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Found 17 results

  1. "The deep underground ocean known as the Shadow Sea has held mysteries for thousands of years, remains of ruined civilizations that built advanced cities and technological wonders in the abyssal depths. As the world of Theira falls into chaos, small bands of adventurers and mercenaries dive into the waters of the underground sea to hunt for the legendary ruins of Darkstar Rift for treasures and artifacts that can help their forces survive the cataclysm of war." https://www.kickstarter.com/projects/unchartedrealms/419486578?ref=lq05fa&token=16233964&fbclid=IwAR03tj5q6Y4pjx81sWjCuubFjOzAGQK4TQ9f_XkZvd4Q4yeWuq7jZEAwXTE
  2. https://www.kickstarter.com/projects/titanforgeminis/gridwars?ref=section-homepage-view-more-recommendations-p1 I removed a link to their Patreon that was in the content below. Welcome to GRIDWARS: Age of Cyberpunk! Join us in the cyber creation of the next-generation future tabletop wargame! This game can be entirely printed on your home 3D printer! By joining the campaign you can get almost 100 pre-supported STL models of unique sci-fi characters for all your gaming needs! You also get the complete GRIDWARS rules and all the accessories to put those miniatures straight into the action! This campaign has a strict "no waiting & no delays" guarantee! You can download the entire core content required to play right after Kickstarter processing! All sci-fi genres in one place: cyberpunk, marines, aliens, post-apo, science-fantasy, and more! After this campaign ends, Cyber Forge will be featuring additional GRIDWARS content and miniatures for you to expand your playable character range! Beneath you can see everything you get to print for just 29€! And there are even more freebies coming with each stretch goal we unlock in this campaign! Reinforce your sci-fi collection with a ton of cyberpunk characters, mechs, and buildings!
  3. Cool factions in this game! https://www.kickstarter.com/projects/1849625770/chronicles-of-the-wayfarer-heroes
  4. Hi, I plan on trying out warhammer in the future and I accidentally have enough orc minis to make a 50 renown skirmish warband. So, here they are: 6 savages, 7 archers, and a avatars of war orc shaman resin copy I plan on using as an wierdnob shaman (leader of the group) that needs to be based. I plan on putting some rocks, sand and grass on their bases, and then giving them a nice paintjob. I have never painted a "unit" or an army before, and I would be super thankful for any tips or suggestions that you might have for me before I even start, so please feel free to post them! :D This whole project might take and I will post all updates in this topic. Cheers and Waaaaagh!
  5. Girl gang minis This didn't turn up in forum search https://www.kickstarter.com/projects/553354256/street-wars-nyc-female-gang-the-mollies/description
  6. Wrathborn: Tabletop Skirmish Wargame Is Live on KS. "Wrathborn is a fun fast paced skirmish game with dynamic combat and activations. Set in the dark and mysterious world of Juttergard, Wrathborn has a heavy Dark Age feel to it with a nice slice of High Fantasy." [youtube]https://www.youtube.com/watch?v=udN19d1yzx8&feature=share[/youtube] "The rule book is currently running at a BETA version count of 34 pages including the faction list for the initial 2 factions. If you'd like to download this and see what the game is about it is available as a free download in our web store, Once we add extra faction rules, scenarios and campaign rules, as well as art, stories and background content into the book, we expect the finished book to come in around 150 pages in a hard back format loaded with history, lore and artwork" The pledge levels are.. Wanderer - £1 Thank you for the support, this pledge has access to the Pledge Manger to add items that have been unlocked. Jarl - £15 This pledge gives you one copy of the Kickstarter exclusive miniature. Skirmish - £40 One Faction starter set. Element Walker - £60 One copy of the Wrathborn Rulebook and one Faction starter set. Warband - £100 One copy of the Wrathborn Rulebook and two Faction starter sets Plus access any stretch goals added to the pledges. Warhost - £180 One copy of the Wrathborn Rulebook and four Faction starter sets. Plus access to any stretch goals added to this pledge Resin Master - £900 A copy of every miniature we unlock, including all paid add ons, as resin masters. Limited to 15 bundles. Retailer - £375 consists of 5 copies of the rule book, 10 faction starter sets, and 5 Retail only Alpha Miniatures. All priced at 35% discount from RRP with the 5 retail exclusive minis thrown in for free. You will get your models 3 months before they go on general release. Kickstarter link: https://www.kickstarter.com/projects/liontowerminiatures/wrathborn-tabletop-skirmish-wargame?ref=576671&token=5e9fd624 KSE Jarl Jarl Warrior Wildsmen Berserker Alpha Pack Mate Omega Shadow Stalker SGs Angel Giraldez painted miniatures
  7. What's up, denizens of the Reaper forums! I'm proud to be able to show you some of Breachstorm ; the new sci-fi skirmish game launching on 9/18/18. :D Breachstorm is a small-scale, fast-paced game featuring 6-8 models per side that's streamlined to play in under an hour. Every part of the game - from picking your asymmetric, narrative objectives to setting up the terrain, is a crucial part of the game's strategy and a unique activation system allows players to take turns acting with small portions of their team lead by powerful Field Officers so you're never out of the action for long. The Kickstarter features two factions - the felinoid Zhen'thrar prides and the human Homeworld Confederacy; each with their own unique playstyle and a several troop options rendered in highly detailed resin figures. In addition, optional add-ons include cross-faction mercenary "contractors", deluxe acrylic tokens sets, measuring widgets, and laser-cut terrain templates. Two more factions; the enigmatic Ativari Conclave and numerous Volucrid Host, as well as additional game components, variant sculpts and mercenary models will be available as stretch goals. You can learn more about Breachstorm and even read the full rules and models statlines at www.breachstorm.com! Stay tuned for the Kickstarter campaign launching 9/18/18!
  8. I picked up a copy of Osprey's Rogue Stars rules when they came out. I still haven't had a chance to play, but I'm not thrilled with the 6 pages of errata for a 64-page book, and the general level of lists of modifers. At least the Quick Reference Sheet is available online now, which it wasn't at publication last Christmas. Anyway, that leaves me with a growing collection of very generic SF figures and possibly no rules. I'm looking for any recommendations for a similar set of rules for small crews or squads that can absorb a wide range of generic figures. I don't care about popularity or continuing support, since I am expected to do this on my own, so I don't really care whether there is an attached miniatures range (as long as it isn't required...) Any suggestions?
  9. Mantic Games have the licence for a skirmish level game set in the Walking Dead comics, kickstarter to commence in February. Live now https://www.kickstarter.com/projects/1744629938/the-walking-dead-all-out-war-miniatures-game
  10. I was little surprised not to find a post about this one: Cretacea: The game of gargantuan survival It is a rule set to play skirmish games with Dinosaurs. Sadly no minis. It is 1:100, but I'm sure it should be possible for 28-32mm, too.
  11. https://www.kickstarter.com/projects/1715915786/mauser-earth-skirmish-game-war-for-paris
  12. New York Bop by Ghetto Miniatures is getting relaunched on the 1st May, after coming so close to funding first time around, hopefully with a restructured campaign they will fund this time round. New York Bop is a tabletop skirmish game set in the 1970s, gangs battle it out over a campaign map of the New York City boroughs or just in one-off games. There are 4 starter gangs to choose from, with various pledges ranging from just PDF rules to create your own gang member. Il post the start time once it has been determined by Ghetto Miniatures. Facebook link: https://www.facebook.com/ghettominiatures
  13. I've got a long term project on the go - I'm designing a skirmish game, set in a slightly-fantasyish 14th century England. It's a slow process, but I've made a start, and I'll be working on it whenever I get spare time. If you fancy a look, I've started a small blog to document the development process here: http://ravensrodd.com/ And because posting just a link to a blog is a bit naughty, here's a couple of pics of minis for the project... Anyway, thanks if you take the time to look, and any feedback is appreciated; either here, or by email. cheers, Michael
  14. tl:dr Birthright takes that 'divine right of kings' bit seriously. I wanna do some Birthright themed skirmish using the Of Gods and Mortals rules from Osprey. Skip to bottom if you don't want setting explanation. So I read a bunch of the Birthright campaign stuff back in the day and really liked the setting but was so/so on the rules. Warning: Redonculously long setting summary for those not familiar with Birthright (aka, OMG a wall of text!) For those who have no idea what I'm talking about, Birthright was a 2nd edition AD&D campaign setting that had Elves that were basically the Sidhe (both Seelie and Unseelie kinda rolled into one), orcs that were basically more Tolkien Uruk Hai than D&D pig-men, Goblins that were more Tolkien Orc than runty little arrow catchers for all the murder hobos of the world, Halflings that were fey and actually cool, and humans with a fairly wide range of cultures roughly equivalent to more realistic versions of Earth Europe around 1000 AD or so than most D&D settings. There were dwarves as well but they didn't feel particularly different to me. Needless to say I'm very loosely paraphrasing here. Essentially, the Elves and the goblins spent centuries merrily murdering the crap out of each other and having a grand ol' time doing typically medieval things to each other above ground and the dwarves and the orcs did more or less the same thing under the mountains. Then out of nowhere (ok, from another continent via land bridge but whatever) the humans come in and jack up the elves and goblins with superior numbers and their unique use of divine magic. Apparently cause the elves were immortal and big on nature based magic they never contemplated something higher powered than themselves. Oops. Anyway, the humans pimp slapped the elves and goblins and pushed them into the deep forests and hinterlands, taking all the sweet, prime land for their kingdoms and proceeded to screw each other and the demi-humans over for awhile. Unfortunately for this little human uber alles party, it turns out the humans didn't just roll up on this continent just to mess up that sweet blood feud the elves and goblins had going for them. They were actually fleeing from a bunch of humans who worshiped your basic Morgoth style evil god and guess what...somebody forgot to close the cattle gate when they crossed the land bridge. So the dark god and his worshipers are coming for the rest of the humans and make a pitch to the elves and goblins to join up and get a little payback. Since the humans and their grubby divine magic messed up the elf/goblin fun, murder times most of them responded with a resounding 'Heck yeah, dude! Btw bro, could we get the hookup with some of that dark divine magic?' Basically you get the idea; blood, tears, wild-hunting elves, etc. Anyway, eventually everybody ends up fighting at this huge battle near a mountain at the land bridge and it's obviously the endgame so the good gods and the evil god manifest and lead their followers in a massive meat grinder of a battle. At some point most of the elves figure out that the dark god is just stringing them along and will turn on them next so they swap sides when its looking kinda grim for the humans. Even though they hate humans, they hate getting stabbed in the back more so they figure better to backstab first right? Eventually the good gods and the evil god along with some favored followers meet on the mountain for a little West Side Story reenactment but somebody didn't read the part of the divine manual that says that if basically all the gods in the world go head to head you've got yourself a real Hiroshima situation there. So we have a big badda-boom and the gods are vaporized into a fine mist of divine blood. Oh, and incidentally most of the mortal armies become fine past as well. For most of them this just means they are worm food a little faster but for the greatest champions of the gods who were pretty close to ground zero they luck out with insta-promotion to the new gods along with insta-ascencion to the heavens to acclimate to their new positions. This is because apparently even aerosolized god-juice doesn't dissipate but seeks a vessel. The majority of the power is absorbed by our newly promoted godlings but enough overspray reaches various other combatants to create a bunch of mortal-ish almost demi-gods; some good, some bad. Course since there were quite a few more good gods the good guys ended up outnumbering the bad guys who looked around and said 'Uh-oh' before hotfooting it outta their. In the resulting confusion some of the newly 'blooded' on either side get wacked and everybody realizes you can steal somebody else's god-juice and therefore power. This is mostly not that important immediately. But later once the good guys get back to their kindgoms and basically take over by right of 'mine is bigger than yours now', several of the biggest bads go on a merry little murder spree amongst their peers to consolidate a little power Highlander style. This is all well and good right up to the point when they accumulate enough bad juju to suddenly start mutating into monsters. Some are a bit disturbed by this but most sort of asses the power that comes along with it and shrug and move on. Fast forward and basically you have a bunch of 'good' guys ruling most of the kingdoms along with a few hard as nails baddies (no scare quotes here, they really are real face eaters) ruling some other lands and making life hard for everybody else. Finally this long winded dude gets closer to the point! So a couple more vital points. Only the 'blooded' can use the real, realm-shaking arcane magic, commoners are stuck with hedge magic. More or less all the races have access to divine magic now, except most of the elves still turn their nose up and stick with nature and time manipulating. Oh, and a quirk of being a 'blooded' ruler is that that whole divine right, tied to the fortunes of the land thing that our medieval rulers snowed the peasants with really works here. On the good side, you get some sweet advantages in keeping the peasants in line and your hands on all the goodies. On the downside you better take good care of your land and people, cause somebody has to watch your back to keep someone from sticking a knife in it to steal your god-juice backed power and also ruining your best tunic. One last cool touch is that most of the monsters from your typical D&D games are singular examples of the bad blooded dudes rather than whole races. So there's a Ghost, a Gorgon, a Manticore, etc. And if they're still around after several centuries of their esteemed colleagues trying to rip their liver out to eat it raw, then they're pretty bad-elf. So, what I actually want to do (betcha didn't think I'ld ever get their didja?) I want to take this basic setting and play skirmish or larger battles in it using the Of Gods and Mortals rules from Osprey. These are a variation of the Song of Blades rules. I haven't actually finished reading them yet but I already know I am gonna love them. You have three levels of troops: Gods-pretty obvious, but essentially a manifestation maintained on the field of battle by the faith of their mortal followers. Legends-basically powerful mortals to sorta demi-gods. Think Hercules, Beowulf, Fenris, druids, banshees, etc. Perfect for representing the Blooded nobles and any weirdness they might have serving them. Not as impressive as the gods, but way more resilient than mortals. Mortals-grunts who also serve as the gods version of duracell batteries. At base game size you get 1 God, 1-5 Legends, and the rest of your points go to Mortals. The Gods and Legends are where the real power is but you better take care of your Mortal troops as well or your God ends up boned. What I would like to know: Any of you guys play Of Gods and Mortals and/or Birthright? If so, does this sound like it would work/be cool?
  15. I'm looking for a Sci-Fi game to get into, but want to avoid GW for the time being. Cost is not a factor, as I value game mechanics and sculpt quality far more. But the single biggest criterion is that the theme shouldn't be mixed (e.g. sci-fi cowboys) - I'm looking for something more traditional. Does anyone know of a game that fits these criteria?
  16. Hi everyone, a brief post just to suggest a little, neat ruleset to play with all the Bones minis you've got from the KS. Battlesworn is written by Andrea Sfiligoi, author of Song of Blades and Heroes. Like SBH, it is a generic fantasy ruleset you can play with any miniature you have, its main mechanic is based on secret bidding. Also, it fits perfectly with Reaper Bones (someone else already found it). You can get it for a small price at Ganesha website: http://www.ganeshagames.net/ I'm not associated in any way to Andrea or Ganesha, just love his games =)
  17. I got my PDFs today! Goalsystem Delves is kind of a hybrid, letting you run a dungeon crawl or a points-match skirmish. That's all I know so far! The description is why I bought in. Even with a S&W game in the offing, I still wanted some unequivocally miniatures-driven fantasy action. I have high hopes!
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