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Found 8 results

  1. Starting post for the upcoming Starfinder: Attack of Swarm pbp I will be running. I'm mainly using this to get a feel for Starfinder & such as I'm hoping to run a game or 2 at ReaperCon 2021. Paizo Inc. (Part 1 of 6 Attack of the Swarm Adventure Path) (as quoted from the Paizo product page:) "Suskillon Needs You! As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught." Suskillon System The Story so far.......... It has been 6 months to the day, since the Swarm* first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF**) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat. Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet. *The Swarm is a collective menace of sentient insect-like creature bent on expanding it's colonies by devouring anything in it's wake. The Swarm doesn't negotiate with people it just consumes it's host & whatever it's host is on. The Shirren were part of the Swarm, but during "The Gap" they were able to free themselves from it's collective mind & established their own colonies. Unfortunately, The Swarm has the ability to adapt to the challenges conquering it's foes & were able to follow the Shirren & left most of their new colonies in ruins due to the Shirren's connection with the Hylax, a divine entity the Swarm are hellbent on wiping from existence. This also led them to come in contact with the Veskarium, the system of the military-like reptilian humanoids. The Swarm was so overwhelming that the Vesk (as their race is called) called in the Pact Worlds (home to many, but notably humans) & formed an alliance to beat back the Swarm. This has only temporarily stopped the Swarm from taking over both their worlds. Only time will tell when that may happen........ ** Suskillon Defense Force (or the SDF for short) is the military force of planet Suskillon. In the beginning it was your standard military but as the war with the Swarm has progressed, the leaders of the SDF have brought it whoever wanted to fight the Swarm. Whether or not these folk due to it for honorable reason, matters not, as the SDF needs bodies to win the war against the Swarm. So far, the war has only gone the way of the Swarm. The Fifth Battalion is the unit, you the PCs are assigned to. Welcome aboard, solider! The Present... You have answered Suskillon's need for heroes & saviors, whether it was due to you were already in the SDF as career military, a merc, a prisoner whose sentence was to serve or die, or just someone who wanted to help out in any way you can, etc etc. You been enlisted into the SDF & have been asigned to the Fifth Battalion & have been sent to Camp Cavalier, a small military encampment outside the capitol city of Brinnoa. Brinnoa is located on the planet's most populated continent in the southern hemisphere. The commanding officer is Major Jaldamarrak, a Vesk with a impressive military background (feel free to give me, Culture or Profession (soldier) check to learn more about this individual). The adventure begins in the middle of "Dead Winter", one of Suskillon's extended, extremely cold weather period. Also, much the surprise to most people, the daily attacks of the Swarm have died off, almost to a point that if not for their previous attacks & destruction, one might think they have decided to retreated & focus on some other system. You all begin inside a room outside the commanding unit at Camp Cavalier, awaiting on when you can see the Major.
  2. Since many games have stalled waiting on one player, do the "regulars" have any interest in Rise of the Runelords? I have read through 80% of it. I'd be OK if you've played some of part I, but not read it. If there is interest for 4 players, I'll put up character creation rules.
  3. Rise of the Runelords, Anniversary Edition Paizo Publishing First Printing 2012 Utilizing rules from the Pathfinder Core Rulebook, related to OGL 1.0a James Jacobs et al
  4. I love this snakeman from the Pathfinder line. After I had picked the major colors and done the base coats, I realized I had picked the 3 most difficult colors, black, red and yellow (kinda). Doh!
  5. Pathfinder Adventure Path Giantslayer Paizo LLC Chapter 1: Battle of Bloodmarch Hill #91 by Patrick Renie Trunau Overhead map (copied from Giantslayer Adventure Path Player's Guide) One of only two non-orc settlements in Belkzen, Trunau is a predominantly human community of sturdy farmers and resolute warriors adrift in a monstrous sea of ores who would as so on kill them as trade with them. Its people survive through the grace of the gods, the remarkable tenacity and ingenuity of their leaders , and a simple, soul-deep refusal to be driven from the land of their ancestors . Trunauans know sacrifice in all its forms. Though their lives are far from easy, this band of idealists, scoundrels, and outcasts takes great pride in the independence that comes from being all on their own in hostile territory. For them, every day of the town's continued existence is an enduring example of civilization's unconquerable spirit and the prodigious strength of hope. This day thou is a day of celebration! Jubilation fills the evening air in the normally staid town of Trunau, for it is the twelfth birthday of the Chief Defender’s youngest daughter, Ruby, and the townsfolk have been preparing all day for the ceremony and festivities to follow. A throng of spectators has amassed at the town Commons; the buzz of the crowd subsides as the weathered town leader, Halgra of the Blackened Blades, takes the stage and begins to speak. “Thank you all for joining us this night. I take immense pride in my responsibility as Chief Defender, especially when it comes to the honor of the hopeknife ceremony. It is always a great privilege to bequeath Trunauan youths their hopeknives as they come of age.†Halgra stops speaking long enough to open an ornamental case and retrieve a slender, ornately decorated dagger hanging from a silver chain. “But tonight is a special occasion, for the recipient of this hopeknife is none other than my youngest daughter.†Once again, Halgra pauses, but this time she turns to talk to the child beside her. “Ruby, by the traditions of our town, you have come of age. This hopeknife represents your responsibilities as an adult and defender of Trunau. You must be willing to use it on yourself, your fellow Trunauans, and your family—even me, should it come to that. It will be a far quicker death than that which the orcs will offer, and providing it is your duty. Do you swear to guard Trunau from all comers, and to use your hopeknife only for its intended purpose?†Ruby—dusky skinned, black haired, and painfully shy—nods her head in response to her mother’s question. “If the orcs come, and there is no other option, this is where you cut—here, here, and here.†Halgra demonstrates which arteries to sever while Ruby watches. When she is finished, Halgra sheathes the hopeknife and places the necklace around Ruby’s neck before turning back to address the crowd. “Tonight, Ruby becomes a full member of our community! Let us welcome her, and celebrate her passage into adulthood! Trunau forever!†"TRUNAU FOREVER!! TRUNAU FOREVER!!" The crowd echoes Halgra’s last words in unison, signaling the end of the ceremony. As the ceremony ends a group of guardsman led by a slender young man, Rodrik Grath & a younger man with similar features Kurst Grath storm the stage. They drop a heavy hemp rope near Ruby, you see he smiles & winks at the girl. "How can we, the hearty people of Trunau follow a weak-looking child such as this?!?" Again the man winks at the girl. "We must show those orcs who they are dealing with!" "HUZZZAH!!" the crowd cheers "Who shale come forward & help test this girl in a feat of strength vs the best of Trunau's defenders?" Ruby scans the crowd......'You, you....." (she points toward the PCs). Well you come forward & help me?"
  6. Pathfinder Adventure Path Carrion Crown Part 1 The Haunting of Harrowstone By Michael Kortes Copyright 2011 Paizo Publishing, LLC Using the Pathfinder Rules from the Pathfinder Core Rulebook and The Advanced Player's Guide Copyright 2009 and 2011 Paizo Publishing, LLC Also uses Open Game License content, compliant with version 1.0a Copyright 2000 by Wizards of the Coast Inc
  7. After working together for various reason over the past couple of years you have forged some level of trust between each. Enough trust that when word got out of the decree by the Ruby Prince you decided to form a group and throw your own hat into the ring. You submitted your name as the The Sun Jackals, since the church of Pharasma is in charge of the exploration your group name was collected by a cleric at the Grand Mauseleum. Tomorrow the spots to be explored will be assigned at a ceremony. For now you are all able to gather at the Jackal's Rest to finalize your plans and make sure the gear is all set. The closed off portions has been sealed for years and now it will open for exploration. Overall Game Notes
  8. So the 4th book of skull and shackles has a MASSIVE cyclops ruin in the first half and I broke down and Had it printed out for my players on a 1" scale. these are the first two sections of the four part map, we were eyeballing it tonight and realized it would take Four of these gaming tables pushed together to fit all on the "table" I believe the final measurement of the total map is 7.1feet by 5, I got the guys at fedex to print this monster out in black and white after spending about 30 min's editing the file to get the scale just right. total cost $56, players donated $25 to the cost, I know a Lot of people wouldn't do this but I just couldn't resist it, I enjoy running about as much as my friends like playing. Keep in mind the pazio adventure paths come with digital copies of the maps if you get the subscriptions or for a few bucks as a stand alone. Btw you can print them without the location markers but I wasn't too worried about it.
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