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Found 3 results

  1. Here we have the Level 2 Security Forces for the MERCS Recon game. These guys have survived the monotony of being a SecFor I lobby guard. They've shown enough potential for the Company to actually spend some money on training them, so they get some armor to help protect that investment. And a shotgun to aid in their normal job, which likely involves dispelling protesters or "dealing" with union issues. They are still pretty light weigh to deal with a squad of MERCS, but with their shotguns doing damage to everything in an area, they can cause some grief, and the damage they can do to the area itself can cause other problems for the MERCS..... The male figure went together well and is decent enough, for a mook. The female figure is a rare (for this game) one piece fig. They had some molding issues with her though so the facial details are a little ....vague.
  2. Wave 2 of the MERCS:Recon KS arrived recently and got me thinking about painting up some more figures. As July is not a great month for me to get painting done, I went with some nice easy Security Force mooks. These are the SecFor I figures for the game. These are the lowest level threat to the MERCS. I figure their normal day is such exciting tasks as escorting that accountant that messed up out of the building and keeping an eye on sales reps to make sure they aren't stealing company pens. But they were issued a gun and when the boss calls that there is a disturbance on the R&D floor they are gung-ho to investigate. Unfortunately, when the disturbance is a squad of MERCS in heavy body armor and equipped with full auto weapons and flamethrowers...let's just say the company is always looking for new hires..... I actually started painting these guys at the track during Canadian National Superbikes, so I wanted something with a limited palette, which is why they all got the same skin tones. The guys with the beards aren't too bad as figures, although there can be a bit a of gap at the elbow where the arms attach. The bald guys have the worst gaps of any of the figs for Recon that I've assembled so far. The rest will likely get a bit of putty.
  3. Since I was snowed in this weekend I decided to get a start on painting the first wave of stuff from the mercs recon kickstarter. so a quick overview first. There's EU inc, who I assembled but haven't started to paint yet. Then there's Kezai Waza, who are not entirely primed yet. CCC is partly painted. There's also a mountain of secfor. 5 copies each of these 4 sculpts. The men are all primed, and the shotgun guys have their base colors the shotgun women are all unprimed except for the one in the photo, because they kind of have a bad case of no nose. Havent decided if I want to try and sculpt noses back on like I did in this picture, or if I just want to do head swaps last of all there's my favorite group Kemvar. I started with these and they're clearly a lot further along than the others. I am mostly sticking to the official colors except I changed the glow from blue to pink/purple. The heavy with his crazy twin guns. Still needs a lot of shading. The Engineer, a little further along, but still needs some work. The Leader and his sword. He needs more highlights on his green, and on the sword. The assassin. He's pretty close to done, may just neaten up a few panel lines. I also took a picture of him next to his metal counterpart. It really made the transition to plastic pretty well. The shocktrooper here is the reason I started on Kemvar first. She's just such an odd mini I wanted to get started on her.
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