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  1. I got this set for Christmas, and was excited to paint them. Then I started prepping and got less excited. Even with the wax tool this was looking like hours and hours of extensive mold line work. After a while, it started to look like another mound of grey. At this point, we had enough play sessions under our belt to square up priorities: survivors will get cleaned up and painted as we get ambitious/inspired, as well as abominations. Walkers, runners and bloaters, however…. Here’s the walkers: I figured I’d use up some long since boxed materials: citadel primers in rattle cans and AP paints through the airbrush. This was actually a good exercise in airbrushing, especially WRT aiming. Airbrushing the rim was especially good practice. I gave up on the AP stuff pretty quickly- even thinned 5:1 they would inevitably cause the brush to cough up a hairball. I hit a few highlights on some with a brush afterwards, and then gave a flesh wash to the skin. Oh, and some blood. That’s it. With prep, priming and painting, it was probably 3-4 hours, most of that was spent moving them back and forth. Next up, runners! They’ll get yellow rims. note: they need washing - paint barely stuck without it. Tossing in boiling water for 2min, however resulted in warped bases. I’ll stick with soap and warm water next time.
  2. Lately I've been working on things that have languished for too long and this project is no exception. I bought Cmon's Kick The Board Game over a year ago and immediately cleaned and primed the miniatures. Since then they've simply sat in a box unpainted. Last night however I finally got started. Having bought this game mostly for the hero miniatures I decided to start this project with the generic enemy figures. My thinking is that this will give me a better understanding of the miniatures before moving on to the hero figures I actually care about (and bought the game for). As the generic foot soldiers don't exactly have uniforms apart from their masks I decided a hodge podge color scheme would be best. Starting off though I quickly decided to paint all the coats as leather jackets. That decision called for a bit of reference photo gathering, which had the added benefit of throwing off all my targeted ads as now Google is convinced I need a new jacket. Armed with nice reference photos of the various colored jackets I intend to paint I finally began. The first batch recieved a bright red leather jacket based off the jacket seen in Fight Club. After all of that not much thought went into the rest of their outfits. Honestly I basically just grabbed some of my go to colors and got to work. I think it worked out though and I ended up with some passable miniatures after only one night of work. Tonight I started my second batch. For these guys I also went with a red leather but in a darker shade. I didn't quite finish them in one session but they're close. Choosing to paint two reds may have been a mistake as they look nearly identical. Side by side however the difference can be seen. So after only two nights I've nearly finished two batches of generic criminals with only three more to go before I start on the bosses. I'd call that a good start.
  3. Here's one from the Marvel United X-men set. Was really unsure about doing darker skin, but I think she came out pretty good. Always open to improvements and feedback.
  4. Thanks to some good input on this, i managed to put together a decent base for this model. I admit I'm not a fan of the chibis, but i will say it makes practicing on the eyes 10 times better. What do you think?
  5. The painting aspect is all done, but now i need some basing ideas. I was at a friend's house painting this and his wife said to do a rubble area that looks like demolition. I think that could be really fun. I need some ideas, folks! Also, what color would you make the ground since this is a comic style character.
  6. First painting in.... 6 months? I just got my Marvel United X-MEN delivery (more here) I will be painting up Alpha Flight first. Washed Primed ( I'll fix the bases later) Lots of really hard to reach angles. Still cheesed they only included one twin (no Aurora).
  7. Cyberpunk 2077: Gangs of Night City - The Board Game CMON project. I usually avoid those.
  8. https://www.kickstarter.com/projects/cmon/massive-darkness-2-hellscape Story Massive Darkness 2: Hellscape takes the exciting dungeon-crawling action of the original Massive Darkness and brings it to a whole new level! Take on the role of Lightbringers, a group of Heroes fighting the forces of Darkness in this thrilling cooperative game for 1-6 players. Inspired by classic RPG games, this board game needs no game master to take you to the depths of Hell and beyond, fighting a variety of mobs and epic enemies to save the world!
  9. https://www.kickstarter.com/projects/2lm/household/description Came across a Kickstarter from CMON's RPG publishing arm (Didn't know they had one) for a RPG about various Fairy Folk living in an abandoned mansion. Not a RPG player myself, so I can't comment much on the game, but it does use special dice which seems a bit limiting:- There is a link to some quickstart rules on the page to have a look at though. My interest is in the set of minis (It is a CMON Kickstarter after all):- Unfortunately, I can't get the figures without also pledging for the RPG at least at the PDF level, so I've got this on remind while I ponder if the minis are worth the extra $30.
  10. Move Marvel United Chibi's https://www.kickstarter.com/projects/cmon/marvel-united-x-men
  11. I painted all the figures in the box during May last year. Almost killed me.
  12. Trying new stuff with this one, I started by priming the model black and dry brushing it with fleshtone. Then I used a wash of Flash Red Color shift paint mixed 1:3 with water for the tops of the tentacles. I used Flash purple mixed with a bit of black to deepen the color to purple and painted it full strength underneath.
  13. Another Rum & Bones pirate painted up for you. This is Captain Sarah Kale from the Mercenary Heroes #1 expansion set. She's packing heat and is destined to serve as the gunner in my nautical campaign. You can see more pirates and read more about this explosive lady in my Dark Tide WIP thread here. Like I said last time, CMON minis have a lot of character which can be a blessing or a curse, but here it works really well.
  14. https://www.kickstarter.com/projects/cmon/cmon-presents-the-animation-collection? I checked out the Scooby Doo cooperative game play looks like something fun to play with the kids (since he will probably be 10 when it delivers )
  15. I've been painting up a lot of Starcadia Quest. It only seems fitting to start out with the Star Wars characters. For most of my Starcadia Quest, I went with a Borderlands style- with lots of black lining against bright colors and even black hard edging to create that Borderlandish look. I plan to convert a few Starcadians into Borderlands characters as well. Also, it just seemed right to start out with the Star Wars inspired characters.
  16. i’m really trying this year to expand and improve. at the same time this is a game piece and i want to speed up to get on the table. 4 of these done in a day.
  17. Another day another devil. Several months ago I was searching for a suitable mini for a chain devil. I was in need of a few of them to represent hellish prison guards. Unfortunately, there's not a lot of options that I liked. Most of the official pre-painted chain devils look like awkward Michelin Men. So I went looking for a suitable substitute. I settled on the Pelegarth Brutes from CMON's Wrath of Kings. A few modifications later and... Three frightening and unrelenting guards of hell. More Photos Below the Spoiler: I really liked working on these guys. It was a lot of fun reinterpreting an existing monster and finding a way to make it unique. They're definitely a favorite of mine. Plus I love that the chains actually dangle and swing when moving the minis around. Check out the rest of my Infernal Army HERE. How have you reinterpreted a mini in your own projects?
  18. I've got a bunch of minis to post from my Cthulhu: Death May Die set. Here are the first ones- I'll be back to update as I get more pics.
  19. So CMON came out with an updated version of Project: Elite, a game that has been lauded as a super fun real time game. Thankfully, the contents of the game are a bit smaller than Zombicide: Invader, and the gameplay is a little bit more fun if I am being totally honest. Additionally, the scale of the miniatures are slightly larger, so instead of being around 25mm, they are closer to the 28-32mm heroic scale. Now that being said, this is a real time game. Which means that the miniatures will be handled a lot, and sometimes roughly. As much as I would like to slave over some of these, I am trying (key word here, trying) to keep the time investment shorter on this one. The chances of a paint job getting dinged up are just greater than some more casually-paced game. All figures receive a generous coat of varnish to help protect them as much as reasonably possible. Here are some shots of the work so far... Gustav (The 'Ahnold' clone.) Pretty pleased with how his face turned out, probably one of the better ones I have done if I am being completely honest. This sculpt of the face was pretty clean and well-detailed, so painting it was really straight-forward. Sandra (Totally not Jennifer Anniston) This sculpt's face was a little wonky, specifically the lip area, which made getting her expression looking correct difficult. Additionally, I had accidentally ripped up a layer while using ScaleColor's skin tone paints, leaving some additional texture that I did not want. Still some areas to tidy up. Gunter Used a combination of inks, Contrast paints, and regular ol' paint here. Skintone was actually done using ScaleColor's flesh tones, which I find tend to work pretty well for African skin tones. Shading on the shoulder pauldrons was done using purple, which gives a lovely and natural looking effect. This mini's color scheme though is totally all over the map, and the reds and greens are a little "Christmas" like. Not a huge deal, just not my favorite color choices here. The Runners The runners have been my speed-paint job so far. They have lots of texture that a wash hooks into easily enough. They were given the typical zenithal priming treatment, but using a fairly bright pink color as their top highlight (this would be close to Rosy Skin Highlight in Reaper colors) and Reaper Burgundy Wine was used along their spine. They were given a coat or two of GW Reikland Fleshshade, and finally their lips/gums were highlighted with some Kimera Magenta + Burgundy Wine, and teeth with some Vallejo Flat Yellow + FW White Ink.
  20. Hi Everyone, This is my first time sharing my miniatures step by step, and excited to do so. Hopefully I can learn some things and everyone else who views the thread will learn a bit too. I have been looking forward to the Starcadia board game and especially painting the minis that come with it. So first up is the Weeble alien monster. I picked it for 2 reasons, 1 because it was a simple model and I wanted to try my hand at the big eye. There are 4 total Weeble models and it took about 4-5 hours to get to the point in the last photo. I decided to mimic the illustration that came on the Weeble card in the game, so I am using a similar color scheme. First step was prepping the model, and removing the mold lines. 2 of the 4 models had 2 bad areas on their left fin that left gaps and a rough spot. To fix it, I tried a new method, I put a little varnish on each area. If you haven't tried it, I definitely recommend it for small gaps or trouble areas that need filled or smoothed. I put a small dab on, let it dry and done, no need to pull out the putty. 2nd step was priming. I don't like the spray can so I use gesso. It might take a little longer, but no noxious fumes and extra space needed, just brush it on and let it dry. I just spread it thin and quick most of the time, hence the streaking in the picture. The streaking never shows on a finished mini from what I have experienced. 3 is where the fun began for me, choosing the colors and beginning to paint. My most recent elven minis, I started experimenting with different ways to do base coating and time around I am trying a colored base that is different that the final paint layer. I'm trying this out to see if I can reduce a step in my process and still get results I like. After examining the illustration, I settled on a blue-green for the body of the Weeble, and yellow for the eye. I plan on keeping with the warm yellow highlight in the front and the cold blue / purple shadow in the back. Once I decided that, I chose my basing colors, of a dark yellow brown for the front and dark blue purple for the back. 4 with the base shadows on the model, I started working from dark to light. I mixed up a glaze of a medium green and medium purple blue. I gradually worked up the colors with multiple layers making sure to blend the colors together where the transition occurred between them. I left the eye alone, because the dark yellow brown was perfect for the yellow eye. 5 once I was happy with the dark colors, I moved on to my mid-tones. I mixed up glazes of yellow green for the warm light and a blue green for the cold light. I took my time on this step again applying the glazes in layers to build up the color. I decided to try reflected / bounce lighting on the model, so I applied the blue green more on top of the model and the yellow green more on the bottom. I imagine the lighting being blue white (like a daylight bulb) which results a warmer reflected light in the areas not directly hit by the blue light. 6 after a while I moved on to the eye. I continued with painting dark to light, so I chose an orange brown for the light area and the same yellow brown and dark blue purple for the shadowed area. Again I gradually applied the glazes and blended them together. Overall I am pleased with the direction it is going, and it is still far from done. I having gotten to the brightest highlights or even attempted the mouth yet. After that will be the finishing touches, the green slime, and scaly lumps. In the illustration the lumps are black but I don't think black will look good, any suggestions? I was also thinking of doing a slime trail, or more drool I've not done something like that before does anyone have any suggestions in the direction? Or should I not do a slime trail or more drool?
  21. So, I'm not gonna lie. At least half the reason I backed the Rising Sun kickstarter last year was simply to get my hands on this miniature. It was gorgeous, and I've been itching to paint up an Oriental lung dragon. Back in the heady days of Advanced Dungeons & Dragons 2nd edition, I got into RPGs, and the Monster Manual portrayed the Gold Dragons as the serpentine, Oriental dragon types, and I have always felt a strong level of appreciation for that aesthetic specifically for the gold dragon. I got the KS about two weeks ago, have already played it twice with friends, and having finished my massive T'Raukzul, I decided to go ahead and paint the monsters from the Rising Sun core game. I knocked it out in 2 days. Enjoy, and I'm happy to hear about where I could improve.
  22. https://www.kickstarter.com/projects/cmon/ankh-gods-of-egypt/description Story From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga! Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity. Only one god can remain. Story From the creators of Blood Rage and Rising Sun comes the next installment in this legendary saga! Designed by Eric M. Lang, with art by Adrian Smith, and miniatures by Studio McVey, Ankh: Gods of Egypt is a competitive game in which 2 to 5 players assume the role of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism. Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity. Only one god can remain.
  23. After a long wait, my Kickstarter pledge finally made it to my doorsteps. I know what you are thinking: "Didn't you just move?" Yes, yes I did. "You haven't finished Black Plague yet!" Also 100% correct - and at some point I will certainly finish it up, but the cult of the new calls! Now on one hand, this project will be a little easier as the aliens will predominately be toned with a single color with the attention being paid to the little details on them. It won't be as intensive of a slog compared to painting individual outfits of clothing. On the other, we have a bunch more specialty aliens and a slew more heroes to go through. Who knows if I will get around to painting them all! So this weekend's plan will be doing some prep work, priming and whatnot on a few of these. As always, comments and critiques are welcome - I am here to learn. My goal for larger projects such as these is Tabletop "Plus" (not quite display, but a little above a standard base/wash/highlight) for the hero and big units, and tabletop standard for the rank-and-file units (totally fine with base coats + washes + a few details here and there). Ultimately these are game pieces that will be played, so I don't want to agonize over anything getting messed up too badly.
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