to small miniatures with green stuff before, but I have never tried to sculpt something on my own before I made this thing. I expected it to come out horribly. I did make several mistakes : it is a bit too large, I should have done the pose differently, and the surface isn't very even. However, I'm actually rather pleased with the results. For reference, here is a picture of what the Avatar is supposed to look like. Yea, I didn't even try to do the scales detail aside from the belly scales. I created it by first making a wire armature and putting some ProCreate putty around it to form the basic shape. From there, I put green stuff on top of the ProCreate to get the details. The colors of the green stuff are a bit mismatched because I use some Citidel green stuff and some Reaper green stuff mixed with milliput. I think I will be using mostly the latter combination for future sculpts. Finally, I put a layer of CA glue on the surface of the thing to smooth it out a bit and help hold it together. I would show you guys pictures of the earlier stages, but I took those pictures with a cell phone camera and they look really blurry... The base I'm using is a 60mm round 'Desecrated Lands Set Two' base from dragonforge designs. It is sized for Huge creatures. I'm currently priming the 'miniature', and hopefully I'll have the whole thing done in one or two weeks.
  14. If you read the blog you already seen this guy. I thought I'd start a thread to post about him here too. I'm not sure if I'm making too many threads or is the forum a little on the idle side? Mods? Should I make one megathread or is this better? Working with a reference image I've taken myself.
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