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  1. Dexterity It is one of the core stats for old D&D. It covers juggling ability, sleight-of-hand, reflexes, lock picking, speed, agility, dodging, all things to do with speed and motion even aiming. But I got to thinking about it and I wondered why all those things were automatically lumped together. 17 Dex That is a high score: Consider a Tree-Sloth: it is incredibly agile - 17 makes sense; its hands (and feet!) display tremendous dexterity - 17, sure; but is if fast? no, it should get a 4-5 Dex when considering its speed. Consider a Gnomish Clockmaker: very, very, go
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